





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Anorithil |
| Level / Exp | 3 / 99% |
| Size | big |
| Lifes / Deaths | Killed by naga nereid at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:48 0 / 3Killed by Lioath at level 3 on the 77th Pyre 122nd year of Ascendancy at 02:18 Killed by naga tidecaller at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:19 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 24 (base 22) |
| Willpower | 13 (base 10) |
| Cunning | 18 (base 16) |
Resources
| Life | -1/123 |
| Positive | 28/36 |
| Negative | 13/36 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | -1.1102230246252E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 5.4892453987348 |
| See Invisible | 5.4892453987348 |
Offense: Mainhand
| Damage | 10 |
| Accuracy | 5 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +28% |
| Darkness | +7% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 0 |
| Physical Save | 6 |
| Spell Save | 17 |
| Mental Save | 20 |
Defense: Resistances
| Temporal | + 21%( 70%) |
| Lightning | + 20%( 70%) |
| Light | + 29%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Hymn of Detection |
| talent | Chant of Fortitude |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of Phase |
| detrimental effect | The target is poisoned, taking 19.66 nature damage per turn. Poison |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
| Tool | [vs. elm totem of thorny skin [power 16] (20 cooldown) (Tool)]elm totem of thorny skin [power 16] (20 cooldown) 2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
| Around waist | [vs. grounding rough leather belt of the giants (Around waist)]grounding rough leather belt of the giants 1.0 T1 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +2 (+2 eff.) (-) ----- def ----- Resists +6%(-) lightning +7%(-) temporal Spell.save +5 (+5 eff.) (-) ---------- misc Size +1 (-) A belt that goes around your waist. |
| Main armor | [vs. stargazer's cashmere robe (2 def, 0 armour) (Main armor)]stargazer's cashmere robe (2 def, 0 armour) 2.0 T3 cloth armor [Ego+] Arcane While equipped: Stats +1(-) Cun dps ---------- Spell.crit +7% (-) Spell.pwr +6 (+3 eff.) (-) Dmg.mod +7%(-) light +7%(-) darkness ----- def ----- Defense +2 (+2 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. linen wizard hat of light (+16%) (1 def, 0 armour) (On head)]linen wizard hat of light (+16%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11%(-) light ----- def ----- Defense +1 (+1 eff.) (-) Resists +16%(-) light A pointy cloth hat, very wizardly... |
| In main hand | [vs. elm starstaff (100% power, 2 apr, light element) (In main hand)]elm starstaff (100% power, 2 apr, light element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-) Spell.pwr +3 (+1 eff.) (-) Dmg.mod +10%(-) light ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
Inventory
[vs. elm starstaff (100% power, 2 apr, light element) (In main hand)]coral trident of erosion (105% power, 6 apr) 3.0 T1 trident 2H weapon Reqs Str 11 [Ego] Nature Power 106% (+6%) Range: 1.6x (+0.4x) Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +6 (+4) Crit +1.5% (-1.0%) Atk.spd 100% (-) Melee+ +10 nature +7 temporal While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-10%) light ---------- misc Talents +0(+-1) Command Staff A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
[vs. elm starstaff (100% power, 2 apr, light element) (In main hand)]coral trident of massacre (121% power, 6 apr) 3.0 T1 trident 2H weapon Reqs Str 11 [Ego] Master Power 122% (+22%) Range: 1.6x (+0.4x) Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +6 (+4) Crit +1.5% (-1.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-10%) light ---------- misc Talents +0(+-1) Command Staff A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
[vs. elm starstaff (100% power, 2 apr, light element) (In main hand)]elm longbow 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Normal] Acc+ +0.2% crit / acc Apr +0 (-2) Crit +0.0% (-2.5%) Atk.spd 125% (+25%) Range +6 While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-10%) light ---------- misc Talents +0(+-1) Command Staff Longbows are used to shoot arrows at your foes. |
pouch of iron shots of accuracy (13/13, 114% power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Ego] Master Power 114% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +6 Apr +1 Crit +4.0% Capacity 13 Shots are used with slings to pummel your foes to death. |
[vs. stargazer's cashmere robe (2 def, 0 armour) (Main armor)]iron plate armour (3 def, 7 armour) 17.0 T1 massive armor Reqs Str 22 Heavy Armour Training 3 [Normal] While equipped: Stats +0(-1) Cun dps ---------- Spell.crit +0% (-7%) Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +0%(-7%) light +0%(-7%) darkness ----- def ----- Armour +7 Defense +3 (+3 eff.) (+1 (+1 eff.)) Fatigue +20% A suit of armour made of metal plates. |
[vs. grounding rough leather belt of the giants (Around waist)]grounding rough leather belt of the giants 1.0 T1 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +3 (+3 eff.) (+1 (+1 eff.)) ----- def ----- Resists +6%(-) lightning +5%(-2%) temporal Spell.save +5 (+5 eff.) (-) ---------- misc Size +1 (-) A belt that goes around your waist. |
[vs. linen wizard hat of light (+16%) (1 def, 0 armour) (On head)]linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Normal] While equipped: dps ---------- Dmg.mod +0%(-11%) light ----- def ----- Defense +1 (+1 eff.) (-) Resists +0%(-16%) light A pointy cloth hat, very wizardly... |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. elm totem of thorny skin [power 16] (20 cooldown) (Tool)]elm wand of trap destruction [power 19] (15 cooldown) 2.0 T1 wand charm [Ego] Arcane Disarm traps (19 bonus disarm power, based on Magic) along a range 3 line Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Poison from Naga tidecaller hits Lioath for (9 absorbed), 10 nature (10 total damage).
Lioath stops being poisoned.
Moonlight Ray is still on cooldown for 1 turns.
Lioath slows down.
Naga tidecaller uses Spit Poison.
Lioath is poisoned!
Naga tidecaller hits Lioath for 20 nature damage.
Lioath is not stunned anymore.
Talent Moonlight Ray is ready to use.
Talent Searing Light is ready to use.
Talent Command Staff is ready to use.
Talent Rune: Phase Door is ready to use.
Poison from Naga tidecaller hits Lioath for 20 nature damage.
Lioath casts Moonlight Ray.
You collect a new ingredient: naga tongue (1).
Lioath hits Naga tidecaller for 92 darkness damage.
Lioath killed Naga tidecaller!
Talent Twilight is ready to use.
Poison from Naga tidecaller hits Lioath for 20 nature damage.
Poison from Naga tidecaller hits Lioath for 20 nature damage.
Talent Moonlight Ray is ready to use.
Poison from Naga tidecaller hits Lioath for 20 nature damage.
Lioath casts Rune: Phase Door.
Lioath is out of phase.
Saving game...




















































