Earbepin the level 3 Higher Deathknight by ShadowKange

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassDeathknight
Level / Exp3 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 20)
Dexterity11 (base 10)
Constitution16 (base 10)
Magic16 (base 15)
Willpower15 (base 10)
Cunning12 (base 10)

Resources

Life142/162
Mana102/139
Soul10/10
Healing Factor1.0545771506545
Regeneration1.3182214383181

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage23
Accuracy20
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+15%
All0%

Defense: Base

Armour (hardiness)10.596689338462 (58.410666539719%)
Defense6
Ranged Defense6
Fatigue13
Physical Save19
Spell Save15
Mental Save20

Defense: Resistances

Temporal+ 10%( 70%)
All 0%( 70%)
Fire+ 5%( 70%)
Cold+ 31%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Pinning Resistance22%
Stun Resistance22%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Soul1.30
1/5
0/5
0/5
0/5
Spell / Dread1.30
1/5
0/5
0/5
0/5
Spell / Desecration1.30
2/5
0/5
0/5
0/5
Spell / Necrotic might1.30
1/5
0/5
0/5
0/5
Spell / Undeath1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Soulforge1.30
0/5
0/5
0/5
0/5
Spell / Reaping1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

On fingers
On fingers
Around neck
In main hand
Around waist
Light source
On head
Main armor

Inventory

Achievements

Log


Earbepin wears:
stabilizing steel amulet of strength (+3).

Earbepin wears:
psionicist's copper ring of sensing.

Earbepin wears:
rogue's copper ring of perseverance.

Earbepin wears (replacing
psionicist's copper ring of sensing): Vargh Redemption.

Earbepin wears:
insulating rough leather belt of the mystic.

Earbepin wears:
miner's rough leather cap of strength (+2) (0 def, 2 armour).

You gain 2.02 gold from the transmogrification of
horrifying vined mindstar of life (6-6 power, 18 apr, mind damage).
You gain 0.67 gold from the transmogrification of
mossy mindstar of clarity (2-2 power, 12 apr, mind damage).
You gain 2.45 gold from the transmogrification of
arcing steel dagger of daylight (14-18 power, 6 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (11-14 power, 5 apr).
You gain 3.34 gold from the transmogrification of
balanced iron longsword of erosion (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (12-19 power, 1 apr).
You gain 3.42 gold from the transmogrification of
cruel ash vilestaff of power (15-18 power, 3 apr, acid element).
You gain 1.45 gold from the transmogrification of
elm vilestaff of power (10-12 power, 2 apr, blight element).
You gain 1.90 gold from the transmogrification of
earthen elm vilestaff of might (10-12 power, 2 apr, darkness element).
You gain 1.90 gold from the transmogrification of
earthen elm magestaff of might (10-12 power, 2 apr, fire element).
You gain 2.63 gold from the transmogrification of
cruel elm magestaff of might (10-12 power, 2 apr, arcane element).
You gain 1.75 gold from the transmogrification of
restful copper amulet of cunning (+2).
You gain 0.70 gold from the transmogrification of
copper amulet of strength (+3).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 445%; cd 9).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 486%; cd 11).
You gain 1.12 gold from the transmogrification of
healing infusion of the duelist (heal 63; cd 10).
There is a collapsed tower here (press '' or right click to use).