Saeed the level 7 Cornac Rogue by Sgt_Shock

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassRogue
Level / Exp7 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity29 (base 24)
Constitution12 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning25 (base 25)

Resources

Life181/181
Stamina108/108
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision5
See Stealth27.507429148833
See Invisible27.507429148833
Stealth33

Offense: Mainhand

Damage26
Accuracy30
Crit Chance13%
APR15
Speed1.00

Offense: Offhand

Damage16
Accuracy30
Crit Chance13%
APR9
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower17
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)3 (38.594633868923%)
Defense32
Ranged Defense32
Fatigue0
Physical Save8
Spell Save7
Mental Save12

Defense: Resistances

Lightning+ 6%( 70%)
Temporal+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
1/5
0/5
0/5
Cunning / Stealth1.30
2/5
1/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Cunning / Poisons1.30
1/5
1/5
0/5
0/5
Technique / Throwing knives1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5
Cunning / Lethality1.30
1/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

talent
talent
beneficial effect

Quests

done
active
done
active

Equipment

Tool
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Saeed deactivates Stealth.

Resting starts...

Stealth is still on cooldown for 9 turns.

Stealth is still on cooldown for 8 turns.

Stealth is still on cooldown for 7 turns.

Stealth is still on cooldown for 6 turns.

Stealth is still on cooldown for 5 turns.

Stealth is still on cooldown for 4 turns.

Stealth is still on cooldown for 3 turns.

Stealth is still on cooldown for 2 turns.

Stealth is still on cooldown for 1 turns.

Talent Stealth is ready to use.
You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 5.30 gold from the transmogrification of
rejuvenating iron mail armour (2 def, 4 armour).
You gain 0.38 gold from the transmogrification of
grounding rough leather belt.
You gain 1.03 gold from the transmogrification of
flaming iron waraxe (13-18 power, 2 apr).
You gain 3.42 gold from the transmogrification of
shimmering elm starstaff of warding (10-12 power, 2 apr, darkness element).
You gain 3.20 gold from the transmogrification of
Surefire.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


There is a Ruins of Kor'Pul here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)