










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
Addons | Spell Merchants 1.6.0
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Effects Under Actors 1.6.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Skeleton |
Class | Temporal Warden |
Level / Exp | 25 / 59% |
Size | medium |
Lifes / Deaths | Killed by elven cultist at level 25 on the 58th Regrowth 123rd year of Ascendancy at 00:21 4 / 3Killed by Xerymildath the elven cultist at level 25 on the 58th Regrowth 123rd year of Ascendancy at 02:36 Killed by Lisamina the elven tempest at level 25 on the 58th Regrowth 123rd year of Ascendancy at 21:28 |
Primary Stats
Strength | 43 (base 10) |
Dexterity | 65 (base 31) |
Constitution | 24 (base 18) |
Magic | 74 (base 50) |
Willpower | 43 (base 28) |
Cunning | 13 (base 10) |
Resources
Life | -2/639 |
Mana | 323/409 |
Paradox | 277 |
Healing Factor | 1.1082474226804 |
Regeneration | 35.582039758035 |
Speed
Mental | +14.999999999998% |
Attack | +14.999999999998% |
Movement | +4.0412118096356E-12% |
Spell | +14.999999999998% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Stealth | 16.377726440467 |
See Invisible | 29.377726440467 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 137 |
Accuracy | 54 |
Crit Chance | 14% |
APR | 18 |
Speed | 0.78 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 2% |
Speed | 0.86956521739132 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 2% |
Speed | 0.86956521739132 |
Offense: Damage Bonus
Lightning | +14% |
Light | +28% |
Temporal | +28% |
Arcane | +29% |
All | +2% |
Offense: Damage Penetration
Temporal | +10% |
Physical | +20% |
All | 0% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 37 (57.811550151976%) |
Defense | 60 |
Ranged Defense | 60 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 30 |
Mental Save | 16 |
Defense: Resistances
Physical | + 9%( 70%) |
Fire | + 12%( 70%) |
Temporal | + 14%( 70%) |
Blight | + 8%( 70%) |
Arcane | + 6%( 70%) |
Cold | + 14%( 70%) |
All | + 1%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Disarm Resistance | 44% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 357 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 79 damage per debuff cleansed. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 4 darkness, 4 blight, 4 temporal, 5 mind, 4 light |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 2/5 |
| 4/5 |
Corruption / Vile life | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Temporal Hounds |
talent | Contingency |
talent | Weapon Folding |
detrimental effect | The target is on fire, taking 52.62 fire damage per turn. Burning |
beneficial effect | The target is protected by a prismatic shield blocking many instances of damage. Remaining: 3 physical, 4 darkness, 4 blight, 4 light, 5 mind, 4 temporal Prismatic Shield |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
beneficial effect | The target has 19 increased life regeneration. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Infested Ruins. Escort: lone alchemist (level 2 of Infested Ruins)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Infested Ruins. Escort: lost defiler (level 1 of Infested Ruins)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.crit +6.0% Crit.mult +10.00% Phys.pwr +4 (+1 eff.) Res.pen +20% physical ----- def ----- Armour +5 Resists +11% fire +13% cold A pair of boots made of leather. |
Quiver | ![]() 3.0 T5 arrow ammo [Rare] Nature Power 56.5 - 79.1 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 23 Ranged+ +18 nature +12 mind On Hit.r1 +8 acid On Crit.r2 +16 acid On Hit: * 20% chance to reduce armor by 34% * 20% chance to reduce all saves and defense by 22 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: Stats +6 Dex +2 Con dps ---------- Res.pen +20% nature ----- def ----- Resists +7% blight HP.reg +3.00 ---------- misc Psi/ret +0.08 Max.psi +20.00 Light +3 See.Invis +3 Telepathy Dragon A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T3 head armor [Ego++] Nature While equipped: Stats +5 Str +5 Wil +3 Cun dps ---------- Phys.pwr +8 (+2 eff.) Acc +4 (+2 eff.) On Melee Ret: * 11% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +8 (+2 eff.) Fatigue +4% Resists +8% physical Phys.save +8 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 T4 totem charm [Ego] Nature Heals yourself and all friendly characters within 10 spaces for 396 Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +10% temporal ----- def ----- Armour +8 Resists +10% temporal Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +3 Wil +2 Mag dps ---------- Melee+ 16 light Ranged+ 17 light Dmg.mod +11% light ----- def ----- Mind.save +6 (+5 eff.) Rings can have magical properties. |
Around waist | ![]() 1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +4 (+1 eff.) ----- def ----- Armour +8 Resists +5% arcane Phys.save +12 (+6 eff.) Silence- +20% A belt that goes around your waist. |
In main hand | ![]() 4.0 T3 longbow 2H weapon [Unique] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Atk.spd 111% Range +9 While equipped: Stats +5 Dex +4 Mag dps ---------- Ranged+ 15 temporal Dmg.mod +10% temporal ----- def ----- HP.reg +2.00 ---------- misc Masteries +0.10 Chronomancy/Bow Threading Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
On hands | ![]() 1.0 T5 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +4 Wil +4 Con dps ---------- Mind.pwr +7 (+4 eff.) Melee+ 10 mind 21 darkness Dmg.mod +27% arcane +6% temporal Res.pen +10% temporal On Hit (Melee): * 16% chance to reduce all saves and defense by 22 ----- def ----- Armour +3 Resists +3% temporal Mind.save -9 (-9 eff.) HP.reg +8.00 Disarm- +44% ---------- misc Stam/turn +1.40 Max.stam +15.00 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 9.0 T5 light armor [Rare] Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +12% lightning +15% light On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Armour +9 Defense +20 (+5 eff.) Fatigue +8% Resists +1% all ---------- misc Light +3 A suit of armour made of leather. |
Cloak | ![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | ![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -427 life. The duration and life will increase by 1% for every 1% life you have lost (currently 427 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 51 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ----- def ----- Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +11 (+7 eff.) ---------- misc Mana/turn +0.20 Max.mana +28.00 Amulets can have magical properties. |
![]() 1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 25.5 - 33.1 Physical Uses 95% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +14 acid +21 nature On Crit: * Wound the target dealing 281 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +9 (+3 eff.) Res.pen +17% acid +20% nature Apr +9 Sharp, short and deadly. |
![]() 5.0 T4 greatmaul 2H weapon [Ego+] Nature/Psionic Power 53.5 - 80.3 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +26 mind On Hit: * 23% chance to reduce all saves and defense by 22 While equipped: Stats +16 Wil +6 Cun +13 Con ----- def ----- Max.HP +65.00 Massive two-handed mauls. |
![]() 3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 49.5 - 79.2 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +33 acid +9 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Res.pen +17% acid +20% nature Apr +9 Massive two-handed swords. |
![]() 4.0 T2 longbow 2H weapon [Unique] Arcane/Nature Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +0 draining blight On Hit: 25% Cyst Burst 1 On Hit: 25% Epidemic 1 While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
![]() 5.0 T4 staff 2H weapon [Ego+] Arcane/Nature Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +4% Spell.pwr +26 (+8 eff.) Dmg.mod +25% darkness ----- def ----- HP.reg +1.70 Heal.mod +14% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T3 waraxe 1H weapon [Ego+] Nature Power 22.0 - 30.8 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Str +7 Dex +6 Mag +6 Wil +8 Cun +3 Con One-handed war axes. |
![]() 1.0 T5 belt armor [Rare] Master While equipped: Stats +4 Dex +5 Cun +7 Lck dps ---------- Dmg.mod +6% light On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +12% darkness +18% fire Stealth +13 ---------- misc T.Disarm +11 Infravis +5 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego+] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- HP.reg +1.10 Heal.mod +10% ---------- misc Mana/turn +0.14 Max.mana +37.00 A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +3 Dex +1 Mag +2 Wil +4 Con dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) Spell.save +15 (+7 eff.) ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() 2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Wil +11 Mag dps ---------- Spell.pwr +6 (+2 eff.) S.pwr/crit +4 Dmg.mod +11% physical +11% temporal Res.pen +7% physical +8% temporal ----- def ----- Defense +20 (+5 eff.) Anom.red +12 Silence- +38% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +4 Wil +3 Mag dps ---------- Spell.pwr +13 (+4 eff.) S.pwr/crit +4 ----- def ----- Defense +20 (+5 eff.) Resists +18% mind +15% darkness Phys.save +15 (+8 eff.) Spell.save +15 (+7 eff.) Mind.save +24 (+14 eff.) Silence- +36% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 35.15 to 105.46 lightning damage (70.31 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() 14.0 T3 heavy armor [Rare] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +21% acid +9% mind Max.HP +44.00 Heal.mod +20% Blind- +20% ---------- misc Telepathy Dragon Demon/Minor Humanoid/Orc Demon/Major A suit of armour made of mail. |
![]() 9.0 T5 light armor [Rare] Nature While equipped: ----- def ----- Armour +8 Defense +29 (+7 eff.) Fatigue +8% Resists +6% fire +5% arcane +2% physical Max.HP +67.00 HP.reg +9.30 Heal.mod +19% Pinning- +20% Teleport- +10% A suit of armour made of leather. |
![]() 9.0 T5 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature ----- def ----- Armour +12 Defense +20 (+5 eff.) Fatigue +8% Resists +12% lightning +9% temporal +6% light Max.HP +51.00 A suit of armour made of leather. |
![]() 7.0 T4 shield armor [Unique] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +10 Con dps ---------- Melee Ret 15 draining blight ----- def ----- Armour +15 Fatigue +19% Resists +25% blight +10% light HP.reg +5.00 ---------- misc Talents +1 Block Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
![]() 3.0 T2 arrow ammo [Random Unique] Nature/Master/Psionic Power 31.5 - 44.1 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +12.5% Capacity 16 Ranged+ +20 blight +20 physical +15 nature On Crit.r2 +16 arcane On Hit: * 20% chance to reduce strength, dexterity, and constitution by 24 * 20% chance to knock the target back 3 spaces and deal 170 physical damage On Crit: * Wound the target dealing 281 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+5 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+5 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+6 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+6 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 2.0 T1 lite [Rare] Master While equipped: Stats +4 Mag dps ---------- Acc +3 (+1 eff.) Melee Ret 2 physical ----- def ----- Die.at -40.00 life ---------- misc Max.stam +10.00 Light +6 Infravis +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(100 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T4 shot ammo [Ego] Arcane Power 44.5 - 53.4 Physical Uses 50% Cun, 50% Mag, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 19 On Crit: * Splash the target with acid dealing 138 damage over 5 turns and reducing armor and accuracy by 18 Shots are used with slings to pummel your foes to death. |
![]() 2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 11 spaces and dealing 321 damage Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 totem charm [Ego] Nature Heals yourself and all friendly characters within 10 spaces for 132 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% acid Apr +2 ----- def ----- Resists +9% mind Mind.save +6 (+5 eff.) HP.reg +4.00 Silence- +20% Reveal the area around you, dispelling darkness (radius 14, power 79 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Pol the Skeleton Temporal Warden level 24
51st Regrowth 123rd year of Ascendancy at 12:29 see stats
By Pol the Skeleton Temporal Warden level 17
1st Haze 122nd year of Ascendancy at 17:18 see stats
By Pol the Skeleton Temporal Warden level 24
53rd Regrowth 123rd year of Ascendancy at 11:25 see stats
By Pol the Skeleton Temporal Warden level 17
33rd Haze 122nd year of Ascendancy at 02:46 see stats
By Pol the Skeleton Temporal Warden level 21
14th Regrowth 123rd year of Ascendancy at 18:59 see stats
By Pol the Skeleton Temporal Warden level 10
9th Mirth 122nd year of Ascendancy at 16:20 see stats
By Pol the Skeleton Temporal Warden level 20
7th Decay 122nd year of Ascendancy at 17:20 see stats
By Pol the Skeleton Temporal Warden level 21
14th Regrowth 123rd year of Ascendancy at 18:59 see stats
By Pol the Skeleton Temporal Warden level 18
33rd Haze 122nd year of Ascendancy at 16:22 see stats
By Pol the Skeleton Temporal Warden level 10
3rd Dusk 122nd year of Ascendancy at 04:20 see stats
By Pol the Skeleton Temporal Warden level 14
39th Dusk 122nd year of Ascendancy at 12:34 see stats
By Pol the Skeleton Temporal Warden level 14
11st Dusk 122nd year of Ascendancy at 23:32 see stats
Log
Pol shrugs off the critical damage!
Your shield crumbles under the damage!
The shield around Pol crumbles.
Temporal hound performs a melee critical strike against Lisamina the elven tempest!
Temporal hound hits Lisamina the elven tempest for 27 temporal, 30 physical (58 total damage).
Lisamina the elven tempest hits Temporal hound for 0 lightning damage.
Lisamina the elven tempest hits Pol for (218 absorbed), 178 lightning (178 total damage).
Hurricane from Lisamina the elven tempest hits Temporal hound for 0 lightning damage.
Hurricane from Lisamina the elven tempest hits Pol for 102 lightning damage.
Burning from Lisamina the elven tempest hits Temporal hound for 0 fire damage.
Pol casts Rune: Mirror Image.
Lisamina the elven tempest casts Flame.
Pol is recovering from the damage!
Pol is on fire!
Lisamina the elven tempest hits Temporal hound for 0 fire damage.
Lisamina the elven tempest hits Pol for 139 fire damage.
Temporal hound hits Lisamina the elven tempest for 19 temporal, 21 physical (40 total damage).
Lisamina the elven tempest's spell attains critical power!
Your Contingency triggered Rune: Prismatic!
Thunderstorm hits Temporal hound for 0 lightning, 0 lightning (0 total damage).
Thunderstorm hits Mirror Image for 67 lightning damage.
Thunderstorm hits Pol for 69 lightning, 54 lightning (124 total damage).
Pol casts Rune: Prismatic.
Pol summons a prismatic shield to protect him!
Temporal hound has unraveled!
Hurricane from Lisamina the elven tempest hits Temporal hound for 0 lightning damage.
Hurricane from Lisamina the elven tempest hits Mirror Image for 102 lightning damage.
Hurricane from Lisamina the elven tempest hits Pol for 102 lightning damage.
Burning from Lisamina the elven tempest hits Temporal hound for 0 fire damage.