










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 45 / 25% |
| Size | big |
| Lifes / Deaths | Killed by Dudu at level 45 on the 1st Mirth 122nd year of Ascendancy at 16:11 / 1 |
Primary Stats
| Strength | 118 (base 55) |
| Dexterity | 24 (base 10) |
| Constitution | 36 (base 17) |
| Magic | 22 (base 19) |
| Willpower | 64 (base 60) |
| Cunning | 43 (base 43) |
Resources
| Life | -121/1470 |
| Equilibrium | 32 |
| Stamina | 300/380 |
| Soul | 10/10 |
| Healing Factor | 1.3679202340232 |
| Regeneration | 23.976144380342 |
Speed
| Mental | +22.02863780958% |
| Attack | +12.02863780958% |
| Movement | +36.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 4 |
| See Stealth | 5 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 236 |
| Accuracy | 60 |
| Crit Chance | 27% |
| APR | 4 |
| Speed | 0.82 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 23% |
| Speed | 0.8926289023524 |
Offense: Damage Bonus
| Acid | +20% |
| Blight | +20% |
| Physical | +20% |
| Cold | +20% |
| Lightning | +20% |
| Light | +6% |
| Darkness | +20% |
| Fire | +20% |
| Nature | +24% |
Offense: Damage Penetration
| Cold | +30% |
| Lightning | +30% |
| Acid | +30% |
| Darkness | +30% |
| Blight | +30% |
| Physical | +30% |
| Fire | +30% |
| Nature | +30% |
Defense: Base
| Armour (hardiness) | 71.235359554753 (100%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 28 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 26%( 70%) |
| Physical | + 27%( 70%) |
| Cold | + 23%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 22%( 70%) |
| Darkness | + 24%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Pinning Resistance | 20% |
| Knockback Resistance | 44% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 210 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Spell / Undead drake | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.60 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Maximum encumbrance: +27 Physical save: +7 (+3 eff.) Stamina each turn: +0.50 Maximum stamina: +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | stone warden's voratun gauntlets (0 def, 21 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +21 Armour Hardiness: +15% Fatigue: +5% Changes stats: +15 Con Changes resistances: +9% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | iron helm of strength (+3) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | focusing dragonbone wand of lightning storm [power 440] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 105 lightning damage and will be dazed for 1 turn (528 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | warrior's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Blindness immunity: +20% Infravision radius: +4 See stealth: +5 See invisible: +8 Rings make your fingers look great! |
| On fingers | steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Disarm immunity: +23% Pinning immunity: +20% Knockback immunity: +24% Maximum life: +20.00 Rings make your fingers look great! |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+8 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | quick voratun greatsword of daylight (66-106 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 66.0 - 105.6 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +24 light Damage against: +23% Undead When wielded/worn: Accuracy: +28 (+7 eff.) Changes stats: +7 Dex Combat speed: +10% Massive two-handed swords. |
| Main armor | voratun plate armour of Eyal (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Life regen: +7.00 Maximum life: +35.00 Healing mod.: +17% A suit of armour made of metal plates. |
| Cloak | battlemaster's elven-silk cloak of sorcery (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +5 Str / +4 Dex / +5 Mag / +3 Wil / +3 Con Talent mastery: +0.30 Technique / Combat training Spell save: +7 (+4 eff.) Stamina each turn: +0.90 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | scorching dwarven lantern of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 21 fire Changes resistances: +8% darkness / +9% fire Changes damage: +6% light Damage affinity(heal): +5% light Light radius: +7 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 69.95 light damage. At talent level 3 you gain 14% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Inventory
truestriking voratun battleaxe of massacre (74-111 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 74.0 - 111.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +13 Changes resistances penetration: +21% physical Massive two-handed battleaxes. |
warbringer's steel battleaxe of shearing (20-29 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.5 - 29.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +13 Physical power: +10 (+3 eff.) Changes stats: +5 Con Changes resistances penetration: +12% all / +10% physical Disarm immunity: +25% Massive two-handed battleaxes. |
rough leather sling of flare (1/1)Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 It can be used to activate talent Flare (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Description: Fire a shot at the target tile that blinds enemies for 3 turns, marks them for 2 turns and illuminates the area within radius 2 for 5 turns. Enemies within the illuminated area lose 11 defence and stealth power and cannot benefit from concealment. The status chance increases with your Accuracy, and the defense reduction with your Dexterity. Slings are used to hurl stones or metal shots at your foes. |
orite trident of enduring (40-63 power, 13 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.5 - 63.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +12 Con / +13 Wil Maximum life: +82.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
warbringer's blue-steel trident (18-28 power, 8 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 17.5 - 28.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +5 Con Changes resistances penetration: +12% physical Disarm immunity: +22% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 47.77 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
storm voratun gauntlets of the iron hand (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 10 lightning Changes stats: +3 Str / +3 Wil / +3 Con Changes resistances: +7% lightning Changes damage: +6% lightning Talent mastery: +0.20 Technique / Grappling Disarm immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
fortifying voratun mail armour of temporal resistance (5 def, 10 armour)Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+3 eff.) Fatigue: +12% Changes stats: +5 Str / +6 Con Changes resistances: +23% temporal Maximum life: +62.00 A suit of armour made of mail. |
impenetrable voratun plate armour of implacability (0 def, 39 armour)Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +39 Fatigue: +14% Physical save: +12 (+4 eff.) A suit of armour made of metal plates. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Insane (Roguelike) difficulty)
Got to wave 20 in the arena.By Walsh the Thalore Wyrmic level 22
76th Pyre 122nd year of Ascendancy at 05:01 see stats
Arena Battler 50 (Insane (Roguelike) difficulty)
Got to wave 50 in the arena.By Walsh the Thalore Wyrmic level 38
79th Pyre 122nd year of Ascendancy at 12:08 see stats
Grand Master (Insane (Roguelike) difficulty)
Earned the rank of Grand Master in the arena.By Walsh the Thalore Wyrmic level 37
79th Pyre 122nd year of Ascendancy at 12:07 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Walsh the Thalore Wyrmic level 10
74th Pyre 122nd year of Ascendancy at 23:28 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Walsh the Thalore Wyrmic level 20
75th Pyre 122nd year of Ascendancy at 19:31 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Walsh the Thalore Wyrmic level 30
77th Pyre 122nd year of Ascendancy at 11:25 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Walsh the Thalore Wyrmic level 40
1st Mirth 122nd year of Ascendancy at 00:06 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Walsh the Thalore Wyrmic level 39
79th Pyre 122nd year of Ascendancy at 20:45 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Walsh the Thalore Wyrmic level 25
76th Pyre 122nd year of Ascendancy at 23:39 see stats
XXX the Destroyer (Insane (Roguelike) difficulty)
Earned the rank of Destroyer in the arena.By Walsh the Thalore Wyrmic level 25
76th Pyre 122nd year of Ascendancy at 23:33 see stats
Log
Dudu's mind surges with critical power!
Dudu's mind surges with critical power!
Dudu uses Psychic Lobotomy.
Walsh higher mental functions have been imparied.
Your shield crumbles under the damage!
The shield around Walsh crumbles.
Dudu mentally dismisses some damage!
Dudu converts some damage to Psi!
Walsh reflects damage back to Dudu!
Dudu hits Walsh for (167 absorbed), 248 mind (248 total damage).
Melee retaliation hits Walsh for (11 absorbed), 0 fire, (11 absorbed), 0 fire, (11 absorbed), 0 fire, (11 absorbed), 0 fire (0 total damage).
Raze hits Dudu for (10 dismissed), (2 resonance), 1 to psi, 1 darkness, (11 dismissed), (5 resonance), 2 to psi, 2 darkness, (7 dismissed), (4 resonance), 1 to psi, 1 darkness, (10 dismissed), (2 resonance), 1 to psi, 1 darkness, (7 dismissed), (4 resonance), 1 to psi, 1 darkness, (7 dismissed), (4 resonance), 1 to psi, 1 darkness, (11 dismissed), (5 resonance), 2 to psi, 2 darkness, (10 dismissed), (2 resonance), 1 to psi, 1 darkness, (15 dismissed), (3 resonance), 1 to psi, 1 darkness, (7 dismissed), (4 resonance), 1 to psi, 1 darkness, (15 dismissed), (3 resonance), 1 to psi, 1 darkness, (10 dismissed), (2 resonance), 1 to psi, 1 darkness, (7 dismissed), (4 resonance), 1 to psi, 1 darkness (29 total damage).
Walsh hits Dudu for (45 blocked), (88 resonance), 29 to psi, 32 acid, (8 dismissed), (4 resonance), 1 to psi, 1 light, (8 dismissed), (2 resonance), 1 to psi, 11 reflected, (45 blocked), (41 resonance), 13 to psi, 15 acid, (12 dismissed), (2 resonance), 1 to psi, 1 light, (5 dismissed), (3 resonance), 1 to psi, 11 reflected, (45 blocked), (70 resonance), 23 to psi, 25 acid, (8 dismissed), (4 resonance), 1 to psi, 1 light, (5 dismissed), (3 resonance), 1 to psi, 11 reflected, (45 blocked), (72 resonance), 24 to psi, 26 acid, (8 dismissed), (4 resonance), 1 to psi, 1 light, (8 dismissed), (2 resonance), 1 to psi, 11 reflected, (83 resonance), 27 to psi, 167 reflected (438 total damage).
Dudu uses Waking Nightmare.
Dudu's mind surges with critical power!
Walsh is lost in a nightmare.
Talent Static Field is ready to use.
Waking Nightmare from Dudu hits Walsh for 107 darkness damage.
Walsh is confused and fails to use Prismatic Slash.
The psychic field around Dudu crumbles.
Dudu receives 14 healing (25 psi heal).
Golem (servant of Dudu) hits Treant for 79 physical damage.
Treant uses Stun.
Treant performs a melee critical strike against Golem (servant of Dudu)!
Golem (servant of Dudu) is stunned!
Treant hits Golem (servant of Dudu) for 228 physical damage.
Dudu uses Mind Sear.
Dudu hits Walsh for 633 mind damage.
Walsh the level 45 thalore wyrmic was psyched to death by Dudu on level 61 of The Arena.




















































































