











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 28 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 11 on the 2nd Flare 122nd year of Ascendancy at 04:03 2 / 4Killed by Sleeping Salisessra at level 20 on the 9th Dusk 122nd year of Ascendancy at 14:38 Killed by Layuthra the dreaming horror at level 21 on the 13rd Dusk 122nd year of Ascendancy at 17:04 Killed by elven cultist at level 24 on the 16th Dusk 122nd year of Ascendancy at 16:39 |
Primary Stats
| Strength | 18 (base 11) |
| Dexterity | 77 (base 59) |
| Constitution | 14 (base 10) |
| Magic | 32 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 85 (base 59) |
Resources
| Life | 576/576 |
| Stamina | 171/171 |
| Healing Factor | 1.1426086956522 |
| Regeneration | 23.799394847033 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -1001 |
| Infravision | 10 |
| See Stealth | 82.679956147098 |
| See Invisible | 82.679956147098 |
| Stealth | 67.362814997243 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 60 |
| Crit Chance | 37% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 32 |
| Accuracy | 60 |
| Crit Chance | 40% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +31% |
| Fire | +30% |
| Temporal | +3% |
| Darkness | +5% |
| Arcane | +35% |
| Cold | +25% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Temporal | +5% |
| Cold | +25% |
| Arcane | +25% |
| Fire | +25% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 13 (44.309173272933%) |
| Defense | 62 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 12 |
| Spell Save | 15 |
| Mental Save | 27 |
Defense: Resistances
| Lightning | + 13%( 70%) |
| Physical | + 5%( 70%) |
| Darkness | + 9%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | -10%( 70%) |
| Fire | + 25%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 27% |
| Stoning Resistance | 0% |
| Stun Resistance | 19% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 214 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 327 damage for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 614% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Class Talents
| Cunning / Stealth | 1.46 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Stealth |
| talent | Apply Poison |
| talent | Leeching Poison |
| talent | Volatile Poison |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 11.5 and stamina regeneration by 3.1. Soothing Darkness |
| detrimental effect | Zone-wide effect: +10% arcane damage, -10% arcane resistance, -10% armour hardiness, -20% stoning immunity. Aether residue |
| beneficial effect | Infinite Dungeon Challenge (Level 28): Pacifist Challenge |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 96 - 134 Accuracy: 76 (knife) APR: 17 Crit Chance: +52% Crit mult: 182% Uses Stats: 50% Cun, 70% Dex |
Quests
You failed to protect the injured seer from death by mountain troll thunderer. Escort: injured seer (level 19 of Infinite Dungeon) | failed |
You successfully escorted the lone alchemist to the recall portal on level 7 of Infinite Dungeon. Escort: lone alchemist (level 7 of Infinite Dungeon)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 27 of Infinite Dungeon. Escort: lost sun paladin (level 27 of Infinite Dungeon)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 9 of Infinite Dungeon. Escort: repented thief (level 9 of Infinite Dungeon)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Arolle the blade horror. Escort: worried loremaster (level 20 of Infinite Dungeon) | failed |
You successfully escorted the worried loremaster to the recall portal on level 8 of Infinite Dungeon. Escort: worried loremaster (level 8 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 15): Mirror MatchYou completed the challenge and received: Random Artifact: Cloudrain (6 def, 4 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 77 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 18): Rush Hour (77)Turns left: 22 You completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Layuthra the dreaming horror'. Infinite Dungeon Challenge (Level 20): Dream Hunter | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 22): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 24): Near SightedYou completed the challenge and received: Random Artifact: Winterbiter (10-13 power, 5 apr) | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 26): Headhunter0 / 3 demon spawn killed. | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 28): Pacifist | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: Random Artifact: Unlightriver (10-12 power, 2 apr, lightning element) | done |
Proceed directly to the next Infinite Dungeon level in less than 197 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 8): Rush Hour (197)Turns left: -1 | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 9): Mirror MatchYou completed the challenge and received: Random Artifact: Scaldcrack (4.5-4.95 power, 18 apr, nature damage) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 18 power out of 20/20) : Effective talent level: 3.6 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| On hands | cinder hardened leather gloves of dexterity (+4) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +2 Damage (Melee): 7 fire Changes stats: +4 Dex Changes resistances: +6% fire Changes damage: +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | miner's hardened leather cap of constitution (+2) (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Changes stats: +2 Con Infravision radius: +2 A cap made of leather. |
| Tool | overpowered yew totem of healing [power 344] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 344 Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Runyrain the ScorchraptorPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 temporal Changes stats: +4 Cun / +2 Mag Changes resistances: +9% fire Disarm immunity: +27% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +26.00 Spellpower: +12 (+6 eff.) Mindpower: +8 (+4 eff.) Rings can have magical properties. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | spiritwalker's hardened leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +5 Mag / +4 Cun / +7 Lck Trap disarming bonus: +17 Stealth bonus: +9 Mana each turn: +0.15 Maximum mana: +37.00 Infravision radius: +4 A belt that goes around your waist. |
| In main hand | Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Cun, 45% Dex, 10% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 18 power out of 20/20) : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a bolt of darkness, doing 104.80 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
| Main armor | Cloudrain (6 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Damage when hit (Melee): 6 temporal Changes resistances: +3% lightning Changes resistances penetration: +5% temporal Changes damage: +6% lightning / +3% temporal Life regen: +9.10 Stamina each turn: +1.10 Maximum life: +36.00 Healing mod.: +11% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of leather. |
| In off hand | Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Cloak | murderer's cashmere cloak of Iron Throne (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +3 (+1 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Changes stats: +2 Str / +1 Dex / +3 Cun / +2 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding gold amulet of mastery (0.16 Cunning / Stealth)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% lightning Talent mastery: +0.16 Cunning / Stealth Stun/Freeze immunity: +20% Amulets can have magical properties. |
Inventory
teleportation rune (range 65; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 65 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR (max 50%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. This item has been sent to the Item's Vault. |
hardened leather cap of the depths (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +10% cold Allows you to breathe in: water A cap made of leather. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
dwarven-steel pickaxe of predation (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +2 Str / +2 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 82% of the healing done. This effect scales with your Magic stat. Activation costs 66 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 9 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
evasive steel torque of mindblast [power 150] (14 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to blast the opponent's mind dealing 150 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 14 turns. When used: * Gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
focusing dwarven-steel torque of gale force [power 205] (14 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to project a gust of wind in a cone knocking enemies back 9 spaces and dealing 205 physical damage Activation puts all charms on cooldown for 14 turns. When used: * Reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Fulesamnir the elven-wood totem of stinging [power 326] (14 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes resistances penetration: +15% acid Changes damage: +9% acid Psi when hit: +0.12 It can be used to sting an enemy dealing 326 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 14 turns. When used: * Increase all damage by 10% for 2 turns. * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Llein the Cornac Rogue level 19
4th Dusk 122nd year of Ascendancy at 21:23 see stats
Exterminator
Killed 1000 creatures.By Llein the Cornac Rogue level 23
15th Dusk 122nd year of Ascendancy at 10:25 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Llein the Cornac Rogue level 14
3rd Flare 122nd year of Ascendancy at 02:25 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Llein the Cornac Rogue level 21
11st Dusk 122nd year of Ascendancy at 16:37 see stats
Level 10
Got a character to level 10.By Llein the Cornac Rogue level 10
1st Summertide 122nd year of Ascendancy at 13:56 see stats
Level 20
Got a character to level 20.By Llein the Cornac Rogue level 20
8th Dusk 122nd year of Ascendancy at 16:49 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Llein the Cornac Rogue level 16
8th Flare 122nd year of Ascendancy at 11:38 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Llein the Cornac Rogue level 28
24th Dusk 122nd year of Ascendancy at 08:46 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Llein the Cornac Rogue level 18
1st Dusk 122nd year of Ascendancy at 19:34 see stats
Log
You gain 4.96 gold from the transmogrification of lifebinding yew starstaff (20-24 power, 4 apr, light element).
You gain 0.83 gold from the transmogrification of mossy mindstar of balance (3-3.3 power, 12 apr, mind damage).
You gain 1.45 gold from the transmogrification of arcing dwarven-steel mace of massacre (33.5-46.9 power, 4 apr).
You gain 2.00 gold from the transmogrification of steel longsword of phasing (18-25.2 power, 10 apr).
You gain 2.25 gold from the transmogrification of dwarven-steel longsword of phasing (22-30.8 power, 14 apr).
You gain 12.53 gold from the transmogrification of warden's yew longbow of piercing.
You gain 16.38 gold from the transmogrification of Branulach (39-58.5 power, 2 apr).
You gain 4.58 gold from the transmogrification of plaguebringer's steel dagger (11-14.3 power, 6 apr).
You gain 4.47 gold from the transmogrification of wizard's gold ring of perseverance.
You gain 15.94 gold from the transmogrification of Silusewe the Blindmaster.
Personal New Achievement: Treasure Hoarder!
You gain 20.27 gold from the transmogrification of gold amulet 'Dourobsidian'.
You gain 1.86 gold from the transmogrification of shielding rune of the wizard (absorb 217; dur 5; cd 18).
You gain 4.30 gold from the transmogrification of heroism infusion of the psychic (die at -222; dur 6; cd 29).
Accepted quest 'Infinite Dungeon Challenge (Level 28): Pacifist'! (Press 'j' to see the quest log)
You gain 13.22 gold from the transmogrification of hardened leather belt 'Voruthra'.
You gain 3.65 gold from the transmogrification of insulating rough leather belt of recklessness.
You gain 12.00 gold from the transmogrification of emerald.
You gain 16.00 gold from the transmogrification of turquoise.
You gain 12.00 gold from the transmogrification of garnet.
You gain 12.00 gold from the transmogrification of quartz.
You gain 1.95 gold from the transmogrification of shielding rune of the wizard (absorb 248; dur 3; cd 16).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Llein uses Throwing Knives.
Llein deactivates Stealth.
Llein deactivates Leeching Poison.
Llein deactivates Volatile Poison.
Llein deactivates Apply Poison.















































































