Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Troll |
| Class | Paradox Mage |
| Level / Exp | 50 / 1267% |
| Size | big |
| Lifes / Deaths | Killed by elder vampire at level 24 on the 3rd Decay 122nd year of Ascendancy at 19:26 / 1 |
Primary Stats
| Strength | 33 (base 8) |
| Dexterity | 62 (base 21) |
| Constitution | 71 (base 46) |
| Magic | 120 (base 65) |
| Willpower | 96 (base 60) |
| Cunning | 90 (base 53) |
Resources
| Life | 2114/2114 |
| Paradox | 300 |
| Psi | 226/226 |
| Healing Factor | 1.5218019533319 |
| Regeneration | 33.860093461635 |
Speed
| Mental | -4.1000536299407E-11% |
| Attack | -4.1000536299407E-11% |
| Movement | +133.86404390279% |
| Spell | -4.1000536299407E-11% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 8 |
| Infravision | 13 |
| See Invisible | 30 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 40 |
| Crit Chance | 36% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 83 |
| Crit Chance | 66% |
| Speed | 1.0000000000004 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 38% |
| Speed | 1.0000000000004 |
Offense: Damage Bonus
| Acid | +77% |
| Arcane | +98% |
| Cold | +135% |
| All | +43% |
| Lightning | +123% |
| Temporal | +70% |
| Physical | +63% |
| Fire | +140% |
| Mind | +55% |
Offense: Damage Penetration
| Lightning | +73% |
| Physical | +56% |
| Temporal | +58% |
| Fire | +73% |
| Arcane | +73% |
| Cold | +83% |
| All | +48% |
Defense: Base
| Armour (hardiness) | 71.223949835401 (48.304188961773%) |
| Defense | 86 |
| Ranged Defense | 86 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 47 |
| Mental Save | 48 |
Defense: Resistances
| Lightning | + 60%( 70%) |
| Acid | + 69%( 70%) |
| Light | + 39%( 70%) |
| Cold | + 70%( 70%) |
| Mind | + 39%( 70%) |
| Arcane | + 39%( 70%) |
| Fire | + 70%( 70%) |
| All | + 35%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 49% |
| Fear Resistance | 100% |
| Blind Resistance | 40% |
| Silence Resistance | 85% |
| Bleed Resistance | 34% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 532 damage for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 795% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 143 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 192 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 700 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Gravity | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Timetravel | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.70 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Troll | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Matter Weaving |
| talent | Reality Smearing |
| talent | Contingency |
| talent | Disintegration |
| beneficial effect | The target is moving is 99% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1810. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Lavaradiance (31 def, 15 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +10 Dex offense ------ Physical Crit +7.0% Move Speed +25% Damage +9% temporal defense ------ Armor +15 Defense +31 (+6 eff.) Fatigue +4% Resistance +15% acid +24% fire +14% lightning +14% cold Silence Resist +45% Confus Resist +49% Stun Resist +49% other ------- Max stamina +35.50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Mardygund1.0 Encumbrance T5 lite [Rare] Master While equipped: Stats +7 Mag offense ------ Damage +9% acid Ignore resists +13% all Ignore Armor +15 On-Hit (Melee): * 20% chance to reduce armor by 45% defense ------ Resistance +12% acid Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +7 Infravision +3 See Invisibility +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 10 armour)2.0 Encumbrance T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil offense ------ Spellpower +15 (+3 eff.) Mindpower +15 (+4 eff.) On-Hit 10 acid 10 fire 10 lightning 10 cold Damage +25% acid +25% fire +25% cold +25% lightning defense ------ Armor +10 Fatigue +5% Resistance +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
| Tool | overpowered dragonbone totem of healing [power 800] (22 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 800 Puts all charms on 22 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Physical Power +12 (+6 eff.) Spellpower +18 (+3 eff.) Mindpower +14 (+4 eff.) Damage +12% cold +17% fire +3% mind +6% all On-Hit (Melee): * 20% chance to reduce all saves and defense by 37 defense ------ Resistance +6% cold +6% mind +34% fire Life +71.00 Life Regen +15.00 Healmod +14% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | noble's drakeskin leather belt of containment1.0 Encumbrance T5 belt armor [Ego++] Arcane/Master While equipped: Stats +8 Cun +8 Wil offense ------ Against +37% Summoned defense ------ Resist Against +45% Summoned Anomaly Control +18 Life +112.00 other ------- Max mana +58.00 Max stamina +37.00 Max hate +17.00 Max psi +40.00 Max vim +33.00 Max positive +34.00 Max negative +31.00 A belt that goes around your waist. |
| In main hand | Lost Staff of Archmage Tarelion (30-36 power, 4 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Unique] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: Stats +7 Wil +8 Mag offense ------ Spell Crit +25% Spellpower +40 (+8 eff.) Damage +30% lightning +30% fire +30% arcane +30% cold defense ------ Silence Resist +40% other ------- Mana-on-crit +12.00 Max mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
| On hands | Will of Ul'Gruth (0 def, 15 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag offense ------ Damage +15% all Ignore resists +10% all defense ------ Armor +15 other ------- Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Obliterating Smash: Effective talent level: 5.0 Power cost 25 out of 25/25. Range 3 Cooldown: 18 Travel.spd instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 178% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
| Main armor | ancient silk robe of power (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +5 Mag offense ------ Spellpower +16 (+3 eff.) Damage +18% temporal +20% physical +13% all Ignore resists +10% temporal +8% physical defense ------ Resistance +13% all Anomaly Control +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Halilathablek the Winterstun (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +4 Dex +6 Mag +8 Wil +4 Cun +6 Con offense ------ Spell Crit +8% Mindpower +15 (+4 eff.) Damage +9% mind Ignore resists +10% cold defense ------ Defense +3 (+1 eff.) Resistance +6% light +12% cold Physical save +28 (+10 eff.) Mind save +18 (+6 eff.) Unlife -50.00 life Life +104.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Duskreeve'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +17 Dex +10 Cun +9 Con offense ------ Mind Crit +9% Move Speed +10% On-Hit (Melee): * 24% chance to reduce damage dealt by 30% defense ------ Fatigue -9% Resistance +6% arcane Life Regen +5.00 Blind Resist +40% other ------- Stamina/turn +1.50 Hate-on-crit +4.00 Infravision +10 Sight +2 See Invisibility +15 Masteries +0.40 Wild-gift/Harmony +0.40 Chronomancy/Chronomancy Amulets make your neck look great! |
Inventory
healing infusion of the psychic (heal 290; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 290 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -887; dur 9; cd 29)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 29 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -887 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 887 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 870%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 870% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 782; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 782 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; mental, physical; dur 3; cd 15)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 10; phase 34; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 10 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1330% over 10 turns; mana 66; cd 13)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1330% for 10 turns (0 total) and instantly restoring 66 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 49; cd 12)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 615; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 615 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 49; blocks 9; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 49 up to 9 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 31; cd 11)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 31 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Aerath the Sunmire0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +12% blight +15% fire +21% mind Ignore resists +15% mind +30% arcane defense ------ Resistance +18% blight +27% fire +28% mind +6% arcane Confus Resist +50% Amulets make your neck look great! |
Bloomsquall the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +3 Wil +9 Con offense ------ Ignore resists +15% light When Hit 10 nature defense ------ Fatigue -9% Crit Resistance 15.00% Life Regen +4.00 Amulets make your neck look great! |
Burnstar0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +6 Con offense ------ Damage +6% acid +3% fire Ignore resists +20% lightning +20% fire When Hit 8 fire On-Hit (Melee): * 20% chance to reduce armor by 45% defense ------ Resistance +6% fire Amulets make your neck look great! |
Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Erentir0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +14 Cun +7 Dex offense ------ Mind Crit +3% Critical power +15.00% Damage +9% mind defense ------ Armor +6 Defense +12 (+2 eff.) Max Resistance +3% all Physical save +15 (+5 eff.) Amulets make your neck look great! |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+3 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Frost Lord's Chain0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +12 (+2 eff.) Damage +12% cold When Hit 10 cold defense ------ Resistance +25% cold Pierce Iceblocks +20% Stun Resist +30% other ------- Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con defense ------ Physical save +18 (+6 eff.) Mind save +18 (+6 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Effective talent level: 5.5 Power cost 10 out of 48/48. Range melee/personal Cooldown: 7 Travel.spd instantaneous Description: Release a powerful shout, doing 318.08 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Gunarorain the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +3 Str +5 Dex +7 Mag +8 Cun offense ------ Accuracy +20 (+6 eff.) defense ------ Fatigue -10% Physical save +18 (+6 eff.) Life Regen +5.00 Amulets make your neck look great! |
Scorchgrinder the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: offense ------ Physical Power +9 (+5 eff.) Combat Speed +10% Damage +15% fire +9% physical Ignore Armor +7 defense ------ Resistance +12% acid +9% cold Spell save +18 (+6 eff.) Mind save +9 (+3 eff.) Cut Resist +20% Knockbk Resist +20% Amulets make your neck look great! |
Scumhacker0.1 Encumbrance T5 amulet jewelry [Rare] Disrupt While equipped: offense ------ Critical power +15.00% Damage +18% nature Ignore resists +15% acid When Hit 10 nature defense ------ Resistance +30% blight +30% nature +9% acid Mind save +15 (+5 eff.) Poison Resist +46% Disease Resist +40% Amulets make your neck look great! |
Spellblaze Echoes0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +6% Spellpower +8 (+1 eff.) Spellpower/crit +15 defense ------ Armor +6 Defense +6 (+1 eff.) Unleash a destructive wail, destroying terrain and dealing 994.30 physical damage (based on Magic) in a radius of 3. Uses 60 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Sunbore0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun offense ------ Damage +6% lightning +6% mind Ignore resists +15% mind defense ------ Resistance +12% light other ------- Light +3 Amulets make your neck look great! |
The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Xanassra the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +1 Wil +4 Cun offense ------ Damage +6% mind defense ------ Resistance +3% fire other ------- Max psi +20.00 Amulets make your neck look great! |
clarifying gold amulet of dexterity (+2)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex defense ------ Resistance +13% mind Confus Resist +31% Amulets make your neck look great! |
clarifying steel amulet0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +13% mind Confus Resist +20% Amulets make your neck look great! |
clarifying stralite amulet of willpower (+5)0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: Stats +5 Wil defense ------ Resistance +18% mind Confus Resist +33% Amulets make your neck look great! |
enraging voratun amulet of constitution (+10)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +10 Con offense ------ Physical Power +9 (+5 eff.) Combat Speed +10% Damage +10% physical Amulets make your neck look great! |
enraging voratun amulet of mastery (0.39 Chronomancy / Stasis)0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: offense ------ Physical Power +9 (+5 eff.) Combat Speed +10% Damage +9% physical other ------- Masteries +0.39 Chronomancy/Stasis Amulets make your neck look great! |
enraging voratun amulet of perfection (0.14 Cunning / Survival,0.14 Chronomancy / Flux)0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: offense ------ Physical Power +8 (+4 eff.) Combat Speed +10% Damage +7% physical other ------- Masteries +0.14 Cunning/Survival +0.14 Chronomancy/Flux Amulets make your neck look great! |
insulating steel amulet0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +13% fire +12% cold Amulets make your neck look great! |
insulating voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: offense ------ Critical power +20.00% Accuracy +8 (+2 eff.) Ignore Armor +19 defense ------ Resistance +30% fire +17% cold Amulets make your neck look great! |
insulating voratun amulet of strength (+8)0.1 Encumbrance T5 amulet jewelry [Ego] Nature While equipped: Stats +8 Str defense ------ Resistance +29% fire +20% cold Amulets make your neck look great! |
insulating voratun amulet of the eclipse0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Nature While equipped: offense ------ On-Hit 9 light 13 darkness Damage +14% light +9% darkness When Hit: * 13% chance to reduce damage dealt by 30% * 14% chance to blind defense ------ Resistance +29% fire +29% cold Amulets make your neck look great! |
mindweaver's voratun amulet0.1 Encumbrance T5 amulet jewelry [Ego+] Psionic While equipped: Stats +3 Wil offense ------ Mindpower +9 (+3 eff.) defense ------ Mind save +11 (+4 eff.) Confus Resist +22% Amulets make your neck look great! |
mindweaver's voratun amulet0.1 Encumbrance T5 amulet jewelry [Ego+] Psionic While equipped: Stats +3 Wil offense ------ Mindpower +15 (+4 eff.) defense ------ Mind save +8 (+3 eff.) Confus Resist +25% Amulets make your neck look great! |
mindweaver's voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +3 Wil offense ------ Critical power +18.00% Spellpower +15 (+3 eff.) Mindpower +13 (+4 eff.) Damage +15% blight +15% fire defense ------ Mind save +15 (+5 eff.) Confus Resist +24% Amulets make your neck look great! |
restful gold amulet of magic (+3)0.1 Encumbrance T3 amulet jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag defense ------ Fatigue -5% Life Regen +2.00 Amulets make your neck look great! |
restful gold amulet of vision0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: defense ------ Fatigue -7% Life Regen +3.00 Blind Resist +19% other ------- Infravision +5 Sight +2 See Invisibility +8 Amulets make your neck look great! |
restful voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Master While equipped: offense ------ Critical power +17.00% Spellpower +12 (+2 eff.) Damage +15% blight +14% fire defense ------ Fatigue -10% Life Regen +5.00 Amulets make your neck look great! |
savior's gold amulet of dexterity (+4)0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Dex defense ------ Physical save +13 (+5 eff.) Spell save +13 (+4 eff.) Mind save +13 (+4 eff.) Amulets make your neck look great! |
savior's gold amulet of perfection (0.28 Cunning / Survival,0.28 Chronomancy / Spacetime Folding)0.1 Encumbrance T3 amulet jewelry [Ego++] Master While equipped: defense ------ Physical save +18 (+6 eff.) Spell save +16 (+5 eff.) Mind save +11 (+4 eff.) other ------- Masteries +0.28 Cunning/Survival +0.28 Chronomancy/Spacetime Folding Amulets make your neck look great! |
serendipitous stralite amulet of cunning (+5)0.1 Encumbrance T4 amulet jewelry [Ego+] Nature While equipped: Stats +5 Lck +6 Cun offense ------ Accuracy +13 (+4 eff.) defense ------ Defense +17 (+3 eff.) Resist unseen 14% Amulets make your neck look great! |
serendipitous stralite amulet of willpower (+11)0.1 Encumbrance T4 amulet jewelry [Ego+] Nature While equipped: Stats +11 Lck +6 Wil offense ------ Accuracy +12 (+4 eff.) defense ------ Defense +13 (+3 eff.) Resist unseen 14% Amulets make your neck look great! |
stabilizing voratun amulet of strength (+4)0.1 Encumbrance T5 amulet jewelry [Ego] Nature While equipped: Stats +4 Str defense ------ Resistance +19% temporal Pinning Resist +37% Knockbk Resist +41% Amulets make your neck look great! |
stabilizing voratun amulet of willpower (+5)0.1 Encumbrance T5 amulet jewelry [Ego] Nature While equipped: Stats +5 Wil defense ------ Resistance +18% temporal Pinning Resist +28% Knockbk Resist +34% Amulets make your neck look great! |
starlit stralite amulet of cunning (+3)0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +19% light +22% darkness Blind Resist +28% Amulets make your neck look great! |
starseer's voratun amulet of dexterity (+2)0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +2 Dex +3 Mag offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) Damage +6% light +6% temporal +6% darkness +7% physical Amulets make your neck look great! |
starseer's voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane While equipped: Stats +5 Mag offense ------ Spell Crit +4% Critical power +14.00% Spellpower +12 (+2 eff.) Damage +6% temporal +6% darkness +9% blight +11% fire +6% light +6% physical Amulets make your neck look great! |
steel amulet of mastery (0.13 Chronomancy / Timetravel)0.1 Encumbrance T2 amulet jewelry [Ego] Master While equipped: other ------- Masteries +0.13 Chronomancy/Timetravel Amulets make your neck look great! |
stralite amulet 'Lavacast'0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex +6 Mag +7 Cun offense ------ Damage +9% fire defense ------ Resistance +15% cold +12% fire Crit Resistance 15.00% Amulets make your neck look great! |
stralite amulet 'Polokira'0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +25% mind defense ------ Resistance +15% blight +21% mind +5% arcane Crit Resistance 10.00% Life +40.00 Life Regen +4.00 Confus Resist +43% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Amulets make your neck look great! |
vitalizing voratun amulet of mastery (0.40 Chronomancy / Spacetime Weaving)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Con defense ------ Physical save +15 (+5 eff.) Life +62.00 Life Regen +11.00 other ------- Masteries +0.40 Chronomancy/Spacetime Weaving Amulets make your neck look great! |
voratun amulet0.1 Encumbrance T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: offense ------ Critical power +17.00% Accuracy +9 (+3 eff.) Ignore Armor +20 Amulets make your neck look great! |
voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane While equipped: offense ------ Critical power +16.00% Spellpower +14 (+3 eff.) Damage +12% blight +10% fire Amulets make your neck look great! |
voratun amulet of the eclipse0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane While equipped: offense ------ On-Hit 13 light 13 darkness Damage +14% light +15% darkness When Hit: * 15% chance to reduce damage dealt by 30% * 15% chance to blind Amulets make your neck look great! |
voratun amulet of the eclipse0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane While equipped: offense ------ On-Hit 11 light 11 darkness Damage +13% light +11% darkness When Hit: * 10% chance to reduce damage dealt by 30% * 10% chance to blind Amulets make your neck look great! |
wanderer's voratun amulet0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: Stats +7 Dex +9 Cun +6 Con offense ------ Move Speed +10% defense ------ Fatigue -7% Life Regen +3.00 other ------- Stamina/turn +0.90 Amulets make your neck look great! |
wanderer's voratun amulet of constitution (+10)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +10 Dex +10 Cun +17 Con offense ------ Move Speed +10% defense ------ Fatigue -8% Life Regen +4.00 other ------- Stamina/turn +1.20 Amulets make your neck look great! |
wanderer's voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +10 Dex +10 Cun +10 Con offense ------ Critical power +20.00% Spellpower +14 (+3 eff.) Move Speed +10% Damage +13% blight +14% fire defense ------ Fatigue -9% Life Regen +5.00 other ------- Stamina/turn +1.10 Amulets make your neck look great! |
warmaker's stralite amulet of vision0.1 Encumbrance T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +7 Dex +7 Wil defense ------ Blind Resist +23% other ------- Infravision +6 Sight +2 See Invisibility +11 Amulets make your neck look great! |
warmaker's voratun amulet of dexterity (+5)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Str +15 Dex +6 Wil Amulets make your neck look great! |
warrior's stralite amulet of strength (+4)0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: Stats +4 Str defense ------ Resistance +9% physical other ------- Stamina/turn +0.60 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ce'Nukira the Radianceblast0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +13% acid defense ------ Defense +15 (+3 eff.) Resistance +26% acid +9% light +3% fire +5% arcane +3% nature Mind save +6 (+2 eff.) Rings make your fingers look great! |
Dairekor the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane While equipped: Stats +6 Mag +6 Wil +4 Con offense ------ Physical Crit +2.0% Spellpower +14 (+3 eff.) Damage +20% blight Accuracy +10 (+3 eff.) Ignore Armor +2 On-Hit (Melee): * 20% chance to reduce all saves and defense by 37 defense ------ Armor +2 Resistance +20% blight Blind Resist +41% other ------- Stamina/turn +2.00 Infravision +5 See Stealth +17 See Invisibility +18 Rings make your fingers look great! |
Daypiercer the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +3 Con offense ------ Damage +18% acid +9% arcane +15% light Ignore resists +15% light +20% acid defense ------ Resistance +15% acid Spell save +16 (+5 eff.) other ------- Max stamina +21.00 Light +3 Rings make your fingers look great! |
Demonsun0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: Stats +10 Wil offense ------ Ignore resists +10% blight +25% cold When Hit 10 darkness 6 cold On-Hit (Melee): * 20% chance to reduce damage dealt by 30% defense ------ Resistance +15% blight +9% darkness Mind save +20 (+7 eff.) Rings make your fingers look great! |
Emelythra the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +3 Wil offense ------ Spell Crit +7% Critical power +10.00% Spellpower +15 (+3 eff.) Damage +15% cold Ignore resists +15% arcane defense ------ Resistance +30% cold Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.08 Rings make your fingers look great! |
Exiler0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+2 eff.) On-Hit 15 temporal Damage +15% temporal +10% physical defense ------ Resistance +15% temporal Anomaly Control +10 other ------- Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread level 2 Attempt to inflict 435.68 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 5 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+5 eff.) Damage +8% physical Accuracy +10 (+3 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+15 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Haladerim0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% cold When Hit 2 acid defense ------ Resistance +9% acid +22% cold +3% nature +3% darkness other ------- Psi when Hit +0.08 Rings make your fingers look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+4 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Isluna0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% acid Accuracy +17 (+5 eff.) Ignore Armor +15 When Hit 11 mind 6 acid defense ------ Defense +17 (+3 eff.) Resistance +15% blight +18% light +12% mind +5% arcane Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Layalaith0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +20 Mag +3 Wil +14 Cun offense ------ Critical power +5.00% Spellpower +24 (+5 eff.) Spellpower/crit +2 Damage +3% blight On-Hit (Melee): * 25% chance to gain 10% of a turn (3/turn limit) defense ------ Life Regen +9.00 Stun Resist +45% other ------- Vim-on-crit +2.00 Rings make your fingers look great! |
Mardyhir the Prismroar0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +2 Cun offense ------ When Hit 8 light defense ------ Defense +4 (+1 eff.) Resistance +5% arcane +3% fire Mind save +6 (+2 eff.) Confus Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Rings make your fingers look great! |
Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+3 eff.) defense ------ Resistance +25% mind Mind save +20 (+7 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+1 eff.) Fatigue -7% Mind save +13 (+4 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 3.5 Power cost 50 out of 50/50. Range 8 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ravenstriker0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +11 Str +5 Dex +4 Mag +7 Con offense ------ Physical Power +11 (+6 eff.) On-Hit 24 light On-Ranged-Hit 22 light Damage +15% light +6% darkness Accuracy +10 (+3 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 30% defense ------ Resistance +9% darkness Crit Resistance 15.00% Rings make your fingers look great! |
Rhandur0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +6 Dex offense ------ Physical Crit +2.0% Critical power +20.00% Ignore resists +10% physical Accuracy +6 (+2 eff.) Ignore Armor +2 defense ------ Defense +10 (+2 eff.) Physical save +9 (+3 eff.) Rings make your fingers look great! |
Ring of the Archlich0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Spellpower +8 (+1 eff.) Damage +10% darkness +10% cold defense ------ Resistance +10% darkness +10% cold Spell save +8 (+3 eff.) Poison Resist +25% Cut Resist +25% other ------- Max souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+5 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Sileravea the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Mind Crit +3% Damage +11% cold Ignore resists +10% mind defense ------ Resistance +22% cold Mind save +15 (+5 eff.) other ------- Max psi +30.00 Rings make your fingers look great! |
Starweeper the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: offense ------ Damage +27% light Ignore resists +20% light On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 defense ------ Resistance +15% light +30% cold Life +38.00 Disarm Resist +50% Pinning Resist +50% Knockbk Resist +50% Rings make your fingers look great! |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 46.13 cold and 32.00 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Void Orb0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+2 eff.) On-Hit 15 arcane Damage +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+3 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 5.5 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 504.97 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con other ------- Talents +1 Master of Disasters You have set the ring to grant you Master of Disasters! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag +5 Wil offense ------ Spellpower +11 (+2 eff.) Rings make your fingers look great! |
conjurer's voratun ring of warding0.1 Encumbrance T5 ring jewelry [Ego++] Arcane While equipped: Stats +6 Mag +7 Wil offense ------ Spellpower +15 (+3 eff.) defense ------ Resistance +28% acid +17% fire +19% lightning +21% cold Rings make your fingers look great! |
gladiator's stralite ring of warding0.1 Encumbrance T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +6 Con offense ------ Physical Power +6 (+3 eff.) defense ------ Resistance +19% acid +21% fire +11% lightning +12% cold Rings make your fingers look great! |
gladiator's voratun ring of lightning (+34%)0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +10 Str +10 Con offense ------ Physical Power +13 (+7 eff.) Damage +17% lightning defense ------ Resistance +34% lightning Rings make your fingers look great! |
gladiator's voratun ring of warding0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +9 Str +7 Con offense ------ Physical Power +14 (+7 eff.) defense ------ Resistance +30% acid +30% fire +30% lightning +30% cold Rings make your fingers look great! |
gold ring 'Daykarma'0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mindpower +8 (+2 eff.) Damage +12% light +3% blight When Hit 2 light defense ------ Resistance +3% light Life Regen +3.00 Blind Resist +28% Stun Resist +20% other ------- Infravision +4 See Stealth +9 See Invisibility +11 Rings make your fingers look great! |
mule's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Fatigue -9% Life +91.00 Life Regen +17.00 Healmod +15% other ------- Encumbrance +40 Rings make your fingers look great! |
painweaver's stralite ring of tenacity0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Physical Power +8 (+4 eff.) Spellpower +9 (+2 eff.) Mindpower +6 (+2 eff.) Damage +7% all defense ------ Life +34.00 Disarm Resist +28% Pinning Resist +40% Knockbk Resist +39% Rings make your fingers look great! |
painweaver's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Cun offense ------ Physical Power +13 (+7 eff.) Spellpower +11 (+2 eff.) Mindpower +12 (+3 eff.) On-Hit 13 physical On-Ranged-Hit 26 physical Damage +6% all On-Hit (Melee): * 14% chance to reduce all saves and defense by 37 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 37 other ------- Hate-on-crit +2.00 Max hate +9.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 5.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
pixie's gold ring of power0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +4 Mag offense ------ Physical Power +10 (+5 eff.) Spellpower +14 (+3 eff.) Mindpower +7 (+2 eff.) Rings make your fingers look great! |
pixie's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +8 Mag offense ------ Spellpower +15 (+3 eff.) Rings make your fingers look great! |
pixie's voratun ring of perseverance0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Cun +5 Mag offense ------ Spellpower +9 (+2 eff.) defense ------ Life Regen +5.00 Stun Resist +38% Rings make your fingers look great! |
rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun defense ------ Defense +4 (+1 eff.) Rings make your fingers look great! |
rogue's stralite ring of corrosion (+32%)0.1 Encumbrance T4 ring jewelry [Ego] Nature/Master While equipped: Stats +6 Cun offense ------ Damage +16% acid defense ------ Defense +12 (+2 eff.) Resistance +32% acid Rings make your fingers look great! |
rogue's voratun ring of corrosion (+34%)0.1 Encumbrance T5 ring jewelry [Ego] Nature/Master While equipped: Stats +10 Cun offense ------ Damage +17% acid defense ------ Defense +20 (+4 eff.) Resistance +34% acid Rings make your fingers look great! |
rogue's voratun ring of fire (+36%)0.1 Encumbrance T5 ring jewelry [Ego] Nature/Master While equipped: Stats +9 Cun offense ------ Damage +18% fire defense ------ Defense +18 (+4 eff.) Resistance +36% fire Rings make your fingers look great! |
rogue's voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +9 Cun offense ------ Accuracy +14 (+4 eff.) Ignore Armor +15 defense ------ Defense +33 (+7 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savage's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +3 Con defense ------ Spell save +12 (+4 eff.) other ------- Max stamina +22.00 Rings make your fingers look great! |
savage's stralite ring of sensing0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Con defense ------ Spell save +14 (+5 eff.) Blind Resist +32% other ------- Max stamina +12.00 Infravision +4 See Stealth +13 See Invisibility +15 Rings make your fingers look great! |
savage's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +3 Con defense ------ Spell save +17 (+6 eff.) other ------- Max stamina +40.00 Rings make your fingers look great! |
savage's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +5 Con defense ------ Spell save +14 (+5 eff.) other ------- Max stamina +10.00 Rings make your fingers look great! |
savage's voratun ring of frost (+26%)0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Con offense ------ Damage +13% cold defense ------ Resistance +26% cold Spell save +20 (+7 eff.) other ------- Max stamina +15.00 Rings make your fingers look great! |
savior's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Cun offense ------ On-Hit 18 physical On-Ranged-Hit 5 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 37 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 37 defense ------ Physical save +9 (+3 eff.) Spell save +7 (+2 eff.) Mind save +9 (+3 eff.) other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
sneakthief's stralite ring of warding0.1 Encumbrance T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Cun +8 Dex offense ------ Accuracy +9 (+3 eff.) defense ------ Resistance +21% acid +19% fire +14% lightning +23% cold Rings make your fingers look great! |
sneakthief's voratun ring of luminosity0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Dex +5 Mag +7 Cun offense ------ On-Hit 18 light On-Ranged-Hit 23 light Damage +14% light Accuracy +7 (+2 eff.) Rings make your fingers look great! |
sneakthief's voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego++] Master While equipped: Stats +9 Cun +9 Dex offense ------ Accuracy +29 (+9 eff.) Ignore Armor +15 defense ------ Defense +17 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist's gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Life Regen +3.00 Stun Resist +20% Rings make your fingers look great! |
solipsist's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +7 Wil offense ------ Mindpower +12 (+3 eff.) Rings make your fingers look great! |
solipsist's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +13 (+4 eff.) defense ------ Life +87.00 Life Regen +18.00 Healmod +20% Rings make your fingers look great! |
solipsist's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +6 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Life +69.00 Life Regen +6.00 Healmod +14% Rings make your fingers look great! |
steel ring 'Blindraze'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +3% darkness Accuracy +8 (+2 eff.) Ignore Armor +9 When Hit 6 darkness defense ------ Defense +8 (+2 eff.) Resistance +9% darkness +12% fire Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Life +24.00 Disarm Resist +24% Pinning Resist +27% Knockbk Resist +24% Rings make your fingers look great! |
stralite ring 'Blackwrither'0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +13 Cun offense ------ When Hit 4 mind On-Hit (Melee): * 20% chance to reduce damage dealt by 30% defense ------ Life +38.00 Disarm Resist +36% Pinning Resist +40% Knockbk Resist +44% other ------- EQ when Hit +0.16 Hate-on-crit +2.00 Rings make your fingers look great! |
stralite ring of speed0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Move Speed +10% Accuracy +8 (+2 eff.) defense ------ Defense +5 (+1 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
stralite ring of tenacity0.1 Encumbrance T4 ring jewelry [Ego] Master While equipped: defense ------ Life +25.00 Disarm Resist +27% Pinning Resist +36% Knockbk Resist +25% Rings make your fingers look great! |
stralite ring of warding0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: defense ------ Resistance +21% acid +16% fire +16% lightning +18% cold Rings make your fingers look great! |
treant's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +13% nature +15% blight Poison Resist +24% Disease Resist +29% Rings make your fingers look great! |
treant's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +11% nature +5% blight Poison Resist +10% Disease Resist +16% Rings make your fingers look great! |
treant's voratun ring of speed0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Move Speed +19% Accuracy +14 (+4 eff.) defense ------ Defense +13 (+3 eff.) Resistance +14% nature +14% blight Poison Resist +30% Disease Resist +30% Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
treant's voratun ring of speed0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Move Speed +19% Accuracy +14 (+4 eff.) defense ------ Defense +13 (+3 eff.) Resistance +14% nature +14% blight Poison Resist +30% Disease Resist +30% Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
voratun ring 'Ravenspawner'0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +20% mind +30% lightning Ignore resists +25% darkness +25% cold On-Hit (Melee): * 20% chance to reduce damage dealt by 30% defense ------ Resistance +18% cold +20% mind +12% darkness Rings make your fingers look great! |
voratun ring of arcana (+0.30/turn)0.1 Encumbrance T5 ring jewelry [Ego] Arcane While equipped: defense ------ Silence Resist +41% other ------- Mana/turn +0.30 Rings make your fingers look great! |
voratun ring of nature (+40%)0.1 Encumbrance T5 ring jewelry [Ego] Nature While equipped: offense ------ Damage +20% nature defense ------ Resistance +40% nature Rings make your fingers look great! |
voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +16 (+5 eff.) Ignore Armor +14 defense ------ Defense +16 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str defense ------ Armor +12 Life +64.00 Life Regen +12.00 Healmod +16% Rings make your fingers look great! |
warrior's voratun ring of light (+28%)0.1 Encumbrance T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Str offense ------ Damage +14% light defense ------ Armor +10 Resistance +28% light Rings make your fingers look great! |
wizard's gold ring0.1 Encumbrance T3 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag defense ------ Spell save +8 (+3 eff.) Rings make your fingers look great! |
wizard's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Mag defense ------ Spell save +8 (+3 eff.) Life +29.00 Disarm Resist +22% Pinning Resist +20% Knockbk Resist +23% Rings make your fingers look great! |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)5.0 Encumbrance T5 greatmaul 2H weapon Reqs Str 48 [Unique] Arcane/Master Weapon Damage 82.0 - 123.0 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On-hit +30 fire On Hit: 10% Flameshock level 3 While equipped: offense ------ Damage +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+9 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 400, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
dreamer's elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature/Psionic While equipped: defense ------ Resistance +17% blight +19% darkness +17% mind +15% all Physical save +19 (+7 eff.) Spell save +17 (+6 eff.) Mind save +40 (+13 eff.) Life +100.00 Life Regen +5.10 Healmod +23% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 4.5 Power cost 20 out of 20/20. Range 6 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Effective talent level: 3.5 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 215.41 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
elven-silk wizard hat 'Daybraze' (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +7 Wil offense ------ Mind Crit +5% Mindpower +16 (+4 eff.) Damage +20% lightning +20% physical +25% darkness +3% light Ignore resists +15% darkness +15% light On-Hit (Melee): * 20% chance to reduce armor by 45% defense ------ Defense +3 (+1 eff.) Resistance +30% lightning +14% physical +17% darkness +15% fire +15% cold other ------- Max hate +15.00 A pointy cloth hat, very wizardly... |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
790 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Home, Horrific Home"2.0 Encumbrance T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
8 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Bladed Rift2.0 Encumbrance T5 misc tool [Unique] Arcane/Psionic While equipped: offense ------ Spellpower +10 (+2 eff.) Mindpower +10 (+3 eff.) On-Hit 25 phys.bleed Damage +10% temporal +5% physical When Hit 25 phys.bleed defense ------ Resistance +15% temporal Animate Blade: Effective talent level: 6.5 Power cost 15 out of 25/25. Range 10 Cooldown: 1 Travel.spd instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con offense ------ Damage +7% temporal defense ------ Defense +5 (+1 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+1 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
46 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
37 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
28 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 170% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 252/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 972.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
28 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
25 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
30 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
dwarven lantern 'Lelytolathadan'1.0 Encumbrance T5 lite [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +6 Wil offense ------ Damage +13% mind Ignore resists +15% blight defense ------ Defense +12 (+2 eff.) Resistance +3% temporal +1% physical Crit Resistance 15.00% Physical save +18 (+6 eff.) Spell save +18 (+6 eff.) Mind save +14 (+5 eff.) Life +159.00 Poison Resist +20% other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Hairy Plodder the Troll Paradox Mage level 27
7th Regrowth 123rd year of Ascendancy at 08:14 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Hairy Plodder the Troll Paradox Mage level 43
71st Dusk 123rd year of Ascendancy at 21:54 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Hairy Plodder the Troll Paradox Mage level 26
5th Regrowth 123rd year of Ascendancy at 09:57 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Hairy Plodder the Troll Paradox Mage level 30
29th Regrowth 123rd year of Ascendancy at 17:42 see stats
Back and there again (Nightmare (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Hairy Plodder the Troll Paradox Mage level 37
68th Pyre 123rd year of Ascendancy at 13:14 see stats
Bookception! (Nightmare (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Hairy Plodder the Troll Paradox Mage level 49
67th Haze 123rd year of Ascendancy at 02:36 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Hairy Plodder the Troll Paradox Mage level 29
24th Regrowth 123rd year of Ascendancy at 22:12 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Hairy Plodder the Troll Paradox Mage level 38
42nd Dusk 123rd year of Ascendancy at 13:45 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Hairy Plodder the Troll Paradox Mage level 24
8th Decay 122nd year of Ascendancy at 05:21 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Hairy Plodder the Troll Paradox Mage level 28
21st Regrowth 123rd year of Ascendancy at 06:08 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Hairy Plodder the Troll Paradox Mage level 37
5th Mirth 123rd year of Ascendancy at 16:19 see stats
Evil denied (Nightmare (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Hairy Plodder the Troll Paradox Mage level 50
2nd Wintertide 124th year of Ascendancy at 17:58 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Hairy Plodder the Troll Paradox Mage level 17
5th Haze 122nd year of Ascendancy at 17:42 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Hairy Plodder the Troll Paradox Mage level 31
62nd Regrowth 123rd year of Ascendancy at 10:46 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Hairy Plodder the Troll Paradox Mage level 29
25th Regrowth 123rd year of Ascendancy at 15:45 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Hairy Plodder the Troll Paradox Mage level 47
58th Haze 123rd year of Ascendancy at 05:07 see stats
Guiding Hand (Nightmare (Roguelike) difficulty)
Saved all escorted adventurers.By Hairy Plodder the Troll Paradox Mage level 23
80th Haze 122nd year of Ascendancy at 17:39 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hairy Plodder the Troll Paradox Mage level 25
8th Allure 123rd year of Ascendancy at 11:45 see stats
Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Hairy Plodder the Troll Paradox Mage level 32
70th Regrowth 123rd year of Ascendancy at 14:24 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Hairy Plodder the Troll Paradox Mage level 10
6th Flare 122nd year of Ascendancy at 08:31 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Hairy Plodder the Troll Paradox Mage level 20
45th Haze 122nd year of Ascendancy at 18:50 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Hairy Plodder the Troll Paradox Mage level 30
28th Regrowth 123rd year of Ascendancy at 08:06 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Hairy Plodder the Troll Paradox Mage level 40
54th Dusk 123rd year of Ascendancy at 13:54 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Hairy Plodder the Troll Paradox Mage level 50
75th Haze 123rd year of Ascendancy at 22:21 see stats
Lucky Girl (Nightmare (Roguelike) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Hairy Plodder the Troll Paradox Mage level 43
76th Dusk 123rd year of Ascendancy at 03:49 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Hairy Plodder the Troll Paradox Mage level 47
43rd Haze 123rd year of Ascendancy at 09:32 see stats
Portal master (Nightmare (Roguelike) difficulty)
Fought the two Sorcerers and closed four invocation portals.By Hairy Plodder the Troll Paradox Mage level 50
2nd Wintertide 124th year of Ascendancy at 17:57 see stats
Race through fire (Nightmare (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Hairy Plodder the Troll Paradox Mage level 41
62nd Dusk 123rd year of Ascendancy at 02:25 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Hairy Plodder the Troll Paradox Mage level 19
43rd Haze 122nd year of Ascendancy at 05:20 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Hairy Plodder the Troll Paradox Mage level 38
1st Summertide 123rd year of Ascendancy at 23:27 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Hairy Plodder the Troll Paradox Mage level 32
72nd Regrowth 123rd year of Ascendancy at 06:11 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Hairy Plodder the Troll Paradox Mage level 28
21st Regrowth 123rd year of Ascendancy at 07:35 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Hairy Plodder the Troll Paradox Mage level 5
79th Pyre 122nd year of Ascendancy at 17:41 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Hairy Plodder the Troll Paradox Mage level 47
43rd Haze 123rd year of Ascendancy at 11:17 see stats
The Sun Still Shines (Nightmare (Roguelike) difficulty)
Aeryn survived the last battle.By Hairy Plodder the Troll Paradox Mage level 50
2nd Wintertide 124th year of Ascendancy at 17:58 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Hairy Plodder the Troll Paradox Mage level 8
2nd Summertide 122nd year of Ascendancy at 13:30 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Hairy Plodder the Troll Paradox Mage level 31
56th Regrowth 123rd year of Ascendancy at 05:34 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Hairy Plodder the Troll Paradox Mage level 23
80th Haze 122nd year of Ascendancy at 11:35 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Hairy Plodder the Troll Paradox Mage level 16
3rd Haze 122nd year of Ascendancy at 21:11 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Hairy Plodder the Troll Paradox Mage level 24
3rd Decay 122nd year of Ascendancy at 19:26 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Hairy Plodder the Troll Paradox Mage level 25
4th Regrowth 123rd year of Ascendancy at 16:39 see stats
Wibbly Wobbly Timey Wimey Stuff (Nightmare (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Hairy Plodder the Troll Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 07:19 see stats
You were not supposed to see that! (Nightmare (Roguelike) difficulty)
Read a Forbidden Tome.By Hairy Plodder the Troll Paradox Mage level 48
66th Haze 123rd year of Ascendancy at 05:45 see stats
Log
Saving game...
Saving done.
Saving game...
Saving done.
Lore found: Dragonskull Helm
You can read all your collected lore in the game menu, by pressing Escape.
Saving game...
Saving done.
You are given: dwarven lantern 'Lelytolathadan'
Space around you starts to dissolve...
Today is the 4th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Resting starts...
You are yanked out of this place!
Rested for 20 turns (stop reason: saving).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
There is an item here: The Titan's Quiver (18/18, 62-87 power, 20 apr)
There is an item here: Void Quiver (0/0, 45-63 power, 120 apr)
Ran for 2 turns (stop reason: object seen).























































































































































