











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 27 / 36% |
| Size | big |
| Lifes / Deaths | Killed by carrion worm mass at level 15 on the 30th Iron 123rd year of Ascendancy at 06:31 0 / 7Killed by worm that walks at level 15 on the 30th Iron 123rd year of Ascendancy at 06:52 Killed by Kroell at level 19 on the 18th Stralite 123rd year of Ascendancy at 15:59 Killed by Ce'Nerin the snow giant chieftain at level 19 on the 18th Stralite 123rd year of Ascendancy at 17:55 Killed by Poltergeist Spellblaze Shard at level 22 on the 40th Profit 123rd year of Ascendancy at 10:58 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 6th Dearth 123rd year of Ascendancy at 15:25 Killed by Grand Corruptor at level 27 on the 20th Dearth 123rd year of Ascendancy at 05:09 |
Primary Stats
| Strength | 102.89720448583 (base 58) |
| Dexterity | 14 (base 11) |
| Constitution | 62 (base 54) |
| Magic | 8 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 26 (base 10) |
Resources
| Life | -36/1155 |
| Stamina | 95/166 |
| Healing Factor | 1.6362068965518 |
| Regeneration | 311.26068759659 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 31.602579952692 |
| See Invisible | 34.602579952692 |
Offense: Mainhand
| Damage | 185 |
| Accuracy | 32 |
| Crit Chance | 46% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| All | 0% |
| Physical | +8% |
| Cold | +35% |
| Nature | +8% |
Offense: Damage Penetration
| Nature | +10% |
| Acid | +15% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 37 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 57 |
| Spell Save | 33 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Physical | -1%( 70%) |
| Cold | + 25%( 70%) |
| All | -7%( 70%) |
| Darkness | + 7%( 70%) |
| Temporal | + 10%( 70%) |
| Mind | -4%( 70%) |
| Lightning | + 10%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 98% |
| Confusion Resistance | 14% |
| Pinning Resistance | 34% |
| Knockback Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 32% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 419 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 246 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 742% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 6% feedback damage from all damage done. Empathic Hex |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 92.90 fire damage, and talent cooldowns are increased by 66% plus 1 turn. Burning Hex |
| detrimental effect | The target is infected by a disease, reducing its strength by 21 and doing 34.75 blight damage per turn. Weakness Disease |
| beneficial effect | Increases critical hit chance by 30%. Berserker Rage |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target has 74 increased life regeneration. Recovery |
| beneficial effect | A flow of life spins around the target, regenerating 98.12 life per turn. Regeneration |
| beneficial effect | The thrill of combat improves the target's maximum life by 6%, life regeneration by 6.67, and stamina regeneration by 1.33. Bloodbath |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lost defiler from death by Kroell. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | watchleader's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) Blind- +32% Confus- +14% ---------- misc Light +8 See.Stealth +7 See.Invis +10 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | leafwalker's hardened leather cap of dexterity (+4) (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +4 Dex ----- def ----- Armour +3 Fatigue +3% Resists +10% nature Spell.save +6 (+3 eff.) Max.HP +40.00 Heal.mod +10% A cap made of leather. |
| Tool | yew totem of thorny skin 'Lisyldamina' [power 37] (10/20 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% acid Res.pen +15% acid On Hit (Melee): * 10% chance to reduce armor by 9% ----- def ----- Resists +3% mind Harden the skin for 7 turns increasing armour by 37 and armour hardiness by 50% Puts all charms on 20 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to increase all damage penetration by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | titan's gold ring of perseverance0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +5 Con ----- def ----- Phys.save +10 (+3 eff.) HP.reg +3.00 Stun/Frz- +27% Rings can have magical properties. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | plaguebringer's dwarven-steel greatsword of massacre (48.5-77.6 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane/Master Power 48.5 - 77.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +13 blight On Hit: 20% Epidemic 3 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 5 While equipped: ----- def ----- Disease- +14% Massive two-handed swords. |
| On hands | heroic drakeskin leather gloves of strength (+2) (0 def, 8 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Armour +8 Mind.save +6 (+3 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Singeslice (20 def, 12 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Melee+ 14 acid 17 fire Res.pen +10% nature +25% fire Melee Ret 10 acid 15 fire ----- def ----- Armour +12 Defense +20 (+10 eff.) Fatigue +8% Resists +28% acid +10% cold +26% fire +6% physical Phys.save +23 (+6 eff.) ---------- misc Breathe water A suit of armour made of leather. |
| Cloak | murderer's cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +1 Dex dps ---------- Acc +5 (+2 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) Resists +13% darkness +16% temporal Def/telep +17 Res/telep +11% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Brightraider'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.crit +4.0% Melee Ret 8 light ----- def ----- Armour +6 Resists +16% lightning Phys.save +6 (+2 eff.) Stun/Frz- +37% Amulets can have magical properties. |
Inventory
Rune of the Rift (234.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 25 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 198.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
hardened leather cap 'Thunderfoe' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Cun +2 Con ----- def ----- Armour +3 Fatigue +3% Resists +18% lightning +3% fire Crit.dmg- 15.00% Phys.save +16 (+5 eff.) A cap made of leather. |
Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor Reqs Wil 24 [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+6 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 45.97 mind damage and cripples the target's higher mental functions, reducing cunning by 6 and confusing (23% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
45 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+2 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 35 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Kroell the Dwarf Berserker level 13
44th Dearth 122nd year of Ascendancy at 03:37 see stats
Exterminator
Killed 1000 creatures.By Kroell the Dwarf Berserker level 18
16th Stralite 123rd year of Ascendancy at 07:10 see stats
Level 10
Got a character to level 10.By Kroell the Dwarf Berserker level 10
42nd Profit 122nd year of Ascendancy at 20:17 see stats
Level 20
Got a character to level 20.By Kroell the Dwarf Berserker level 20
19th Stralite 123rd year of Ascendancy at 00:49 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Kroell the Dwarf Berserker level 15
21st Shortage 122nd year of Ascendancy at 22:19 see stats
Size matters
Did over 600 damage in one attack.By Kroell the Dwarf Berserker level 18
16th Stralite 123rd year of Ascendancy at 07:55 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Kroell the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 20:11 see stats
That was close
Killed your target while having only 1 life left.By Kroell the Dwarf Berserker level 26
6th Dearth 123rd year of Ascendancy at 11:13 see stats
The Arena
Unlocked Arena mode.By Kroell the Dwarf Berserker level 13
31st Dearth 122nd year of Ascendancy at 09:56 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Kroell the Dwarf Berserker level 17
37th Steel 123rd year of Ascendancy at 19:58 see stats
The secret city
Discovered the truth about mages.By Kroell the Dwarf Berserker level 12
29th Wealth 122nd year of Ascendancy at 10:50 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Kroell the Dwarf Berserker level 17
37th Steel 123rd year of Ascendancy at 05:54 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Kroell the Dwarf Berserker level 25
1st Dearth 123rd year of Ascendancy at 00:41 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Kroell the Dwarf Berserker level 16
24th Steel 123rd year of Ascendancy at 22:29 see stats
Log
Grand Corruptor hits Kroell for 62 fire damage.
Kroell uses Death Dance.
Kroell casts Epidemic.
Grand Corruptor resists Kroell's 'Epidemic'!
Kroell slows down.
Grand Corruptor starts to bleed.
Talent Stunning Blow is ready to use.
Kroell damages himself through Martyrdom!
Grand Corruptor hits Kroell for 21 physical, 1 blight, 0 acid, 0 fire, 60 fire (82 total damage).
Kroell hits Grand Corruptor for 467 physical, 9 blight, 10 acid, 10 fire (496 total damage).
Kroell damages himself through Martyrdom!
Grand Corruptor hits Kroell for 4 physical damage.
Bleeding from Kroell hits Grand Corruptor for 94 physical damage.
Kroell is afflicted by a weakness disease!
Kroell is knocked back!
Grand Corruptor's bloodspring area effect hits Kroell for 188 blight damage.
Grand Corruptor receives 104 healing from Kroell.
Lava floor heals Grand Corruptor!
Grand Corruptor casts Wraithform.
Grand Corruptor turns into a wraith.
Grand Corruptor receives 107 healing.
Lava floor heals Grand Corruptor!
Grand Corruptor casts Soul Rot.
Grand Corruptor's spell attains critical power!
Grand Corruptor receives 107 healing.
Bone Spike hits Kroell for 17 physical damage.
Grand Corruptor's Soul Rot hits Kroell for 429 blight damage.
Grand Corruptor deactivates Fearscape.
Saving game...
































































