Higher going lower the level 4 Higher Skirmisher by GoldenDarkness

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignInfinite
ModeNightmare Roguelike
SexFemale
RaceHigher
ClassSkirmisher
Level / Exp4 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 14)
Dexterity25 (base 22)
Constitution13 (base 10)
Magic11 (base 10)
Willpower12 (base 11)
Cunning14 (base 14)

Resources

Life-37/151
Stamina114/114
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage34
Accuracy33
Crit Chance5%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower3.6666666666667
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)18.795620437956 (62.237372767428%)
Defense26
Ranged Defense26
Fatigue8.669446550417
Physical Save20
Spell Save13
Mental Save9

Defense: Resistances

Lightning+ 11%( 70%)
Nature+ 14%( 70%)
Cold+ 11%( 70%)
Blight+ 14%( 70%)
Acid+ 11%( 70%)
Fire+ 10%( 70%)
All+ 3%( 70%)

Defense: Immunities

Poison Resistance21%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
3/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
2/5
0/5
0/5

Effects

beneficial effect

Quests

active
active

Equipment

Tool
Quiver
Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

You pickup 0.50 gold pieces.
You pickup 0.70 gold pieces.

Ran for 2 turns (stop reason: hostile spotted to the south (green jelly)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (green jelly)).

Higher going lower shoots!
Higher going lower's Shoot hits Green jelly for
40 physical damage.
Higher going lower's Shoot killed Green jelly!

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Higher going lower picks up (d.):
spinel.
Higher going lower picks up (c.):
agate.
Ran for 4 turns (stop reason: hostile spotted to the west (black jelly)).


Higher going lower uses
Kneecapper.
Higher going lower's Kneecapper hits Black jelly for
63 physical damage.
Higher going lower's Kneecapper killed Black jelly!

Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


You pickup 0.70 gold pieces.

Talent Kneecapper is ready to use.
Higher going lower picks up (c.):
enveloping linen cloak (6 def, 0 armour).
Cryomancer casts
Freeze.
Ran for 5 turns (stop reason: taken damage).

Saving game...