






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Cultist of Entropy |
| Level / Exp | 6 / 35% |
| Size | medium |
| Lifes / Deaths | Killed by Vorerin the rogue at level 6 on the 79th Pyre 122nd year of Ascendancy at 19:08 / 1 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 15 (base 14) |
| Magic | 25 (base 27) |
| Willpower | 11 (base 10) |
| Cunning | 16 (base 13) |
Resources
| Life | -6/172 |
| Insanity | 27/100 |
| Healing Factor | 1.0460311219418 |
| Regeneration | 2.3535700243689 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 12 |
| Accuracy | 17 |
| Crit Chance | 7% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +5% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 8.9203178163271 (30%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 6 |
| Physical Save | 9 |
| Spell Save | 12 |
| Mental Save | 14 |
Defense: Resistances
| Lightning | + 16%( 70%) |
| Temporal | + 10%( 70%) |
| All | 0%( 70%) |
| Cold | + 10%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Demented / Madness | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Nether | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Demented / Calamity | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Doom | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
Equipment
| Tool | [vs. woodsman's iron pickaxe (dig speed 36 turns) (Tool)]woodsman's iron pickaxe (dig speed 36 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1(-) Str dps ---------- Dmg.mod +5%(-) nature ----- def ----- Resists +10%(-) nature While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| Around neck | [vs. stabilizing copper amulet (Around neck)]stabilizing copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10%(-) temporal Pinning- +24% (-) Knockbk- +20% (-) Amulets make your neck look great! |
| Main armor | [vs. rejuvenating rough leather armour of lightning resistance (3 def, 2 armour) (Main armor)]rejuvenating rough leather armour of lightning resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Nature/Master While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) Resists +16%(-) lightning HP.reg +2.00 (-) ---------- misc Stam/turn +0.50 (-) A suit of armour made of leather. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. clarifying linen wizard hat (1 def, 0 armour) (On head)]clarifying linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Ego] Psionic While equipped: Stats +3(-) Cun ----- def ----- Defense +1 (+1 eff.) (-) Mind.save +5 (+5 eff.) (-) A pointy cloth hat, very wizardly... |
| In main hand | [vs. River's Fury (125% power, 8 apr) (In main hand)]River's Fury (125% power, 8 apr) 3.0 T1 trident 2H weapon Reqs Str 12 [Unique] Arcane Power 126% Range: 1.4x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 (-) Crit +5.0% (-) Atk.spd 100% (-) Melee+ +15(-) cold While equipped: dps ---------- Spell.pwr +10 (+5 eff.) (-) Mov.spd +10% (-) Dmg.mod +10%(-) cold Acc +10 (+10 eff.) (-) ----- def ----- Resists +10%(-) cold On Spell Hit: 20% Glacial Vapour 1 Tidal Wave: Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 8.42 cold damage and 7.66 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Inventory
[vs. River's Fury (125% power, 8 apr) (In main hand)]elm starstaff (100% power, 2 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 100% (-26%) Range: 1.2x (-0.2x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-6) Crit +2.5% (-2.5%) Atk.spd 100% (-) Melee+ +0(-15) cold While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+2 eff.) (-7 (-3 eff.)) Mov.spd +0% (-10%) Dmg.mod +10% darkness +0%(-10%) cold Acc +0 (+0 eff.) (-10 (-10 eff.)) ----- def ----- Resists +0%(-10%) cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. River's Fury (125% power, 8 apr) (In main hand)]elm vilestaff of might (100% power, 2 apr, fire element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 100% (-26%) Range: 1.2x (-0.2x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-6) Crit +2.5% (-2.5%) Atk.spd 100% (-) Melee+ +0(-15) cold While equipped: dps ---------- Spell.crit +6% Spell.pwr +3 (+2 eff.) (-7 (-3 eff.)) Mov.spd +0% (-10%) Dmg.mod +0%(-10%) cold +10% fire Acc +0 (+0 eff.) (-10 (-10 eff.)) ----- def ----- Resists +0%(-10%) cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. River's Fury (125% power, 8 apr) (In main hand)]iron greatsword 'Dairildil' (114% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Rare] Arcane Power 114% (-12%) Range: 1.6x (+0.2x) Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 (-7) Crit +2.5% (-2.5%) Atk.spd 100% (-) Melee+ +0(-15) cold +16 physical On Hit: + 25% chance for lightning to strike from the target to a second target dealing 45 damage While equipped: Stats +1 Mag dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-5 eff.)) Mov.spd +0% (-10%) Dmg.mod +0%(-10%) cold +3% physical Acc +0 (+0 eff.) (-10 (-10 eff.)) Melee Ret 4 blight ----- def ----- Resists +0%(-10%) cold Massive two-handed swords. |
[vs. River's Fury (125% power, 8 apr) (In main hand)]Hellpain (103% power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Rare] Arcane Power 104% (-22%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 (-6) Crit +0.5% (-4.5%) Atk.spd 100% (-) Melee+ +7 light +0(-15) cold Against +5% Undead While equipped: Stats +2 Dex +1 Con dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-5 eff.)) Mov.spd +0% (-10%) Dmg.mod +0%(-10%) cold Acc +0 (+0 eff.) (-10 (-10 eff.)) Melee Ret 6 fire ----- def ----- Resists +0%(-10%) cold +3% fire Blunt and deadly. |
[vs. River's Fury (125% power, 8 apr) (In main hand)]iron mace 'Sleetransom' (103% power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Rare] Arcane Power 104% (-22%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 (-6) Crit +0.5% (-4.5%) Atk.spd 100% (-) Melee+ +0(-15) cold +5 temporal While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-5 eff.)) Mov.spd +0% (-10%) Dmg.mod +3%(-7%) cold Res.pen +5% temporal Acc +0 (+0 eff.) (-10 (-10 eff.)) Melee Ret 2 temporal ----- def ----- Resists +9%(-1%) cold +8% temporal Blunt and deadly. |
[vs. River's Fury (125% power, 8 apr) (In main hand)]mossy mindstar of resolve (77% power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Power 77% (-48%) Range: 1.1x (-0.3x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+4) Crit +2.5% (-2.5%) Atk.spd 100% (-) Melee+ +0(-15) cold While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Spell.pwr +0 (+0 eff.) (-10 (-5 eff.)) Mind.pwr +2 (+2 eff.) Mov.spd +0% (-10%) Dmg.mod +0%(-10%) cold Acc +0 (+0 eff.) (-10 (-10 eff.)) ----- def ----- Resists +0%(-10%) cold Spell.save +2 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
quiver of elm arrows of accuracy (12/12, 107% power, 5 apr)3.0 T1 arrow ammo Reqs Dex 11 [Ego] Master Power 107% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +5 Crit +1.0% Capacity 12 Arrows are used with bows to pierce your foes to death. |
[vs. rejuvenating rough leather armour of lightning resistance (3 def, 2 armour) (Main armor)]Rags of the Sanctuary (0 def, 0 armour) 2.0 T1 cloth armor [Cosmetic Item] While equipped: ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +0% (-6%) Resists +0%(-16%) lightning +7% all HP.reg +0.00 (-2.00) ---------- misc Stam/turn +0.00 (-0.50) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. rejuvenating rough leather armour of lightning resistance (3 def, 2 armour) (Main armor)]Kyrim the rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Master While equipped: Stats +2 Cun +1 Wil dps ---------- Crit.mult +10.00% ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) Resists +0%(-16%) lightning +6% physical Phys.save +12 (+11 eff.) HP.reg +0.00 (-2.00) ---------- misc Stam/turn +0.00 (-0.50) A suit of armour made of leather. |
[vs. rejuvenating rough leather armour of lightning resistance (3 def, 2 armour) (Main armor)]rough leather armour of acid resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Master While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) Resists +15% acid +0%(-16%) lightning HP.reg +0.00 (-2.00) ---------- misc Stam/turn +0.00 (-0.50) A suit of armour made of leather. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
75 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Dark Whispers from Bodukda hits Vorerin the rogue for 7 darkness damage.
Vorerin the rogue shoots!
Bodukda loses 5 health to the entropy.
Talent Dark Whispers is ready to use.
Bodukda casts Glacial Vapour.
Bodukda's glacial vapour area effect hits Vorerin the rogue for 13 cold damage.
Bodukda's glacial vapour area effect hits Bodukda for 14 cold damage.
Rift Cutter hits Vorerin the rogue for 40 temporal damage.
Vorerin the rogue's Shoot performs a ranged critical strike against Bodukda!
Bodukda's void star absorbs the damage from Vorerin the rogue's Shoot, converting it into entropy!
Vorerin the rogue's Shoot hits Bodukda for (4 to entropy), 20 physical (20 total damage).
Vorerin the rogue's Shoot hits Bodukda for 14 physical, 2 acid (16 total damage).
Bodukda casts Switch.
Dark Whispers from Bodukda hits Vorerin the rogue for 7 darkness damage.
Vorerin the rogue shoots!
Bodukda loses 5 health to the entropy.
Talent Rift Cutter is ready to use.
Vorerin the rogue's Shoot hits Bodukda for 15 physical damage.
Vorerin the rogue's Shoot hits Bodukda for 15 physical, 2 acid (17 total damage).
Bodukda's glacial vapour area effect hits Vorerin the rogue for 15 cold damage.
Bodukda's glacial vapour area effect hits Bodukda for 15 cold damage.
Bodukda casts Accelerate.
Bodukda is moving at extreme speed!
Dark Whispers from Bodukda hits Vorerin the rogue for 7 darkness damage.
Vorerin the rogue shoots!
Vorerin the rogue's Shoot hits Bodukda for 14 physical damage.
Vorerin the rogue's Shoot hits Bodukda for 14 physical damage.
Bodukda the level 6 thalore cultist of entropy was skewered to death by Vorerin the rogue on level 1 of Ruins of Kor'Pul.


































































