










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Doomelf |
Class | Sun Paladin |
Level / Exp | 6 / 77% |
Size | medium |
Lifes / Deaths | Killed by Arair the shalore at level 6 on the 1st Dusk 122nd year of Ascendancy at 06:54 / 1 |
Primary Stats
Strength | 32 (base 29) |
Dexterity | 11 (base 10) |
Constitution | 23 (base 20) |
Magic | 32 (base 29) |
Willpower | 19 (base 14) |
Cunning | 14 (base 10) |
Resources
Life | -44/228 |
Positive | 20/65 |
Stamina | 148/148 |
Healing Factor | 1.5699022211821 |
Regeneration | 11.866999699343 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +30.8% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 3 |
Offense: Mainhand
Damage | 48 |
Accuracy | 28 |
Crit Chance | 8% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Physical | +3% |
Offense: Damage Penetration
Cold | +10% |
Lightning | +9% |
Defense: Base
Armour (hardiness) | 22.413408721348 (65.897138898113%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 20 |
Physical Save | 22 |
Spell Save | 17 |
Mental Save | 11 |
Defense: Resistances
Acid | + 13%( 70%) |
Blight | + 13%( 70%) |
Physical | + 4%( 70%) |
Cold | + 14%( 70%) |
All | + 3%( 70%) |
Darkness | + 13%( 70%) |
Temporal | + 8%( 70%) |
Mind | + 9%( 70%) |
Fire | + 13%( 70%) |
Lightning | + 8%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Technique / Combat veteran | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Doomelf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Tool | ![]() 3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On feet | ![]() 3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +5% temporal ---------- misc Stam/turn +0.30 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | ![]() 1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
On head | ![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 13% ----- def ----- Armour +3 Fatigue +5% Resists +6% mind Heal.mod +5% Disease- +10% Confus- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% ----- def ----- Resists +1% physical Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Mind.crit +3% Phys.pwr +10 (+3 eff.) Dmg.mod +3% physical Melee Ret 2 fire ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | ![]() 3.0 T1 greatsword 2H weapon [Ego+] Nature Power 17.0 - 27.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit.r2 +10 lightning +7 cold While equipped: dps ---------- Mov.spd +31% Res.pen +9% lightning +10% cold Massive two-handed swords. |
Inventory
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Matasu the Doomelf Sun Paladin level 6
76th Pyre 122nd year of Ascendancy at 17:40 see stats
By Matasu the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:10 see stats
By Matasu the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:10 see stats
By Matasu the Doomelf Sun Paladin level 6
1st Mirth 122nd year of Ascendancy at 10:44 see stats
By Matasu the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:10 see stats
By Matasu the Doomelf Sun Paladin level 6
1st Mirth 122nd year of Ascendancy at 13:51 see stats
By Matasu the Doomelf Sun Paladin level 6
1st Mirth 122nd year of Ascendancy at 13:51 see stats
Log
Arair the shalore HEALS from light damage!
Matasu hits Arair the shalore for (20 absorbed), (13 absorbed), 8 physical, (11 absorbed), 11 light, 5 healing (19 total damage) [5 healing].
Shield of Light hits Arair the shalore for 5 healing, 5 healing (0 total damage) [10 healing].
Arair the shalore uses Block.
Shards of metal explode from Arair the shalore's shield!
Matasu starts to bleed.
Arair the shalore HEALS from light damage!
Arair the shalore hits Matasu for (27 absorbed), 0 physical (0 total damage).
Matasu hits Arair the shalore for (18 blocked), (12 absorbed), 12 physical, (18 blocked), (2 absorbed), 2 light, 4 healing (14 total damage) [4 healing].
Shield of Light hits Arair the shalore for 4 healing, 4 healing (0 total damage) [9 healing].
Arair the shalore casts Sun Ray.
Talent Sun Ray is ready to use.
Arair the shalore hits Matasu for (79 absorbed), 0 light (0 total damage).
Bleeding from Arair the shalore hits Matasu for (27 absorbed), 0 physical (0 total damage).
Arair the shalore HEALS from light damage!
Matasu hits Arair the shalore for (29 absorbed), 29 physical, (11 absorbed), 11 light, 4 healing (40 total damage) [4 healing].
Shield of Light hits Arair the shalore for 4 healing, 4 healing (0 total damage) [9 healing].
Arair the shalore casts Brandish.
Arair the shalore deactivates Retribution.
Arair the shalore unleashes the stored damage in retribution!
Your shield crumbles under the damage!
The shield around Matasu crumbles.
Arair the shalore HEALS from light damage!
Arair the shalore hits Matasu for (44 absorbed), 0 physical, (17 absorbed), 0 light, (4 absorbed), 126 light, 6 physical, 11 physical, 18 light, 80 light (241 total damage).
Shield of Light hits Matasu for 2 light, 11 physical, 18 light (31 total damage).
Melee retaliation hits Arair the shalore for (2 absorbed), 8 light, 2 healing, 2 fire, 10 light, 2 healing, 2 fire, 10 light, 2 healing, 2 fire (34 total damage) [5 healing].
Shield of Light hits Arair the shalore for 4 healing, 4 healing, 4 healing, 4 healing, 4 healing, 4 healing (0 total damage) [26 healing].
Matasu the level 6 doomelf sun paladin was seared to death by Arair the shalore on level 1 of Ambush!.