testing the level 3 Thalore Adventurer by IcyLucario

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceThalore
ClassAdventurer
Level / Exp3 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 13)
Dexterity17 (base 14)
Constitution13 (base 12)
Magic10 (base 12)
Willpower13 (base 12)
Cunning12 (base 12)

Resources

Life138/138
Hate50/100
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage13
Accuracy22
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save9
Spell Save8
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Slaughter1.00
1/5
0/5
0/5
0/5
Cursed / Endless hunt1.00
1/5
0/5
0/5
0/5
Technique / Marksmanship1.00
0/5
0/5
0/5
0/5
Cursed / Rampage1.00
1/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Quiver
In main hand

Inventory

Achievements

Log


Ran for 5 turns (stop reason: didn't move).


Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.

Ran for 5 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).


Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:53.


Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:20.

There is a Last Hope (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Saving done.


The smith spends some time with you, teaching you the basics of bows and slings.


You require ammo to use this talent.

Testing wears (replacing
iron greatsword (16-26 power, 1 apr)): elm longbow.

Testing wears:
quiver of elm arrows (12/12, 16-22 power, 5 apr).

Testing shoots!

Testing uses
Slash.