king the level 1 Cornac Wyrmic by douglasthegreat502

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassWyrmic
Level / Exp1 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity10 (base 10)
Constitution11 (base 11)
Magic10 (base 10)
Willpower16 (base 16)
Cunning10 (base 10)

Resources

Life178/178
Stamina108/115
Equilibrium0
Healing Factor1.0097162075846
Regeneration2.3152565971243

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy21
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower19
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense3
Ranged Defense3
Fatigue12
Physical Save9
Spell Save9
Mental Save9

Defense: Resistances

Physical+ 1%( 70%)
Acid+ 1%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (grey mold)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (grey mold)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (grey mold)).


Ran for 3 turns (stop reason: hostile spotted to the east (grey mold)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (grey mold)).


There is an exit to the worldmap here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).

King wears:
linen wizard hat (1 def, 0 armour).

King wears (replacing
It Which Writhes): elm totem of stinging [power 110] (15 cooldown).

King can not wear (in off hand):
iron shield of cold resistance (+15%) (0 def, 2 armour, 10-12 power, 18 block) (missing Shield usage training).
King can not wear (in main hand):
elm starstaff (10-12 power, 2 apr, temporal element) (not enough stat).
You gain 0.26 gold from the transmogrification of
iron shield of cold resistance (+15%) (0 def, 2 armour, 10-12 power, 18 block).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, temporal element).
There is a Passageway into the Trollmire here (press '' or right click to use).
Saving game...

Saving done.

Saving game...

Saving done.