Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.6.0Donators/Buyers bonus! Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Avatar Race 1.6.0A very overpowered custom race. Requires Ashes, Embers, and Cult DLCs. Also makes escorts almost unkillable. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Voidspawn |
Class | Cursed |
Level / Exp | 29 / 18% |
Size | medium |
Lifes / Deaths | Killed by Ce'Niyawen the elven cultist at level 29 on the 38th Regrowth 123rd year of Ascendancy at 01:06 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 69 (base 10) |
Dexterity | 63 (base 10) |
Constitution | 84 (base 10) |
Magic | 50 (base 10) |
Willpower | 148 (base 57) |
Cunning | 113 (base 50) |
Resources
Hate | 106/106 |
Equilibrium | 57 |
Life | -481/1714 |
Stamina | 497/512 |
Psi | 212/238 |
Healing Factor | 1.6870078740158 |
Regeneration | 193.24787766947 |
Speed
Mental | +98.703963581941% |
Attack | +58.563068433501% |
Movement | +418.40483728111% |
Spell | 0% |
Global | +111.2% |
Vision
Sight | 10 |
Lite | 57 |
Infravision | 52 |
See Stealth | 97.076511459668 |
See Invisible | 97.076511459668 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 217 |
Accuracy | 115 |
Crit Chance | 96% |
APR | 44 |
Speed | 0.50 |
Offense: Spell
Spellpower | 11.666666666667 |
Crit Chance | 46% |
Speed | 1 |
Offense: Mind
Mindpower | 86 |
Crit Chance | 66% |
Speed | 0.63066388023349 |
Offense: Damage Bonus
Acid | +28% |
Blight | +27% |
Physical | +78% |
Cold | +34% |
All | +22% |
Light | +32% |
Mind | +39% |
Fire | +67% |
Nature | +47% |
Offense: Damage Penetration
Nature | +25% |
Cold | +50% |
Fire | +71% |
All | 0% |
Defense: Base
Armour (hardiness) | 99.85428821518 (100%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 64 |
Spell Save | 57 |
Mental Save | 64 |
Defense: Resistances
Acid | + 75%( 75%) |
Blight | + 18%( 75%) |
Arcane | + 75%( 75%) |
Cold | + 28%( 75%) |
All | + 15%( 75%) |
Physical | + 25%( 75%) |
Lightning | + 36%( 75%) |
Light | + 40%( 75%) |
Temporal | + 20%( 75%) |
Mind | + 50%( 75%) |
Darkness | + 75%( 75%) |
Fire | + 49%( 75%) |
Nature | + 18%( 75%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 100% |
Disarm Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Predator | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 3.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 2.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Voidspawn | 1.00 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Cunning / Scoundrel | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Antimagic | 3.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Lethality | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Finer energy manipulations | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Entropic Aura |
talent | Blade Flurry |
talent | Psiblades |
talent | Vacuum Force |
talent | Antimagic Shield |
talent | Repel |
talent | Apply Poison |
talent | Volatile Poison |
talent | Leeching Poison |
talent | Gloom |
talent | Stalk |
talent | Beyond the Flesh |
beneficial effect | Hunting: PredatorEmeludhenne the elven tempest. Aryra the elven blood mage. Aeruwyn the elven guard. 18% Received damage reduction against SubType: Shalore. Ogre. |
detrimental effect | Half turned to stone, reducing movement speed by 78% and 35% chances to shatter on damage, increasing damge taken by 133%. Writhing Hairs |
detrimental effect | The target is hexed. Each time it uses an ability it takes 138.22 fire damage, and talent cooldowns are increased by 135% plus 1 turn. Burning Hex |
beneficial effect | You gain 121% resistance against acid, darkness and arcane. Resolve |
beneficial effect | The target is rampaging! (+367% movement speed, +59% attack speed, +59% mind speed, +43% physical damage, +22 physical save, +22 mental save, 52/52 damage shrugged off this turn) Rampaging |
beneficial effect | The target has 108 increased life regeneration. Recovery |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 22%. Strength and Willpower are increased by 11. Poisons and diseases have a 23% chance of being neutralized each turn. Cursed Form |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 76. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed electric eel tail. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed hummerhorn wing. * You've found the needed bear paw. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | voratun greatsword 'Isevena' (173% power, 4 apr) voratun greatsword 'Isevena' (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 174% Range: 1.6x Uses 147% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +70 fire While equipped: Stats +17 Wil +10 Con dps ---------- Phys.crit +21.0% Crit.mult +45.00% All.spd +11% Res.pen +31% fire Apr +21 ----- def ----- Resists +6% fire +3% physical Phys.save +6 (+2 eff.) Die.at -40.00 life Max.HP +126.00 Heal.mod +15% Massive two-handed swords. |
Light source | Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(182 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Nightorder of the Blightspawn (0 def, 7 armour) Nightorder of the Blightspawn (0 def, 7 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Wil +3 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +9% fire Res.pen +25% cold On Melee Ret: * 31% chance to reduce damage dealt by 36% * 26% chance to reduce strength, dexterity, and constitution by 7 ----- def ----- Armour +7 Fatigue +4% Resists +6% physical Phys.save +8 (+2 eff.) ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | Abyssbone the pair of dwarven-steel boots (0 def, 4 armour) Abyssbone the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +12% cold +6% fire Res.pen +25% fire +15% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Fatigue +3% Resists +20% darkness +6% temporal Disengage: Puts all charms on 14 cooldown Level 1.0 Pwr.cost 14 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | copper ring 'Lisetira' copper ring 'Lisetira'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +21 (+4 eff.) Dmg.mod +17% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 45 ----- def ----- Resists +11% mind Rings can have magical properties. |
On fingers | Blazerigor the copper ring Blazerigor the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Phys.pwr +4 (+1 eff.) Melee+ 8 physical Ranged+ 10 physical Res.pen +15% fire On Hit (Melee): * 11% chance to reduce all saves and defense by 45 On Hit (Ranged): * 12% chance to reduce all saves and defense by 45 ----- def ----- Resists +9% darkness Spell.save +18 (+5 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Around neck | voratun amulet 'Murkbreak' voratun amulet 'Murkbreak'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +9 Wil +7 Cun +7 Con dps ---------- Mov.spd +10% On Hit (Melee): * 20% chance to slow global speed by 74% ----- def ----- Armour +8 Defense +9 (+3 eff.) Fatigue -6% Res.Cap +5% all Phys.save +27 (+7 eff.) Die.at -60.00 life HP.reg +2.00 Silence- +20% ---------- misc Stam/turn +0.90 Amulets can have magical properties. |
In main hand | Dagynarirand the Blazewalker (168% power, 4 apr) Dagynarirand the Blazewalker (168% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Disrupt/Master/Psionic Power 169% Range: 1.5x Uses 147% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +8 light On Hit.r1 +20 light On Hit: * 20% chance to slow global speed by 74% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% ----- def ----- Resists +9% darkness +3% fire Spell.save +3 (+1 eff.) ---------- misc Light +1 Massive two-handed battleaxes. |
On hands | Spellhunt Remnants (6 def, 8 armour) =save= Spellhunt Remnants (6 def, 8 armour) =save=1.5 T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 142% Range: 1.4x Uses 49% Wil, 89% Cun Dmg Physical Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 227.66 arcane damage and stunned). Uses 90 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Around waist | rough leather belt 'Frosttrial' rough leather belt 'Frosttrial'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Res.pen +10% cold ----- def ----- Resists +3% acid +3% blight +12% fire +3% nature +6% cold Poison- +20% A belt that goes around your waist. |
Cloak | Lavastoker (17 def, 0 armour) Lavastoker (17 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +30% fire Acc +35 (+6 eff.) ----- def ----- Defense +17 (+6 eff.) Fatigue -10% Resists +10% acid +19% fire +9% cold +10% lightning Phys.save +13 (+3 eff.) Max.HP +110.00 ---------- misc Max.stam +23.00 Telepathy Humanoid/Orc A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | steel plate armour 'Belunor' (0 def, 17 armour) steel plate armour 'Belunor' (0 def, 17 armour)17.0 T2 massive armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +6% acid ----- def ----- Armour +17 Fatigue +22% Resists +15% lightning +3% physical Mind.save +15 (+3 eff.) Max.HP +56.00 Knockbk- +20% A suit of armour made of metal plates. |
Inventory
Fulanarikor the Glowstreak Fulanarikor the Glowstreak0.1 T2 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Resists +18% light +13% fire +14% cold +12% mind +10% darkness Blind- +26% Confus- +24% ---------- misc Light +1 Amulets can have magical properties. |
Baredunadil the linen cloak (1 def, 0 armour) Baredunadil the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Spell.crit +1% Dmg.mod +6% arcane +9% mind ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning +6% cold +5% arcane Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
230 alchemist agate 230 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns) =dig= iron pickaxe (dig speed 38 turns) =dig=3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 20 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cold Iron Acorn Cold Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' Book5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Vorgen the Voidspawn Cursed level 13
4th Allure 123rd year of Ascendancy at 14:23 see stats
By Vorgen the Voidspawn Cursed level 22
34th Regrowth 123rd year of Ascendancy at 22:17 see stats
By Vorgen the Voidspawn Cursed level 8
48th Haze 122nd year of Ascendancy at 23:02 see stats
By Vorgen the Voidspawn Cursed level 26
36th Regrowth 123rd year of Ascendancy at 19:57 see stats
By Vorgen the Voidspawn Cursed level 24
36th Regrowth 123rd year of Ascendancy at 02:07 see stats
By Vorgen the Voidspawn Cursed level 8
48th Haze 122nd year of Ascendancy at 23:02 see stats
By Vorgen the Voidspawn Cursed level 26
36th Regrowth 123rd year of Ascendancy at 21:55 see stats
By Vorgen the Voidspawn Cursed level 10
51st Haze 122nd year of Ascendancy at 18:02 see stats
By Vorgen the Voidspawn Cursed level 20
25th Regrowth 123rd year of Ascendancy at 04:29 see stats
By Vorgen the Voidspawn Cursed level 14
10th Allure 123rd year of Ascendancy at 03:17 see stats
By Vorgen the Voidspawn Cursed level 28
37th Regrowth 123rd year of Ascendancy at 23:01 see stats
By Vorgen the Voidspawn Cursed level 12
4th Allure 123rd year of Ascendancy at 14:21 see stats
By Vorgen the Voidspawn Cursed level 7
76th Pyre 122nd year of Ascendancy at 00:47 see stats
By Vorgen the Voidspawn Cursed level 1
74th Pyre 122nd year of Ascendancy at 11:28 see stats
By Vorgen the Voidspawn Cursed level 1
74th Pyre 122nd year of Ascendancy at 11:28 see stats
Log
Mindrot hits Decaying devourer for 14 mind, 12 darkness (26 total damage).
Mindrot hits Elven warrior for 27 mind, 24 darkness (51 total damage).
Mindrot hits Isywen the mean looking elven guard for 27 mind, 12 darkness (39 total damage).
Blade Flurry hits Elven warrior for 425 physical, 158 physical, 0 arcane, 7 physical, 0 arcane, 20 light, 0 arcane, 11 light, 7 physical, 0 arcane, 20 light, 26 light (674 total damage).
Blade Flurry hits Decaying devourer for 5 light, 5 light, 7 light (18 total damage).
Velaratta the elven blood mage shoves Ogre mauler aside.
Vorgen repels an attack from Isywen the mean looking elven guard.
Elven mage casts Shock.
Ce'Niyawen the elven cultist casts Drain.
Vorgen resists the disease!
Ce'Niyawen the elven cultist hits Vorgen for (150 antimagic), 230 blight (230 total damage).
Vorgen performs a melee critical strike against Decaying devourer!
You have taken the life of an experienced foe! (+24 hate)
Poison bursts out of Decaying devourer's corpse!
Mean looking elven guard is poisoned!
Emeludhenne the elven tempest is poisoned!
Ce'Niyawen the elven cultist is poisoned!
Vorgen performs a melee critical strike against Decaying devourer!
Blade Flurry performs a melee critical strike against Isywen the mean looking elven guard!
Isywen the mean looking elven guard slows down.
Vorgen's mind surges with critical power!
Vorgen hits Elven warrior for 26 light damage.
Vorgen hits Decaying devourer for 518 physical damage.
Mindrot hits Elven warrior for 60 mind, 52 darkness (112 total damage).
Mindrot hits Isywen the mean looking elven guard for 60 mind, 26 darkness (86 total damage).
Blade Flurry hits Isywen the mean looking elven guard for 1149 physical, 11 light, 14 physical, 36 arcane, 20 light, 26 light (1257 total damage).
Vorgen killed Decaying devourer!
Your hatred grows even as your life fades! (+56 hate)
Saving game...