









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 50 / 976% |
| Size | medium |
| Lifes / Deaths | Killed by Ryaraic at level 17 on the 66th Haze 122nd year of Ascendancy at 08:11 5 / 3Killed by overpowered greater multi-hued wyrm at level 37 on the 41st Haze 123rd year of Ascendancy at 14:04 Killed by Ryaraic at level 50 on the 23rd Pyre 124th year of Ascendancy at 03:16 |
| Antimagic | Follower |
Primary Stats
| Strength | 123 (base 60) |
| Dexterity | 89 (base 60) |
| Constitution | 80 (base 60) |
| Magic | 21 (base 15) |
| Willpower | 79 (base 60) |
| Cunning | 88 (base 60) |
Resources
| Life | 1842/1842 |
| Stamina | 400/400 |
| Equilibrium | 0 |
| Healing Factor | 1.42 |
| Regeneration | 28.805723214422 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -4.4408920985006E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 9 |
| See Stealth | 76.665034015709 |
| See Invisible | 91.665034015709 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 267 |
| Accuracy | 75 |
| Crit Chance | 73% |
| APR | 42 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Nature | +5% |
| Physical | +15% |
| Fire | +6% |
| Arcane | +12% |
| Mind | +5% |
| All | 0% |
Offense: Damage Penetration
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 62.237149180611 (100%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 31 |
| Physical Save | 51 |
| Spell Save | 61 |
| Mental Save | 54 |
Defense: Resistances
| Nature | + 21%( 70%) |
| Acid | + 45%( 70%) |
| Lightning | + 37%( 70%) |
| Cold | + 32%( 70%) |
| Mind | + 20%( 70%) |
| Physical | + 45%( 70%) |
| Fire | + 70%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 25% |
| Disarm Resistance | 20% |
| Confusion Resistance | 10% |
| Knockback Resistance | 100% |
| Stun Resistance | 25% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 393% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 50 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 9 turns. While Heroism is active, you will only die when reaching -767 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 625 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 255 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Berserker's strength | 1.52 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.52 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 110.60 fire damage, and talent cooldowns are increased by 62% plus 1 turn. Burning Hex |
| beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 11.14, and stamina regeneration by 2.23. Bloodbath |
| beneficial effect | You gain 76% resistance against fire. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved spell save by +4. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved spell save by +4. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved spell save by +4. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You failed to protect the worried loremaster from death by thief. Escort: worried loremaster (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1178. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Burnnight1.0 T3 lite [Rare] Nature While equipped: Stats +2 Dex +2 Wil +2 Con dps ---------- Dmg.mod +6% fire ----- def ----- Max.HP +54.00 ---------- misc Light +6 See.Invis +15 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather cap 'Stormbutcher' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +6 Str +13 Dex +6 Cun dps ---------- Dmg.mod +3% lightning Res.pen +10% fire Apr +11 Melee Ret 12 fire On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +3 Fatigue +3% Resists +6% lightning A cap made of leather. |
| Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | warrior's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Max.HP +20.00 Disarm- +20% Pinning- +25% Knockbk- +20% Rings can have magical properties. |
| On fingers | gladiator's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +6 (+1 eff.) Rings can have magical properties. |
| Around waist | skylord's drakeskin leather belt of valiance1.0 T5 belt armor [Ego++] Nature/Psionic While equipped: Stats +4 Str +7 Dex +8 Wil +3 Cun ----- def ----- Phys.save +17 (+5 eff.) Spell.save +12 (+3 eff.) Mind.save +25 (+8 eff.) Max.HP +62.00 A belt that goes around your waist. |
| In main hand | Eksatin's Ultimatum (63-94.5 power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 63.0 - 94.5 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
| On hands | hardened leather gloves 'Eilinagathra' (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+2 eff.) Melee+ 8 mind 8 nature Dmg.mod +5% mind +5% nature ----- def ----- Armour +2 Resists +6% mind +7% nature Def/telep +5 Res/telep +5% Dur/telep +5% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+4 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
| Cloak | Hathidas (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +2 Str +3 Dex +4 Cun +2 Con dps ---------- Spell.crit +5% Dmg.mod +12% arcane Acc +8 (+2 eff.) Apr +6 ----- def ----- Defense +2 (+1 eff.) Spell.save +3 (+1 eff.) ---------- misc Mana/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous stralite amulet of perfection (0.22 Technique / Berserker's strength,0.22 Technique / Combat training)0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +14 Lck dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Unseen.red 14% ---------- misc Masteries +0.22 Technique/Berserker's strength +0.22 Technique/Combat training Amulets can have magical properties. |
Inventory
healing infusion (heal 61)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 61 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 605 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 605 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+5 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 92.08 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-10 eff.) Spell.save -30 (-10 eff.) Mind.save -30 (-10 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+2 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
The Gaping Maw (72-108 power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 72.0 - 108.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
manaburning voratun greatmaul of shearing (71.5-107.25 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Disrupt/Master Power 71.5 - 107.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 28 arcane resource burn While equipped: dps ---------- Dmg.mod +21% physical Res.pen +21% physical Apr +13 Massive two-handed mauls. |
voratun greatsword of crippling (61.5-98.4 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 61.5 - 98.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +19.0% Massive two-handed swords. |
Butcher (48-67.2 power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +7 Cun +10 Wil dps ---------- Acc +18 (+5 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
arcing voratun mace of crippling (46.5-65.1 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane/Master Power 46.5 - 65.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +12 lightning On Hit: * 25% chance for lightning to arc to a second target On Crit: * cripple the target While equipped: dps ---------- Phys.crit +14.0% Blunt and deadly. |
caustic voratun mace of crippling (43.5-60.9 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Nature/Master Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 30% chance to corrode armour by 30% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +14.0% Res.pen +12% acid ----- def ----- HP.reg +1.60 Blunt and deadly. |
voratun mace (45.5-63.7 power, 6 apr)3.0 T5 mace 1H weapon [Normal] Power 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Blunt and deadly. |
Nexus of the Way (22-24.2 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+6 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 1.0 Pwr.cost 36 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
living mindstar of life (17.5-19.25 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature Power 17.5 - 19.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Max.HP +38.00 HP.reg +2.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+23 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 120 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
infernal dragonbone starstaff of blasting (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Crit.mult +29.00% Spell.pwr +31 (+16 eff.) Melee+ 33 fire Dmg.mod +30% light ---------- misc See.Invis +16 Talents +1 Command Staff Unleash an elemental blastwave, dealing 44.48 to 53.38 light damage in a radius 6 around the user Puts all charms on 6 cooldown Staves designed for wielders of magic, by the greats of the art. |
quick voratun waraxe of vileness (41.5-58.1 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 111% Melee+ +17 blight On Hit: * 30% chance to disease While equipped: Stats +5 Dex dps ---------- Acc +13 (+4 eff.) One-handed war axes. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+7 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 43 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Loreragar the Demonstone1.0 T5 belt armor [Random Unique] Master While equipped: Stats +12 Dex +12 Cun +10 Lck dps ---------- Phys.crit +15.0% Mind.crit +15% Phys.pwr +11 (+2 eff.) Dmg.mod +6% darkness Res.pen +25% darkness ----- def ----- Resists +6% cold +9% light +5% arcane Spell.save +18 (+4 eff.) Stealth +15 ---------- misc T.Disarm +27 Infravis +6 Size +1 A belt that goes around your waist. |
drakeskin leather belt of the vagrant1.0 T5 belt armor [Ego+] Nature While equipped: Stats +5 Con dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Mind.save +14 (+5 eff.) A belt that goes around your waist. |
elven-silk cloak 'Arileyamira' (3 def, 8 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +8 Str +9 Con dps ---------- Dmg.mod +6% physical Acc +4 (+1 eff.) ----- def ----- Armour +8 Defense +3 (+1 eff.) Phys.save +14 (+4 eff.) Spell.save +9 (+2 eff.) Mind.save +11 (+4 eff.) Max.HP +154.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+6 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+4 eff.) ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
sunsealed elven-silk robe of alchemy (12 def, 5 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag dps ---------- Dmg.mod +12% acid +12% physical +13% light +12% cold +12% fire ----- def ----- Armour +5 Defense +12 (+4 eff.) Resists +15% acid +13% physical +11% light +19% cold +20% fire +14% darkness Max.HP +66.00 ---------- misc Light +3 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
grounding pair of voratun boots of uncanny dodging (7 def, 5 armour)3.0 T5 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Defense +7 (+3 eff.) Rng.Def +7 (+3 eff.) Fatigue +4% Resists +11% lightning +14% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of drakeskin leather boots of uncanny dodging (9 def, 5 armour)2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +9 (+3 eff.) Rng.Def +10 (+4 eff.) Fatigue +5% Resists +13% fire +13% cold A pair of boots made of leather. |
pair of drakeskin leather boots of phasing (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil ----- def ----- Armour +5 Fatigue +5% Blink to a nearby random location (rad 12) Puts all charms on 15 cooldown A pair of boots made of leather. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+3 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 5.0 Pwr.cost 8 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 52.17 fire damage and 49.21 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
alchemist's drakeskin leather gloves of the starseeker (0 def, 3 armour)1.0 T5 hands armor [Ego++] Arcane While equipped: Stats +8 Mag +5 Wil +4 Cun dps ---------- Melee+ 6 acid 9 fire 8 cold 8 lightning ----- def ----- Armour +3 Resists +9% light +7% darkness ---------- misc Infravis +2 Starfall: Puts all charms on 12 cooldown Level 1.0 Pwr.cost 12 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 36.82 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
The Black Crown (0 def, 15 armour)3.0 T4 head armor [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
elven-silk wizard hat of light (+25%) (3 def, 0 armour)2.0 T5 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +17% light ----- def ----- Defense +3 (+1 eff.) Resists +25% light A pointy cloth hat, very wizardly... |
mindcaging drakeskin leather cap of ire (0 def, 5 armour)2.0 T5 head armor [Ego++] Master/Psionic While equipped: Stats +5 Str +4 Con ----- def ----- Armour +5 Fatigue +5% Resists +24% mind Phys.save +9 (+3 eff.) Mind.save +35 (+10 eff.) Confus- +50% Battle Cry: Puts all charms on 17 cooldown Level 2.6 Pwr.cost 17 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
impenetrable voratun plate armour (9 def, 31 armour)17.0 T5 massive armor [Ego] Master While equipped: ----- def ----- Armour +31 Defense +9 (+3 eff.) Fatigue +26% A suit of armour made of metal plates. |
Treeedge the quiver of elven-wood arrows (18/18, 42.5-59.5 power, 14 apr)3.0 T4 arrow ammo [Random Unique] Arcane/Psionic Power 42.5 - 59.5 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 18 Ranged+ +20 blight +26 mind +28 darkness On Hit.r1 +4 nature On Crit.r2 +12 nature On Hit: * Slows global speed by 40% * 20% chance to curse the target * 20% chance to torment the target * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 18 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 144.63 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Mummified Egg-sac of Ungolรซ2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 48 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+5 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 42 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 121.00 temporal and 121.00 darkness damage (based on Magic). Uses 12 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Ryaraic the Cornac Berserker level 26
40th Regrowth 123rd year of Ascendancy at 03:18 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ryaraic the Cornac Berserker level 46
30th Regrowth 124th year of Ascendancy at 07:56 see stats
Against all odds
Killed Ukruk in the ambush.By Ryaraic the Cornac Berserker level 23
35th Regrowth 123rd year of Ascendancy at 05:09 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Ryaraic the Cornac Berserker level 17
73rd Dusk 122nd year of Ascendancy at 21:28 see stats
Arachnophobia
Destroyed the spydric menace.By Ryaraic the Cornac Berserker level 35
32nd Haze 123rd year of Ascendancy at 19:36 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ryaraic the Cornac Berserker level 36
41st Haze 123rd year of Ascendancy at 09:49 see stats
Brave new world
Went to the Far East and took part in the war.By Ryaraic the Cornac Berserker level 34
29th Haze 123rd year of Ascendancy at 00:00 see stats
Clone War
Destroyed your own Shade.By Ryaraic the Cornac Berserker level 40
4th Allure 124th year of Ascendancy at 19:36 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Ryaraic the Cornac Berserker level 41
5th Allure 124th year of Ascendancy at 20:24 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Ryaraic the Cornac Berserker level 27
62nd Regrowth 123rd year of Ascendancy at 15:04 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Ryaraic the Cornac Berserker level 40
75th Haze 123rd year of Ascendancy at 04:27 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Ryaraic the Cornac Berserker level 29
25th Pyre 123rd year of Ascendancy at 16:23 see stats
Exterminator
Killed 1000 creatures.By Ryaraic the Cornac Berserker level 17
62nd Haze 122nd year of Ascendancy at 06:11 see stats
Fear me not!
Survived the Fearscape!By Ryaraic the Cornac Berserker level 28
69th Regrowth 123rd year of Ascendancy at 22:47 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Ryaraic the Cornac Berserker level 49
15th Pyre 124th year of Ascendancy at 06:23 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ryaraic the Cornac Berserker level 15
19th Dusk 122nd year of Ascendancy at 16:29 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Ryaraic the Cornac Berserker level 38
41st Haze 123rd year of Ascendancy at 16:52 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Ryaraic the Cornac Berserker level 30
47th Pyre 123rd year of Ascendancy at 02:39 see stats
Level 10
Got a character to level 10.By Ryaraic the Cornac Berserker level 10
1st Flare 122nd year of Ascendancy at 12:18 see stats
Level 20
Got a character to level 20.By Ryaraic the Cornac Berserker level 20
27th Regrowth 123rd year of Ascendancy at 14:00 see stats
Level 30
Got a character to level 30.By Ryaraic the Cornac Berserker level 30
31st Pyre 123rd year of Ascendancy at 02:09 see stats
Level 40
Got a character to level 40.By Ryaraic the Cornac Berserker level 40
74th Haze 123rd year of Ascendancy at 14:43 see stats
Level 50
Got a character to level 50.By Ryaraic the Cornac Berserker level 50
18th Pyre 124th year of Ascendancy at 12:34 see stats
Orcrist
Killed the leaders of the Orc Pride.By Ryaraic the Cornac Berserker level 46
30th Regrowth 124th year of Ascendancy at 05:06 see stats
Selfless
Won ToME by closing the Void portal using yourself as a sacrifice.By Ryaraic the Cornac Berserker level 50
23rd Pyre 124th year of Ascendancy at 03:16 see stats
Size is everything
Did over 1500 damage in one attack.By Ryaraic the Cornac Berserker level 40
75th Haze 123rd year of Ascendancy at 18:30 see stats
Size matters
Did over 600 damage in one attack.By Ryaraic the Cornac Berserker level 16
20th Dusk 122nd year of Ascendancy at 16:38 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Ryaraic the Cornac Berserker level 34
23rd Haze 123rd year of Ascendancy at 04:41 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Ryaraic the Cornac Berserker level 50
23rd Pyre 124th year of Ascendancy at 03:15 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Ryaraic the Cornac Berserker level 16
36th Dusk 122nd year of Ascendancy at 19:06 see stats
The Arena
Unlocked Arena mode.By Ryaraic the Cornac Berserker level 6
79th Pyre 122nd year of Ascendancy at 04:16 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Ryaraic the Cornac Berserker level 39
74th Haze 123rd year of Ascendancy at 11:39 see stats
The Rat Lich
Killed the terrible Rat Lich.By Ryaraic the Cornac Berserker level 49
17th Pyre 124th year of Ascendancy at 22:31 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ryaraic the Cornac Berserker level 33
7th Mirth 123rd year of Ascendancy at 17:11 see stats
The Sun Still Shines
Aeryn survived the last battle.By Ryaraic the Cornac Berserker level 50
23rd Pyre 124th year of Ascendancy at 03:16 see stats
The bigger the better!
Did over 3000 damage in one attack.By Ryaraic the Cornac Berserker level 46
30th Regrowth 124th year of Ascendancy at 00:00 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Ryaraic the Cornac Berserker level 33
7th Mirth 123rd year of Ascendancy at 07:43 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Ryaraic the Cornac Berserker level 27
61st Regrowth 123rd year of Ascendancy at 07:16 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ryaraic the Cornac Berserker level 16
59th Dusk 122nd year of Ascendancy at 20:38 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Ryaraic the Cornac Berserker level 22
34th Regrowth 123rd year of Ascendancy at 00:15 see stats
Log
High Sun Paladin Aeryn resists the mind attack!
Shield of Light hits High Sun Paladin Aeryn for 7 healing, 7 healing, 7 healing, 7 healing, 7 healing, 7 healing, 7 healing, 7 healing, 7 healing, 7 healing, 7 healing, 7 healing, 7 healing, 7 healing, 7 healing, 7 healing, 7 healing, 7 healing, 7 healing, 7 healing (0 total damage) [143 healing].
High Sun Paladin Aeryn hits Argoniel for 22 healing, 22 healing, 22 healing, 22 healing (0 total damage) [88 healing].
Argoniel hits High Sun Paladin Aeryn for 94 darkness, 10 nature, 44 mind, 34 darkness, 42 blight, 119 blight, 22 lightning, 44 mind, 34 darkness, 43 blight, 92 blight, 10 nature, 22 mind, 34 darkness, 43 blight, 59 blight, 22 lightning, 22 mind, 34 darkness, 43 blight (866 total damage).
Argoniel receives 81 healing.
Ryaraic uses Stunning Blow.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
You feel a surge of power as a powerful creature falls nearby.
High Sun Paladin Aeryn overcomes the gloom.
High Sun Paladin Aeryn damages herself through Martyrdom!
High Sun Paladin Aeryn receives 7 healing from Shield of Light.
High Sun Paladin Aeryn hits Argoniel for 37 fire damage.
Burning from Argoniel hits High Sun Paladin Aeryn for 84 fire damage.
Argoniel hits High Sun Paladin Aeryn for 6 fire damage.
Insidious Poison from Argoniel hits High Sun Paladin Aeryn for 10 nature damage.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless!
New Achievement: The Sun Still Shines!
Option unlocked: New Class: Adventurer
Saving done.
Ryaraic deactivates Daunting Presence.
Ryaraic is no longer attuned.
Ryaraic is free from the hex.
Ryaraic no longer revels in blood quite so much.
















































































































