










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Wyrmic |
Level / Exp | 46 / 72% |
Size | big |
Lifes / Deaths | Killed by Spellblaze Crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 01:40 / 97Killed by skeleton magus at level 5 on the 77th Pyre 122nd year of Ascendancy at 20:38 Killed by arcane crystal at level 5 on the 77th Pyre 122nd year of Ascendancy at 21:10 Killed by fiery orc wyrmic at level 6 on the 79th Pyre 122nd year of Ascendancy at 00:14 Killed by elven blood mage at level 6 on the 79th Pyre 122nd year of Ascendancy at 00:52 Killed by elven blood mage at level 6 on the 79th Pyre 122nd year of Ascendancy at 01:37 Killed by worm that walks at level 14 on the 65th Dusk 122nd year of Ascendancy at 00:01 Killed by worm that walks at level 14 on the 65th Dusk 122nd year of Ascendancy at 00:51 Killed by worm that walks at level 14 on the 65th Dusk 122nd year of Ascendancy at 02:24 Killed by worm that walks at level 14 on the 65th Dusk 122nd year of Ascendancy at 03:06 Killed by worm that walks at level 14 on the 65th Dusk 122nd year of Ascendancy at 04:26 Killed by worm that walks at level 15 on the 66th Dusk 122nd year of Ascendancy at 18:07 Killed by worm that walks at level 15 on the 66th Dusk 122nd year of Ascendancy at 19:16 Killed by worm that walks at level 15 on the 66th Dusk 122nd year of Ascendancy at 19:27 Killed by worm that walks at level 15 on the 66th Dusk 122nd year of Ascendancy at 21:09 Killed by worm that walks at level 15 on the 66th Dusk 122nd year of Ascendancy at 22:32 Killed by worm that walks at level 15 on the 66th Dusk 122nd year of Ascendancy at 22:52 Killed by worm that walks at level 17 on the 54th Haze 122nd year of Ascendancy at 19:14 Killed by worm that walks at level 17 on the 54th Haze 122nd year of Ascendancy at 21:36 Killed by worm that walks at level 17 on the 54th Haze 122nd year of Ascendancy at 21:51 Killed by Gloralaith the skeleton assassin at level 19 on the 7th Allure 123rd year of Ascendancy at 14:44 Killed by Urkis, the High Tempest at level 21 on the 8th Regrowth 123rd year of Ascendancy at 06:25 Killed by Urkis, the High Tempest at level 21 on the 8th Regrowth 123rd year of Ascendancy at 07:29 Killed by Urkis, the High Tempest at level 21 on the 8th Regrowth 123rd year of Ascendancy at 09:10 Killed by thief at level 22 on the 17th Regrowth 123rd year of Ascendancy at 04:56 Killed by Chronolith Clone at level 23 on the 19th Regrowth 123rd year of Ascendancy at 06:40 Killed by Grand Corruptor at level 23 on the 40th Regrowth 123rd year of Ascendancy at 10:27 Killed by Grand Corruptor at level 23 on the 40th Regrowth 123rd year of Ascendancy at 10:46 Killed by Grand Corruptor at level 23 on the 40th Regrowth 123rd year of Ascendancy at 11:32 Killed by Porurathra the Guardian at level 24 on the 46th Regrowth 123rd year of Ascendancy at 04:05 Killed by Guwen the elven warrior at level 26 on the 56th Regrowth 123rd year of Ascendancy at 11:01 Killed by Lisewyn the elven blood mage at level 26 on the 56th Regrowth 123rd year of Ascendancy at 14:14 Killed by Arewyn the elven cultist at level 26 on the 56th Regrowth 123rd year of Ascendancy at 14:59 Killed by Arewyn the elven cultist at level 26 on the 56th Regrowth 123rd year of Ascendancy at 15:09 Killed by mean looking elven guard at level 27 on the 56th Regrowth 123rd year of Ascendancy at 23:54 Killed by elven cultist at level 27 on the 57th Regrowth 123rd year of Ascendancy at 00:09 Killed by onilug at level 27 on the 57th Regrowth 123rd year of Ascendancy at 00:20 Killed by Zedha the fire imp at level 27 on the 57th Regrowth 123rd year of Ascendancy at 00:31 Killed by Aereta the ogre guard at level 27 on the 57th Regrowth 123rd year of Ascendancy at 06:27 Killed by Aereta the ogre guard at level 27 on the 57th Regrowth 123rd year of Ascendancy at 06:37 Killed by elven cultist at level 27 on the 57th Regrowth 123rd year of Ascendancy at 19:21 Killed by Gesera the elven tempest at level 27 on the 57th Regrowth 123rd year of Ascendancy at 23:44 Killed by Lisodhelle the cutpurse at level 28 on the 59th Pyre 123rd year of Ascendancy at 06:43 Killed by Yvadaritha the brown bear at level 28 on the 72nd Pyre 123rd year of Ascendancy at 03:59 Killed by Yvedanor the black bear at level 28 on the 73rd Pyre 123rd year of Ascendancy at 02:52 Killed by Yvedanor the black bear at level 28 on the 73rd Pyre 123rd year of Ascendancy at 03:03 Killed by Borius, Avatar of Bearness at level 28 on the 74th Pyre 123rd year of Ascendancy at 03:05 Killed by Belille the master vampire at level 29 on the 5th Flare 123rd year of Ascendancy at 18:27 Killed by Vorovena the skeleton warrior at level 29 on the 5th Flare 123rd year of Ascendancy at 22:24 Killed by skeleton master archer at level 29 on the 6th Flare 123rd year of Ascendancy at 05:42 Killed by ghast at level 31 on the 17th Dusk 123rd year of Ascendancy at 03:41 Killed by The Master at level 31 on the 17th Dusk 123rd year of Ascendancy at 03:56 Killed by ghoul at level 31 on the 17th Dusk 123rd year of Ascendancy at 05:11 Killed by The Master at level 31 on the 17th Dusk 123rd year of Ascendancy at 05:33 Killed by armoured skeleton warrior at level 31 on the 17th Dusk 123rd year of Ascendancy at 06:14 Killed by ghoul at level 31 on the 17th Dusk 123rd year of Ascendancy at 06:23 Killed by The Master at level 31 on the 17th Dusk 123rd year of Ascendancy at 07:48 Killed by The Master at level 31 on the 17th Dusk 123rd year of Ascendancy at 08:39 Killed by skeleton mage at level 31 on the 17th Dusk 123rd year of Ascendancy at 10:12 Killed by Lord of Skulls (warrior) at level 31 on the 17th Dusk 123rd year of Ascendancy at 11:23 Killed by ghoulking at level 31 on the 17th Dusk 123rd year of Ascendancy at 13:00 Killed by Slasul at level 35 on the 42nd Dusk 123rd year of Ascendancy at 19:25 Killed by Slasul at level 35 on the 42nd Dusk 123rd year of Ascendancy at 19:47 Killed by Wyrmos at level 35 on the 42nd Dusk 123rd year of Ascendancy at 20:16 Killed by Slasul at level 35 on the 42nd Dusk 123rd year of Ascendancy at 20:33 Killed by Slasul at level 35 on the 42nd Dusk 123rd year of Ascendancy at 20:55 Killed by orc cryomancer at level 36 on the 38th Haze 123rd year of Ascendancy at 08:41 Killed by overpowered greater multi-hued wyrm at level 37 on the 38th Haze 123rd year of Ascendancy at 10:36 Killed by overpowered greater multi-hued wyrm at level 37 on the 38th Haze 123rd year of Ascendancy at 11:31 Killed by overpowered greater multi-hued wyrm at level 37 on the 38th Haze 123rd year of Ascendancy at 12:08 Killed by overpowered greater multi-hued wyrm at level 37 on the 38th Haze 123rd year of Ascendancy at 14:07 Killed by Neooy the human at level 39 on the 8th Regrowth 124th year of Ascendancy at 11:27 Killed by orc necromancer at level 40 on the 39th Pyre 124th year of Ascendancy at 11:04 Killed by runed bone giant at level 40 on the 39th Pyre 124th year of Ascendancy at 21:18 Killed by The Shade of Telos at level 40 on the 39th Pyre 124th year of Ascendancy at 23:58 Killed by The Shade of Telos at level 40 on the 40th Pyre 124th year of Ascendancy at 00:46 Killed by The Shade of Telos at level 40 on the 40th Pyre 124th year of Ascendancy at 01:26 Killed by The Shade of Telos at level 40 on the 40th Pyre 124th year of Ascendancy at 02:01 Killed by Pale Drake at level 41 on the 53rd Pyre 124th year of Ascendancy at 04:15 Killed by Pale Drake at level 41 on the 53rd Pyre 124th year of Ascendancy at 04:48 Killed by Irolgum the halfling at level 42 on the 64th Pyre 124th year of Ascendancy at 19:37 Killed by Doomed Shade of Wyrmos at level 44 on the 63rd Dusk 124th year of Ascendancy at 14:43 Killed by Doomed Shade of Wyrmos at level 44 on the 63rd Dusk 124th year of Ascendancy at 14:59 Killed by Iotshu the onilug at level 44 on the 76th Dusk 124th year of Ascendancy at 23:56 Killed by Lashing Tentacle at level 45 on the 3rd Haze 124th year of Ascendancy at 12:59 Killed by orc assassin at level 45 on the 3rd Haze 124th year of Ascendancy at 15:01 Killed by Xeryna the venom wyrm at level 45 on the 4th Haze 124th year of Ascendancy at 07:40 Killed by Ce'Nawe the blinkwyrm at level 45 on the 4th Haze 124th year of Ascendancy at 14:12 Killed by Ce'Nawe the blinkwyrm at level 45 on the 4th Haze 124th year of Ascendancy at 14:48 Killed by Ce'Nawe the blinkwyrm at level 45 on the 4th Haze 124th year of Ascendancy at 15:19 Killed by Ce'Nawe the blinkwyrm at level 45 on the 4th Haze 124th year of Ascendancy at 15:30 Killed by Isymina the orc summoner at level 45 on the 4th Haze 124th year of Ascendancy at 19:25 Killed by Isymina the orc summoner at level 45 on the 4th Haze 124th year of Ascendancy at 19:53 Killed by minotaur at level 46 on the 5th Haze 124th year of Ascendancy at 13:04 Killed by minotaur at level 46 on the 5th Haze 124th year of Ascendancy at 14:40 Killed by Zubedhethra the fire wyrm at level 46 on the 5th Haze 124th year of Ascendancy at 18:14 Killed by naga tide huntress at level 46 on the 5th Haze 124th year of Ascendancy at 22:28 |
Primary Stats
Strength | 136 (base 60) |
Dexterity | 44 (base 18) |
Constitution | 50 (base 37) |
Magic | 12 (base 10) |
Willpower | 75 (base 60) |
Cunning | 50 (base 22) |
Resources
Life | 1139/1356 |
Stamina | 377/398 |
Equilibrium | 34 |
Healing Factor | 0.8986847857243 |
Regeneration | 17.477000318473 |
Speed
Mental | +15.96386969525% |
Attack | +5.96386969525% |
Movement | +42.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Offense: Mainhand
Damage | 190 |
Accuracy | 59 |
Crit Chance | 51% |
APR | 21 |
Speed | 0.86 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 21 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 81 |
Crit Chance | 44% |
Speed | 0.94371789448232 |
Offense: Damage Bonus
Acid | +24% |
Blight | +16% |
Physical | +37% |
Cold | +51% |
All | +8% |
Darkness | +16% |
Light | +11% |
Lightning | +25% |
Fire | +16% |
Nature | +32% |
Offense: Damage Penetration
Acid | -8% |
Blight | -8% |
Physical | +7% |
Cold | -8% |
All | -20% |
Lightning | +2% |
Darkness | -8% |
Fire | -8% |
Nature | -8% |
Defense: Base
Armour (hardiness) | 57.999999999999 (63.914983985962%) |
Defense | 59 |
Ranged Defense | 63 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 32 |
Mental Save | 23 |
Defense: Resistances
Acid | + 17%( 70%) |
Blight | -7%( 70%) |
Physical | -4%( 70%) |
Cold | + 26%( 70%) |
All | -7%( 70%) |
Lightning | + 6%( 70%) |
Temporal | -1%( 70%) |
Darkness | + 16%( 70%) |
Fire | + 41%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Disarm Resistance | 31% |
Stun Resistance | 10% |
Blind Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 275 damage for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 741 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 4/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 4/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | Damage from necrotic minions increased by 36%. Black Ice |
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
detrimental effect | Soul absorbed upon death. Soul Leech |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Wyrmos. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by orc pyromancer. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by Aerukira the storm drake hatchling. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Vorilewen the snow giant. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by treant. Escort: repented thief (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 500. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. This object's appearance was changed to Frost Treads. |
Light source | ![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +12 Changes damage: +9% physical Critical mult.: +20.00% Reduces incoming crit damage: 10.00% Disease immunity: +20% Light radius: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +9 Defense: +5 (+2 eff.) Fatigue: +3% Changes stats: +9 Lck / +2 Str Changes resistances: +9% darkness Changes resistances penetration: +15% physical Changes damage: +12% physical Physical save: +3 (+1 eff.) Spell crit. chance: +4% Mental crit. chance: +5% A cap made of leather. |
On hands | ![]() Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 7 acid Damage when hit (Melee): 6 lightning Changes stats: +3 Str / +4 Dex / +3 Wil / +4 Con Changes resistances: +6% acid Changes resistances penetration: +10% lightning Changes damage: +8% acid / +3% light / +9% lightning Talent mastery: +0.20 Technique / Grappling Disarm immunity: +31% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +5 Str / +6 Con Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes damage: +6% all Life regen: +9.00 Maximum life: +58.00 Spellpower: +11 (+6 eff.) Mindpower: +8 (+2 eff.) Healing mod.: +12% Rings make your fingers look great! |
Around neck | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 417 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
In main hand | ![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 acid Damage (radius 1) on hit: +8 fire When wielded/worn: Accuracy: +15 (+4 eff.) Armour: +2 Defense: +10 (+3 eff.) Changes stats: +6 Dex Changes resistances: +6% fire / +12% darkness / +6% temporal Combat speed: +10% Sharp, long, and deadly. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Armour: +8 Changes stats: +4 Cun / +4 Dex Mental crit. chance: +8% It can be used to create a temporary shield that absorbs 185 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stats: 40% Wil, 100% Str Damage type: Fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+4 eff.) Ranged Defense: +15 (+4 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. This object's appearance was changed to dwarven-steel shield. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 72% Changes stats: +4 Str / +3 Dex / +3 Cun / +3 Con Changes resistances: +6% nature / +3% fire Spell save: +12 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+4 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 486.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +11 Dex / +2 Wil Changes resistances: +9% cold / +1% physical Changes damage: +6% lightning Mental save: +6 (+3 eff.) Poison immunity: +20% Confusion immunity: +16% Knockback immunity: +10% Mindpower: +7 (+1 eff.) Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Damage (Melee): 8 light / 8 darkness Effects when hit in melee: * 8% chance to reduce damage dealt by 35% * 6% chance to blind Changes stats: +6 Dex / +5 Cun / +5 Con Changes damage: +7% light / +7% darkness Life regen: +2.00 Stamina each turn: +0.60 Movement speed: +10% Amulets make your neck look great! |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+3 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+15 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Stun/Freeze immunity: +20% Life regen: +2.00 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +6 Changes stats: +3 Str Spellpower: +6 (+3 eff.) Mindpower: +6 (+1 eff.) Rings make your fingers look great! |
![]() Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
![]() Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.5 - 63.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage (radius 2) on crit: +12 acid / +34 nature When wielded/worn: Armour penetration: +12 Changes stats: +13 Con / +12 Wil Changes resistances penetration: +12% acid / +12% nature Maximum life: +63.00 Massive two-handed battleaxes. |
![]() truestriking voratun battleaxe of shearing (59-88 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +43 (+11 eff.) Armour penetration: +31 Changes resistances penetration: +14% all / +14% physical Massive two-handed battleaxes. |
![]() blazebringer's voratun dagger of ruin (39-51 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +90 fire When wielded/worn: Armour penetration: +11 Physical crit. chance: +8.0% Changes resistances penetration: +11% fire Critical mult.: +16.00% Global speed: +6% Sharp, short and deadly. |
![]() caustic stralite dagger of ruin (28-36 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +20 acid / +21 nature When wielded/worn: Armour penetration: +17 Physical crit. chance: +10.0% Changes resistances penetration: +14% acid / +13% nature Critical mult.: +27.00% Sharp, short and deadly. |
![]() truestriking voratun dagger (37-48 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +7 Changes resistances penetration: +11% physical Sharp, short and deadly. |
![]() voratun dagger of shearing (40-51 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +10 Changes resistances penetration: +9% all Sharp, short and deadly. |
![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 40% Wil, 115% Str, 20% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 23 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
![]() inquisitor's voratun greatsword of torment (63-101 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Deals 128 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) Massive two-handed swords. |
![]() stralite greatsword of shearing (46-74 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.5 - 74.4 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +13 Changes resistances penetration: +12% all Massive two-handed swords. |
![]() Dawn's Blade (50-70 power, 7 apr) Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Base power: 50.0 - 70.0 Uses stats: 40% Wil, 25% Mag, 80% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +20% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-3 turns) Barrier (-5 turns) Providence (-10 turns) Bathe in Light (-5 turns) Spellpower: +10 (+5 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 109.89 light damage in radius 5 (based on Magic) and lighting the area within radius 10 Activation costs 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
![]() blazebringer's dwarven-steel longsword of projection (24-34 power, 4 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.5 - 34.3 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 2) on crit: +48 fire When wielded/worn: Changes resistances penetration: +11% fire Global speed: +2% Sharp, long, and deadly. |
![]() Core of the Forge (24-26 power, 40 apr, dreamforge damage) Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 100% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+3 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+3 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 42.11 mind damage, 45.23 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 3.76 mind and 4.04 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+4 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
![]() Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stats: 100% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+4 eff.) Spellpower: +30 (+15 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
![]() blighted dragonbone starstaff of channeling (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% physical Talent granted: +1 Command Staff Mana each turn: +0.48 Vim when firing critical spell: +5.00 Maximum vim: +33.00 Spellpower: +34 (+17 eff.) Spell crit. chance: +12% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() magelord's dragonbone magestaff of channeling (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Damage (Melee): 28 arcane Changes damage: +30% fire Talent granted: +1 Command Staff Mana each turn: +0.30 Maximum mana: +49.00 Spellpower: +36 (+18 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 72% Damage (radius 1) on hit: +9 fire Damage (radius 2) on crit: +20 cold When wielded/worn: Damage when hit (Melee): 4 cold Changes resistances: +6% nature Changes damage: +6% cold Maximum psi: +50.00 Mental crit. chance: +2% One-handed war axes. |
![]() balanced voratun waraxe of corruption (41-57 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 5). When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +9 (+3 eff.) Disarm immunity: +35% One-handed war axes. |
![]() stormbringer's voratun waraxe of massacre (50-71 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 50.5 - 70.7 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 2) on crit: +28 lightning / +27 cold When wielded/worn: Changes resistances penetration: +12% lightning / +25% cold Movement speed: +24% One-handed war axes. |
![]() voratun waraxe of enduring (38-53 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Con / +8 Wil Maximum life: +20.00 One-handed war axes. |
![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 8 acid Changes stats: +2 Con Physical save: +6 (+2 eff.) Mindpower: +3 (+1 eff.) Light radius: +2 A belt that goes around your waist. |
![]() drakeskin leather belt of recklessness Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Critical mult.: +10.00% A belt that goes around your waist. |
![]() resilient elven-silk cloak of the guardian (13 def, 7 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +7 Defense: +13 (+4 eff.) Physical save: +20 (+6 eff.) Spell save: +10 (+5 eff.) Mental save: +18 (+9 eff.) Maximum life: +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature / +13% all Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.30 Wild-gift / Moss Physical save: +15 (+5 eff.) Life regen: +0.20 Mindpower: +12 (+2 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+4 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+10 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
![]() ancient woollen robe of Angolwen (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Wil / +5 Mag Changes resistances: +9% all Changes resistances penetration: +7% temporal / +6% physical Changes damage: +5% temporal / +9% physical Silence immunity: +28% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +7 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() verdant woollen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +8% blight / +9% all Changes damage: +12% nature Poison immunity: +29% Disease immunity: +26% Life regen: +2.70 Maximum life: +53.00 Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Cinderfeet (3 def, 5 armour) Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 24 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
![]() insulating pair of drakeskin leather boots of tirelessness (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +11% fire / +12% cold Stamina each turn: +0.70 Maximum stamina: +32.00 A pair of boots made of leather. |
![]() Fist of the Destroyer (8 def, 0 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +9 Str / +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 58.32 fire damage and 58.32 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
![]() alchemist's voratun gauntlets of strength (+4) (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +14 (+4 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 3 acid / 4 fire / 6 cold / 7 lightning Changes stats: +4 Str / +4 Mag / +4 Wil Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +10 Defense: +20 (+5 eff.) Damage (Melee): 10 arcane Damage when hit (Melee): 8 darkness Changes stats: +5 Mag / +5 Wil Changes resistances: +4% arcane / +6% light Changes damage: +5% arcane Life regen: +4.00 Spellpower: +6 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +4 Defense: +1 (+1 eff.) Changes stats: +5 Dex / +5 Con Changes resistances: +16% acid Changes damage: +11% acid Only die when reaching: -40.00 life Light radius: +2 A pointy cloth hat, very wizardly... |
![]() Requires: - Level 15 Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Mag Changes resistances: +15% fire Changes damage: +10% fire Spell save: +6 (+3 eff.) A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
![]() Requires: - Level 15 Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Wil Changes resistances: +16% nature Changes damage: +11% nature Physical save: +5 (+1 eff.) A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
![]() Musagorn the Dourspiker (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes stats: +8 Wil / +7 Cun / +1 Con Changes resistances: +9% lightning / +16% blight / +20% cold / +14% nature / +6% fire Changes damage: +6% darkness Reduced damage from: +11% Unnatural Mental save: +21 (+11 eff.) Disease immunity: +20% Disarm immunity: +20% A suit of armour made of mail. |
![]() Windsting the voratun mail armour (5 def, 18 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 (+2 eff.) Fatigue: +3% Effects on melee hit: * 20% chance to reduce armor by 22% Damage (Melee): 23 acid / 18 fire Damage when hit (Melee): 23 acid / 12 fire Changes resistances: +21% acid / +42% fire Changes resistances penetration: +25% acid / +10% nature Physical save: +11 (+3 eff.) A suit of armour made of mail. |
![]() fortifying voratun mail armour of delving (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +11 Str / +6 Con Changes resistances: +14% darkness / +7% physical Maximum life: +78.00 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() radiant voratun mail armour (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +3 Wil Changes resistances: +20% blight / +17% darkness Light radius: +2 A suit of armour made of mail. |
![]() radiant voratun mail armour of implacability (5 def, 16 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +16 Defense: +5 (+2 eff.) Fatigue: +5% Changes stats: +4 Wil Changes resistances: +19% blight / +22% darkness Physical save: +10 (+3 eff.) Light radius: +1 A suit of armour made of mail. |
![]() Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +20 (+5 eff.) Armour: +11 Defense: +12 (+3 eff.) Fatigue: +8% Changes stats: +13 Con / +5 Wil Changes resistances: +23% blight / +24% darkness / +5% arcane Stamina each turn: +3.00 Light radius: +2 A suit of armour made of leather. |
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+5 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+5 eff.) It can be used to turn yourself invisible (power 21, based on Cunning and Magic) for 10 turns Activation costs 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +16 Defense: +25 (+7 eff.) Fatigue: +8% Damage when hit (Melee): 4 physical Changes stats: +3 Dex Changes resistances: +15% lightning / +22% cold Critical mult.: +10.00% Maximum stamina: +20.00 A suit of armour made of leather. |
![]() drakeskin leather armour of thunder (20 def, 8 armour) Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Physical power: +17 (+4 eff.) Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +10 Str / +6 Mag / +7 Wil Changes resistances: +19% lightning Spellpower: +22 (+11 eff.) Spell crit. chance: +8% Mindpower: +20 (+4 eff.) Mental crit. chance: +8% A suit of armour made of leather. |
![]() Requires: - Strength 20 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Physical power: +15 (+4 eff.) Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +7 Str / +5 Mag / +15 Wil / +5 Cun Changes resistances: +18% lightning Mental save: +24 (+12 eff.) Spellpower: +16 (+8 eff.) Spell crit. chance: +5% Mindpower: +17 (+3 eff.) Mental crit. chance: +6% A suit of armour made of leather. |
![]() multi-hued drakeskin leather armour (20 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes resistances: +13% acid / +14% physical / +13% cold / +17% lightning / +11% fire Mindpower: +12 (+2 eff.) A suit of armour made of leather. |
![]() Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +10 Defense: +12 (+3 eff.) Fatigue: +8% Changes resistances: +9% acid / +11% cold Allows you to breathe in: water Life regen: +3.50 Stamina each turn: +1.00 A suit of armour made of leather. |
![]() Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Life regen: +7.00 Maximum life: +66.00 Healing mod.: +22% A suit of armour made of leather. |
![]() volcanic drakeskin leather armour (20 def, 20 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +20 Defense: +20 (+5 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 9 fire Changes resistances: +12% fire / +30% physical A suit of armour made of leather. |
![]() Requires: - Massive armour training - Strength 48 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +19 Defense: +10 (+3 eff.) Fatigue: +22% Changes stats: +2 Cun Mental save: +14 (+7 eff.) Life regen: +5.10 Stamina each turn: +1.10 A suit of armour made of metal plates. |
![]() Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+5 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() living voratun shield of winter (0 def, 10 armour, 63-76 power, 205.5 block) Requires: - Shield usage training - Strength 48 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 63.0 - 75.6 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +206 Damage (Melee): +15 nature / +23 cold When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Deals 256 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +6 Wil Changes resistances: +17% blight / +15% cold / +17% nature Talent granted: +1 Block Maximum life: +96.00 Handheld deflection devices. |
![]() psychokinetic quiver of dragonbone arrows of annihilation (20/20, 58-82 power, 30 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 58.5 - 81.9 Uses stats: 40% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +30 Crit. chance: +11.0% Capacity: 20 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 298 physical damage Travel speed: +200% Damage (Ranged): +45 physical Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Goedalath Rock Powered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-14 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+8 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str Changes resistances: +5% arcane / +12% temporal Critical mult.: +5.00% Mental save: +6 (+3 eff.) Silence immunity: +20% Maximum life: +20.00 Infravision radius: +3 Healing mod.: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 17.17 cold damage and 15.58 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: misc / rock It can be used to talk to your pet rock Activation costs 10 power out of 10/10. Awesome rock!!! |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Fire Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
![]() blazing pouch of voratun shots of torment (21/21, 54-64 power, 6 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.5 - 64.2 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Ranged): +14 fire Damage (radius 2) on crit: +8 fire Shots are used with slings to pummel your foes to death. |
![]() extending stralite torque of mindblast [power 330] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to blast the opponent's mind dealing 356 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
![]() dragonbone totem of summon tentacle 'Gymina' [power 440] (25 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Mana each turn: +0.12 Spell crit. chance: +4% Damage Shield penetration: +30% It can be used to summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1280 Base Damage: 457 Armor: 35 All Resist: 17 Activation puts all charms on cooldown for 25 turns. When used: * Heal for 110. * Increase the duration of 2 beneficial effects by 2. * Increase all damage by 29% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Wyrmos the Shalore Wyrmic level 32
19th Dusk 123rd year of Ascendancy at 20:33 see stats
By Wyrmos the Shalore Wyrmic level 35
38th Dusk 123rd year of Ascendancy at 00:59 see stats
By Wyrmos the Shalore Wyrmic level 36
38th Haze 123rd year of Ascendancy at 08:16 see stats
By Wyrmos the Shalore Wyrmic level 41
42nd Pyre 124th year of Ascendancy at 16:53 see stats
By Wyrmos the Shalore Wyrmic level 34
29th Dusk 123rd year of Ascendancy at 05:58 see stats
By Wyrmos the Shalore Wyrmic level 28
74th Pyre 123rd year of Ascendancy at 03:37 see stats
By Wyrmos the Shalore Wyrmic level 44
63rd Dusk 124th year of Ascendancy at 15:06 see stats
By Wyrmos the Shalore Wyrmic level 19
1st Wintertide 123rd year of Ascendancy at 09:12 see stats
By Wyrmos the Shalore Wyrmic level 35
42nd Dusk 123rd year of Ascendancy at 21:20 see stats
By Wyrmos the Shalore Wyrmic level 33
26th Dusk 123rd year of Ascendancy at 08:24 see stats
By Wyrmos the Shalore Wyrmic level 43
23rd Dusk 124th year of Ascendancy at 17:25 see stats
By Wyrmos the Shalore Wyrmic level 40
39th Pyre 124th year of Ascendancy at 16:25 see stats
By Wyrmos the Shalore Wyrmic level 17
54th Haze 122nd year of Ascendancy at 07:07 see stats
By Wyrmos the Shalore Wyrmic level 22
9th Regrowth 123rd year of Ascendancy at 03:45 see stats
By Wyrmos the Shalore Wyrmic level 36
43rd Dusk 123rd year of Ascendancy at 03:42 see stats
By Wyrmos the Shalore Wyrmic level 27
54th Pyre 123rd year of Ascendancy at 06:54 see stats
By Wyrmos the Shalore Wyrmic level 32
17th Dusk 123rd year of Ascendancy at 13:28 see stats
By Wyrmos the Shalore Wyrmic level 38
38th Haze 123rd year of Ascendancy at 15:08 see stats
By Wyrmos the Shalore Wyrmic level 10
19th Dusk 122nd year of Ascendancy at 11:07 see stats
By Wyrmos the Shalore Wyrmic level 20
8th Allure 123rd year of Ascendancy at 03:17 see stats
By Wyrmos the Shalore Wyrmic level 30
11st Dusk 123rd year of Ascendancy at 13:40 see stats
By Wyrmos the Shalore Wyrmic level 40
31st Pyre 124th year of Ascendancy at 03:51 see stats
By Wyrmos the Shalore Wyrmic level 29
6th Flare 123rd year of Ascendancy at 12:16 see stats
By Wyrmos the Shalore Wyrmic level 34
36th Dusk 123rd year of Ascendancy at 08:40 see stats
By Wyrmos the Shalore Wyrmic level 23
45th Regrowth 123rd year of Ascendancy at 05:38 see stats
By Wyrmos the Shalore Wyrmic level 33
26th Dusk 123rd year of Ascendancy at 09:48 see stats
By Wyrmos the Shalore Wyrmic level 28
59th Pyre 123rd year of Ascendancy at 07:30 see stats
By Wyrmos the Shalore Wyrmic level 15
71st Dusk 122nd year of Ascendancy at 04:58 see stats
By Wyrmos the Shalore Wyrmic level 39
77th Haze 123rd year of Ascendancy at 14:37 see stats
By Wyrmos the Shalore Wyrmic level 18
6th Decay 122nd year of Ascendancy at 05:46 see stats
By Wyrmos the Shalore Wyrmic level 27
57th Regrowth 123rd year of Ascendancy at 15:57 see stats
By Wyrmos the Shalore Wyrmic level 15
67th Dusk 122nd year of Ascendancy at 20:40 see stats
By Wyrmos the Shalore Wyrmic level 31
17th Dusk 123rd year of Ascendancy at 13:28 see stats
Log
Wyrmos hits Stone golem for 286 physical damage.
Wyrmos killed Stone golem!
Cold drake uses Ice Claw.
Cold drake misses Wyrmos.
Wyrmos performs a melee critical strike against Cold drake!
Melee retaliation hits Wyrmos for 11 cold damage.
Wyrmos hits Cold drake for 487 physical, 25 acid, 9 acid, 9 fire (530 total damage).
Wyrmos performs a melee critical strike against Cold drake!
Melee retaliation hits Wyrmos for 11 cold damage.
Wyrmos hits Cold drake for 603 physical, 25 acid, 9 acid (636 total damage).
Wyrmos killed Cold drake!
You pickup 2.95 gold pieces.
Talent Ice Breath is ready to use.
Talent Lightning Breath is ready to use.
Talent Corrosive Breath is ready to use.
Orc necromancer casts Rune: Shielding.
A shield forms around orc necromancer.
Orc necromancer casts Black Ice.
Ran for 5 turns (stop reason: taken damage).
Orc necromancer hits Wyrmos for 188 cold damage.
Connection to online server lost, trying to reconnect.
Connection to online server established.