












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 21 / 68% |
| Size | small |
| Lifes / Deaths | Killed by ritch flamespitter at level 21 on the 11st Regrowth 123rd year of Ascendancy at 05:43 / 1 |
Primary Stats
| Strength | 22 (base 19) |
| Dexterity | 59 (base 37) |
| Constitution | 17 (base 10) |
| Magic | 26 (base 16) |
| Willpower | 14 (base 11) |
| Cunning | 52 (base 39) |
Resources
| Life | -167/607 |
| Stamina | 10/170 |
| Healing Factor | 1.062941519274 |
| Regeneration | 0.2657353798185 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 38.264408783316 |
| See Invisible | 41.264408783316 |
Offense: Mainhand
| Damage | 88 |
| Accuracy | 62 |
| Crit Chance | 29% |
| APR | 3 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Acid | +14% |
| Light | +25% |
| Nature | +11% |
| Darkness | +13% |
| Physical | +17% |
| Fire | +21% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 42.719009130622 (61.026343845506%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0.92380522168512 |
| Physical Save | 23 |
| Spell Save | 14 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Physical | + 23%( 70%) |
| Cold | + 29%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 38%( 70%) |
| Light | + 40%( 70%) |
| Lightning | + 23%( 70%) |
| Fire | + 26%( 70%) |
| Mind | + 26%( 70%) |
Defense: Immunities
| Stun Resistance | 53% |
| Confusion Resistance | 21% |
| Poison Resistance | 29% |
| Blind Resistance | 21% |
| Silence Resistance | 21% |
| Pinning Resistance | 50% |
| Disarm Resistance | 52% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 46% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 478% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 170 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed black mamba head. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' * You've found the needed bloated horror heart. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of rough leather boots (0 def, 1 armour) =stun 23=2.0 T1 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +1 Silence- +21% Confus- +21% Stun/Frz- +23% A pair of boots made of leather. |
| Quiver | high-capacity pouch of dwarven-steel shots of amnesia (2/37, 30-36 power, 3 apr)3.0 T3 shot ammo [Ego+] Master/Psionic Power 30.0 - 36.0 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 37 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit's Skull (0 def, 12 armour) =stun 30=3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | Adith the hardened leather gloves (0 def, 8 armour) =mag +2=1.0 T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +2 Mag +3 Cun dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 7 physical Dmg.mod +5% physical Phasing +30% Acc +8 (+2 eff.) ----- def ----- Armour +8 Resists +5% darkness +6% mind ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 13 cooldown Level 2.6 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | soothing dwarven-steel torque of psionic shield [power 67] (12/21 cooldown) =pÀÀle lvll 20=2.0 T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 67 for 5 turns Puts all charms on 21 cooldown 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Bokybar'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +10 (+4 eff.) Mind.pwr +30 (+10 eff.) ----- def ----- Max.HP +24.00 Disarm- +32% Pinning- +29% Knockbk- +24% ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
| On fingers | psionicist's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Max.HP +22.00 Disarm- +20% Pinning- +21% Knockbk- +22% Rings make your fingers look great! |
| Around neck | starlit copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +13% light +11% darkness Blind- +21% Amulets make your neck look great! |
| In main hand | swiftstrike cured leather sling of fire4.0 T2 sling 1H weapon [Ego+] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Proj.spd +200% Ranged+ +6 fire While equipped: Stats +2 Cun dps ---------- Phys.spd +10% Dmg.mod +12% fire Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Emelagamina the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str +5 Dex +4 Cun dps ---------- Phys.crit +10.0% Mind.crit +7% Res.pen +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Resists +3% mind ---------- misc Infravis +2 See.Invis +3 A belt that goes around your waist. |
| In off hand | Flashtrail (0 def, 6 armour, 30-37 power, 84 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Arcane/Nature When used to Attack: Power 30.5 - 36.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +84 Melee+ +20 light +13 darkness On Hit: * 10% chance to reduce strength, dexterity, and constitution by 14 While equipped: Stats +1 Cun +3 Mag dps ---------- Dmg.mod +25% light +13% darkness Res.pen +5% blight ----- def ----- Armour +6 Fatigue +8% Resists +18% light +13% darkness Max.HP +110.00 ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Crackleveil the cashmere cloak (2 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning +6% fire +6% nature ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +12% lightning +18% cold +15% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Infernocast the woollen robe (0 def, 0 armour) =con +3=2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +14% acid +12% physical +5% nature +3% fire ----- def ----- Resists +21% acid +12% physical +6% mind +9% all Poison- +29% Disease- +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Prismatic Rune (6 turns; acid, physical, darkness, blight, fire, cold)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 2 physical, 5 darkness, 3 blight, 4 fire, 5 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
wizard's copper ring of tenacity =mag +3=0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+6 eff.) Max.HP +20.00 Disarm- +20% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
pixie's gold ring of power =mag +4=0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +4 Mag dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +13 (+6 eff.) Mind.pwr +5 (+1 eff.) Rings make your fingers look great! |
Flashgash the steel waraxe (11-15 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Disrupt Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +4 light Against +10% Unnatural On Crit.r2 +4 light While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% light Melee Ret 8 light On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +6% nature One-handed war axes. |
Unrakalthorek (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Nature Power 11.5 - 15.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Phasing +20% Melee+ +8 physical On Crit.r2 +30 fire While equipped: Stats +10 Cun +2 Mag dps ---------- All.spd +4% Res.pen +10% fire ----- def ----- Crit.chn- 10.00% Sharp, short and deadly. |
enhanced ash longbow =+6 mag +9 con=4.0 T2 longbow 2H weapon [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +8 Cun +9 Con Longbows are used to shoot arrows at your foes. |
pouch of iron shots (15/15, 17-20 power, 1 apr)3.0 T1 shot ammo [Normal] Power 17.0 - 20.4 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 15 Shots are used with slings to pummel your foes to death. |
Pitchsear (0 def, 4 armour, 16-19 power, 41 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 16.0 - 19.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +41 While equipped: Stats +2 Wil dps ---------- Mind.crit +7% ----- def ----- Armour +4 Fatigue +8% Resists +11% blight +12% nature +9% darkness ---------- misc Psi/ret +0.12 Talents +1 Block Handheld deflection devices. |
Adora the Glowquarry (0 def, 6 armour, 32-38 power, 79.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 31.5 - 37.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 Melee+ +4 light On Hit: * 20 arcane resource burn While equipped: dps ---------- Res.pen +20% darkness ----- def ----- Armour +6 Fatigue +8% Resists +6% acid Max.HP +68.00 ---------- misc Light +2 Talents +1 Block Handheld deflection devices. |
Rootvortex (0 def, 0 armour) =mag +4=2.0 T3 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Str +3 Dex +4 Mag +4 Wil dps ---------- Spell.crit +3% Spell.pwr +4 (+2 eff.) Dmg.mod +15% mind +21% temporal +8% arcane +16% physical Res.pen +7% temporal +7% physical Melee Ret 4 nature ----- def ----- Resists +15% mind +11% all Anom.red +10 ---------- misc Max.mana +28.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blizzardrage (10 def, 4 armour) =def +10=9.0 T2 light armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Mov.spd +20% Dmg.mod +9% acid Melee Ret 8 cold ----- def ----- Armour +4 Defense +10 (+3 eff.) Fatigue +7% Resists +15% acid +12% cold A suit of armour made of leather. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Skyking =mag +2=1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Str +3 Dex +2 Mag +3 Cun +5 Lck dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +9% light Stealth +6 ---------- misc T.Disarm +7 Infravis +4 A belt that goes around your waist. |
Halevor =con +3=1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +3% mind ----- def ----- Resists +6% mind Crit.chn- 15.00% Mind.save +7 (+4 eff.) Poison- +10% Knockbk- +20% A belt that goes around your waist. |
Toxinpall (1 def, 0 armour) =mag +5=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +5 Mag +2 Cun dps ---------- Spell.crit +3% Dmg.mod +3% blight Phasing +10% ----- def ----- Defense +1 (+0 eff.) Resists +3% nature Spell.save +3 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Halyndil' (11 def, 0 armour) =11 def=2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 blight ----- def ----- Defense +11 (+4 eff.) Resists +5% arcane Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Die.at -50.00 life Poison- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Vorera' (2 def, 0 armour) =con +3=2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Cun +3 Con dps ---------- Dmg.mod +6% acid +15% mind Res.pen +5% acid ----- def ----- Defense +2 (+1 eff.) Phys.save +7 (+3 eff.) Max.HP +40.00 ---------- misc Hate/m.crit +2.00 Max.psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Splendourworm' (0 def, 1 armour) =con +2=2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +3% mind Acc +20 (+5 eff.) ----- def ----- Armour +1 Resists +6% lightning +6% temporal ---------- misc Light +1 A pair of boots made of leather. |
Glintsweep (0 def, 3 armour) =mag +3=2.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Dmg.mod +6% light +6% darkness Res.pen +10% mind Melee Ret 8 light ----- def ----- Armour +3 Resists +12% mind ---------- misc Light +1 Blink to a nearby random location (rad 9) Puts all charms on 21 cooldown A pair of boots made of leather. |
hardened leather gloves 'Brenylamas' (15 def, 2 armour) =def +15=1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 10 cold Dmg.mod +3% mind +3% cold Res.pen +20% mind Apr +2 ----- def ----- Armour +2 Defense +15 (+5 eff.) Resists +7% cold Die.at -80.00 life ---------- misc Stam/turn +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Grinagas' (1 def, 10 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +10 Defense +1 (+0 eff.) Resists +3% acid +22% cold +1% physical Cut- +10% A pointy cloth hat, very wizardly... |
Berobar the Vilepyre (0 def, 1 armour) =con +3=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +3% nature Res.pen +20% nature +20% fire ----- def ----- Armour +1 Fatigue +1% Resists +6% nature Phys.save +12 (+6 eff.) A cap made of leather. |
rough leather cap 'Runilatharach' (0 def, 1 armour) =mag +7=2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +7 Mag ----- def ----- Armour +1 Fatigue +1% Resists +11% light +10% darkness Crit.chn- 10.00% A cap made of leather. |
Deepstickler the iron helm (0 def, 3 armour) =waterbreathin=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness Melee Ret 2 mind 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Armour +3 Fatigue +5% Resists +5% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour) =con +5=3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+9 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
208 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Khelirain'2.0 T1 lite [Rare] Nature While equipped: Stats +6 Dex +5 Con ----- def ----- Max.HP +48.00 ---------- misc Light +3 Infravis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Gleamream (dig speed 30 turns) =con +4=3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +15 (+5 eff.) Acc +15 (+4 eff.) ----- def ----- Armour +6 Resists +9% light ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of gale force [power 100] (12/13 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 117 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Pimpauttaja the Halfling Skirmisher level 10
79th Dusk 122nd year of Ascendancy at 07:13 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Pimpauttaja the Halfling Skirmisher level 10
79th Dusk 122nd year of Ascendancy at 07:12 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Pimpauttaja the Halfling Skirmisher level 20
6th Allure 123rd year of Ascendancy at 08:44 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Pimpauttaja the Halfling Skirmisher level 18
5th Decay 122nd year of Ascendancy at 07:21 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Pimpauttaja the Halfling Skirmisher level 20
8th Regrowth 123rd year of Ascendancy at 13:44 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Pimpauttaja the Halfling Skirmisher level 20
8th Regrowth 123rd year of Ascendancy at 02:45 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Pimpauttaja the Halfling Skirmisher level 7
77th Pyre 122nd year of Ascendancy at 12:45 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Pimpauttaja the Halfling Skirmisher level 18
64th Haze 122nd year of Ascendancy at 02:24 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Pimpauttaja the Halfling Skirmisher level 15
56th Haze 122nd year of Ascendancy at 06:25 see stats
Log
Xanegawe the giant red ant uses Telekinetic Smash.
Xanegawe the giant red ant performs a melee critical strike against Pimpauttaja!
Pimpauttaja tries to evade attacks.
Pimpauttaja is cut deeply.
LIFE LOST WARNING!
Xanegawe the giant red ant hits Pimpauttaja for (21 flat reduction), 87 physical, (20 flat reduction), 0 physical, (21 flat reduction), 75 physical, (20 flat reduction), 0 physical (162 total damage).
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Pimpauttaja shoots!
Ritch flamespitter spits flames!
Ritch flamespitter hits Pimpauttaja for (21 flat reduction), 40 fire (40 total damage).
Xanegawe the giant red ant has temporarily forgotten Waters of Life for 3 turns!
Pimpauttaja's Shoot hits Xanegawe the giant red ant for (87 to psi shield), 0 physical, 5 fire (5 total damage).
Deep Wound from Xanegawe the giant red ant hits Pimpauttaja for (21 flat reduction), 3 physical (3 total damage).
Pimpauttaja evades Xanegawe the giant red ant's Beyond the Flesh.
Xanegawe the giant red ant uses Nature's Touch.
Black jelly is less vulnerable.
Xanegawe the giant red ant receives 401 healing.
Bleeding from Pimpauttaja hits Xanegawe the giant red ant for (68 to psi shield), 0 physical (0 total damage).
You must be able to move to use Tumble!
Pimpauttaja uses Bash and Smash.
Pimpauttaja performs a melee critical strike against Xanegawe the giant red ant!
Pimpauttaja hits Xanegawe the giant red ant for (71 to psi shield), 0 physical, 39 light, 20 darkness, (13 to psi shield), 0 physical (59 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Pimpauttaja for (21 flat reduction), 66 fire (66 total damage).
Pimpauttaja the level 21 halfling skirmisher was burnt to death by a ritch flamespitter on level 3 of Old Forest.





























































































