Dergr the level 7 Cornac Rogue by Sgt_Shock

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp7 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 11)
Dexterity28 (base 26)
Constitution11 (base 10)
Magic10 (base 10)
Willpower12 (base 10)
Cunning26 (base 23)

Resources

Life127/127
Stamina113/113
Healing Factor1.1097162075846
Regeneration0.27742905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-995
Infravision5
See Stealth28.034954192742
See Invisible28.034954192742
Stealth26

Offense: Mainhand

Damage29
Accuracy30
Crit Chance13%
APR9
Speed1.00

Offense: Offhand

Damage18
Accuracy30
Crit Chance13%
APR9
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower18
Crit Chance6%
Speed1

Offense: Damage Bonus

Light+20%

Defense: Base

Armour (hardiness)1 (38.594633868923%)
Defense37
Ranged Defense37
Fatigue0
Physical Save14
Spell Save7
Mental Save17

Defense: Resistances

Lightning+ 15%( 70%)
Light+ 50%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance50%
Poison Resistance50%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
1/5
0/5
0/5
Cunning / Trapping1.30
2/5
1/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Cunning / Poisons1.30
1/5
1/5
0/5
0/5
Technique / Throwing knives1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5
Cunning / Lethality1.30
1/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
2/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

done
active

Equipment

Tool
On fingers
On hands
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Resting starts...
Stealth is still on cooldown for 9 turns.

Stealth is still on cooldown for 8 turns.

Stealth is still on cooldown for 7 turns.

Stealth is still on cooldown for 6 turns.

Stealth is still on cooldown for 5 turns.

Talent Expose Weakness is ready to use.
Stealth is still on cooldown for 4 turns.

Stealth is still on cooldown for 3 turns.

Stealth is still on cooldown for 2 turns.

Stealth is still on cooldown for 1 turns.

Talent Stealth is ready to use.
You are yanked out of this place!

Rested for 41 turns (stop reason: dialog is displayed).


You gain 8.00 gold from the transmogrification of
2 zircon.
You gain 4.00 gold from the transmogrification of
citrine.
You gain 4.00 gold from the transmogrification of
ametrine.
You gain 17.50 gold from the transmogrification of
Imp Claw.
You gain 8.00 gold from the transmogrification of
2 spinel.
You gain 4.00 gold from the transmogrification of
agate.
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 20 block).
You gain 0.65 gold from the transmogrification of
iron helm of constitution (+2) (0 def, 3 armour).
You gain 1.73 gold from the transmogrification of
ranger's rough leather sling of fire.
You gain 1.11 gold from the transmogrification of
mossy mindstar of resolve (2-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron dagger (11-14 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.