necro the level 8 Cornac Necromancer by tipsy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassNecromancer
Level / Exp8 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic37 (base 32)
Willpower26 (base 20)
Cunning16 (base 11)

Resources

Life47/47
Mana229/229
Soul12/12
Healing Factor1.1500003099961
Regeneration2.5875006974913

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible2

Offense: Mainhand

Damage19
Accuracy5
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower37
Crit Chance11%
Speed1

Offense: Mind

Mindpower24
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+10%
Darkness+10%
Blight+10%
Cold+10%
Fire+10%
Acid+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)0 (30%)
Defense13
Ranged Defense13
Fatigue0
Physical Save7
Spell Save23
Mental Save14

Defense: Resistances

Lightning+ 21%( 70%)
Light+ 26%( 70%)
Blight+ 26%( 70%)
Nature+ 26%( 70%)
Cold+ 40%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
1/5
0/5
0/5
Spell / Dreadmaster1.30
1/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.60
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
4/5
1/5
0/5
0/5
Spell / Glacial waste1.60
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
4/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
done
active

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
Around waist
Light source
On head
Main armor

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 5.70 gold from the transmogrification of
rejuvenating rough leather armour (3 def, 2 armour).
You gain 0.97 gold from the transmogrification of
miner's rough leather cap of constitution (+2) (0 def, 2 armour).
You gain 0.43 gold from the transmogrification of
nightruned rough leather belt.
You gain 1.29 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 2.10 gold from the transmogrification of
iron mace of vileness (13-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-17 power, 2 apr).
You gain 1.05 gold from the transmogrification of
ranger's elm longbow.
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (24-39 power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (14-19 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 1.86 gold from the transmogrification of
hateful iron dagger of massacre (16-20 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.