Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Krog |
Class | Cursed |
Level / Exp | 20 / 16% |
Size | big |
Lifes / Deaths | Killed by armoured skeleton warrior at level 3 on the 76th Pyre 122nd year of Ascendancy at 00:03 / 43Killed by armoured skeleton warrior at level 3 on the 76th Pyre 122nd year of Ascendancy at 00:18 Killed by The Shade at level 4 on the 77th Pyre 122nd year of Ascendancy at 08:52 Killed by Ben Cruthdar, the Cursed at level 6 on the 6th Mirth 122nd year of Ascendancy at 01:03 Killed by Ben Cruthdar, the Cursed at level 6 on the 6th Mirth 122nd year of Ascendancy at 01:21 Killed by Ben Cruthdar, the Cursed at level 6 on the 6th Mirth 122nd year of Ascendancy at 01:38 Killed by Polytta the white worm mass at level 9 on the 4th Dusk 122nd year of Ascendancy at 17:38 Killed by giant venus flytrap at level 9 on the 5th Dusk 122nd year of Ascendancy at 00:00 Killed by cold drake hatchling at level 9 on the 5th Dusk 122nd year of Ascendancy at 21:07 Killed by Gathra the forest troll at level 11 on the 7th Dusk 122nd year of Ascendancy at 00:18 Killed by Bill the Stone Troll at level 11 on the 7th Dusk 122nd year of Ascendancy at 00:32 Killed by Bill the Stone Troll at level 11 on the 7th Dusk 122nd year of Ascendancy at 00:53 Killed by Bill the Stone Troll at level 11 on the 7th Dusk 122nd year of Ascendancy at 01:13 Killed by mecharachnid warrior at level 12 on the 10th Dusk 122nd year of Ascendancy at 23:59 Killed by mecharachnid warrior at level 12 on the 11st Dusk 122nd year of Ascendancy at 00:13 Killed by mecharachnid warrior at level 12 on the 11st Dusk 122nd year of Ascendancy at 00:57 Killed by mecharachnid warrior at level 12 on the 11st Dusk 122nd year of Ascendancy at 01:18 Killed by mecharachnid flame thrower at level 12 on the 11st Dusk 122nd year of Ascendancy at 01:47 Killed by mecharachnid warrior at level 12 on the 11st Dusk 122nd year of Ascendancy at 02:30 Killed by mecharachnid warrior at level 12 on the 11st Dusk 122nd year of Ascendancy at 02:44 Killed by Assassin Lord at level 12 on the 3rd Haze 122nd year of Ascendancy at 18:26 Killed by grannor'vin at level 14 on the 25th Haze 122nd year of Ascendancy at 13:56 Killed by gwelgoroth at level 15 on the 35th Haze 122nd year of Ascendancy at 01:07 Killed by ultimate gwelgoroth at level 15 on the 35th Haze 122nd year of Ascendancy at 01:16 Killed by ultimate gwelgoroth at level 15 on the 35th Haze 122nd year of Ascendancy at 01:28 Killed by gwelgoroth at level 15 on the 35th Haze 122nd year of Ascendancy at 03:55 Killed by orc corruptor at level 15 on the 40th Haze 122nd year of Ascendancy at 23:41 Killed by orc corruptor at level 15 on the 41st Haze 122nd year of Ascendancy at 00:01 Killed by Poritta the war bear at level 15 on the 44th Haze 122nd year of Ascendancy at 00:37 Killed by Poritta the war bear at level 15 on the 44th Haze 122nd year of Ascendancy at 01:12 Killed by Poritta the war bear at level 15 on the 44th Haze 122nd year of Ascendancy at 01:45 Killed by Poritta the war bear at level 15 on the 44th Haze 122nd year of Ascendancy at 02:14 Killed by elven cultist at level 18 on the 62nd Haze 122nd year of Ascendancy at 18:31 Killed by elven cultist at level 18 on the 62nd Haze 122nd year of Ascendancy at 18:48 Killed by elven cultist at level 18 on the 62nd Haze 122nd year of Ascendancy at 19:04 Killed by elven mage at level 18 on the 62nd Haze 122nd year of Ascendancy at 20:23 Killed by Betuba the elven tempest at level 18 on the 63rd Haze 122nd year of Ascendancy at 11:26 Killed by Yvina the sick fox at level 19 on the 73rd Haze 122nd year of Ascendancy at 17:00 Killed by Belath the deformed brown bear at level 19 on the 73rd Haze 122nd year of Ascendancy at 18:06 Killed by Belath the deformed brown bear at level 19 on the 73rd Haze 122nd year of Ascendancy at 18:18 Killed by Belath the deformed brown bear at level 19 on the 73rd Haze 122nd year of Ascendancy at 18:46 Killed by bloated ooze at level 19 on the 73rd Haze 122nd year of Ascendancy at 19:17 Killed by Yvina the sick fox at level 19 on the 73rd Haze 122nd year of Ascendancy at 20:57 |
Antimagic | Follower |
Primary Stats
Strength | 55 (base 48) |
Dexterity | 14 (base 10) |
Constitution | 12 (base 10) |
Magic | 8 (base 10) |
Willpower | 57 (base 41) |
Cunning | 16 (base 10) |
Resources
Life | 530/530 |
Hate | 37/102 |
Steam | 0/100 |
Healing Factor | 0.80221054553776 |
Regeneration | 0.20055263638444 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 75 |
Accuracy | 47 |
Crit Chance | 7% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +3% |
Light | +10% |
Nature | +3% |
Mind | +9% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Fire | +20% |
Mind | +25% |
Defense: Base
Armour (hardiness) | 39.08934837382 (81.030927835052%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 30 |
Physical Save | 30 |
Spell Save | 25 |
Mental Save | 33 |
Defense: Resistances
Arcane | + 5%( 70%) |
Mind | + 3%( 70%) |
All | 0%( 70%) |
Physical | + 1%( 70%) |
Lightning | + 12%( 70%) |
Light | + 30%( 70%) |
Temporal | + 16%( 70%) |
Darkness | + 3%( 70%) |
Cold | + 6%( 70%) |
Fire | + 6%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 49% |
Disarm Resistance | 22% |
Confusion Resistance | 50% |
Fear Resistance | 28% |
Stun Resistance | 28% |
Poison Resistance | 10% |
Knockback Resistance | 71% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 10 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 150 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cursed / Predator | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Krog | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
beneficial effect | Hunting: Predator18% Received damage reduction against SubType: |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed honey tree root. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed green worm. * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed skeleton mage skull. * You've found the needed bear paw. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Branodunakath the pair of iron boots (0 def, 7 armour) Branodunakath the pair of iron boots (0 def, 7 armour)3.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Dex +3 Wil +3 Cun dps ---------- Crit.mult +15.00% ----- def ----- Armour +7 Fatigue +2% Resists +1% physical Phys.save +9 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(114 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Bogbreaker the iron helm (0 def, 3 armour) =breathe= Bogbreaker the iron helm (0 def, 3 armour) =breathe=3.0 T1 head armor [Rare] Nature While equipped: Stats +3 Cun +4 Str dps ---------- Crit.mult +5.00% Dmg.mod +3% nature ----- def ----- Armour +3 Fatigue +5% Resists +3% nature +6% cold Crit.dmg- 10.00% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Eye of the Dreaming One =keep= Eye of the Dreaming One =keep=2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Firesmasher the copper ring Firesmasher the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire ----- def ----- Defense +9 (+8 eff.) Phys.save +9 (+5 eff.) Spell.save +3 (+2 eff.) Max.HP +20.00 Poison- +10% Disarm- +22% Pinning- +23% Knockbk- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Rings can have magical properties. |
On fingers | copper ring of clarity copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) Confus- +22% Rings can have magical properties. |
Around waist | rough leather belt 'Hellsmire' rough leather belt 'Hellsmire'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +20% fire Melee Ret 2 arcane ----- def ----- Resists +6% lightning +5% temporal +3% mind +5% arcane A belt that goes around your waist. |
In main hand | Polemira the steel battleaxe (147% power, 2 apr) Polemira the steel battleaxe (147% power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Master/Psionic Power 147% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 darkness Against +12% Living While equipped: Stats +1 Wil ----- def ----- Resists +6% fire ---------- misc Telepathy Demon/Minor Demon/Major Massive two-handed battleaxes. |
On hands | Raven's kiss the iron gauntlets (0 def, 1 armour) Raven's kiss the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +9% mind Res.pen +10% mind Acc +11 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +3% darkness ---------- misc Max.hate +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | impenetrable steel plate armour (0 def, 17 armour) impenetrable steel plate armour (0 def, 17 armour)17.0 T2 massive armor [Ego] Master While equipped: ----- def ----- Armour +17 Fatigue +22% A suit of armour made of metal plates. |
Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Blazevalor Blazevalor0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +3% lightning Res.pen +15% mind Melee Ret 6 mind ----- def ----- Resists +6% lightning +11% temporal Pinning- +26% Knockbk- +23% Amulets can have magical properties. |
Inventory
warrior's copper amulet of willpower (+3) warrior's copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Amulets can have magical properties. |
Chargeclash (1 def, 8 armour) =con= Chargeclash (1 def, 8 armour) =con=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +6 Con dps ---------- Res.pen +5% lightning ----- def ----- Armour +8 Defense +1 (+1 eff.) ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xaneyavea the linen wizard hat (1 def, 0 armour) =con= Xaneyavea the linen wizard hat (1 def, 0 armour) =con=2.0 T1 head armor [Rare] Master While equipped: Stats +6 Con +3 Wil dps ---------- Res.pen +10% physical Acc +15 (+5 eff.) ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+3 eff.) ---------- misc Stam/turn +2.00 A pointy cloth hat, very wizardly... |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) =dig= Tooth of the Mouth (dig speed 12 turns) =dig=3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Crinus the Krog Cursed level 15
41st Haze 122nd year of Ascendancy at 00:17 see stats
By Crinus the Krog Cursed level 8
6th Mirth 122nd year of Ascendancy at 01:47 see stats
By Crinus the Krog Cursed level 10
5th Dusk 122nd year of Ascendancy at 21:35 see stats
By Crinus the Krog Cursed level 20
74th Haze 122nd year of Ascendancy at 15:33 see stats
By Crinus the Krog Cursed level 13
3rd Haze 122nd year of Ascendancy at 22:33 see stats
By Crinus the Krog Cursed level 8
3rd Dusk 122nd year of Ascendancy at 00:13 see stats
By Crinus the Krog Cursed level 17
46th Haze 122nd year of Ascendancy at 04:08 see stats
Log
Today is the 11st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.