Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Possessor |
Level / Exp | 33 / 99% |
Size | big |
Lifes / Deaths | Killed by ritch flamespitter at level 20 on the 3rd Summertide 123rd year of Ascendancy at 15:00 / 1 |
Primary Stats
Strength | 119.4681 (base 42) |
Dexterity | 35.0357 (base 12) |
Constitution | 10 (base 10) |
Magic | 73.333 (base 10) |
Willpower | 65 (base 58) |
Cunning | 55.4048 (base 39) |
Resources
Mana | 567/567 |
Psi | 376/376 |
Life | 1327/2287 |
Steam | 100/100 |
Stamina | 356/356 |
Insanity | 0/100 |
Healing Factor | 1.1800003099962 |
Regeneration | 8.4370022164728 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +99.54510541169% |
Spell | 0% |
Global | +141.81716023453% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 7 |
See Stealth | 65.643942361159 |
See Invisible | 57.643942361159 |
Offense: Mainhand
Damage | 218 |
Accuracy | 68 |
Crit Chance | 32% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +23% |
Light | +16% |
Nature | +9% |
Blight | +3% |
Acid | +6% |
Cold | +6% |
All | 0% |
Offense: Damage Penetration
Lightning | +19% |
Mind | +10% |
Physical | +8% |
Cold | +40% |
All | 0% |
Defense: Base
Armour (hardiness) | 105.20902471581 (89.294013586642%) |
Defense | 53 |
Ranged Defense | 53 |
Fatigue | 0 |
Physical Save | 50.175 |
Spell Save | 44.425 |
Mental Save | 45 |
Defense: Resistances
Acid | + 68%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 54%( 70%) |
Cold | + 70%( 70%) |
All | + 54%( 70%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Physical | + 69%( 70%) |
Darkness | + 65%( 70%) |
Fire | + 70%( 70%) |
Mind | + 66%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 93% |
Fear Resistance | 93% |
Poison Resistance | 93% |
Blind Resistance | 100% |
Disarm Resistance | 0% |
Bleed Resistance | 93% |
Teleport Resistance | 16% |
Instadeath Resistance | 100% |
Pinning Resistance | 82% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 467 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 141% efficiency and cooldown mod of 52%. Its effects scale with your Magic stat. |
Class Talents
Psionic / Possession | 1.50 |
| 5/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Body snatcher | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 3/5 |
Psionic / Psychic blows | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 8/5 |
| 9/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Channel Pain |
talent | Chant of Fortress |
talent | Force Shield |
beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+42% global speed). Clarity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed black mamba head. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed skeleton mage skull. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour) 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Talents +4 Rocket Boots Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 5.4 Pwr.cost 13 out of 20/20. Range 7 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Quiver | barbed pouch of dwarven-steel shots of amnesia (16/16, 152% power, 3 apr) barbed pouch of dwarven-steel shots of amnesia (16/16, 152% power, 3 apr)3.0 T3 shot ammo [Ego++] Master/Psionic Power 152% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +13.0% Capacity 16 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | Planar Beacon Planar Beacon 1.0 lite [Unique] Arcane While equipped: dps ---------- Dmg.mod +16% light ---------- misc Light +7 See.Stealth +8 Fearscape Shift: Level 3.5 Pwr.cost 16 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 128.09 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 128.09 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Beliwe the drakeskin leather hat (0 def, 5 armour) Beliwe the drakeskin leather hat (0 def, 5 armour) 2.0 T5 head armor [Rare] Master While equipped: Stats +12 Str dps ---------- Dmg.mod +3% blight Acc +16 (+4 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 * 20% chance to reduce armor by 33% * 20% chance to reduce all saves and defense by 33 ----- def ----- Armour +5 Fatigue +5% Resists +15% mind ---------- misc Light +6 Skullcracker: Puts all charms on 13 cooldown Level 4.5 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 663.0 Physical damage. If the attack hits, the target is confused (35% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
Tool | evasive dwarven-steel torque of psionic shield [power 77] (16 cooldown) evasive dwarven-steel torque of psionic shield [power 77] (16 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 77 for 5 turns Puts all charms on 16 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | psionicist's steel ring of lightning (+22%) psionicist's steel ring of lightning (+22%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Mind.save +8 (+3 eff.) Rings make your fingers look great! |
On fingers | warrior's steel ring of lightning (+24%) warrior's steel ring of lightning (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +12% lightning ----- def ----- Armour +5 Resists +24% lightning Rings make your fingers look great! |
Around waist | Freezeguile Freezeguile 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +6% cold Res.pen +10% mind +10% cold ----- def ----- Fatigue -16% Resists +12% mind +15% cold HP.reg +0.90 Heal.mod +18% ---------- misc Max.enc +40 A belt that goes around your waist. |
In main hand | Blackwreath (158% power, 3 apr) Blackwreath (158% power, 3 apr) 3.0 T4 battleaxe 2H weapon [Rare] Nature Power 159% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit.r1 +12 darkness On Crit.r2 +52 lightning +52 cold On Hit: * splashes acid on your target dealing 54 damage and reducing their armor While equipped: dps ---------- Mov.spd +62% Dmg.mod +9% nature Res.pen +19% lightning +30% cold On Hit (Melee): * 20% chance to slow global speed by 61% * 20% chance to reduce damage dealt by 27% ----- def ----- Defense +15 (+5 eff.) Resists +9% cold +27% fire Massive two-handed battleaxes. |
On hands | restful drakeskin leather gloves of archery (0 def, 3 armour) restful drakeskin leather gloves of archery (0 def, 3 armour) 1.0 T4 hands armor [Ego+] Master/Psionic While equipped: Stats +5 Cun +6 Dex dps ---------- Acc +8 (+2 eff.) Apr +9 ----- def ----- Armour +3 HP.reg +6.00 ---------- misc Stam/turn +0.80 Max.stam +22.00 Talents +4 Toxic Cannister Launcher Unarmed combat: Power 131% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +12 Crit +5.0% Atk.spd 100% On Hit: 10% Nightmare 5 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 13 cooldown Level 4.5 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | searing voratun mail armour of command (15 def, 34 armour) searing voratun mail armour of command (15 def, 34 armour) 14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 23 acid 17 fire Melee Ret 12 acid 15 fire 40 physical ----- def ----- Armour +34 Defense +15 (+5 eff.) Fatigue +13% Resists +20% acid +17% fire Mind.save +18 (+6 eff.) A suit of armour made of mail. This item has been sent to the Item's Vault. |
Cloak | Xedhetira the cashmere cloak (2 def, 6 armour) Xedhetira the cashmere cloak (2 def, 6 armour) 2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +6% ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +30% lightning +4% physical Die.at -40.00 life Max.HP +20.00 Stun/Frz- +50% Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
medical injector implant of the sneak (efficiency 187% / cooldown 98%) medical injector implant of the sneak (efficiency 187% / cooldown 98%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 187% efficiency and cooldown mod of 98%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 121% / cooldown 81%) medical injector implant of the sneak (efficiency 121% / cooldown 81%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 121% efficiency and cooldown mod of 81%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the titan (efficiency 89% / cooldown 80%) medical injector implant of the titan (efficiency 89% / cooldown 80%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 89% efficiency and cooldown mod of 80%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant (steam 11) steam generator implant (steam 11)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 10.9 steam per turn. Can be activated for an instant burst of 54 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the warrior (steam 13) steam generator implant of the warrior (steam 13)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.0 steam per turn. Can be activated for an instant burst of 65 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the duelist (heal 122; cd 11) healing infusion of the duelist (heal 122; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 122 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 610%; cd 16) movement infusion of the psychic (speed 610%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 610% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 583; 12 cd) regeneration infusion of the sneak (heal 583; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 583 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 42%; physical; dur 2; cd 10) wild infusion of the warrior (res 42%; physical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 42% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (410.00 temporal damage, removed from time 4 turns) Rune of the Rift (410.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 410.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 184; cd 19) shatter afflictions rune of the warrior (absorb 184; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 184 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid Groove schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Air Recycler schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Galvanic Retributor schematic: Galvanic Retributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade schematic: Thunder Grenade0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
copper amulet 'Taruivon' copper amulet 'Taruivon'0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +12% mind Res.pen +10% mind +5% acid ----- def ----- Resists +3% mind Phys.save +11 (+2 eff.) Spell.save +11 (+2 eff.) Mind.save +11 (+4 eff.) Amulets make your neck look great! |
Camihek the Snowking Camihek the Snowking0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Fatigue -5% Resists +6% lightning +5% arcane +12% light Spell.save +9 (+2 eff.) Mind.save +6 (+2 eff.) HP.reg +1.00 Amulets make your neck look great! |
Earthen Beads Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 3.5 Pwr.cost 22 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 353 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
grounding steel amulet of cunning (+3) grounding steel amulet of cunning (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +12% lightning Stun/Frz- +20% Amulets make your neck look great! |
wanderer's steel amulet wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +3 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Shard of Insanity Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+12 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. This item has been sent to the Item's Vault. |
Smolderwind Smolderwind0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +15 Cun +6 Con dps ---------- Mind.crit +4% Crit.mult +5.00% Mov.spd +10% Res.pen +5% fire ----- def ----- Fatigue -7% Mind.save +6 (+2 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.80 Max.psi +20.00 Amulets make your neck look great! |
serendipitous gold amulet of dexterity (+10) serendipitous gold amulet of dexterity (+10)0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +10 Lck +2 Dex dps ---------- Acc +7 (+1 eff.) ----- def ----- Defense +5 (+2 eff.) Unseen.red 13% Amulets make your neck look great! |
Aerissra the copper ring Aerissra the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +2 Wil +5 Con dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Resists +3% cold +12% temporal Disarm- +20% ---------- misc Psi/ret +0.12 Rings make your fingers look great! |
mule's steel ring of frost (+22%) mule's steel ring of frost (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Fatigue -5% Resists +22% cold ---------- misc Max.enc +23 Rings make your fingers look great! |
Dazzlepulverizer the gold ring Dazzlepulverizer the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% light Apr +6 ----- def ----- Armour +10 Max.HP +31.00 Disarm- +32% Pinning- +34% Knockbk- +38% ---------- misc Max.stam +30.00 Light +3 Rings make your fingers look great! |
titan's gold ring of nature (+24%) titan's gold ring of nature (+24%)0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +12% nature ----- def ----- Resists +24% nature Phys.save +6 (+1 eff.) Rings make your fingers look great! |
savior's stralite ring of nature (+20%) savior's stralite ring of nature (+20%)0.1 T4 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Phys.save +13 (+2 eff.) Spell.save +13 (+2 eff.) Mind.save +8 (+3 eff.) Rings make your fingers look great! |
titan's stralite ring of fire (+28%) titan's stralite ring of fire (+28%)0.1 T4 ring jewelry [Ego] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +14% fire ----- def ----- Resists +28% fire Phys.save +10 (+2 eff.) Rings make your fingers look great! |
Unstoppable Mauler (159% power, 15 apr) Unstoppable Mauler (159% power, 15 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 160% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +3.0% Atk.spd 100% On Hit: 15% Sunder Armour 3 While equipped: dps ---------- Acc +20 (+5 eff.) ----- def ----- Pinning- +100% Knockbk- +100% Fearless Cleave: Level 4.5 Pwr.cost 12 out of 18/18. Range melee/personal Travel.spd instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 138% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. This item has been sent to the Item's Vault. |
voratun longsword of enduring (152% power, 6 apr) voratun longsword of enduring (152% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature Power 152% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Con +9 Wil ----- def ----- Max.HP +56.00 Sharp, long, and deadly. |
Chaluradil the dwarven-steel mace (133% power, 4 apr) Chaluradil the dwarven-steel mace (133% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Nature Power 134% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +7 Con +5 Wil dps ---------- Mind.crit +1% Acc +15 (+3 eff.) ----- def ----- Resists +9% darkness +6% temporal Mind.save +3 (+1 eff.) Max.HP +22.00 ---------- misc Max.stam +30.00 Blunt and deadly. |
elemental stralite waraxe of crippling (138% power, 5 apr) elemental stralite waraxe of crippling (138% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Arcane/Master Power 138% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 78 fire damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% Dmg.mod +9% fire Res.pen +9% fire One-handed war axes. |
flaming voratun waraxe of daylight (151% power, 6 apr) flaming voratun waraxe of daylight (151% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +13 light Against +16% Undead On Hit.r1 +10 fire One-handed war axes. |
Swordbreaker (129% power, 20 apr) Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Dex, 50% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+3 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. This item has been sent to the Item's Vault. |
Great Caller (100% power, 18 apr, nature damage) Great Caller (100% power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon [Unique] Nature Power 100% Range: 1.1x Uses 30% Wil, 50% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+4 eff.) Dmg.mod +8% cold +8% fire +8% physical ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. This item has been sent to the Item's Vault. |
gifted pulsing mindstar of life (107% power, 32 apr, mind damage) gifted pulsing mindstar of life (107% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +14 (+4 eff.) ----- def ----- Max.HP +11.00 HP.reg +1.40 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful pulsing mindstar of life (105% power, 32 apr, mind damage) wrathful pulsing mindstar of life (105% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +10% Mind.pwr +8 (+2 eff.) ----- def ----- Max.HP +16.00 HP.reg +0.90 ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Heartrend (133% power, 19 apr) Heartrend (133% power, 19 apr)3.0 T4 steamsaw 1H weapon [Unique] Steamtech Power 134% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Apr +19 Crit +9.0% Atk.spd 100% Block +50 On Hit: * If bleed damage per turn is greater than 5% of max life, attacks cleave. Uses 1.0 Steam While equipped: ----- def ----- Armour +10 Defense +8 (+3 eff.) Fatigue +9% ---------- misc Talents +2 Block All damage dealt by or to you (that is over 1% of max life) bleeds for an additional 20% of the damage as physical damage (ignores most status resistances). While you are bleeding, Heartrend's damage increases and it gains lifesteal. There is an attached note. 'I've spilt the heartsblood of my work, feeling it pound, like a heart, in my palms. Some people just can't let go until they've bled dry.' This item has been sent to the Item's Vault. |
reinforced stralite steamsaw of mind resistance (+14%) (65% power, 0 apr) reinforced stralite steamsaw of mind resistance (+14%) (65% power, 0 apr)3.0 T4 steamsaw 1H weapon [Ego] Master/Psionic/Steamtech Power 137% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +71 Uses 1.0 Steam When used to Attack: Block +20 While equipped: ----- def ----- Armour +10 Defense +8 (+3 eff.) Fatigue +10% Resists +14% mind ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
swiftstrike dragonbone longbow of true flight swiftstrike dragonbone longbow of true flight4.0 T5 longbow 2H weapon Reqs Dex 48 [Ego++] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +200% While equipped: Stats +6 Cun dps ---------- Phys.crit +14.0% Phys.spd +10% Acc +12 (+3 eff.) Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
Golden Gun Golden Gun4.0 T3 steamgun 1H weapon [Unique] Steamtech Acc+ +0.2% base dam (max 20%) Apr +20 Atk.spd 100% Dmg.mult 120% Range +7 Proj.spd +600% On Hit: * every third hit always crits. Uses 2.0 Steam A gun sure to turn all to ash. As long as its nearby. |
dreamer's silk robe of life (0 def, 0 armour) dreamer's silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +5% blight +12% darkness +12% mind +13% all Phys.save +12 (+2 eff.) Spell.save +13 (+2 eff.) Mind.save +24 (+8 eff.) Max.HP +40.00 HP.reg +3.60 Heal.mod +14% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dwarven-steel mail armour 'Hailtrencher' (3 def, 8 armour) dwarven-steel mail armour 'Hailtrencher' (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +9% cold +8% physical Phys.save +13 (+2 eff.) Die.at -80.00 life Cut- +20% Stun/Frz- +20% ---------- misc Psi/ret +0.08 Max.psi +40.00 A suit of armour made of mail. |
impenetrable voratun mail armour of Eyal (5 def, 25 armour) impenetrable voratun mail armour of Eyal (5 def, 25 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +25 Defense +5 (+2 eff.) Fatigue +12% Max.HP +52.00 HP.reg +6.00 Heal.mod +13% A suit of armour made of mail. |
rough leather belt 'Boruchak' rough leather belt 'Boruchak'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Fatigue -5% Resists +3% lightning HP.reg +4.00 Disarm- +20% Stun/Frz- +10% ---------- misc Max.enc +21 A belt that goes around your waist. |
spiritwalker's rough leather belt of unlife spiritwalker's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane While equipped: Stats +4 Mag ----- def ----- Resists +6% blight ---------- misc Mana/turn +0.13 Max.mana +22.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Hazeraze the hardened leather belt Hazeraze the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +9 Cun +8 Lck dps ---------- Mind.pwr +30 (+8 eff.) Dmg.mod +6% darkness ----- def ----- Resists +27% cold Stealth +11 ---------- misc T.Disarm +7 Equi/ret +0.20 Infravis +5 A belt that goes around your waist. |
Skyfury the hardened leather belt Skyfury the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str +3 Dex +6 Con dps ---------- Res.pen +10% lightning ----- def ----- Armour +8 Defense +7 (+3 eff.) Crit.chn- 15.00% Phys.save +15 (+3 eff.) A belt that goes around your waist. |
hardened leather belt 'Chytoneg' hardened leather belt 'Chytoneg'1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Resists +8% lightning +10% temporal +3% darkness +9% mind +5% arcane Blind- +20% Disease- +10% Cut- +10% A belt that goes around your waist. |
The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Isleth the Arcwreck (0 def, 3 armour) Isleth the Arcwreck (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +3 Fatigue -7% Resists +6% lightning +1% physical +3% mind +20% light Max.HP +76.00 Blind- +20% Teleport- +20% ---------- misc Stam/turn +0.50 A pair of boots made of leather. |
Splendourstreak the pair of hardened leather boots (0 def, 3 armour) Splendourstreak the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% nature Res.pen +20% lightning +16% temporal +16% darkness +20% light Melee Ret 4 light ----- def ----- Armour +3 Resists +12% lightning +22% temporal +22% darkness +18% nature +6% light Def/telep +21 Res/telep +16% Dur/telep +18% A pair of boots made of leather. |
pair of iron boots of speed (0 def, 3 armour) pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xinn the Morningpain (7 def, 4 armour) Xinn the Morningpain (7 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Dex +3 Mag dps ---------- Dmg.mod +3% light Res.pen +25% light ----- def ----- Armour +4 Defense +7 (+3 eff.) Fatigue +3% Resists +15% fire Crit.chn- 15.00% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 45 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 117% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 3.5 Pwr.cost 15 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 354.70 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Unrelathaneg (10 def, 2 armour) Unrelathaneg (10 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +2 Defense +10 (+4 eff.) Fatigue +3% Resists +9% acid +12% temporal +3% mind Die.at -40.00 life HP.reg +2.60 Poison- +10% ---------- misc Stam/turn +0.50 Psi/turn +0.16 Unarmed combat: Power 122% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of sorrow (0 def, 8 armour) heroic voratun gauntlets of sorrow (0 def, 8 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: dps ---------- Mind.pwr +7 (+2 eff.) Melee+ 21 mind 32 darkness On Hit (Melee): * 19% chance to reduce all saves and defense by 33 ----- def ----- Armour +8 Fatigue +5% Max.HP +63.00 Unarmed combat: Power 146% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +12 Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Reproach 5 On Hit: 10% Battle Shout 5 Ruined Earth: Puts all charms on 13 cooldown Level 4.5 Pwr.cost 13 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat of frost (+18%) (2 def, 0 armour) cashmere wizard hat of frost (+18%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Defense +2 (+1 eff.) Resists +18% cold A pointy cloth hat, very wizardly... |
Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+4 eff.) Mind.pwr +15 (+5 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
thaloren rough leather cap of the depths (0 def, 1 armour) thaloren rough leather cap of the depths (0 def, 1 armour)2.0 T1 head armor [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +1 Fatigue +1% Resists +5% blight +6% cold Mind.save +6 (+2 eff.) ---------- misc Breathe water A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+2 eff.) Spell.save +12 (+2 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Helm of Knowledge (0 def, 12 armour) Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +15% light +15% mind +10% arcane HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 13 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
Islath the Coalflash (0 def, 4 armour) Islath the Coalflash (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Dex dps ---------- Dmg.mod +18% mind Res.pen +15% mind Melee Ret 8 mind 6 cold On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Armour +4 Fatigue +4% Resists +37% darkness +12% mind ---------- misc Infravis +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 4.5 Pwr.cost 28 out of 45/45. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 47%) for 3 turns. The sound wave is so strong, your foes also take 242.85 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Cyroriawyn the brass lantern Cyroriawyn the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +3 Dex +1 Mag +2 Cun +4 Con ----- def ----- Resists +6% blight HP.reg +3.00 ---------- misc Equi/ret +0.12 Hate/m.crit +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's brass lantern watchleader's brass lantern2.0 T1 lite [Ego+] Master While equipped: ----- def ----- Blind- +21% Confus- +10% ---------- misc Light +6 See.Stealth +5 See.Invis +6 Track: Puts all charms on 25 cooldown Level 5.5 Pwr.cost 25 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
mastercraft fireproof coating mastercraft fireproof coating0.0 T4 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +20% light +20% fire Tinkers can be attached to normal items to improve them with steam power! |
well-made waterproof coating well-made waterproof coating0.0 T3 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +15% nature +15% cold Tinkers can be attached to normal items to improve them with steam power! |
stralite kinetic stabiliser stralite kinetic stabiliser0.0 T4 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Phys.save +12 (+2 eff.) Pinning- +20% Knockbk- +20% Teleport- +100% Tinkers can be attached to normal items to improve them with steam power! |
powerful moss tread powerful moss tread0.0 T3 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Stealth +6 ---------- misc Talents +3 Moss Tread Tinkers can be attached to normal items to improve them with steam power! |
voratun saw projector voratun saw projector0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Project Saw Tinkers can be attached to normal items to improve them with steam power! |
stralite grapple stralite grapple0.0 T4 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +4 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
stralite viral needlegun stralite viral needlegun0.0 T4 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +4 Viral Needlegun Tinkers can be attached to normal items to improve them with steam power! |
mastercraft head lamp mastercraft head lamp0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +16 (+4 eff.) ---------- misc Light +6 Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge voratun razor edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +20 Crit +20.0% Tinkers can be attached to normal items to improve them with steam power! |
powerful frost salve [power 23] powerful frost salve [power 23]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 141% efficiency and 52% cooldown modifier. Remove 2 physical effects and grants a frost aura (23% cold, darkness and nature affinity) Puts Talent Medical Injector on 16 cooldown Activation is instant. Medical salve. |
great healing salve [power 374] great healing salve [power 374]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 141% efficiency and 52% cooldown modifier. Heal 374 Puts Talent Medical Injector on 10 cooldown Medical salve. |
simple pain suppressor salve [power 163] simple pain suppressor salve [power 163]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 141% efficiency and 52% cooldown modifier. Let you fight up to -163 life and reduces all damage by 12% for 5 turns (takes no time to activate) Puts Talent Medical Injector on 7 cooldown Activation is instant. Medical salve. |
iron pickaxe of endurance (dig speed 40 turns) iron pickaxe of endurance (dig speed 40 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 13 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 16 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 123% of the healing done. This effect scales with your Magic stat.. Uses 47 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 126 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of gale force [power 170] (10 cooldown) steel torque of gale force [power 170] (10 cooldown)2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 170 physical damage Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield [power 43] (16 cooldown) steel torque of psionic shield [power 43] (16 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 16 cooldown Torques are made by powerful psionics to store psionic powers. |
Barksaw the dwarven-steel torque of mindblast [power 215] (10 cooldown) Barksaw the dwarven-steel torque of mindblast [power 215] (10 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +5 Dex +1 Wil +2 Con dps ---------- Dmg.mod +3% nature ---------- misc See.Invis +12 Blast the opponent's mind dealing 215 mind damage and silencing them for 4 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of gale force 'Eariromirain' [power 255] (10 cooldown) dwarven-steel torque of gale force 'Eariromirain' [power 255] (10 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +20.00% Mind.pwr +30 (+8 eff.) Dmg.mod +15% temporal Melee Ret 6 arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% temporal Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 255 physical damage Puts all charms on 10 cooldown 100% to gain a 26% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
soothing ash totem of healing [power 194] (10 cooldown) soothing ash totem of healing [power 194] (10 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 10 cooldown 100% to heal for 38. Natural totems are made by powerful wilders to store nature power. |
soothing elven-wood totem of stinging [power 362] (10 cooldown) soothing elven-wood totem of stinging [power 362] (10 cooldown)2.0 T4 totem charm [Ego+] Nature Sting an enemy dealing 395 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 cooldown 100% to heal for 59. Natural totems are made by powerful wilders to store nature power. |
elm wand of lightning storm 'Thunderblack' [power 116] (10 cooldown) elm wand of lightning storm 'Thunderblack' [power 116] (10 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Str +1 Con dps ---------- Phys.crit +1.0% Res.pen +10% mind ----- def ----- Resists +12% lightning Die.at -20.00 life ---------- misc Max.hate +4.00 Wards +3 blight +2 mind +3 darkness +3 arcane Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 28 lightning damage and will be dazed for 1 turn (142 total damage) Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing elven-wood wand of shielding [power 350] (13 cooldown) piercing elven-wood wand of shielding [power 350] (13 cooldown)2.0 T4 wand charm [Ego+] Arcane Create a shield absorbing up to 350 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 19% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Linstela the Cornac Possessor level 10
26th Dusk 122nd year of Ascendancy at 15:09 see stats
By Linstela the Cornac Possessor level 31
52nd Pyre 124th year of Ascendancy at 01:04 see stats
By Linstela the Cornac Possessor level 19
61st Pyre 123rd year of Ascendancy at 08:53 see stats
By Linstela the Cornac Possessor level 30
13rd Pyre 124th year of Ascendancy at 23:02 see stats
By Linstela the Cornac Possessor level 21
73rd Dusk 123rd year of Ascendancy at 16:46 see stats
By Linstela the Cornac Possessor level 30
24th Pyre 124th year of Ascendancy at 11:10 see stats
By Linstela the Cornac Possessor level 10
5th Mirth 122nd year of Ascendancy at 02:12 see stats
By Linstela the Cornac Possessor level 20
2nd Mirth 123rd year of Ascendancy at 01:38 see stats
By Linstela the Cornac Possessor level 30
4th Pyre 124th year of Ascendancy at 22:53 see stats
By Linstela the Cornac Possessor level 28
5th Allure 124th year of Ascendancy at 21:55 see stats
By Linstela the Cornac Possessor level 26
19th Haze 123rd year of Ascendancy at 11:49 see stats
By Linstela the Cornac Possessor level 28
17th Regrowth 124th year of Ascendancy at 10:09 see stats
By Linstela the Cornac Possessor level 20
3rd Summertide 123rd year of Ascendancy at 15:43 see stats
By Linstela the Cornac Possessor level 5
77th Pyre 122nd year of Ascendancy at 15:42 see stats
By Linstela the Cornac Possessor level 7
79th Pyre 122nd year of Ascendancy at 01:33 see stats
By Linstela the Cornac Possessor level 28
16th Regrowth 124th year of Ascendancy at 17:25 see stats
By Linstela the Cornac Possessor level 12
58th Dusk 122nd year of Ascendancy at 13:03 see stats
By Linstela the Cornac Possessor level 19
60th Pyre 123rd year of Ascendancy at 20:56 see stats
By Linstela the Cornac Possessor level 31
57th Pyre 124th year of Ascendancy at 22:04 see stats
By Linstela the Cornac Possessor level 25
16th Haze 123rd year of Ascendancy at 16:28 see stats
By Linstela the Cornac Possessor level 20
3rd Summertide 123rd year of Ascendancy at 15:00 see stats
By Linstela the Cornac Possessor level 30
50th Pyre 124th year of Ascendancy at 16:18 see stats
Log
Error while transfering Heartrend (133% power, 19 apr) to the online item's vault, please retry later.
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