Charath the level 6 Orc Archmage by strangefella

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignOrcs
ModeInsane Adventure
SexMale
RaceOrc
ClassArchmage
Level / Exp6 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic18 (base 19)
Willpower16 (base 15)
Cunning12 (base 11)

Resources

Life142/142
Mana165/165
Healing Factor1.1197162075846
Regeneration0.27992905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Stealth7
See Invisible5

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Temporal+12%
Cold+10%
All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save13
Spell Save11
Mental Save9

Defense: Resistances

Temporal+ 18%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Orc1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Aegis1.30
2/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

Main armor
On fingers
Light source
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).


Quest 'Homeland' is done! (Press 'j' to see the quest log)
Accepted quest 'Of Steamwork and Pain'! (Press 'j' to see the quest log)
Quest 'Homeland' completed! (Press 'j' to see the quest log)
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 3.00 gold from the melting of
Coral Spray (8 def, 8 armour, 48 block).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (104% power, 2 apr).
You gain 2.23 gold from the melting of
elm vilestaff of illumination (100% power, 2 apr, fire element).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...


Saving done.


Resting starts...

Rested for 159 turns (stop reason: all resources and life at maximum).