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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Whitehoof |
| Class | Sawbutcher |
| Level / Exp | 50 / 1309% |
| Size | big |
| Lifes / Deaths | Killed by multi-hued drake at level 14 on the 33rd Retaking 124th year of Ascendancy at 17:33 0 / 8Killed by Ivinne the ritch hive mother at level 22 on the 5th Revenge 124th year of Ascendancy at 02:29 Killed by greater multi-hued wyrm at level 28 on the 26th Revenge 124th year of Ascendancy at 11:20 Killed by High Sun Paladin Aeryn at level 35 on the 5th Pain 124th year of Ascendancy at 14:44 Killed by radiant horror at level 50 on the 45th Dearth 124th year of Ascendancy at 20:23 Killed by Elyvea the searing horror at level 50 on the 1st Renewal 124th year of Ascendancy at 18:30 Killed by Elyvea the searing horror at level 50 on the 1st Renewal 124th year of Ascendancy at 23:10 Killed by The One That Writes at level 50 on the 1st Renewal 124th year of Ascendancy at 23:58 |
Primary Stats
| Strength | 173 (base 60) |
| Dexterity | 64 (base 45) |
| Constitution | 61 (base 34) |
| Magic | 47 (base 10) |
| Willpower | 52 (base 26) |
| Cunning | 106 (base 60) |
Resources
| Life | -465/1943 |
| Steam | 100/100 |
| Healing Factor | 2.0711688311689 |
| Regeneration | 20.918805194806 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +60.000000000001% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| See Stealth | 26 |
| See Invisible | 56 |
Offense: Mainhand
| Damage | 251 |
| Accuracy | 57 |
| Crit Chance | 55% |
| APR | 92 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 133 |
| Accuracy | 57 |
| Crit Chance | 34% |
| APR | 70 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +24% |
| Arcane | +25% |
| Cold | +24% |
| All | +12% |
| Lightning | +19% |
| Light | +24% |
| Temporal | +27% |
| Darkness | +31% |
| Physical | +57% |
| Fire | +41% |
| Nature | +27% |
Offense: Damage Penetration
| Darkness | +40% |
| Temporal | +15% |
| Lightning | +20% |
| Physical | +29% |
| Fire | +29% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 76.292304923968 (100%) |
| Defense | 53 |
| Ranged Defense | 56 |
| Fatigue | 0 |
| Physical Save | 59 |
| Spell Save | 45 |
| Mental Save | 64 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Physical | + 40%( 70%) |
| Cold | + 30%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 36%( 70%) |
| Light | + 34%( 70%) |
| Darkness | + 50%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 23% |
| Poison Resistance | 100% |
| Blind Resistance | 43% |
| Silence Resistance | 65% |
| Bleed Resistance | 100% |
| Teleport Resistance | 20% |
| Disarm Resistance | 0% |
| Pinning Resistance | 90% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.3 steam per turn. Can be activated for an instant burst of 76 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 190% efficiency and cooldown mod of 82%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 147% efficiency and cooldown mod of 99%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 21.3 steam per turn. Can be activated for an instant burst of 106 steam. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Race / Whitehooves | 1.00 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Furnace |
| talent | Tempest of Metal |
| talent | Grinding Shield |
| beneficial effect | You have 3 charges. Death Momentum |
| detrimental effect | The full force of entropy has been brought to bear on the target, inflicting 243.13 darkness and 243.13 temporal damage each turn. Entropic Gift |
| beneficial effect | You have 10 charges. Molten Point |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The second valve has been destroyed. * The third valve has been destroyed. | active |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Halerim the Woeshear (32 def, 20 armour) 3.0 T5 feet armor [Random Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical +15% temporal Res.pen +15% temporal Melee Ret 16 lightning On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +20 Hardiness +20% Defense +32 (+9 eff.) Rng.Def +10 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical +9% darkness +11% fire +14% cold Stealth +8 Knockbk- +100% ---------- misc Talents +4 Moss Tread Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 27 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | watchleader's dwarven lantern of clarity1.0 T5 lite [Ego+] Master/Psionic While equipped: ----- def ----- Mind.save +12 (+3 eff.) Blind- +43% Confus- +23% ---------- misc Light +10 See.Stealth +26 See.Invis +32 Track: Puts all charms on 40 cooldown Level 2.4 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Voidwind of the Blightspawn (3 def, 0 armour) 2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +10 Cun +16 Mag dps ---------- Dmg.mod +12% acid +12% cold +13% arcane +4% fire +6% nature +7% lightning Res.pen +5% lightning On Hit (Melee): * Slows global speed by 30% * 30% chance to daze at end of turn On Melee Ret: * 32% chance to inflict 15% damage reduction * 32% chance to disease ----- def ----- Defense +3 (+1 eff.) Spell.save +23 (+8 eff.) Mind.save +15 (+4 eff.) A pointy cloth hat, very wizardly... |
| On hands | Demonpunish the dwarven-steel gauntlets (0 def, 2 armour) 1.5 T3 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 10 nature Dmg.mod +6% nature Res.pen +10% darkness ----- def ----- Armour +2 Resists +7% nature +4% physical Die.at -60.00 life Silence- +15% Teleport- +20% ---------- misc Talents +5 Spring Grapple Unarmed combat: Power 22.0 - 30.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +9 nature On Hit: 10% Poison Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+2 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | Duryfang the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +12% light Acc +8 (+2 eff.) Apr +9 On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +8 (+2 eff.) Resists +24% light +15% acid Max.HP +46.00 HP.reg +0.90 Heal.mod +22% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | sneakthief's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Cun +5 Dex dps ---------- Acc +9 (+2 eff.) ----- def ----- Max.HP +45.00 HP.reg +0.50 Heal.mod +15% Rings can have magical properties. |
| Around neck | Gardanion, the Light of God0.1 T5 amulet jewelry [Unique] Unknown While equipped: dps ---------- Phys.pwr +40 (+7 eff.) Steampwr +40 (+8 eff.) Spell.pwr +40 (+12 eff.) Mind.pwr +40 (+10 eff.) May understand old Sher'Tul language. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
| In main hand | Dethzaw (40-60 power, 47 apr) 3.0 T5 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 40.0 - 60.0 Fire Uses 110% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +47 Crit +26.0% Atk.spd 100% Block +80 On Crit: * deal a melee attack against all other enemies in a circle around you Uses 1.0 Steam While equipped: Stats +8 Cun +10 Str ----- def ----- Armour +15 Defense +12 (+4 eff.) Fatigue +9% ---------- misc Talents +3 Block Masteries +0.30 Steamtech/Sawmaiming Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him. His naming skills have not improved. |
| Around waist | skylord's drakeskin leather belt of valiance 1.0 T5 belt armor [Ego++] Nature/Psionic While equipped: Stats +3 Str +5 Dex +10 Wil +4 Cun ----- def ----- Phys.save +17 (+4 eff.) Spell.save +19 (+6 eff.) Mind.save +30 (+8 eff.) Max.HP +110.00 A belt that goes around your waist. |
| In off hand | Velybretira the voratun steamsaw (56-84 power, 25 apr) 3.0 T5 steamsaw 1H weapon [Rare] Master/Steamtech Power 56.0 - 84.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +106 Against +35% Undead +35% Demon +35% Horror Uses 1.0 Steam While equipped: Stats +4 Dex +9 Wil +3 Con ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Crit.dmg- 15.00% ---------- misc See.Invis +24 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Blindwyrd of the Blightspawn (3 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Str +2 Dex +2 Cun dps ---------- Crit.mult +19.00% Dmg.mod +19% darkness +3% nature Res.pen +15% darkness +25% nature Acc +11 (+3 eff.) Apr +12 On Melee Ret: * 45% chance to inflict 15% damage reduction * 38% chance to disease ----- def ----- Defense +3 (+1 eff.) Resists +18% lightning +25% darkness +6% nature Phys.save +9 (+2 eff.) Mind.save +13 (+3 eff.) Stealth +22 Die.at -50.00 life Stun/Frz- +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Blackbait the stralite mail armour (13 def, 20 armour) 14.0 T4 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +10 Dex +10 Mag +10 Wil +15 Cun +10 Con dps ---------- Res.pen +15% darkness +15% lightning ----- def ----- Armour +20 Defense +13 (+4 eff.) Fatigue +16% Resists +10% acid +9% physical +9% darkness +8% fire +6% cold +9% lightning Mind.save +13 (+3 eff.) Max.HP +56.00 HP.reg +2.30 Heal.mod +15% A suit of armour made of mail. |
Inventory
heroism infusion of the warrior (+28 for 9 turns, die at -837)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 28 for 9 turns. While Heroism is active, you will only die when reaching -837 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Duskoath of the Blightspawn0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +16 Lck +1 Wil dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +6 (+2 eff.) S.pwr/crit +6 Phys.spd +10% Dmg.mod +9% physical Phasing +30% Acc +18 (+5 eff.) On Melee Ret: * 35% chance to inflict 15% damage reduction * 37% chance to disease ----- def ----- Defense +17 (+5 eff.) Fatigue -10% Unseen.red 14% HP.reg +4.00 ---------- misc Max.mana +60.00 Amulets can have magical properties. |
Ring of Lost Love0.1 T4 ring jewelry [Unique] Arcane/Psionic While equipped: Stats -10 Lck +6 Wil ----- def ----- Resists +25% mind You feel something is very wrong with this ring. Summon Crimson Paladin John. Uses 80 power out of 100/100 This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
Razorlock (25-37.5 power, 24 apr)3.0 T5 steamsaw 2H weapon [Unique] Steamtech Power 25.0 - 37.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +24 Crit +5.0% Atk.spd 100% Block +150 Recurse +2 Uses 1.0 Steam While equipped: ----- def ----- Armour +10 Defense +11 (+3 eff.) Fatigue +13% ---------- misc Talents +5 Block This intricate set of steamsaws lock together in a nearly indecipherable system. They sure seem sharp though. |
The Twisted Blade (50-75 power, 24 apr)3.0 T5 steamsaw 2H weapon [Unique] Unknown/Steamtech Power 50.0 - 75.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +24 Crit +5.0% Atk.spd 100% Block +150 HP.leech +10% On Kill: * Fully heal yourself. (15 turn cooldown) Uses 1.0 Steam While equipped: ----- def ----- Armour +18 Defense +14 (+4 eff.) Fatigue +15% ---------- misc Talents +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness -30% arcane +20% fire +20% nature +20% cold Res.Cap +10% lightning +10% darkness -30% arcane +10% fire +10% nature +10% cold Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
undeterred pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +3 Fatigue +3% Stealth +0 Silence- +23% Confus- +25% Stun/Frz- +29% Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-2 eff.) Spell.pwr -10 (-4 eff.) Mind.pwr -10 (-3 eff.) ----- def ----- Defense -10 (-4 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% acid +20% fire Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Corrosive Breath -3 Fire Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 30 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 317.74 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
strange black disk (1)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +5% physical +10% temporal Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing healing salve [power 341] amazing healing salve [power 341]1.0 T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 341 Puts Talent Medical Injector on 15 cooldown Medical salve. |
great fiery salve [power 21] great fiery salve [power 21]1.0 T4 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 magical effects and grants a fiery aura (21% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
great frost salve [power 21] great frost salve [power 21]1.0 T4 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 physical effects and grants a frost aura (21% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
great unstoppable force salve [power 79] great unstoppable force salve [power 79]1.0 T4 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Increases all saves by 79 and healing factor by half Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
great water salve [power 21] great water salve [power 21]1.0 T4 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 mental effects and grants a water aura (21% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Stralite Sand Shredder0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
perfect lightning coil0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon On critical strikes generates a 3 tiles lightning beam. Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +20 Crit +20.0% Tinkers can be attached to normal items to improve them with steam power! |
voratun shocking touch0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Shocking Touch Tinkers can be attached to normal items to improve them with steam power! |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold
Buy an item from an AAA.By Fuluhir the Whitehoof Sawbutcher level 5
12nd Retaking 124th year of Ascendancy at 10:44 see stats
Across the Narrow Sea
Destroyed the Sunwall Outpost to secure a way to the mainland.By Fuluhir the Whitehoof Sawbutcher level 11
24th Retaking 124th year of Ascendancy at 09:02 see stats
Do not go gentle into that good night
Trapped John.By Fuluhir the Whitehoof Sawbutcher level 39
17th Pain 124th year of Ascendancy at 00:35 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Fuluhir the Whitehoof Sawbutcher level 50
49th Dearth 124th year of Ascendancy at 15:50 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Fuluhir the Whitehoof Sawbutcher level 50
15th Loss 124th year of Ascendancy at 00:48 see stats
Exterminator
Killed 1000 creatures.By Fuluhir the Whitehoof Sawbutcher level 27
20th Revenge 124th year of Ascendancy at 07:57 see stats
Imp'ing Away
You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.By Fuluhir the Whitehoof Sawbutcher level 50
47th Dearth 124th year of Ascendancy at 19:39 see stats
Level 10
Got a character to level 10.By Fuluhir the Whitehoof Sawbutcher level 10
18th Retaking 124th year of Ascendancy at 04:16 see stats
Level 20
Got a character to level 20.By Fuluhir the Whitehoof Sawbutcher level 20
43rd Retaking 124th year of Ascendancy at 22:38 see stats
Level 30
Got a character to level 30.By Fuluhir the Whitehoof Sawbutcher level 30
34th Revenge 124th year of Ascendancy at 02:55 see stats
Level 40
Got a character to level 40.By Fuluhir the Whitehoof Sawbutcher level 40
24th Pain 124th year of Ascendancy at 11:41 see stats
Level 50
Got a character to level 50.By Fuluhir the Whitehoof Sawbutcher level 50
36th Dearth 124th year of Ascendancy at 20:09 see stats
No Steam, No Palace. No Palace, No Palace!
Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.By Fuluhir the Whitehoof Sawbutcher level 50
36th Dearth 124th year of Ascendancy at 20:14 see stats
Once Upon A Time, In the West...
Hear the Eidolon's retelling of the Scourge from the West's journey.By Fuluhir the Whitehoof Sawbutcher level 50
14th Loss 124th year of Ascendancy at 19:03 see stats
One Ill Turn Deserves Another
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Fuluhir the Whitehoof Sawbutcher level 50
36th Dearth 124th year of Ascendancy at 20:14 see stats
Reclaiming Garkul's Heritage
Freed the remnants of the Prides from the Internment Camp.By Fuluhir the Whitehoof Sawbutcher level 31
35th Revenge 124th year of Ascendancy at 07:43 see stats
Size is everything
Did over 1500 damage in one attack.By Fuluhir the Whitehoof Sawbutcher level 43
29th Pain 124th year of Ascendancy at 06:47 see stats
Size matters
Did over 600 damage in one attack.By Fuluhir the Whitehoof Sawbutcher level 26
14th Revenge 124th year of Ascendancy at 04:49 see stats
That was close
Killed your target while having only 1 life left.By Fuluhir the Whitehoof Sawbutcher level 22
5th Revenge 124th year of Ascendancy at 02:17 see stats
The Dead God Rests
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Fuluhir the Whitehoof Sawbutcher level 50
46th Dearth 124th year of Ascendancy at 23:17 see stats
The High Lady's Destiny (Finale)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Fuluhir the Whitehoof Sawbutcher level 35
5th Pain 124th year of Ascendancy at 16:59 see stats
This will make a big Omelette!
Collected 40 ritch eggs in the Ritch Hive.By Fuluhir the Whitehoof Sawbutcher level 21
5th Revenge 124th year of Ascendancy at 00:24 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Fuluhir the Whitehoof Sawbutcher level 31
42nd Revenge 124th year of Ascendancy at 00:22 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Fuluhir the Whitehoof Sawbutcher level 16
35th Retaking 124th year of Ascendancy at 19:34 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Fuluhir the Whitehoof Sawbutcher level 50
1st Renewal 124th year of Ascendancy at 02:47 see stats
Log
The One That Writes hits Luminous horror for 299 cold damage.
The One That Writes hits Something for 502 cold damage.
The One That Writes hits Dremling for 445 cold damage.
The One That Writes hits Luminous horror for (200 absorbed), 0 cold (0 total damage).
The One That Writes hits Fuluhir for (4 resist armour), 0 cold (0 total damage).
The One That Writes hits Void skitterer for 558 cold damage.
The One That Writes hits Luminous horror for 396 cold damage.
The One That Writes hits Something for 256 cold damage.
The One That Writes hits Luminous horror for (305 absorbed), 4 cold (4 total damage).
The One That Writes hits Something for 399 cold damage.
Luminous horror hits Luminous horror for 0 fire, 82 healing (0 total damage) [82 healing].
Luminous horror hits Luminous horror for 0 fire, 82 healing (0 total damage) [82 healing].
Luminous horror hits Fuluhir for (4 resist armour), 93 fire (93 total damage).
Luminous horror hits Luminous horror for 0 fire, 82 healing (0 total damage) [82 healing].
Luminous horror hits Luminous horror for 0 fire, 82 healing (0 total damage) [82 healing].
Luminous horror hits Fuluhir for (4 resist armour), 93 fire (93 total damage).
Luminous horror hits Luminous horror for 0 fire, 82 healing (0 total damage) [82 healing].
Luminous horror's skin starts to shimmer.
Luminous horror's skin starts to shimmer.
Luminous horror's skin starts to shimmer.
Luminous horror's skin starts to shimmer.
Luminous horror casts Firebeam.
Luminous horror HEALS from fire damage!
Luminous horror HEALS from fire damage!
Luminous horror HEALS from fire damage!
Luminous horror hits Luminous horror for 0 fire, 82 healing (0 total damage) [82 healing].
Luminous horror hits Luminous horror for 0 fire, 82 healing (0 total damage) [82 healing].
Luminous horror hits Fuluhir for (4 resist armour), 93 fire (93 total damage).
Luminous horror hits Luminous horror for 0 fire, 82 healing (0 total damage) [82 healing].
Saving game...




























































































