










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Allow Respec Anywhere 1.2.3Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Stoic class 1.4.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Embers of Rage 1.5.0Official Expansion!Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.5.0Donators/Buyers bonus! Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: High Guard 1.5.10Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net nsrr's Exotic Weapons 1.4.8 Ignore Race/Class Locks 1.1.0Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | High Guard |
| Level / Exp | 10 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by Isadabeth the white wolf at level 10 on the 5th Flare 122nd year of Ascendancy at 22:30 / 1 |
Primary Stats
| Strength | 29 (base 24) |
| Dexterity | 12 (base 10) |
| Constitution | 17 (base 10) |
| Magic | 33 (base 31) |
| Willpower | 16 (base 11) |
| Cunning | 11 (base 10) |
Resources
| Life | -8/358 |
| Mana | 72/173 |
| Healing Factor | 1.3561497326203 |
| Regeneration | 0.88149732620322 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -75% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 5 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 26 |
| Crit Chance | 4% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Acid | +11% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 29.590482047266 (73.452380952381%) |
| Defense | 28 |
| Ranged Defense | 37 |
| Fatigue | 57 |
| Physical Save | 24 |
| Spell Save | 22 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 29%( 70%) |
| Arcane | + 5%( 70%) |
| Mind | + 3%( 70%) |
| All | 0%( 70%) |
| Light | + 11%( 70%) |
| Cold | + 29%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Bleed Resistance | 15% |
| Silence Resistance | 26% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 194 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Spell / Battle channeling | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Battlemage | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Phasing | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Magical assault | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Adventure / Partner | 1.00 |
| 0/18 |
| 0/38 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Medic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.45 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Blinkguard |
| talent | Deepsight |
| talent | Defensive Posture |
| talent | Boltfury |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is channeling one or more battle rite(s), slowing movement by 25%. Channeling Focus |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Cuthular (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun +2 Con dps ---------- Melee Ret 8 arcane ----- def ----- Armour +3 Fatigue +2% Resists +9% blight +3% mind Phys.save +12 (+6 eff.) Mind.save +11 (+4 eff.) Blind- +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Fogsteel'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Phys.pwr +2 (+1 eff.) On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +3 (+2 eff.) Rng.Def +3 (+2 eff.) Mind.save +5 (+2 eff.) Max.HP +50.00 HP.reg +0.40 ---------- misc Light +2 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Fulemarion the iron helm (9 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +2 Con dps ---------- Res.pen +10% mind ----- def ----- Armour +3 Defense +9 (+5 eff.) Rng.Def +9 (+4 eff.) Fatigue +5% Resists +9% cold Spell.save +6 (+3 eff.) Cut- +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Lisarera (0 def, 1 armour)1.5 T1 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +1 Resists +5% arcane +6% fire Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Rings can have magical properties. |
| On fingers | psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Rings can have magical properties. |
| Around neck | copper amulet of mastery (0.15 Spell / Staff combat)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.15 Spell/Staff combat Amulets can have magical properties. |
| In main hand | Airvein (10-12 power, 2 apr, lightning element)5.0 T1 staff 1H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +24 lightning +4 fire On Hit.r1 +12 lightning While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | deflecting steel shield of radiance (11 def, 2 armour, 14-16.8 power, 43.5 block)7.0 T2 shield armor [Ego+] Arcane/Master When used to Attack: Power 14.0 - 16.8 Physical Uses 100% Str Mastery Arcane Guardian Acc+ +2.5% procs dam / acc Crit +3.0% Block +44 Melee+ +10 light While equipped: Stats +3 Con +2 Mag dps ---------- On Melee Ret: * 11% chance to blind ----- def ----- Armour +2 Defense +11 (+6 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +11% light Proj.evade +4% ---------- misc Talents +2 Block Handheld deflection devices. |
| Cloak | linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Glorossra (2 def, 8 armour)14.0 T1 heavy armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Apr +3 ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +12% Max.HP +45.00 A suit of armour made of mail. |
Inventory
elm magestaff 'Flashquencher' (10-12 power, 2 apr, lightning element)5.0 T1 staff 1H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning +21% fire ----- def ----- Resists +6% nature +3% lightning Blind- +10% Poison- +5% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm starstaff (10-12 power, 2 apr, temporal element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron greatmaul 'Brandpain' (22.5-33.75 power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Master Power 22.5 - 33.8 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% On Hit: * 40 arcane resource burn While equipped: ----- def ----- Resists +3% fire +6% cold +3% darkness +6% temporal Massive two-handed mauls. |
iron greatmaul of massacre (28-42 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Master Power 28.0 - 42.0 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% Massive two-handed mauls. |
rough leather whip (12.5-15 power, 0 apr) rough leather whip (12.5-15 power, 0 apr)3.0 T1 whip 1H weapon [Normal] Power 12.5 - 15.0 Physical Uses 80% Dex Mastery Exotic Weapons Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +5.0% Atk.spd 125% Long and lethal. |
elm longbow4.0 T1 longbow 2H weapon Reqs Shoot [Normal] Acc+ +0.2% crit / acc Atk.spd 125% Range +6 Longbows are used to shoot arrows at your foes. |
elm longbow 'Xeraba'4.0 T1 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +6 On Crit.r2 +2 mind On Hit: * 20% chance to cause random gloom While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+3 eff.) ----- def ----- Resists +3% lightning +3% mind +15% light Longbows are used to shoot arrows at your foes. |
acidic iron shield of resilience (4 def, 2 armour, 8.5-10.2 power, 18.5 block)7.0 T1 shield armor [Ego] Nature When used to Attack: Power 8.5 - 10.2 Physical Uses 100% Str Mastery Arcane Guardian Acc+ +2.5% procs dam / acc Crit +2.5% Block +18 On Hit: * 12% chance to corrode armour by 30% While equipped: dps ---------- Melee+ 6 acid Melee Ret 11 acid ----- def ----- Armour +2 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% Max.HP +40.00 ---------- misc Talents +1 Block Handheld deflection devices. |
cleansing rough leather armour of fire resistance (1 def, 2 armour)9.0 T1 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +11% blight +15% fire +11% nature A suit of armour made of leather. |
rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
iron plate armour of the deep (3 def, 9 armour)17.0 T1 massive armor [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +3 (+2 eff.) Fatigue +20% Resists +6% acid +5% cold ---------- misc Breathe water A suit of armour made of metal plates. |
Emeluta (3 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +3.0% Acc +8 (+4 eff.) Apr +3 ----- def ----- Armour +3 Defense +3 (+2 eff.) Rng.Def +3 (+2 eff.) Fatigue +2% HP.reg +0.40 ---------- misc Stam/turn +0.40 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of iron boots of uncanny dodging (2 def, 3 armour)3.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Defense +2 (+1 eff.) Rng.Def +3 (+2 eff.) Fatigue +2% Resists +5% lightning +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+4 eff.) ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+2 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
linen wizard hat 'Taintpanic' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+2 eff.) Dmg.mod +10% lightning Res.pen +15% nature Melee Ret 12 mind ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning ---------- misc Telepathy Demon/Minor Demon/Major A pointy cloth hat, very wizardly... |
Cobrastrike (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Mind.crit +2% Res.pen +5% mind ----- def ----- Armour +1 Fatigue +1% Resists +3% nature Heal/summ +10 ---------- misc Telepathy Demon/Minor Demon/Major A cap made of leather. |
Jetstreaker (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +11% lightning Melee Ret 12 darkness ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning ---------- misc Max.psi +10.00 A pointy cloth hat, very wizardly... |
rough leather cap (0 def, 1 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
stabilizing rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+5 eff.) A cap made of leather. |
iron helm (0 def, 3 armour)3.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
53 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Sulfuronslaught2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% nature Res.pen +10% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +12% fire ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of cure ailments 'Sootbraze' [power 1] (10 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +4 Str +2 Mag +1 Cun dps ---------- Dmg.mod +3% darkness ---------- misc Telepathy Humanoid/Orc Remove up to 1 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By kevp the Cornac High Guard level 10
5th Flare 122nd year of Ascendancy at 16:47 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By kevp the Cornac High Guard level 7
10th Mirth 122nd year of Ascendancy at 19:05 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By kevp the Cornac High Guard level 7
2nd Summertide 122nd year of Ascendancy at 02:38 see stats
Log
Polylralaith the large brown snake is concentrating.
Isadabeth the white wolf uses Greater Weapon Focus.
Kevp feels pain again.
Isadabeth the white wolf is no longer obscured by dust.
Isadabeth the white wolf howls
Isadabeth the white wolf uses Block.
Kevp rearms.
Kevp defense returns to normal.
Isadabeth the white wolf uses torque!
Kevp is no longer being mended.
Kevp is not stunned anymore.
Talent Magic Burst is ready to use.
Talent Block is ready to use.
Talent Sorcerous Slam is ready to use.
Talent Arcane Projection is ready to use.
Polylralaith the large brown snake uses Concentrate.
Polylralaith the large brown snake is concentrating.
Isadabeth the white wolf rushes out!
Kevp is dazed!
Isadabeth the white wolf hits kevp for 53 physical, (5 warded), 0 lightning (53 total damage).
kevp hits Isadabeth the white wolf for 7 arcane damage.
Isadabeth the white wolf uses Shield Pummel.
Kevp is not dazed anymore.
Kevp is stunned!
Isadabeth the white wolf hits kevp for 9 physical, (9 warded), 0 lightning, 13 physical, (7 warded), 0 lightning (21 total damage).
kevp hits Isadabeth the white wolf for 7 arcane, 7 arcane (14 total damage).
Polylralaith the large brown snake uses Concentrate.
Polylralaith the large brown snake is concentrating.
Saving game...













































