










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 50 / 16% |
| Size | huge |
| Lifes / Deaths | Killed by elven corruptor at level 24 on the 26th Haze 122nd year of Ascendancy at 10:13 0 / 9Killed by Belalemina the awoken tentacle tree at level 26 on the 9th Allure 123rd year of Ascendancy at 12:56 Killed by mucus ooze at level 30 on the 44th Regrowth 123rd year of Ascendancy at 17:30 Killed by Corrupted Oozemancer at level 32 on the 29th Pyre 123rd year of Ascendancy at 11:10 Killed by orc blood mage at level 33 on the 9th Flare 123rd year of Ascendancy at 02:15 Killed by Emeluta the Neverdead at level 39 on the 76th Haze 123rd year of Ascendancy at 22:11 Killed by overpowered greater multi-hued wyrm at level 42 on the 51st Regrowth 124th year of Ascendancy at 05:57 Killed by champion of Urh'Rok at level 49 on the 51st Pyre 124th year of Ascendancy at 22:34 Killed by Elandar at level 50 on the 53rd Pyre 124th year of Ascendancy at 22:43 |
Primary Stats
| Strength | 164 (base 60) |
| Dexterity | 95 (base 60) |
| Constitution | 109 (base 60) |
| Magic | 22 (base 13) |
| Willpower | 60 (base 39) |
| Cunning | 39 (base 8) |
Resources
| Life | -315/3076 |
| Mana | 0/644 |
| Stamina | 256/312 |
| Equilibrium | 35 |
| Healing Factor | 2.5 |
| Regeneration | 337.29038115496 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +143.89289846615% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 4 |
| See Stealth | 47 |
| See Invisible | 40 |
Offense: Mainhand
| Damage | 238 |
| Accuracy | 53 |
| Crit Chance | 16% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +14% |
| Nature | +30% |
| Temporal | +8% |
| Blight | +14% |
| Arcane | +14% |
| Physical | +25% |
| All | +2% |
Offense: Damage Penetration
| Blight | +15% |
| Temporal | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 86.760356919222 (100%) |
| Defense | 54 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 72 |
| Spell Save | 47 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 47%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 4%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 4%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 18%( 70%) |
| Lightning | + 24%( 70%) |
| Physical | + 26%( 70%) |
| Mind | + 6%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Pinning Resistance | 12% |
| Disarm Resistance | 37% |
| Confusion Resistance | 30% |
| Knockback Resistance | 100% |
| Stun Resistance | 60% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 10% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 276 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 260 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 898 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 553 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.50 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Last Stand |
| talent | Shield Wall |
| talent | Chant of Fortitude |
| talent | Elemental Harmony |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 16% feedback damage from all damage done. Empathic Hex |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | You have taken root becoming one with nature. Or at least the ground. Your health, armor, and armor hardiness are improved but you cannot move. You have taken root! |
| beneficial effect | A flow of life spins around the target, regenerating 110.52 life per turn. Regeneration |
| detrimental effect | The target has been splashed with acid, taking 37.87 acid damage per turn, reducing armour by 36 and attack by 31. Acid Splash |
| detrimental effect | The target is on fire, taking 81.00 fire damage per turn. Burning |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+17). Continuum Destabilization |
| beneficial effect | Increases global speed by 44%. Elemental Harmony |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 78.69 fire damage, and talent cooldowns are increased by 62% plus 1 turn. Burning Hex |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by cold drake. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by Voroth the chitinous spider. Escort: lost anorithil (level 3 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by ghoul. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Dreadfell. Escort: lost tinker (level 2 of Dreadfell)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Heart of the Gloom. Escort: worried loremaster (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1416. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Nirig the Blindransom1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con dps ---------- Dmg.mod +12% blight Melee Ret 8 blight On Hit (Melee): * 15% chance to blind ----- def ----- Resists +15% blight +6% temporal +6% light Phys.save +14 (+3 eff.) Mind.save +15 (+5 eff.) HP.reg +6.30 Heal.mod +27% Blind- +50% Confus- +30% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +10 See.Stealth +47 See.Invis +40 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | leafwalker's voratun helm of dexterity (+5) (0 def, 5 armour)3.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +5 Dex ----- def ----- Armour +5 Fatigue +5% Resists +7% nature Spell.save +6 (+2 eff.) Max.HP +56.00 Heal.mod +17% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Khelygund the Lightninghash (0 def, 7 armour)1.5 T3 hands armor [Random Unique] Master While equipped: Stats +8 Str +6 Dex +4 Wil +3 Cun +4 Con dps ---------- Dmg.mod +3% acid On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +7 Phys.save +8 (+2 eff.) Mind.save +9 (+3 eff.) Max.HP +64.00 Disarm- +37% ---------- misc Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +6 Con +7 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 5/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-8 eff.) Spell.save -30 (-12 eff.) Mind.save -30 (-14 eff.) ---------- misc Talents +1 I Can Carry The World! You have set the ring to grant you I Can Carry The World!! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| Around neck | Umbrahunt of the Blightspawn0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +7 Cun +10 Con dps ---------- Mov.spd +10% Dmg.mod +12% arcane +9% acid On Hit (Melee): * 30% chance to corrode armour by 30% On Melee Ret: * 25% chance to inflict 15% damage reduction * 25% chance to disease ----- def ----- Fatigue -8% Resists +5% arcane +8% physical Phys.save +9 (+2 eff.) Max.HP +51.00 HP.reg +3.20 ---------- misc Stam/turn +1.20 Amulets can have magical properties. |
| In main hand | Thunderfall (50-70 power, 6 apr)3.0 T5 mace 1H weapon [Unique] Psionic Power 50.0 - 70.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 60 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
| Around waist | Ebonyslice of the Blightspawn1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Dex +5 Cun +4 Con +7 Lck dps ---------- Phys.pwr +8 (+2 eff.) Melee Ret 4 light On Hit (Melee): * 30% chance to blind On Melee Ret: * 28% chance to disease * 31% chance to inflict 15% damage reduction ----- def ----- Resists +6% light D.Red.from +30% Summoned Phys.save +7 (+2 eff.) Stealth +8 ---------- misc T.Disarm +14 Infravis +4 Size +1 A belt that goes around your waist. |
| In off hand | The Black Wall (12 def, 9 armour, 52-62.4 power, 200 block)7.0 T5 shield armor [Unique] Arcane When used to Attack: Power 52.0 - 62.4 Darkness Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +200 While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+4 eff.) Rng.Def +15 (+4 eff.) Fatigue +28% Resists +2% all ---------- misc Talents +5 Block Masteries +0.20 Technique/Shield offense +0.20 Technique/Shield defense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
| Cloak | Layivena (8 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) Apr +4 ----- def ----- Defense +8 (+3 eff.) Rng.Def +6 (+1 eff.) Fatigue -4% Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel plate armour 'Grinukalthogabar' (5 def, 11 armour)17.0 T3 massive armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +15% blight +5% temporal ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Resists +21% lightning +9% temporal +3% mind Max.HP +139.00 HP.reg +4.80 Heal.mod +39% A suit of armour made of metal plates. |
Inventory
movement infusion (653% speed; 6 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 653% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 433 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 433 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 19%; cure mental)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 7 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 10%; cure mental)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 10% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 15%; cure magical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
teleportation rune (range 69)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 69 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Tome of Uttercold0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Belobrelle0.1 T3 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +7 (+2 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% blight +3% nature +18% mind +12% lightning Mind.save +6 (+2 eff.) Blind- +15% Confus- +35% ---------- misc Infravis +5 Sight +2 See.Invis +7 Amulets can have magical properties. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Raventide the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +4 Dex +6 Wil +10 Cun dps ---------- Mind.pwr +14 (+5 eff.) Apr +3 On Hit (Melee): * 35% chance to inflict 15% damage reduction ----- def ----- Armour +11 Defense +19 (+6 eff.) Rng.Def +10 (+2 eff.) Res.Cap +7% all Phys.save +27 (+7 eff.) Mind.save +15 (+5 eff.) Confus- +19% ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+10 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Archery excellence +0.30 Technique/Combat veteran +0.30 Technique/Finishing moves +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Pugilism +0.30 Technique/Thuggery +0.30 Technique/Shield defense +0.30 Technique/Unarmed training +0.30 Technique/Archery prowess +0.30 Technique/Superiority +0.30 Technique/Shield offense +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Combat techniques +0.30 Technique/Combat training +0.30 Technique/Two-handed weapons +0.30 Technique/Grappling +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
savior's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +11 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +15 (+5 eff.) Max.HP +53.00 HP.reg +1.30 Heal.mod +16% Rings can have magical properties. |
truestriking voratun mace of crippling (45.5-63.7 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Master Power 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +10.0% Res.pen +13% physical Acc +13 (+3 eff.) Apr +15 Blunt and deadly. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 40 [Unique] Arcane It desires to be surrounded by undeath. Power 40.0 - 48.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +28 (+14 eff.) Dmg.mod +26% darkness ---------- misc Masteries +0.20 Spell/Necrotic minions +0.20 Celestial/Star fury +0.10 Spell/Advanced necrotic minions This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Bethakira the voratun waraxe (40.5-56.7 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Nature Power 40.5 - 56.7 Mind Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +55 insidious poison +15 temporal +11 nature +18 acid On Crit: * splashes the target with acid While equipped: Stats +2 Dex +3 Wil dps ---------- Dmg.mod +12% mind Melee Ret 8 mind One-handed war axes. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
silk robe of Linaniil (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +9% Spell.pwr +15 (+7 eff.) ----- def ----- Defense +3 (+1 eff.) ---------- misc Mana/turn +0.26 Max.mana +57.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
miner's pair of dwarven-steel boots of speed (0 def, 9 armour)3.0 T3 feet armor [Ego+] Arcane/Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Armour +9 Fatigue +3% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Jetspire' (9 def, 9 armour)2.0 T3 feet armor [Rare] Nature While equipped: ----- def ----- Armour +9 Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Fatigue +3% Resists +6% darkness +6% cold Phys.save +12 (+3 eff.) Mind.save +9 (+3 eff.) HP.reg +3.00 Heal.mod +18% Poison- +10% Stun/Frz- +20% A pair of boots made of leather. |
Runeyon the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Dex +3 Mag +3 Wil +3 Con ----- def ----- Armour +3 Fatigue +3% Resists +9% lightning +8% temporal ---------- misc Infravis +2 See.Invis +12 Telepathy Dragon A cap made of leather. |
Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+12 eff.) ----- def ----- Armour +50 Defense +40 (+12 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+8 eff.) Spell.save +35 (+11 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
Skymalice the voratun shield (12 def, 3 armour, 79.5-95.4 power, 198 block)7.0 T5 shield armor [Random Unique] Nature/Master When used to Attack: Power 79.5 - 95.4 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +198 On Hit: * 40% chance to daze at end of turn On Crit: * smash the target with your shield crippling them While equipped: Stats +3 Dex dps ---------- Phys.crit +4.0% Phys.pwr +8 (+2 eff.) Dmg.mod +6% lightning ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +8% Resists +24% fire Max.HP +73.00 ---------- misc Infravis +1 Talents +5 Block Handheld deflection devices. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
289 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
29 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
21 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of Reknor (dig speed 14 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Resists +7% darkness +8% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
36 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
18 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+6 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 11.60 cold damage and 14.22 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (117 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
57 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
17 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
26 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
31 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Brightlord the dragonbone totem of thorny skin [power 74] (20 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% acid Res.pen +15% light ----- def ----- Resists +6% temporal Def/telep +17 Res/telep +17% Dur/telep +17% ---------- misc Wards +4 acid +5 nature +5 light Talents +1 Invoke Tentacle +1 Ward Cooldown Invoke Tentacle +5 Harden the skin for 7 turns increasing armour by 74 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to regenerate 14 equilibrium. Natural totems are made by powerful wilders to store nature power. |
14 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
31 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
30 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
31 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Pololeli the Thalore Bulwark level 24
24th Haze 122nd year of Ascendancy at 06:39 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Pololeli the Thalore Bulwark level 45
55th Regrowth 124th year of Ascendancy at 01:31 see stats
Against all odds
Killed Ukruk in the ambush.By Pololeli the Thalore Bulwark level 24
22nd Haze 122nd year of Ascendancy at 13:57 see stats
Arachnophobia
Destroyed the spydric menace.By Pololeli the Thalore Bulwark level 33
2nd Flare 123rd year of Ascendancy at 02:28 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Pololeli the Thalore Bulwark level 42
51st Regrowth 124th year of Ascendancy at 05:24 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Pololeli the Thalore Bulwark level 38
54th Haze 123rd year of Ascendancy at 01:28 see stats
Brave new world
Went to the Far East and took part in the war.By Pololeli the Thalore Bulwark level 32
1st Summertide 123rd year of Ascendancy at 13:59 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Pololeli the Thalore Bulwark level 31
15th Pyre 123rd year of Ascendancy at 15:57 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Pololeli the Thalore Bulwark level 34
1st Dusk 123rd year of Ascendancy at 08:29 see stats
Destroyer of the creation
Killed Slasul.By Pololeli the Thalore Bulwark level 40
2nd Allure 124th year of Ascendancy at 00:50 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Pololeli the Thalore Bulwark level 29
12nd Regrowth 123rd year of Ascendancy at 04:39 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Pololeli the Thalore Bulwark level 46
15th Pyre 124th year of Ascendancy at 21:15 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Pololeli the Thalore Bulwark level 32
59th Pyre 123rd year of Ascendancy at 06:31 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Pololeli the Thalore Bulwark level 16
48th Dusk 122nd year of Ascendancy at 05:05 see stats
Exterminator
Killed 1000 creatures.By Pololeli the Thalore Bulwark level 16
47th Dusk 122nd year of Ascendancy at 12:55 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Pololeli the Thalore Bulwark level 31
59th Regrowth 123rd year of Ascendancy at 19:29 see stats
Fear me not!
Survived the Fearscape!By Pololeli the Thalore Bulwark level 31
7th Pyre 123rd year of Ascendancy at 14:36 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Pololeli the Thalore Bulwark level 47
43rd Pyre 124th year of Ascendancy at 09:08 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Pololeli the Thalore Bulwark level 40
2nd Allure 124th year of Ascendancy at 03:20 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Pololeli the Thalore Bulwark level 16
35th Dusk 122nd year of Ascendancy at 15:23 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Pololeli the Thalore Bulwark level 43
51st Regrowth 124th year of Ascendancy at 09:44 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Pololeli the Thalore Bulwark level 45
55th Regrowth 124th year of Ascendancy at 05:40 see stats
Level 10
Got a character to level 10.By Pololeli the Thalore Bulwark level 10
1st Flare 122nd year of Ascendancy at 16:35 see stats
Level 20
Got a character to level 20.By Pololeli the Thalore Bulwark level 20
79th Dusk 122nd year of Ascendancy at 23:24 see stats
Level 30
Got a character to level 30.By Pololeli the Thalore Bulwark level 30
14th Regrowth 123rd year of Ascendancy at 16:58 see stats
Level 40
Got a character to level 40.By Pololeli the Thalore Bulwark level 40
1st Allure 124th year of Ascendancy at 13:09 see stats
Level 50
Got a character to level 50.By Pololeli the Thalore Bulwark level 50
53rd Pyre 124th year of Ascendancy at 03:21 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Pololeli the Thalore Bulwark level 32
29th Pyre 123rd year of Ascendancy at 15:05 see stats
Orcrist
Killed the leaders of the Orc Pride.By Pololeli the Thalore Bulwark level 45
55th Regrowth 124th year of Ascendancy at 22:44 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Pololeli the Thalore Bulwark level 34
17th Dusk 123rd year of Ascendancy at 06:28 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Pololeli the Thalore Bulwark level 26
54th Haze 122nd year of Ascendancy at 11:46 see stats
Size matters
Did over 600 damage in one attack.By Pololeli the Thalore Bulwark level 38
74th Haze 123rd year of Ascendancy at 01:16 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Pololeli the Thalore Bulwark level 32
7th Mirth 123rd year of Ascendancy at 13:14 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Pololeli the Thalore Bulwark level 36
22nd Haze 123rd year of Ascendancy at 22:41 see stats
The Arena
Unlocked Arena mode.By Pololeli the Thalore Bulwark level 7
2nd Mirth 122nd year of Ascendancy at 09:52 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Pololeli the Thalore Bulwark level 39
76th Haze 123rd year of Ascendancy at 04:38 see stats
The secret city
Discovered the truth about mages.By Pololeli the Thalore Bulwark level 25
41st Haze 122nd year of Ascendancy at 01:40 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Pololeli the Thalore Bulwark level 36
1st Time of Equilibrium 123rd year of Ascendancy at 10:08 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Pololeli the Thalore Bulwark level 30
33rd Regrowth 123rd year of Ascendancy at 10:23 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Pololeli the Thalore Bulwark level 25
26th Haze 122nd year of Ascendancy at 14:10 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Pololeli the Thalore Bulwark level 15
35th Dusk 122nd year of Ascendancy at 08:23 see stats
Unstoppable
Returned from the dead.By Pololeli the Thalore Bulwark level 49
51st Pyre 124th year of Ascendancy at 22:34 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Pololeli the Thalore Bulwark level 22
21st Haze 122nd year of Ascendancy at 13:34 see stats
Log
Elandar casts Freeze.
Elandar's spell attains critical power!
Pololeli resists!
Elandar hits Pololeli for 812 cold damage.
High Sun Paladin Aeryn casts Healing Light.
High Sun Paladin Aeryn receives 390 healing.
Argoniel casts Dark Surprise.
Argoniel shrugs off the effect 'Numbing Darkness'!
Argoniel misses Pololeli.
Pololeli resists the darkness.
Argoniel shrugs off the effect 'Numbing Darkness'!
Pololeli damages himself through Martyrdom!
Argoniel hits Pololeli for 36 darkness, 3 acid, 3 fire, 3 cold, 3 lightning, 8 blight, 0 light, 0 blight, 0 darkness, 21 lightning, 11 blight, 3 acid, 3 fire, 3 cold, 3 lightning, 8 blight, 0 light, 0 blight, 0 darkness, 10 blight, 9 mind, 3 acid, 3 fire, 3 cold, 3 lightning, 8 blight, 0 light, 0 blight, 0 darkness (155 total damage).
Argoniel hits The One That Hunts for 0 lightning damage.
Pololeli hits Argoniel for 4 healing, 2 light, 5 blight, 5 darkness, 4 healing, 2 light, 5 blight, 5 darkness, 4 healing, 2 light, 5 blight, 5 darkness (36 total damage) [12 healing].
Pololeli merges with his Tree of Life!
Pololeli takes root.
Pololeli uses Bleeding Edge.
Pololeli shrugs off the effect 'Dazed'!
Argoniel's spell attains critical power!
Argoniel shrugs off the effect 'Deep Wound'!
Pololeli damages himself through Martyrdom!
Pololeli hits Argoniel for 203 physical, 19 lightning, 30 physical (252 total damage).
Argoniel hits Pololeli for 12 physical, 1 lightning, 2 physical, 33 fire (49 total damage).
Argoniel receives 73 healing.
Elandar casts Lightning.
Elandar's spell attains critical power!
Pololeli shrugs off the critical damage!
Saving game...






























































































































