










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Sun Paladin |
| Level / Exp | 19 / 57% |
| Size | medium |
| Lifes / Deaths | Killed by Emelyyatta the snow cat at level 19 on the 16th Haze 122nd year of Ascendancy at 02:09 / 1 |
Primary Stats
| Strength | 60 (base 15) |
| Dexterity | 16 (base 10) |
| Constitution | 64 (base 34) |
| Magic | 57 (base 47) |
| Willpower | 22 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -68/800 |
| Mana | 211/331 |
| Stamina | 154/184 |
| Positive | 54/104 |
| Healing Factor | 1.3493965053824 |
| Regeneration | 0.33734912634561 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 44 |
| Crit Chance | 12% |
| APR | 27 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +30% |
| Lightning | +3% |
| Cold | +41% |
| Darkness | +6% |
| Blight | +6% |
| Arcane | +3% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Physical | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 30 (30%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 24 |
| Physical Save | 37 |
| Spell Save | 31 |
| Mental Save | 30 |
Defense: Resistances
| Darkness | + 40%( 70%) |
| Lightning | + 11%( 70%) |
| Light | + 37%( 70%) |
| Temporal | + 23%( 70%) |
| Blight | + 18%( 70%) |
| Cold | + 39%( 70%) |
| Fire | + 19%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 25% |
| Disarm Resistance | 24% |
| Bleed Resistance | 100% |
| Pinning Resistance | 43% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 42% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 287 damage for 3 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 70 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed green worm. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed bear paw. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Tidemoon' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +4 Mag +1 Wil +3 Con dps ---------- Spell.pwr +4 (+1 eff.) Melee Ret 2 cold ----- def ----- Armour +1 ---------- misc Light +1 A pair of boots made of leather. |
| Light source | Bleakwake2.0 T1 lite [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 14% ----- def ----- Defense +6 (+3 eff.) Resists +6% temporal Phys.save +10 (+4 eff.) Spell.save +14 (+7 eff.) Mind.save +14 (+7 eff.) Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Lustrelore the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Str +1 Dex +1 Wil ----- def ----- Armour +3 Fatigue +5% Resists +7% cold ---------- misc Light +1 Infravis +1 See.Invis +12 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets 'Arurille' (0 def, 9 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature While equipped: Stats +1 Cun +2 Wil dps ---------- Melee+ 7 lightning 5 physical 7 cold Dmg.mod +3% lightning +5% physical +6% cold ----- def ----- Armour +9 Fatigue +3% Resists +5% lightning +6% cold Crit.chn- 15.00% ---------- misc See.Invis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Faledig the ash totem of healing [power 176] (10/15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +3 Mag dps ---------- S.pwr/crit +2 Dmg.mod +3% arcane +3% mind ---------- misc Max.vim +10.00 Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage by 13% for 2 turns. 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring 'Giruidor'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +1 Wil +5 Con dps ---------- Spell.crit +3% Phys.pwr +6 (+2 eff.) Dmg.mod +11% cold Res.pen +10% blight ----- def ----- Resists +22% cold Max.HP +20.00 Disarm- +24% Pinning- +20% Knockbk- +22% ---------- misc Max.mana +40.00 Rings make your fingers look great! |
| On fingers | steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+3 eff.) Apr +9 ----- def ----- Defense +8 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 97% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | steel amulet 'Badan'0.1 T2 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Wil +3 Mag dps ---------- Crit.mult +5.00% Mind.pwr +6 (+3 eff.) S.pwr/crit +3 Dmg.mod +6% physical Res.pen +5% physical ----- def ----- Armour +6 Resists +12% temporal Mind.save +7 (+3 eff.) Confus- +10% Pinning- +23% Knockbk- +20% ---------- misc Mana/turn +0.15 Max.mana +23.00 Amulets make your neck look great! |
| In main hand | Winterreign the voratun mace (44-61 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Master Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +10 Str dps ---------- Dmg.mod +6% blight +24% cold +10% physical Acc +25 (+8 eff.) ----- def ----- Defense +15 (+6 eff.) Crit.chn- 10.00% Mind.save +6 (+3 eff.) Blunt and deadly. |
| Around waist | rough leather belt 'Umbrafist'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Str +4 Dex +3 Cun +6 Lck dps ---------- Dmg.mod +6% darkness Melee Ret 2 acid ----- def ----- Resists +3% darkness Stealth +6 ---------- misc T.Disarm +6 Light +1 Infravis +4 A belt that goes around your waist. |
| In off hand | coruscating steel shield (0 def, 4 armour, 17-20 power, 41.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 17.0 - 20.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 Melee+ +11 fire While equipped: Stats +2 Str dps ---------- Melee Ret 1 fire ----- def ----- Armour +4 Fatigue +8% Resists +14% fire ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Nightpower' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +9% physical Apr +1 On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Defense +1 (+0 eff.) Die.at -40.00 life Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tempestspire (18 def, 7 armour)9.0 T4 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Cun +5 Wil dps ---------- Phys.crit +6.0% Apr +11 Melee Ret 2 lightning ----- def ----- Armour +7 Defense +18 (+7 eff.) Fatigue +8% Resists +13% blight +16% light +33% darkness ---------- misc Stam/turn +0.90 Psi/ret +0.12 Light +2 Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 106 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
teleportation rune of the warrior (range 102; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 102 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Bethurathra'0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +4 Mag +2 Wil +1 Cun dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Resists +3% nature +6% light Mind.save +7 (+3 eff.) HP.reg +2.00 Disarm- +10% Confus- +11% Amulets make your neck look great! |
copper ring of blight (+10%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% blight ----- def ----- Resists +10% blight Rings make your fingers look great! |
gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +4.00 Stun/Frz- +24% Rings make your fingers look great! |
dragonbone starstaff 'Khelimas' (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon [Rare] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +30% light +6% physical Res.pen +5% physical ----- def ----- Defense +10 (+4 eff.) Resists +6% cold +4% physical Max.HP +80.00 ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 65.90 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Vorisessra the Blastpassion (68-103 power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Master Power 68.5 - 102.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +20 acid On Crit.r2 +8 acid While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +25% lightning +17% physical Acc +17 (+6 eff.) Apr +17 On Hit (Melee): * 20% chance to reduce armor by 31% Massive two-handed mauls. |
elemental steel longsword (18-24 power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Arcane Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 69 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +5% lightning Res.pen +5% lightning Sharp, long, and deadly. |
Olynarigas (16-22 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +8 blight On Hit: 20% Epidemic 2 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 21 * 25% chance for lightning to strike from the target to a second target dealing 69 damage While equipped: Stats +2 Mag dps ---------- Spell.crit +1% Spell.pwr +15 (+5 eff.) Dmg.mod +9% arcane Res.pen +6% all Acc +7 (+2 eff.) Apr +6 ----- def ----- Disease- +10% Blunt and deadly. |
Chilakor (34-47 power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Nature/Master Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +2 Mag +7 Wil +7 Con dps ---------- Phys.crit +7.0% Crit.mult +14.00% Spell.pwr +10 (+3 eff.) Apr +8 Melee Ret 6 mind ----- def ----- Spell.save +9 (+4 eff.) Max.HP +49.00 Blunt and deadly. |
steel waraxe 'Elenyrolach' (20-27 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * Create an explosion dealing 69 fire damage (1/turn) While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Dmg.mod +6% fire Res.pen +5% mind +5% fire Acc +7 (+2 eff.) ----- def ----- Mind.save +12 (+6 eff.) ---------- misc Equi/ret +0.04 Psi/ret +0.04 One-handed war axes. |
dwarven-steel waraxe of massacre (24-34 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Master Power 24.5 - 34.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
plaguebringer's dwarven-steel waraxe (19-27 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 3 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 21 While equipped: ----- def ----- Disease- +18% One-handed war axes. |
chilling dwarven-steel dagger of crippling (19-25 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane/Master Power 19.0 - 24.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +14 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Sharp, short and deadly. |
truestriking dwarven-steel dagger of evisceration (17-22 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego++] Master Power 17.0 - 22.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +7 (+2 eff.) Res.pen +10% physical Acc +8 (+3 eff.) Apr +5 Sharp, short and deadly. |
living mindstar 'Modir' (16-17 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Power 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +20 mind On Hit: * 20% chance to reduce all saves and defense by 16 While equipped: Stats +2 Str dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% mind ----- def ----- Phys.save +8 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +4 (+2 eff.) ---------- misc Equi/ret +1.80 Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reinforced iron shield of cold resistance (+16%) (0 def, 3 armour, 8-10 power, 41 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 8.5 - 10.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +41 While equipped: ----- def ----- Armour +3 Fatigue +8% Resists +16% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Gleamwyrd the woollen robe (2 def, 3 armour)2.0 T2 cloth armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +11% acid +12% physical +6% fire Res.pen +10% light Melee Ret 2 light ----- def ----- Armour +3 Defense +2 (+1 eff.) Resists +16% acid +12% physical +9% all Phys.save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +12% light +12% darkness A suit of armour made of leather. |
radiant dwarven-steel mail armour of implacability (3 def, 15 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +15 Defense +3 (+1 eff.) Fatigue +6% Resists +12% blight +10% darkness Phys.save +7 (+3 eff.) ---------- misc Light +1 A suit of armour made of mail. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
umbral rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 6 darkness Dmg.mod +3% darkness ----- def ----- Armour +1 Resists +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant dwarven-steel gauntlets of the starseeker (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +2 Cun +2 Mag dps ---------- Melee+ 10 light Dmg.mod +5% light ----- def ----- Armour +2 Fatigue +3% Resists +14% light +7% darkness ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 56.07 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Ce'Nann (5 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue +1% Resists +9% temporal +6% fire Max.HP +20.00 Heal.mod +20% Stun/Frz- +20% A cap made of leather. |
12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
193 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 91.59 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 91.59 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Major Thiccums the Ghoul Sun Paladin level 10
9th Dusk 122nd year of Ascendancy at 00:09 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Major Thiccums the Ghoul Sun Paladin level 10
1st Dusk 122nd year of Ascendancy at 06:52 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Major Thiccums the Ghoul Sun Paladin level 19
72nd Dusk 122nd year of Ascendancy at 13:36 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Major Thiccums the Ghoul Sun Paladin level 6
5th Flare 122nd year of Ascendancy at 02:09 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Major Thiccums the Ghoul Sun Paladin level 12
21st Dusk 122nd year of Ascendancy at 13:41 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Major Thiccums the Ghoul Sun Paladin level 15
34th Dusk 122nd year of Ascendancy at 22:51 see stats
Log
Your shield crumbles under the damage!
The shield around Major Thiccums crumbles.
Major Thiccums deactivates Second Life.
Major Thiccums has been healed by a blast of positive energy!
Major Thiccums is dazed!
Melee retaliation hits Emelyyatta the snow cat for 2 acid, 2 lightning, 1 cold, 1 fire (6 total damage).
Major Thiccums receives 667 healing.
Emelyyatta the snow cat hits Major Thiccums for (71 absorbed), 0 physical (0 total damage).
Emelyyatta the snow cat uses Dominate.
Major Thiccums has been dominated!
Emelyyatta the snow cat performs a melee critical strike against Major Thiccums!
Major Thiccums is not dazed anymore.
Talent Healing Light is ready to use.
Searing Sight hits Emelyyatta the snow cat for 9 light damage.
Melee retaliation hits Emelyyatta the snow cat for 2 acid, 2 lightning, 1 cold, 1 fire (6 total damage).
Emelyyatta the snow cat hits Major Thiccums for 305 physical damage.
Major Thiccums casts Path of the Sun.
A shield forms around Emelyyatta the snow cat.
A shield forms around Major Thiccums.
Major Thiccums receives 36 healing from Major Thiccums's healing light area effect.
Emelyyatta the snow cat receives 21 healing from Major Thiccums's healing light area effect.
Emelyyatta the snow cat uses Slash.
Your shield crumbles under the damage!
The shield around Major Thiccums crumbles.
Melee retaliation hits Emelyyatta the snow cat for (2 absorbed), 0 acid, (2 absorbed), 0 lightning, (1 absorbed), 0 cold, (1 absorbed), 0 fire (0 total damage).
Emelyyatta the snow cat hits Major Thiccums for (36 absorbed), 296 physical (296 total damage).
Melee retaliation hits Emelyyatta the snow cat for (2 absorbed), 0 acid, (2 absorbed), 0 lightning, (1 absorbed), 0 cold, (1 absorbed), 0 fire (0 total damage).
Emelyyatta the snow cat hits Major Thiccums for 171 physical damage.
Major Thiccums the level 19 ghoul sun paladin was minced to death by Emelyyatta the snow cat on level 1 of Lost land of Poosh.





























































































