sad egg the level 4 Skeleton Skirmisher by strangefella

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassSkirmisher
Level / Exp4 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity32 (base 19)
Constitution10 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning21 (base 21)

Resources

Life142/142
Stamina112/112
Healing Factor1.22
Regeneration1.037

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth25.223953584336
See Invisible25.223953584336

Offense: Mainhand

Damage36
Accuracy29
Crit Chance7%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

Mind+10%

Defense: Base

Armour (hardiness)19.326530612245 (59.445676274945%)
Defense30
Ranged Defense30
Fatigue7.669446550417
Physical Save20
Spell Save15
Mental Save17

Defense: Resistances

Lightning+ 16%( 70%)
Mind+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
0/5
0/5
Technique / Tireless Combatant1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

done
active
done

Equipment

Quiver
On fingers
Around waist
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Resting starts...
Rested for 4 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 7 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).


You gain 0.67 gold from the transmogrification of
iron plate armour of cold resistance (0 def, 7 armour).
You gain 1.70 gold from the transmogrification of
rough leather gloves of strength (+3) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning element).
You gain 2.09 gold from the transmogrification of
cruel elm starstaff (10-12 power, 2 apr, physical element).
You gain 1.35 gold from the transmogrification of
mighty rough leather sling.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-27 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10.5-13.65 power, 5 apr).
There is a way to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.