THICCUMS the level 12 Ghoul Sun Paladin by Venivici

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp12 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength37 (base 15)
Dexterity19 (base 10)
Constitution49 (base 23)
Magic41 (base 37)
Willpower18 (base 10)
Cunning22 (base 10)

Resources

Life505/556
Mana86/86
Stamina153/153
Positive43/43
Healing Factor1.3932873839944
Regeneration0.34832184599859

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite6
Infravision1

Offense: Mainhand

Damage44
Accuracy32
Crit Chance15%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower35
Crit Chance8%
Speed1

Offense: Mind

Mindpower28
Crit Chance10%
Speed1

Offense: Damage Bonus

Nature+6%
Blight+3%
Fire+9%
Cold+14%
All0%

Offense: Damage Penetration

Blight+5%
Acid+15%
Physical+5%
Arcane+20%

Defense: Base

Armour (hardiness)21.413408721348 (65.897138898113%)
Defense18
Ranged Defense18
Fatigue21
Physical Save26
Spell Save21
Mental Save36

Defense: Resistances

Acid+ 6%( 70%)
Cold+ 32%( 70%)
All 0%( 70%)
Lightning+ 11%( 70%)
Light+ 25%( 70%)
Temporal+ 9%( 70%)
Mind+ 13%( 70%)
Fire+ 24%( 70%)
Nature+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%
Bleed Resistance100%
Confusion Resistance20%
Fear Resistance100%
Stun Resistance70%
Poison Resistance80%
Blind Resistance43%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
4/5
1/5
3/5
1/5
Celestial / Sun1.30
3/5
2/5
0/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5
Celestial / Radiance1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
2/5
1/5
1/5
0/5
Celestial / Light1.30
1/5
3/5
1/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
2/5
0/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

active
done
done
done
active
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By THICCUMS the Ghoul Sun Paladin level 10
8th Flare 122nd year of Ascendancy at 20:41
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By THICCUMS the Ghoul Sun Paladin level 10
8th Flare 122nd year of Ascendancy at 20:40
see stats
That was close (Insane (Roguelike) difficulty) Killed your target while having only 1 life left.
By THICCUMS the Ghoul Sun Paladin level 11
9th Dusk 122nd year of Ascendancy at 03:20
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By THICCUMS the Ghoul Sun Paladin level 5
6th Mirth 122nd year of Ascendancy at 01:11
see stats

Log

You gain 1.11 gold from the transmogrification of iron mail armour of lightning resistance (2 def, 4 armour).
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of lightning resistance (3 def, 2 armour).
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of clarity (3 def, 2 armour).
You gain 0.88 gold from the transmogrification of
cashmere robe of protection (2 def, 3 armour).
You gain 0.56 gold from the transmogrification of
mindwoven woollen robe (0 def, 0 armour).
You gain 1.26 gold from the transmogrification of
mindwoven linen robe of lightning (+19%) (0 def, 0 armour).
You gain 3.60 gold from the transmogrification of
Silk Current (12 def, 0 armour).
You gain 3.12 gold from the transmogrification of
chilling pouch of steel shots of vileness (21/21, 20-23 power, 2 apr).
You gain 5.66 gold from the transmogrification of
mighty steel steamgun of cold.
You gain 3.72 gold from the transmogrification of
iron steamgun of life draining.
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.08 gold from the transmogrification of
vined mindstar of balance (6-6 power, 18 apr, mind damage).
You gain 3.37 gold from the transmogrification of
hungering vined mindstar of clarity (4-5 power, 18 apr, nature damage).
You gain 1.00 gold from the transmogrification of
acidic steel waraxe (13-18 power, 3 apr).
You gain 11.37 gold from the transmogrification of
Xywe (10-15 power, 3 apr).
You gain 0.75 gold from the transmogrification of
acidic iron waraxe (11-15 power, 2 apr).
You gain 2.50 gold from the transmogrification of
Skullcleaver (20-28 power, 4 apr).
You gain 4.36 gold from the transmogrification of
flaming stralite greatsword of paradox (48-77 power, 3 apr).
You gain 1.40 gold from the transmogrification of
flaming steel greatsword (26-42 power, 2 apr).
You gain 1.19 gold from the transmogrification of
chilling iron greatmaul of massacre (26-38 power, 1 apr).
You gain 2.92 gold from the transmogrification of
balanced iron greatmaul (17-26 power, 1 apr).
You gain 0.95 gold from the transmogrification of
arcing iron greatmaul of massacre (24-36 power, 1 apr).
You gain 3.20 gold from the transmogrification of
steel battleaxe of crippling (22-33 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron battleaxe of massacre (20-30 power, 1 apr).
You gain 5.27 gold from the transmogrification of
void walker's elm vilestaff (10-12 power, 2 apr, fire element).
You gain 1.44 gold from the transmogrification of
copper ring of arcana (+0.10/turn).
You gain 7.88 gold from the transmogrification of
Relgador the steel amulet.
You gain 1.49 gold from the transmogrification of
regeneration infusion of the sneak (heal 239; 13 cd).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.