Adventure magnet the level 17 Ogre Sun Paladin by GoldenDarkness

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceOgre
ClassSun Paladin
Level / Exp17 / 76%
Sizehuge
Lifes / Deaths

Primary Stats

Strength61 (base 44)
Dexterity13 (base 13)
Constitution23 (base 10)
Magic58 (base 36)
Willpower22 (base 10)
Cunning17 (base 10)

Resources

Life-23/583
Positive58/58
Stamina178/178
Healing Factor1.1010362694301
Regeneration0.27525906735751

Speed

Mental0%
Attack0%
Movement+20%
Spell+12.815334840471%
Global+100%

Vision

Sight12
Lite7
Infravision4
See Invisible22

Offense: Mainhand

Damage94
Accuracy25
Crit Chance15%
APR9
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower34
Crit Chance9%
Speed0.88640431853885
Cooldown Reduction28.508423498653

Offense: Mind

Mindpower23
Crit Chance10%
Speed1

Offense: Damage Bonus

Acid+15%
Physical+10%
Cold+15%
All0%
Darkness+9%
Light+9%
Mind+15%
Lightning+6%
Fire+12%
Nature+15%

Offense: Damage Penetration

Mind+5%
All0%

Defense: Base

Armour (hardiness)48 (60%)
Defense25
Ranged Defense25
Fatigue27
Physical Save38
Spell Save43
Mental Save30

Defense: Resistances

Nature+ 57%( 70%)
Lightning+ 24%( 70%)
Light+ 20%( 70%)
Cold+ 67%( 70%)
Darkness+ 20%( 70%)
Arcane+ 19%( 70%)
Fire+ 49%( 70%)
All+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance12%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Crusader1.30
1/5
2/5
0/5
0/5
Celestial / Combat1.30
5/5
1/5
1/5
0/5
Celestial / Sun1.30
3/5
2/5
2/5
4/5
Technique / Shield offense1.00
1/5
1/5
1/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
2/5
1/5
1/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
5/5
1/5
0/5
Technique / Combat training1.00
1/5
3/5
0/5
2/5
2/5
0/5

Effects

talent
talent
talent
detrimental effect
beneficial effect

Quests

active
active
done
done
done
done
done
done
done
active
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Exterminator (Nightmare (Roguelike) difficulty) Killed 1000 creatures.
By Adventure magnet the Ogre Sun Paladin level 17
1st Time of Equilibrium 122nd year of Ascendancy at 18:13
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Adventure magnet the Ogre Sun Paladin level 10
1st Flare 122nd year of Ascendancy at 21:02
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Adventure magnet the Ogre Sun Paladin level 8
1st Summertide 122nd year of Ascendancy at 05:46
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By Adventure magnet the Ogre Sun Paladin level 16
58th Dusk 122nd year of Ascendancy at 00:38
see stats

Log

You gain 2.15 gold from the transmogrification of polar rough leather gloves of dexterity (+3) (0 def, 1 armour).
Adventure magnet wears (replacing
titan's copper ring of power): Alyrekalthodil the steel ring.

Adventure magnet wears (replacing
Summertide Phial): Cyrossra.

Resting starts...

Adventure magnet regains balance.

Shasshhiy'Kaish activates
Mechanical Arms.
Shasshhiy'Kaish activates
Molten Iron Blood.
Rested for 14 turns (stop reason: dialog is displayed).


Adventure magnet casts
Barrier.
A shield forms around Adventure magnet.

Shasshhiy'Kaish slows down.

Adventure magnet shrugs off Shasshhiy'Kaish's 'Harassed'!
Melee retaliation hits Shasshhiy'Kaish for
3 physical, 3 nature, 18 nature (24 total damage).
Mechanical Arms hits
Adventure magnet for (6 absorbed), 0 nature (0 total damage).

Adventure magnet casts
Suncloak.
Adventure magnet is energized and protected by the Sun!

Shasshhiy'Kaish casts
Meteor Rain.

Shasshhiy'Kaish is poisoned!

Adventure magnet shrugs off Shasshhiy'Kaish's 'Harassed'!
Melee retaliation hits Shasshhiy'Kaish for
3 physical, 3 nature, 18 nature (24 total damage).
Mechanical Arms hits
Adventure magnet for (6 absorbed), 0 nature (0 total damage).

Your shield crumbles under the damage!

The shield around Adventure magnet crumbles.

Saving game...