







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Doombringer |
| Level / Exp | 25 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by Rej Arkatis at level 25 on the 77th Pyre 122nd year of Ascendancy at 00:24 6 / 1 |
Primary Stats
| Strength | 68 (base 51) |
| Dexterity | 33 (base 10) |
| Constitution | 12 (base 12) |
| Magic | 57 (base 50) |
| Willpower | 12 (base 10) |
| Cunning | 11 (base 11) |
Resources
| Life | -4/668 |
| Stamina | 109/177 |
| Vim | 32/236 |
| Healing Factor | 1.1391526171258 |
| Regeneration | 3.7022460056588 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 5 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 130 |
| Accuracy | 32 |
| Crit Chance | 9% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| Lightning | +4% |
| Fire | +12% |
| Arcane | +12% |
Defense: Base
| Armour (hardiness) | 12.335093952971 (47.857809501309%) |
| Defense | 19 |
| Ranged Defense | 19 |
| Fatigue | 15 |
| Physical Save | 24 |
| Spell Save | 27 |
| Mental Save | 16 |
Defense: Resistances
| Lightning | + 5%( 70%) |
| Physical | + 10%( 70%) |
| Fire | + 30%( 70%) |
| Cold | + 6%( 70%) |
| Arcane | + 12%( 70%) |
| Mind | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 27% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Corruption / Wrath | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Corruption / Brutality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 4/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | insulating pair of iron boots of phasing (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Arcane/Master While equipped: Stats +2 Mag +2 Wil defense ------ Armor +3 Fatigue +2% Resistance +6% fire +6% cold Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | storm iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 6 lightning Damage +4% lightning defense ------ Armor +1 Fatigue +1% Resistance +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | linen wizard hat of the mountain (+10%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +10% physical defense ------ Defense +1 (+1 eff.) Resistance +10% physical A pointy cloth hat, very wizardly... |
| Tool | ash wand of shielding [power 200] (20 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Create a shield absorbing up to 200 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | wizard's gold ring of aether (+12%)0.1 Encumbrance T3 ring jewelry [Ego] Arcane While equipped: Stats +5 Mag offense ------ Damage +12% arcane defense ------ Resistance +12% arcane Spell save +10 (+5 eff.) Rings make your fingers look great! |
| On fingers | stralite ring of fire (+24%)0.1 Encumbrance T4 ring jewelry [Ego] Nature While equipped: offense ------ Damage +12% fire defense ------ Resistance +24% fire Rings make your fingers look great! |
| Around neck | clarifying gold amulet of dexterity (+5)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Dex defense ------ Resistance +15% mind Confus Resist +27% Amulets make your neck look great! |
| In main hand | stralite greatsword of phasing (48-77 power, 15 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego] Arcane Weapon Damage 48.0 - 76.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +15 Critical Rate +4.5% Attack Speed 100% Phasing +20% Massive two-handed swords. |
| Main armor | steel mail armour of Eyal (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego+] Nature While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Life +22.00 Life Regen +3.00 Healmod +12% A suit of armour made of mail. |
| Light source | alchemist's lamp of clarity1.0 Encumbrance T3 lite [Ego] Psionic While equipped: defense ------ Mind save +8 (+6 eff.) other ------- Light +4 See Stealth +5 See Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Inventory
steel amulet of cunning (+2)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun Amulets make your neck look great! |
serendipitous gold amulet0.1 Encumbrance T3 amulet jewelry [Ego+] Nature While equipped: Stats +8 Lck offense ------ Accuracy +5 (+2 eff.) defense ------ Defense +6 (+3 eff.) Resist unseen 12% Amulets make your neck look great! |
steel ring of luminosity0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +1 Mag offense ------ On-Hit 18 light On-Ranged-Hit 11 light Damage +12% light Rings make your fingers look great! |
elm vilestaff of fate (10-12 power, 2 apr, fire element)5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +3 (+1 eff.) Damage +10% fire defense ------ Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+5 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
hateful stralite battleaxe of massacre (62-93 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego] Master/Psionic Weapon Damage 62.0 - 93.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-hit +13 darkness Damage Against +23% Living Massive two-handed battleaxes. |
dwarven-steel dagger of shearing (18-23 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Master Weapon Damage 17.5 - 22.8 Physical Uses 50% Dex, 50% Mag, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Ignore resists +6% all Accuracy +11 (+5 eff.) Ignore Armor +6 Sharp, short and deadly. |
warbringer's stralite dagger of torment (28-37 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego++] Master/Psionic Weapon Damage 28.5 - 37.1 Physical Uses 50% Dex, 50% Mag, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +1 Con offense ------ Physical Power +9 (+2 eff.) Ignore resists +9% physical defense ------ Disarm Resist +18% Sharp, short and deadly. |
honing thorny mindstar of disruption (8-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego++] Nature/Disrupt/Psionic Weapon Damage 8.5 - 9.4 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% Damage Against +9% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +1 Cun +2 Wil offense ------ Mind Crit +3% Mindpower +6 (+6 eff.) Damage +4% physical Ignore resists +3% physical defense ------ Resistance +4% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
volcanic hardened leather armour of cold resistance (9 def, 14 armour)9.0 Encumbrance T3 light armor [Ego+] Nature/Master While equipped: offense ------ On-Hit 6 fire On-Ranged-Hit 7 fire defense ------ Armor +14 Defense +9 (+5 eff.) Fatigue +8% Resistance +12% physical +15% fire +18% cold A suit of armour made of leather. |
iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
enlightening stralite mail armour of resilience (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Nature/Psionic While equipped: Stats +5 Cun +4 Wil defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Mind save +10 (+7 eff.) Life +40.00 A suit of armour made of mail. |
iron plate armour of resilience (0 def, 7 armour)17.0 Encumbrance T1 massive armor Reqs - Massive armour training [Ego] Nature While equipped: defense ------ Armor +7 Fatigue +22% Life +22.00 A suit of armour made of metal plates. |
insulating pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 Resistance +6% fire +6% cold A pair of boots made of leather. |
scholar's pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +3 (+1 eff.) defense ------ Armor +1 A pair of boots made of leather. |
scholar's pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +3 (+1 eff.) defense ------ Armor +3 A pair of boots made of leather. |
warlord's dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Nature While equipped: Stats +4 Str +4 Wil offense ------ Physical Power +8 (+2 eff.) defense ------ Armor +4 Fatigue +4% Resistance +8% physical Physical save +7 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Achievements
Arena Battler 20 (Nightmare (Adventure) difficulty)
Got to wave 20 in the arena.By Daemon the Skeleton Doombringer level 17
75th Pyre 122nd year of Ascendancy at 20:50 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Daemon the Skeleton Doombringer level 10
74th Pyre 122nd year of Ascendancy at 23:21 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Daemon the Skeleton Doombringer level 20
76th Pyre 122nd year of Ascendancy at 04:46 see stats
Log
Daemon's demonfire area effect hits Giant spider for 50 fire damage.
Daemon receives 50 healing from Daemon's demonfire area effect.
Daemon's demonfire area effect hits Rej Arkatis for 24 fire damage.
Talent Burning Sacrifice is ready to use.
Maw of Urh'rok hits Rej Arkatis for 60 fire damage.
Daemon misses Rej Arkatis.
Giant spider hits Daemon for 28 nature damage.
Rej Arkatis hits Daemon for 53 nature, 10 acid, 27 darkness, 47 mind, 10 acid, 27 darkness (172 total damage).
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Daemon casts Draining Assault.
Giant spider is on fire!
Daemon's weapon surges with fire!
Daemon's is no longer blazing.
Rej Arkatis is on fire!
Daemon steals life from Rej Arkatis!
Daemon steals life from Giant spider!
Giant spider hits Daemon for 32 healing, 2 healing (0 total damage) [34 healing].
Daemon hits Giant spider for 215 physical, 6 lightning, 16 fire, 150 physical (387 total damage).
Daemon hits Rej Arkatis for 144 physical, 6 lightning, 8 fire (157 total damage).
Rej Arkatis hits Daemon for 21 healing, 1 healing (0 total damage) [22 healing].
Talent Incinerating Blows is ready to use.
Talent Infernal Breath is ready to use.
Rej Arkatis performs a melee critical strike against Daemon!
Daemon killed Giant spider!
Rej Arkatis hits Daemon for 53 nature, 10 acid, 27 darkness, 69 mind (158 total damage).
Maw of Urh'rok hits Rej Arkatis for 61 fire damage.
Daemon the level 25 skeleton doombringer was psyched to death by Rej Arkatis on level 31 of The Arena.




























































































