











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
Addons | Spell Merchants 1.6.0
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Effects Under Actors 1.6.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Adventurer Buff Addon 1.6.0Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.6.0Donators/Buyers bonus! Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Ogre |
Class | Sun Paladin |
Level / Exp | 21 / 51% |
Size | big |
Lifes / Deaths | Killed by Badep the Bringer of Doom at level 13 on the 17th Dusk 122nd year of Ascendancy at 20:59 1 / 5Killed by Assassin Lord at level 16 on the 21st Haze 122nd year of Ascendancy at 13:07 Killed by Cal at level 19 on the 80th Haze 122nd year of Ascendancy at 23:40 Killed by worm that walks at level 21 on the 44th Regrowth 123rd year of Ascendancy at 02:19 Killed by Cal at level 21 on the 44th Regrowth 123rd year of Ascendancy at 04:22 |
Primary Stats
Strength | 57 (base 41) |
Dexterity | 12 (base 10) |
Constitution | 35 (base 25) |
Magic | 64 (base 39) |
Willpower | 11 (base 10) |
Cunning | 23 (base 10) |
Resources
Life | 626/626 |
Mana | 247/247 |
Stamina | 162/162 |
Positive | 60/60 |
Healing Factor | 1.2829268292683 |
Regeneration | 0.32073170731707 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -58.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 6 |
See Invisible | 10 |
Offense: Mainhand
Damage | 48 |
Accuracy | 32 |
Crit Chance | 17% |
APR | 25 |
Speed | 0.90 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 37 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +21% |
Light | +40% |
Blight | +9% |
Mind | +3% |
Fire | +8% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Cold | +5% |
Lightning | +20% |
Defense: Base
Armour (hardiness) | 41.551211628464 (89.117647058824%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 27 |
Physical Save | 41 |
Spell Save | 33 |
Mental Save | 18 |
Defense: Resistances
Acid | + 24%( 70%) |
Lightning | + 40%( 70%) |
Light | + 70%( 70%) |
Darkness | + 19%( 70%) |
Blight | + 18%( 70%) |
Physical | + 15%( 70%) |
Fire | + 26%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Bleed Resistance | 20% |
Confusion Resistance | 27% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 167 damage for 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 207 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed. |
Class Talents
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Guardian | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Celestial / Crusader | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
talent | Shield of Light |
talent | Weapon of Light |
talent | Weapon of Wrath |
talent | Chant of Fortress |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Infested Ruins. Escort: lost sun paladin (level 2 of Infested Ruins)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed chunk of ghoul flesh. * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed bloated horror heart. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed warg claw. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed honey tree root. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+2 eff.) ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(52 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() 2.0 T1 head armor [Rare] Arcane While equipped: Stats +5 Str dps ---------- Dmg.mod +11% light Res.pen +10% acid ----- def ----- Defense +1 (+1 eff.) Resists +16% light ---------- misc Light +3 Infravis +3 A pointy cloth hat, very wizardly... |
On hands | ![]() 1.0 T1 hands armor [Rare] Master While equipped: Stats +5 Str +3 Dex +3 Cun +7 Con ----- def ----- Armour +1 Resists +9% light +6% acid Phys.save +6 (+2 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T2 totem charm [Ego+] Nature Heals yourself and all friendly characters within 10 spaces for 120 Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag +3 Wil +5 Cun dps ---------- Dmg.mod +9% blight ----- def ----- Silence- +20% ---------- misc Mana/turn +0.15 Infravis +3 Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +5% cold ----- def ----- Resists +3% lightning +6% blight Mind.save +7 (+4 eff.) Cut- +20% Confus- +27% Rings can have magical properties. |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +3% mind On Hit (Melee): * 10% chance to slow global speed by 33% * 20% chance to reduce all saves and defense by 8 ----- def ----- Resists +3% darkness +9% fire Amulets can have magical properties. |
In main hand | ![]() 0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 24.0 - 38.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +10 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Around waist | ![]() 1.0 T1 belt armor [Ego++] Arcane While equipped: Stats +3 Mag ----- def ----- Resists +6% blight ---------- misc Mana/turn +0.10 Max.mana +22.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In off hand | ![]() 7.0 T2 shield armor [Ego++] Arcane When used to Attack: Power 18.5 - 22.2 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +36 Melee+ +11 acid +10 light +12 darkness While equipped: Stats +2 Mag +3 Cun +3 Con dps ---------- Dmg.mod +11% light +12% darkness On Melee Ret: * 10% chance to reduce armor by 30% ----- def ----- Armour +4 Fatigue +8% Resists +12% acid +12% light +10% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +20% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 8 ----- def ----- Defense +5 (+5 eff.) Resists +15% lightning +11% fire +11% light Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T2 massive armor [Ego] Master While equipped: ----- def ----- Armour +17 Fatigue +22% Resists +17% lightning A suit of armour made of metal plates. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 678% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 326 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 141 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Phys.save +6 (+2 eff.) Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings can have magical properties. |
![]() 3.0 T2 longsword 1H weapon [Rare] Arcane Power 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +8 temporal On Hit: * Create an explosion dealing 64 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +12% fire Res.pen +7% fire Acc +12 (+5 eff.) Apr +2 ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% Sharp, long, and deadly. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Master Power 51.5 - 72.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Dex dps ---------- Phys.crit +9.0% Phys.spd +10% Acc +21 (+7 eff.) ----- def ----- Resists +9% lightning +9% fire +5% arcane Spell.save +9 (+4 eff.) One-handed war axes. |
![]() 1.0 T3 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Resists +5% lightning +5% temporal Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane +3% nature Die.at -80.00 life HP.reg +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +11% cold Phys.save +6 (+2 eff.) Mind.save +6 (+4 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Dex +3 Wil +1 Con +8 Lck dps ---------- Mind.pwr +6 (+5 eff.) ----- def ----- Armour +3 Stealth +7 ---------- misc Hate/m.crit +1.00 Infravis +3 A pair of boots made of leather. |
![]() 1.0 T3 hands armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +6 (+5 eff.) Melee+ 15 mind 19 darkness Res.pen +15% darkness On Hit (Melee): * 12% chance to reduce all saves and defense by 8 ----- def ----- Armour +2 Resists +3% acid +3% cold +3% blight Mind.save -13 (-13 eff.) Confus- +20% ---------- misc Hate/m.crit +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Rare] Disrupt While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +9% lightning Res.pen +15% cold Acc +5 (+2 eff.) Apr +5 ----- def ----- Armour +1 Resists +6% blight +9% lightning Spell.save +9 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Str +2 Wil +5 Con dps ---------- Dmg.mod +13% fire ----- def ----- Defense +2 (+2 eff.) Resists +19% fire ---------- misc See.Invis +9 A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Ego++] Arcane/Psionic While equipped: Stats +3 Wil +4 Mag dps ---------- Mind.crit +2% Spell.pwr +4 (+2 eff.) Mind.pwr +6 (+5 eff.) Dmg.mod +5% darkness +5% physical ----- def ----- Defense +1 (+1 eff.) Resists +6% darkness +5% physical ---------- misc Max.hate +6.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +11% lightning ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning ---------- misc Mana/turn +0.14 A pointy cloth hat, very wizardly... |
![]() 9.0 T2 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +6 (+1 eff.) ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% A suit of armour made of leather. |
![]() 17.0 T2 massive armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Dmg.mod +9% blight ----- def ----- Armour +15 Defense +9 (+9 eff.) Fatigue +17% Resists +6% nature +9% mind Phys.save +7 (+2 eff.) HP.reg +2.00 A suit of armour made of metal plates. |
![]() 17.0 T1 massive armor [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +6% physical Phys.save +11 (+4 eff.) HP.reg +2.80 ---------- misc Stam/turn +0.60 A suit of armour made of metal plates. |
![]() 7.0 T1 shield armor [Rare] Master When used to Attack: Power 8.0 - 9.6 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +2.5% Block +21 On Hit.r1 +20 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Dmg.mod +6% arcane +9% blight ----- def ----- Armour +2 Fatigue +8% Resists +17% lightning +3% temporal ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str +2 Cun dps ---------- Acc +6 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+4 eff.) ----- def ----- Mind.save +10 (+6 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 4 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 119 mind damage and silencing them for 4 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 55 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 17 lightning damage and will be dazed for 1 turn (88 total damage) Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Cal the Ogre Sun Paladin level 13
17th Dusk 122nd year of Ascendancy at 22:51 see stats
By Cal the Ogre Sun Paladin level 15
39th Dusk 122nd year of Ascendancy at 05:22 see stats
By Cal the Ogre Sun Paladin level 17
33rd Haze 122nd year of Ascendancy at 11:54 see stats
By Cal the Ogre Sun Paladin level 18
36th Haze 122nd year of Ascendancy at 19:44 see stats
By Cal the Ogre Sun Paladin level 10
6th Flare 122nd year of Ascendancy at 20:44 see stats
By Cal the Ogre Sun Paladin level 20
23rd Regrowth 123rd year of Ascendancy at 03:11 see stats
By Cal the Ogre Sun Paladin level 17
21st Haze 122nd year of Ascendancy at 15:31 see stats
By Cal the Ogre Sun Paladin level 11
4th Dusk 122nd year of Ascendancy at 06:37 see stats
By Cal the Ogre Sun Paladin level 9
1st Flare 122nd year of Ascendancy at 18:43 see stats
Log
A shield forms around Cal.
Cal receives 22 healing from Cal's healing light area effect.
Cal receives 22 healing from Cal's healing light area effect.
Cal receives 22 healing from Cal's healing light area effect.
Cal receives 22 healing from Cal's healing light area effect.
The shield around Cal crumbles.
Talent Second Life is ready to use.
Talent Bathe in Light is ready to use.
Cal casts Bathe in Light.
A shield forms around Cal.
Cal receives 22 healing from Cal's healing light area effect.
Cal receives 22 healing from Cal's healing light area effect.
Cal receives 22 healing from Cal's healing light area effect.
Cal receives 22 healing from Cal's healing light area effect.
The shield around Cal crumbles.
Talent Bathe in Light is ready to use.
Cal casts Bathe in Light.
A shield forms around Cal.
Cal receives 22 healing from Cal's healing light area effect.
Cal receives 22 healing from Cal's healing light area effect.
Cal receives 22 healing from Cal's healing light area effect.
Cal receives 22 healing from Cal's healing light area effect.
The shield around Cal crumbles.
Saving game...