









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 31 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by Emelanor the corrupted acidic digestor at level 31 on the 64th Regrowth 123rd year of Ascendancy at 16:23 / 1 |
Primary Stats
| Strength | 69 (base 15) |
| Dexterity | 31 (base 10) |
| Constitution | 94 (base 60) |
| Magic | 75 (base 60) |
| Willpower | 16 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | -240/1253 |
| Mana | 190/410 |
| Stamina | 92/205 |
| Positive | 47/140 |
| Healing Factor | 1.6173816173101 |
| Regeneration | 18.195543194739 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 49 |
| Crit Chance | 16% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +12% |
| Lightning | +14% |
| Light | +6% |
| Cold | +6% |
| Blight | +22% |
| Acid | +9% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +34% |
| Acid | +23% |
| Cold | +20% |
| Mind | +15% |
| Fire | +10% |
| Nature | +16% |
Defense: Base
| Armour (hardiness) | 34 (30%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 21 |
| Physical Save | 43 |
| Spell Save | 32 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Physical | + 35%( 70%) |
| Cold | + 36%( 70%) |
| All | + 19%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 24%( 70%) |
| Mind | + 26%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 40% |
| Bleed Resistance | 100% |
| Knockback Resistance | 10% |
| Fear Resistance | 100% |
| Stun Resistance | 92% |
| Poison Resistance | 80% |
| Blind Resistance | 43% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 459 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Strength stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the repented thief from death by Gyletta the hummerhorn. Escort: repented thief (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed pouch of bone giant dust. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed chunk of ghoul flesh. * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed black mamba head. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Flamerot' (10 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +10% fire Melee Ret 2 fire ----- def ----- Armour +4 Defense +10 (+5 eff.) Fatigue +3% Resists +7% lightning +7% temporal +6% acid Die.at -60.00 life Disarm- +20% Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Glawen'2.0 T1 lite [Rare] Arcane While equipped: Stats +2 Str dps ---------- Phys.pwr +15 (+4 eff.) Acc +5 (+1 eff.) Melee Ret 13 fire ----- def ----- Resists +9% mind +6% fire Die.at -60.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Oozeclash' (10 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +10 Str +7 Dex dps ---------- Dmg.mod +12% nature Acc +30 (+10 eff.) ----- def ----- Armour +7 Defense +10 (+5 eff.) Fatigue +3% Resists +18% acid Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 312.1 Physical damage. If the attack hits, the target is confused (34% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | spellstreaming voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +8.0% Spell.crit +22% Mind.crit +12% Crit.mult +5.00% Spell.pwr +7 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% ---------- misc Mana/turn +0.32 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | yew wand of shielding 'Yvemina' [power 278] (17/20 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +5 Str +4 Wil ----- def ----- Resists +6% lightning +9% cold ---------- misc Max.hate +8.00 Create a shield absorbing up to 278 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Bethath the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +10 (+5 eff.) Resists +3% light +3% nature Die.at -20.00 life HP.reg +2.00 Disarm- +20% Stun/Frz- +22% Knockbk- +10% Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +14% lightning +6% cold +15% mind Res.pen +15% mind +20% cold ----- def ----- Resists +28% lightning Max.HP +48.00 HP.reg +9.00 Heal.mod +14% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | caustic dwarven-steel greatmaul of projection (42-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego++] Nature/Psionic Power 41.5 - 62.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit.r2 +24 acid +24 nature On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +23% acid +16% nature Apr +10 Massive two-handed mauls. |
| Around waist | Flashbloom the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +8 Dex +4 Wil +8 Cun +6 Lck dps ---------- Dmg.mod +9% acid Res.pen +10% lightning ----- def ----- Resists +15% lightning +8% fire +9% acid +7% cold Phys.save +13 (+5 eff.) Spell.save +13 (+7 eff.) Mind.save +12 (+6 eff.) Stealth +8 ---------- misc T.Disarm +11 Infravis +4 A belt that goes around your waist. |
| In off hand | voratun shield of resistance (0 def, 10 armour, 68-82 power, 202 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 68.5 - 82.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +202 While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +7% acid +5% fire +8% lightning +5% cold ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Torirahell the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Spell.crit +3% ----- def ----- Defense +2 (+1 eff.) Max.HP +45.00 ---------- misc Mana/turn +0.08 Equi/ret +0.08 Psi/ret +0.12 Max.mana +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+5 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 11/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Inventory
healing infusion (heal 62; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 62 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune (absorb 36; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 95; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 333; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 333 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
steel amulet 'Earithel'0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +7 Str +5 Dex +3 Mag +5 Cun dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Dmg.mod +6% darkness +12% temporal +5% light +6% physical ----- def ----- Crit.chn- 10.00% ---------- misc Infravis +2 Amulets make your neck look great! |
grounding voratun amulet of strength (+6)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +6 Str ----- def ----- Resists +13% lightning Stun/Frz- +34% Amulets make your neck look great! |
Urtholar the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+4 eff.) Dmg.mod +3% blight +3% physical Acc +5 (+1 eff.) Apr +1 Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 12 ----- def ----- Resists +3% mind Rings make your fingers look great! |
pixie's steel ring of tenacity0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Max.HP +28.00 Disarm- +26% Pinning- +26% Knockbk- +24% Rings make your fingers look great! |
Xanalaith the yew magestaff (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Cun +2 Str dps ---------- Spell.crit +11% Spell.pwr +20 (+7 eff.) S.pwr/crit +8 Dmg.mod +20% lightning ----- def ----- Spell.save +3 (+2 eff.) ---------- misc Mana/turn +0.41 Max.mana +142.00 Max.P.En +5.00 Max.N.En +5.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood starstaff (25-30 power, 5 apr, light element)5.0 T4 staff 1H weapon [Ego+] Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +7% Phys.pwr +7 (+2 eff.) Spell.pwr +19 (+6 eff.) Dmg.mod +25% light Acc +9 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Weeppiety (30-36 power, 6 apr, acid element)5.0 T5 staff 2H weapon [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +30% acid +18% nature +15% arcane +24% blight Res.pen +15% arcane +15% nature ----- def ----- Resists +15% cold ---------- misc Mana/turn +0.33 Max.mana +100.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's dragonbone starstaff of might (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Mag +6 Cun +5 Con dps ---------- Spell.crit +14% Crit.mult +20.00% Spell.pwr +15 (+5 eff.) Dmg.mod +30% temporal ---------- misc N.En/turn +0.20 Vim/s.crit +5.00 Max.vim +43.00 Max.N.En +44.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone magestaff of fate (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +11.0% Spell.crit +11% Spell.pwr +22 (+7 eff.) Melee+ 20 arcane Dmg.mod +30% arcane ----- def ----- Phys.save +11 (+4 eff.) Spell.save +11 (+6 eff.) Mind.save +8 (+4 eff.) ---------- misc Max.mana +68.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone magestaff of greater warding (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Spell.crit +5% Spell.pwr +21 (+7 eff.) Melee+ 18 arcane Dmg.mod +30% lightning ----- def ----- Armour +9 Defense +8 (+4 eff.) ---------- misc Max.mana +60.00 Wards +3 lightning Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Poltergeist's steel greatmaul 'Layagama' (30-46 power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Nature/Master Power 30.5 - 45.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +9 nature +8 temporal On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +8 Str +7 Dex +8 Mag +12 Wil +8 Cun +9 Con dps ---------- Phys.crit +10.0% ---------- misc See.Invis +9 Massive two-handed mauls. |
Blindjeer the stralite greatsword (51-82 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Master Power 51.0 - 81.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +12 light +13 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage While equipped: dps ---------- Dmg.mod +9% light +9% nature Res.pen +13% physical Acc +24 (+8 eff.) Apr +7 Massive two-handed swords. |
Tundratreason (61-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Nature Power 61.0 - 97.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 nature While equipped: Stats +4 Dex +2 Con dps ---------- Crit.mult +20.00% Res.pen +25% cold ----- def ----- Resists +12% darkness Heal.mod +10% Confus- +20% Massive two-handed swords. |
balanced voratun greatsword of erosion (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Nature/Master Power 63.0 - 100.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +13 nature While equipped: dps ---------- Acc +12 (+4 eff.) ----- def ----- Defense +13 (+6 eff.) Disarm- +57% Massive two-handed swords. |
enhanced voratun greatsword of crippling (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 63.5 - 101.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Str +10 Dex +10 Mag +10 Wil +14 Cun +12 Con dps ---------- Phys.crit +10.0% Massive two-handed swords. |
voratun greatsword of corruption (61-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane Power 61.0 - 97.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 5 Massive two-handed swords. |
quick voratun longsword of corruption (43-60 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Arcane/Master Power 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 5 While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +14 (+4 eff.) Sharp, long, and deadly. |
steel waraxe 'Kyrand' (17-24 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 light Against +5% Undead On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +1 Dex ----- def ----- Resists +6% nature Cut- +10% One-handed war axes. |
Sootstreaker (38-50 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Master Power 38.5 - 50.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 10% While equipped: Stats +6 Wil dps ---------- Mind.crit +4% Dmg.mod +6% mind +21% darkness Res.pen +20% darkness +14% physical Acc +21 (+7 eff.) Apr +14 ----- def ----- Mind.save +9 (+4 eff.) Sharp, short and deadly. |
living mindstar of storms (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +4 Dex +5 Mag +4 Wil +4 Cun +4 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+6 eff.) Melee+ 9 lightning Dmg.mod +20% lightning Res.pen +7% lightning ----- def ----- Resists +20% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady dragonbone longbow of piercing4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +3.0% Res.pen +15% all Acc +37 (+11 eff.) Apr +9 Longbows are used to shoot arrows at your foes. |
Dawnvice the quiver of elven-wood arrows (20/20, 42-59 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Rare] Master Power 42.5 - 59.5 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +22.5% Capacity 20 Ranged+ +8 light On Hit.r1 +20 light +12 darkness On Crit.r2 +4 darkness +20 light On Hit: * 20% chance to reduce damage dealt by 10% * 20% chance to reduce all saves and defense by 12 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
Infernodash (24/24, 44-62 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Rare] Arcane Power 44.0 - 61.6 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 24 Ranged+ +12 fire +20 mind +20 arcane On Hit.r1 +20 acid On Crit.r2 +20 acid +20 fire Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows (21/21, 70-99 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Master Power 70.5 - 98.7 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +21.0% Capacity 21 On Crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Tempestzeal (21/21, 44-52 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Rare] Nature Power 43.5 - 52.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 21 Proj.spd +200% Ranged+ +20 lightning +20 darkness On Hit.r1 +20 darkness +20 lightning On Crit.r2 +16 lightning On Hit: * 20% chance to reduce damage dealt by 10% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 167 physical damage Shots are used with slings to pummel your foes to death. |
Chillsting (0 def, 7 armour, 12-14 power, 73.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 11.5 - 13.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +74 Melee+ +16 lightning On Hit.r1 +8 fire While equipped: dps ---------- Dmg.mod +9% cold ----- def ----- Armour +7 Fatigue +8% Resists +6% lightning +18% fire +21% cold ---------- misc Talents +1 Block Handheld deflection devices. |
coruscating steel shield of reflection (0 def, 4 armour, 18-22 power, 38 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 18.0 - 21.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 Melee+ +11 fire While equipped: Stats +2 Str dps ---------- Melee Ret 10 fire ----- def ----- Armour +4 Fatigue +8% Resists +11% fire +11% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
shocking dwarven-steel shield of lightning resistance (+20%) (0 def, 6 armour, 32-38 power, 73 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 31.5 - 37.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +73 While equipped: dps ---------- Melee+ 12 lightning Melee Ret 4 lightning ----- def ----- Armour +6 Fatigue +8% Resists +20% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
duelist's drakeskin leather armour (26 def, 14 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +7 Cun +7 Dex ----- def ----- Armour +14 Defense +26 (+11 eff.) Fatigue +8% A suit of armour made of leather. |
stralite mail armour of cold resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +21% cold A suit of armour made of mail. |
rejuvenating voratun mail armour of the deep (5 def, 15 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +15 Defense +5 (+3 eff.) Fatigue +12% Resists +11% acid +9% cold HP.reg +4.90 ---------- misc Stam/turn +1.90 Breathe water A suit of armour made of mail. |
voratun mail armour of implacability (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +18 Defense +5 (+3 eff.) Fatigue +5% Phys.save +8 (+3 eff.) A suit of armour made of mail. |
dwarven-steel plate armour 'Torathad' (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +7 Wil +7 Cun +3 Con ----- def ----- Armour +11 Fatigue +22% Mind.save +17 (+8 eff.) Die.at -80.00 life Max.HP +80.00 Disease- +20% A suit of armour made of metal plates. |
Brightoracle the voratun plate armour (0 def, 20 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +14 Str +6 Con dps ---------- Res.pen +20% light +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +20 Fatigue +22% Resists +12% acid +15% physical +18% darkness +15% cold Max.HP +97.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +5 Breathe water Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
hardened leather belt 'Betewe'1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Str +5 Wil dps ---------- Res.pen +10% acid Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Max.HP +38.00 A belt that goes around your waist. |
spiritwalker's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +4 Mag +4 Cun +6 Lck ----- def ----- Stealth +9 ---------- misc T.Disarm +9 Mana/turn +0.10 Max.mana +20.00 Infravis +4 A belt that goes around your waist. |
balancing drakeskin leather belt1.0 T5 belt armor [Ego+] Master While equipped: Stats +3 Cun +4 Dex dps ---------- Phys.crit +10.0% Mind.crit +15% A belt that goes around your waist. |
cashmere cloak 'Morningravager' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning Melee Ret 4 lightning 10 light On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +2 (+1 eff.) Resists +13% nature +13% blight HP.reg +4.00 Heal.mod +12% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+4 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 143.34 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
scouring drakeskin leather gloves of strength (+4) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Disrupt/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +19 (+5 eff.) On Melee Ret: * 35 arcane resource burn ----- def ----- Armour +3 Spell.save +19 (+9 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Ce'Nigakira' (5 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +8 Str +2 Mag +1 Wil dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 Defense +5 (+3 eff.) Fatigue +1% Resists +1% physical ---------- misc See.Invis +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Chilltide' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Dex +5 Mag +3 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 5 darkness 11 arcane Dmg.mod +6% darkness +5% arcane Acc +12 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +9% lightning +9% cold +7% darkness +5% arcane Spell.save +3 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
fearwoven elven-silk wizard hat of arcana (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +6 Wil dps ---------- Mind.crit +2% Spell.pwr +4 (+1 eff.) Mind.pwr +7 (+5 eff.) Dmg.mod +10% darkness +14% physical ----- def ----- Defense +3 (+2 eff.) Resists +16% darkness +15% physical ---------- misc Max.hate +9.00 A pointy cloth hat, very wizardly... |
Zeridur the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str +5 Wil ----- def ----- Armour +3 Fatigue +3% Resists +6% physical ---------- misc Light +3 A cap made of leather. |
drakeskin leather cap 'Brandgrinder' (0 def, 5 armour)2.0 T5 head armor [Rare] Arcane While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.crit +5% Dmg.mod +20% blight +9% temporal +19% arcane Res.pen +20% cold +15% fire Melee Ret 6 fire ----- def ----- Armour +5 Fatigue +5% Resists +24% cold +9% fire Def/telep +15 Res/telep +15% Dur/telep +15% A cap made of leather. |
iron helm 'Serpentrune' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Spell.pwr +15 (+5 eff.) S.pwr/crit +10 Dmg.mod +3% nature Melee Ret 2 arcane ----- def ----- Armour +3 Fatigue +5% Resists +6% cold Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +20.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
409 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Glaresaw the voratun pickaxe (dig speed 11 turns)3.0 T5 digger tool [Rare] Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +11% fire +15% mind +18% light Res.pen +25% light +20% temporal Melee Ret 10 light 6 lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Mind.save +13 (+6 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dwarven-steel torque of mindblast 'Yveta' [power 230] (17/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +3% acid +3% physical +9% light +9% nature Phys.save +6 (+2 eff.) Confus- +20% Blast the opponent's mind dealing 264 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Eroradil the elven-wood totem of stinging [power 434] (17/15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Mind.pwr +30 (+16 eff.) Dmg.mod +6% mind Res.pen +25% mind ----- def ----- Mind.save +18 (+9 eff.) ---------- misc Max.hate +8.00 Sting an enemy dealing 486 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+4 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By SAD AND THICC the Ghoul Sun Paladin level 21
7th Allure 123rd year of Ascendancy at 01:22 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By SAD AND THICC the Ghoul Sun Paladin level 17
72nd Dusk 122nd year of Ascendancy at 09:01 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By SAD AND THICC the Ghoul Sun Paladin level 27
27th Regrowth 123rd year of Ascendancy at 10:04 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By SAD AND THICC the Ghoul Sun Paladin level 23
4th Regrowth 123rd year of Ascendancy at 15:20 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By SAD AND THICC the Ghoul Sun Paladin level 10
8th Flare 122nd year of Ascendancy at 17:17 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By SAD AND THICC the Ghoul Sun Paladin level 20
58th Haze 122nd year of Ascendancy at 23:45 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By SAD AND THICC the Ghoul Sun Paladin level 30
59th Regrowth 123rd year of Ascendancy at 02:22 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By SAD AND THICC the Ghoul Sun Paladin level 21
10th Decay 122nd year of Ascendancy at 06:47 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By SAD AND THICC the Ghoul Sun Paladin level 14
11st Dusk 122nd year of Ascendancy at 16:12 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By SAD AND THICC the Ghoul Sun Paladin level 5
4th Mirth 122nd year of Ascendancy at 10:28 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By SAD AND THICC the Ghoul Sun Paladin level 12
4th Dusk 122nd year of Ascendancy at 08:25 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By SAD AND THICC the Ghoul Sun Paladin level 23
6th Regrowth 123rd year of Ascendancy at 04:10 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By SAD AND THICC the Ghoul Sun Paladin level 24
7th Regrowth 123rd year of Ascendancy at 19:00 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By SAD AND THICC the Ghoul Sun Paladin level 15
16th Dusk 122nd year of Ascendancy at 11:16 see stats
Log
Emelanor the corrupted acidic digestor casts Dark Whispers.
Lisunne the corrupted mastocytic feeder casts Drain.
Lisunne the corrupted mastocytic feeder's spell attains critical power!
SAD AND THICC deactivates Retribution.
SAD AND THICC unleashes the stored damage in retribution!
Lisunne the corrupted mastocytic feeder damages himself through Martyrdom!
Lisunne the corrupted mastocytic feeder shares damage with his oozes!
Lisunne the corrupted mastocytic feeder hits SAD AND THICC for (22 flat reduction), (292 resilience), (245 absorbed), 428 blight (428 total damage).
SAD AND THICC receives 5 healing from Shield of Light.
SAD AND THICC hits Bloated ooze for 190 light damage.
SAD AND THICC hits Hallucination for 175 light damage.
SAD AND THICC hits Emelanor the corrupted acidic digestor for 213 light damage.
SAD AND THICC hits Lisunne the corrupted mastocytic feeder for 235 light, 25 light, 21 blight (281 total damage).
SAD AND THICC killed Bloated ooze!
Shield of Light hits SAD AND THICC for 5 healing, 5 healing (0 total damage) [10 healing].
Sanity Warp hits SAD AND THICC for (22 flat reduction), 35 darkness, (22 flat reduction), 54 temporal (89 total damage).
Lisunne the corrupted mastocytic feeder damages himself through Martyrdom!
Lisunne the corrupted mastocytic feeder shares damage with his oozes!
Shield of Light hits SAD AND THICC for 5 healing, 5 healing, 5 healing (0 total damage) [14 healing].
Dark Whispers from Emelanor the corrupted acidic digestor hits SAD AND THICC for (22 flat reduction), 64 darkness, (22 flat reduction), 117 temporal (181 total damage).
SAD AND THICC hits Lisunne the corrupted mastocytic feeder for 2 light, 2 blight (4 total damage).
Weakness Disease from Lisunne the corrupted mastocytic feeder hits SAD AND THICC for (22 flat reduction), 57 blight (57 total damage).
Lisunne the corrupted mastocytic feeder hits Bloated ooze for 448 acid damage.
Lisunne the corrupted mastocytic feeder hits Bloated ooze for 448 acid damage.
Lisunne the corrupted mastocytic feeder hits Bloated ooze for 448 acid damage.
Bloated ooze hits Lisunne the corrupted mastocytic feeder for 29 acid damage.
Bloated ooze hits Lisunne the corrupted mastocytic feeder for 22 acid damage.
Bloated ooze hits Lisunne the corrupted mastocytic feeder for 87 acid damage.
SAD AND THICC the level 31 ghoul sun paladin was temporally distorted to death by Emelanor the corrupted acidic digestor on level 1 of The Godfeaster.
You are no longer encumbered.




































































































































