












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Arcane Blade |
| Level / Exp | 20 / 38% |
| Size | big |
| Lifes / Deaths | Killed by Horned Horror at level 16 on the 6th Wealth 122nd year of Ascendancy at 05:49 0 / 6Killed by Horned Horror at level 16 on the 6th Wealth 122nd year of Ascendancy at 14:04 Killed by Gloretha the warg at level 17 on the 9th Wealth 122nd year of Ascendancy at 08:25 Killed by Gunsnake at level 18 on the 10th Wealth 122nd year of Ascendancy at 21:16 Killed by Gloruvena the wolf at level 19 on the 11st Wealth 122nd year of Ascendancy at 11:08 Killed by Xessra the black bear at level 20 on the 25th Wealth 122nd year of Ascendancy at 13:01 |
Primary Stats
| Strength | 42 (base 22) |
| Dexterity | 33 (base 22) |
| Constitution | 28 (base 10) |
| Magic | 56 (base 46) |
| Willpower | 20 (base 14) |
| Cunning | 35 (base 15) |
Resources
| Life | -5/635 |
| Mana | 104/264 |
| Stamina | 161/227 |
| Healing Factor | 1.1456298990388 |
| Regeneration | 7.1601868689928 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 9 |
| See Stealth | 26 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 37 |
| Crit Chance | 14% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 14 |
| Accuracy | 37 |
| Crit Chance | 14% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +6% |
| Lightning | +18% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +15% |
| Light | +10% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 15 (35.65183292883%) |
| Defense | 33 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 29 |
| Mental Save | 26 |
Defense: Resistances
| Physical | + 1%( 70%) |
| Lightning | + 27%( 70%) |
| Acid | + 6%( 70%) |
| Temporal | + 6%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | + 5%( 70%) |
| Mind | + 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Confusion Resistance | 11% |
| Blind Resistance | 69% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 111 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 936% for 10 turns (0 total) and instantly restoring 47 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Magical combat | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed sandworm tooth. * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | [vs. Fulimas (0 def, 5 armour) (On feet)]Fulimas (0 def, 5 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item manaburn arcane On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +5 (-) Fatigue -5% (-) Resists +1%(-) physical Phys.save +6 (+3 eff.) (-) HP.reg +2.00 (-) Def/telep +10 (-) Res/telep +10% (-) Dur/telep +10% (-) ---------- misc Max.enc +22 (-) A pair of boots made of leather. |
| Light source | [vs. watchleader's brass lantern of clarity (Light source)]watchleader's brass lantern of clarity 2.0 T1 lite [Ego+] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) (-) Blind- +25% (-) Confus- +11% (-) ---------- misc Light +7 (-) See.Stealth +12 (-) See.Invis +14 (-) Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. linen wizard hat 'Vorith' (1 def, 2 armour) (On head)]linen wizard hat 'Vorith' (1 def, 2 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +2(-) Str +2(-) Dex dps ---------- Crit.mult +10.00% (-) Phys.pwr +5 (+3 eff.) (-) ----- def ----- Armour +2 (-) Defense +1 (+0 eff.) (-) Resists +6%(-) lightning +6%(-) temporal A pointy cloth hat, very wizardly... |
| On hands | [vs. dwarven-steel gauntlets 'Arthyrim' (0 def, 2 armour) (On hands)]dwarven-steel gauntlets 'Arthyrim' (0 def, 2 armour) 1.5 T2 hands armor [Rare] Master While equipped: Stats +1(-) Dex +3(-) Wil +4(-) Cun +4(-) Con ----- def ----- Armour +2 (-) Fatigue +3% (-) Resists +3%(-) mind Phys.save +16 (+8 eff.) (-) Spell.save +6 (+3 eff.) (-) Mind.save +5 (+2 eff.) (-) Disarm- +26% (-) ---------- misc See.Invis +3 (-) Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. elm totem of healing [power 116] (15 cooldown) (Tool)]elm totem of healing [power 116] (15 cooldown) 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. Layylaith the Thunderzephyr (On fingers, 1 of 2)]Layylaith the Thunderzephyr 0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +3%(-) lightning Res.pen +15%(-) lightning ----- def ----- Resists +21%(-) lightning +5%(-) arcane Blind- +22% (-) ---------- misc Infravis +4 (-) See.Stealth +7 (-) See.Invis +7 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Layylaith the Thunderzephyr (On fingers, 1 of 2)]wizard's copper ring of sensing 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +0%(-3%) lightning Res.pen +0%(-15%) lightning ----- def ----- Resists +0%(-21%) lightning +0%(-5%) arcane Spell.save +6 (+3 eff.) Blind- +22% (-) ---------- misc Infravis +4 (-) See.Stealth +7 (-) See.Invis +6 (-1) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. restful copper amulet (Around neck)]restful copper amulet 0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% (-) HP.reg +2.00 (-) Amulets make your neck look great! |
| In main hand | [vs. short ash magestaff of illumination (15-18 power, 3 apr, lightning element) (In main hand)]This item has one or more egos on your ego wish list. short ash magestaff of illumination (15-18 power, 3 apr, lightning element) 5.0 T2 staff 1H weapon Reqs Mag 16 [Ego] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.2% procs dam / acc Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +2% (-) Spell.pwr +6 (+2 eff.) (-) Dmg.mod +15%(-) lightning ----- def ----- Defense +5 (+2 eff.) (-) ---------- misc Light +2 (-) Talents +1.00(-) Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 99.83 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| Around waist | [vs. hardened leather belt 'Malugund' (Around waist)]hardened leather belt 'Malugund' 1.0 T3 belt armor [Rare] Psionic While equipped: Stats +8(-) Con dps ---------- Phys.crit +3.0% (-) Mind.pwr +2 (+1 eff.) (-) Dmg.mod +6%(-) acid Res.pen +15%(-) physical ----- def ----- Resists +6%(-) acid Phys.save +9 (+4 eff.) (-) A belt that goes around your waist. |
| In off hand | [vs. short ash magestaff of illumination (15-18 power, 3 apr, lightning element) (In main hand, 1 of 2)]Prismire the iron dagger (15-20 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Master Power 15.0 - 19.5(+0.0 - +1.5) Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit / acc Apr +5 (+2) Crit +4.0% (+1.0%) Atk.spd 100% (-) On Hit.r1 +12 lightning While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +6% light +0%(-15%) lightning Res.pen +10% light ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc Light +0 (-2) Infravis +1 Talents +0(+-1) Command Staff Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak 'Eilinobrena' (1 def, 0 armour) (Cloak)]linen cloak 'Eilinobrena' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2(-) Cun +1(-) Dex dps ---------- Dmg.mod +6%(-) mind ----- def ----- Defense +1 (+0 eff.) (-) Resists +12%(-) blight Mind.save +3 (+1 eff.) (-) ---------- misc Max.hate +4.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Behemoth Hide (4 def, 6 armour) (Main armor)]Behemoth Hide (4 def, 6 armour) 9.0 T2 light armor Reqs Str 22 [Unique] Master While equipped: Stats +5(-) Str +3(-) Con ----- def ----- Armour +6 (-) Defense +4 (+2 eff.) (-) Rng.Def +8 (+4 eff.) (-) Fatigue +10% (-) Max.HP +45.00 (-) HP.reg +2.00 (-) Knockbk- +50% (-) ---------- misc Max.enc +20 (-) Stam/turn +1.00 (-) Max.stam +45.00 (-) Size +1 (-) A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
shielding rune of the sneak (absorb 228; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 228 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. short ash magestaff of illumination (15-18 power, 3 apr, lightning element) (In main hand)]This item has one or more egos on your ego wish list. yew starstaff of invocation (20-24 power, 4 apr, light element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 20.0 - 24.0(+5.0 - +6.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 (+1) Crit +3.5% (+0.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +3% (+1%) Spell.pwr +16 (+6 eff.) (+10 (+4 eff.)) S.pwr/crit +5 Dmg.mod +20% light +0%(-15%) lightning ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc Light +0 (-2) Talents +1.00(-) Command Staff Conjure elemental energy in a radius 6 cone, dealing 34.44 to 41.33 light damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
[vs. short ash magestaff of illumination (15-18 power, 3 apr, lightning element) (In main hand)]flaming dwarven-steel battleaxe of massacre (44-66 power, 2 apr) 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Arcane/Master Power 44.0 - 66.0(+29.0 - +48.0) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 (-1) Crit +6.5% (+3.5%) Atk.spd 100% (-) On Hit.r1 +12 fire While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-15%) lightning ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc Light +0 (-2) Talents +0(+-1) Command Staff Massive two-handed battleaxes. |
[vs. short ash magestaff of illumination (15-18 power, 3 apr, lightning element) (In main hand)]Yvubrelle the Winterquill (62-99 power, 3 apr) 3.0 T4 greatsword 2H weapon Reqs Str 35 [Rare] Master Power 62.0 - 99.2(+47.0 - +81.2) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 (-) Crit +4.5% (+1.5%) Atk.spd 100% (-) Melee+ +8 cold On Hit: * 20% chance to reduce damage dealt by 0% (+20%) While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-15%) lightning Melee Ret 4 fire 2 cold On Hit (Melee): * 20% chance to reduce damage dealt by 0% ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) Resists +3% fire ---------- misc Light +0 (-2) Talents +0(+-1) Command Staff Massive two-handed swords. |
[vs. short ash magestaff of illumination (15-18 power, 3 apr, lightning element) (In main hand)]Brodogorn (36-50 power, 5 apr) 3.0 T4 mace 1H weapon Reqs Str 35 [Rare] Psionic Power 35.5 - 49.7(+20.5 - +31.7) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 (+2) Crit +2.5% (-0.5%) Atk.spd 100% (-) Melee+ +9 darkness Against +8% Living While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-15%) lightning ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) Resists +6% lightning +9% darkness +3% blight ---------- misc Light +3 (+1) Infravis +3 Talents +0(+-1) Command Staff Blunt and deadly. |
[vs. short ash magestaff of illumination (15-18 power, 3 apr, lightning element) (In main hand)]This item has one or more egos on your ego wish list. Mayerenor (36-50 power, 5 apr) 3.0 T4 mace 1H weapon Reqs Str 35 [Rare] Nature Power 35.5 - 49.7(+20.5 - +31.7) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 (+2) Crit +2.5% (-0.5%) Atk.spd 100% (-) On Crit.r2 +12 lightning +23 cold While equipped: dps ---------- Spell.crit +0% (-2%) Mind.crit +3% Crit.mult +10.00% Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Mov.spd +38% Dmg.mod +9% mind +0%(-15%) lightning Res.pen +15% lightning +9% cold ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) Resists +6% fire ---------- misc Hate/m.crit +3.00 Light +0 (-2) Talents +0(+-1) Command Staff Blunt and deadly. |
[vs. short ash magestaff of illumination (15-18 power, 3 apr, lightning element) (In main hand)]Skullcleaver (20-28 power, 4 apr) 3.0 T1 waraxe 1H weapon Reqs Str 18 [Unique] Arcane Power 20.0 - 28.0(+5.0 - +10.0) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 (+1) Crit +12.0% (+9.0%) Atk.spd 100% (-) HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +8% blight +0%(-15%) lightning ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc Light +0 (-2) Talents +0(+-1) Command Staff A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
[vs. short ash magestaff of illumination (15-18 power, 3 apr, lightning element) (In main hand)]Dimraider (42-59 power, 5 apr) 3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Master Power 42.0 - 58.8(+27.0 - +40.8) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 (+2) Crit +6.5% (+3.5%) Atk.spd 100% (-) Melee+ +16 darkness While equipped: Stats +2 Wil dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-15%) lightning On Hit (Melee): * 20% chance to reduce damage dealt by 0% ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc Light +0 (-2) Infravis +3 See.Invis +12 Talents +0(+-1) Command Staff One-handed war axes. |
[vs. short ash magestaff of illumination (15-18 power, 3 apr, lightning element) (In main hand)]Porylelaith the Charfury (36-50 power, 5 apr) 3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Nature Power 36.0 - 50.4(+21.0 - +32.4) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 (+2) Crit +6.5% (+3.5%) Atk.spd 100% (-) Melee+ +14 nature +12 physical On Hit.r1 +8 fire While equipped: dps ---------- Phys.crit +4.0% Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-15%) lightning Apr +6 ----- def ----- Armour +4 Defense +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc Light +0 (-2) Talents +0(+-1) Command Staff One-handed war axes. |
[vs. short ash magestaff of illumination (15-18 power, 3 apr, lightning element) (In main hand)]Quenchrip (31-43 power, 5 apr) 3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Psionic Power 31.0 - 43.4(+16.0 - +25.4) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 (+2) Crit +6.5% (+3.5%) Atk.spd 100% (-) Melee+ +13 mind On Crit.r2 +4 acid On Hit: * 16% chance to reduce all saves and defense by 0 (+16%) While equipped: Stats +3 Cun +5 Wil dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-15%) lightning +3% cold ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) Resists +6% acid +12% nature +6% mind Spell.save +9 (+4 eff.) Disease- +20% ---------- misc Light +0 (-2) Talents +0(+-1) Command Staff One-handed war axes. |
[vs. short ash magestaff of illumination (15-18 power, 3 apr, lightning element) (In main hand)]stralite waraxe 'Gloralle' (32-45 power, 5 apr) 3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Master Power 32.0 - 44.8(+17.0 - +26.8) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 (+2) Crit +6.5% (+3.5%) Atk.spd 100% (-) Melee+ +12 mind On Hit: * 20% chance to reduce armor by 0% (+20%) While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +15% acid +0%(-15%) lightning Res.pen +25% acid +7% all Acc +11 (+5 eff.) Apr +9 ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc Light +0 (-2) Talents +0(+-1) Command Staff One-handed war axes. |
[vs. short ash magestaff of illumination (15-18 power, 3 apr, lightning element) (In main hand, 1 of 2)]Umbral Razor (25-32 power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5(+10.0 - +14.5) Physical Uses 50% Dex, 15% Mag, 50% Str Acc+ +0.2% crit / acc Apr +10 (+7) Crit +9.0% (+6.0%) Atk.spd 100% (-) Dmg.conv 50% darkness On Hit: + 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +5% darkness +0%(-15%) lightning Res.pen +10% darkness ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) Resists +10% darkness Stealth +10 ---------- misc Light +0 (-2) Talents +0(+-1) Command Staff Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 101.58 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. Tap to cycle through comparison choices |
[vs. short ash magestaff of illumination (15-18 power, 3 apr, lightning element) (In main hand, 1 of 2)]stralite dagger 'Rainlore' (30-40 power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Psionic Power 30.5 - 39.6(+15.5 - +21.6) Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit / acc Apr +9 (+6) Crit +8.0% (+5.0%) Atk.spd 100% (-) Melee+ +12 cold On Hit: + Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-15%) lightning ----- def ----- Defense +30 (+13 eff.) (+25 (+11 eff.)) Resists +6% darkness Spell.save +6 (+3 eff.) Max.HP +40.00 Poison- +20% ---------- misc Light +0 (-2) Talents +0(+-1) Command Staff Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. short ash magestaff of illumination (15-18 power, 3 apr, lightning element) (In main hand, 1 of 2)]blooming thorny mindstar of life (9-10 power, 24 apr, mind damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Power 9.0 - 9.9(-6.0 - -8.1) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +24 (+21) Crit +3.5% (+0.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-2%) Mind.crit +3% Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Mind.pwr +6 (+3 eff.) Dmg.mod +0%(-15%) lightning ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) Max.HP +17.00 HP.reg +0.90 Heal.mod +12% Heal/summ +30 ---------- misc Light +0 (-2) Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. short ash magestaff of illumination (15-18 power, 3 apr, lightning element) (In main hand, 1 of 2)]Fulolin (14-15 power, 32 apr, nature damage) 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature Power 13.5 - 14.9(-1.5 - -3.1) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +32 (+29) Crit +4.5% (+1.5%) Atk.spd 100% (-) While equipped: Stats +2 Str +2 Dex dps ---------- Spell.crit +0% (-2%) Mind.crit +4% Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Mind.pwr +8 (+4 eff.) Dmg.mod +5% nature +0%(-15%) lightning ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) Resists +5% blight +9% temporal +3% light +12% lightning Disease- +11% ---------- misc Light +0 (-2) Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. short ash magestaff of illumination (15-18 power, 3 apr, lightning element) (In main hand)]mighty yew longbow 4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Master Acc+ +0.2% crit / acc Apr +0 (-3) Crit +0.0% (-3.0%) Atk.spd 100% (-) Range +8 While equipped: Stats +5 Str dps ---------- Spell.crit +0% (-2%) Phys.pwr +11 (+4 eff.) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-15%) lightning ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc Light +0 (-2) Talents +0(+-1) Command Staff Longbows are used to shoot arrows at your foes. |
[vs. short ash magestaff of illumination (15-18 power, 3 apr, lightning element) (In main hand)]cured leather sling 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Normal] Acc+ +0.1% dam / acc Apr +0 (-3) Crit +0.0% (-3.0%) Atk.spd 100% (-) Range +7 While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-15%) lightning ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc Light +0 (-2) Talents +0(+-1) Command Staff Slings are used to hurl stones or metal shots at your foes. |
[vs. Prismire the iron dagger (15-20 power, 5 apr) (In off hand)]flaming dwarven-steel shield (0 def, 6 armour, 84.5 block) 7.0 T3 shield armor Reqs Str 24 [Ego] Nature Apr +0 (-5) Crit +0.0% (-4.0%) Atk.spd inf% (inf%) On Hit.r1 +0(-12) lightning While equipped: dps ---------- Melee+ 6 fire Dmg.mod +0%(-6%) light Res.pen +0%(-10%) light Melee Ret 4 fire ----- def ----- Armour +6 Fatigue +8% ---------- misc Infravis +0 (-1) Talents +1 Block Handheld deflection devices. |
[vs. Prismire the iron dagger (15-20 power, 5 apr) (In off hand)]Bethena the voratun shield (0 def, 25 armour, 199 block) 7.0 T5 shield armor Reqs Str 48 [Rare] Master Apr +0 (-5) Crit +0.0% (-4.0%) Atk.spd inf% (inf%) On Hit.r1 +0(-12) lightning While equipped: dps ---------- Mind.pwr +15 (+7 eff.) Dmg.mod +0%(-6%) light Res.pen +0%(-10%) light ----- def ----- Armour +25 Fatigue +8% Resists +24% lightning +6% fire Crit.dmg- 10.00% Mind.save +6 (+3 eff.) Disease- +10% ---------- misc Infravis +0 (-1) Talents +1 Block Handheld deflection devices. |
[vs. Behemoth Hide (4 def, 6 armour) (Main armor)]Breniromidil the Lightningrage (12 def, 7 armour) 9.0 T4 light armor Reqs Str 18 [Rare] Nature While equipped: Stats +0(-5) Str +0(-3) Con dps ---------- Res.pen +5% acid +5% mind +20% lightning On Hit (Melee): * 20% chance to reduce armor by 0% ----- def ----- Armour +7 (+1) Defense +12 (+6 eff.) (+8 (+4 eff.)) Rng.Def +0 (+0 eff.) (-8 (-4 eff.)) Fatigue +8% (-2%) Resists +12% acid Max.HP +43.00 (-2.00) HP.reg +5.00 (+3.00) Heal.mod +15% Knockbk- +0% (-50%) ---------- misc Max.enc +0 (-20) Stam/turn +0.00 (-1.00) Max.stam +0.00 (-45.00) Size +0 (-1) A suit of armour made of leather. |
[vs. Behemoth Hide (4 def, 6 armour) (Main armor)]impenetrable iron mail armour of cold resistance (2 def, 10 armour) 14.0 T1 heavy armor Reqs Str 14 [Ego] Master While equipped: Stats +0(-5) Str +0(-3) Con ----- def ----- Armour +10 (+4) Defense +2 (+1 eff.) (-2 (-1 eff.)) Rng.Def +0 (+0 eff.) (-8 (-4 eff.)) Fatigue +12% (+2%) Resists +16% cold Max.HP +0.00 (-45.00) HP.reg +0.00 (-2.00) Knockbk- +0% (-50%) ---------- misc Max.enc +0 (-20) Stam/turn +0.00 (-1.00) Max.stam +0.00 (-45.00) Size +0 (-1) A suit of armour made of mail. |
[vs. linen cloak 'Eilinobrena' (1 def, 0 armour) (Cloak)]cashmere cloak (2 def, 0 armour) 2.0 T3 cloak armor [Normal] While equipped: Stats +0(-2) Cun +0(-1) Dex dps ---------- Dmg.mod +0%(-6%) mind ----- def ----- Defense +2 (+1 eff.) (+1 (+1 eff.)) Resists +0%(-12%) blight Mind.save +0 (+0 eff.) (-3 (-1 eff.)) ---------- misc Max.hate +0.00 (-4.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. dwarven-steel gauntlets 'Arthyrim' (0 def, 2 armour) (On hands)]storm hardened leather gloves of dexterity (+3) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3(+2) Dex +0(-3) Wil +0(-4) Cun +0(-4) Con dps ---------- Melee+ 6 lightning Dmg.mod +4% lightning Acc +10 (+4 eff.) ----- def ----- Armour +2 (-) Fatigue +0% (-3%) Resists +6% lightning +0%(-3%) mind Phys.save +0 (+0 eff.) (-16 (-8 eff.)) Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +0 (+0 eff.) (-5 (-2 eff.)) Disarm- +0% (-26%) ---------- misc See.Invis +0 (-3) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. linen wizard hat 'Vorith' (1 def, 2 armour) (On head)]iron helm 'Emothra' (10 def, 3 armour) 3.0 T1 head armor [Rare] Nature While equipped: Stats +0(-2) Str +0(-2) Dex dps ---------- Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-5 (-3 eff.)) Acc +10 (+4 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ----- def ----- Armour +3 (+1) Defense +10 (+5 eff.) (+9 (+5 eff.)) Fatigue +5% Resists +7%(+1%) lightning +6%(-) temporal +12% mind ---------- misc Max.stam +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. linen wizard hat 'Vorith' (1 def, 2 armour) (On head)]stabilizing iron helm of the depths (0 def, 3 armour) 3.0 T1 head armor [Ego] Nature/Master While equipped: Stats +0(-2) Str +0(-2) Dex dps ---------- Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-5 (-3 eff.)) ----- def ----- Armour +3 (+1) Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +5% Resists +0%(-6%) lightning +7% cold +0%(-6%) temporal Phys.save +11 (+5 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. linen wizard hat 'Vorith' (1 def, 2 armour) (On head)]voratun helm 'Duathelwarden' (0 def, 5 armour) 3.0 T5 head armor [Rare] Nature While equipped: Stats +5(+3) Str +0(-2) Dex +6 Wil dps ---------- Crit.mult +0.00% (-10.00%) Phys.pwr +10 (+5 eff.) (+5 (+2 eff.)) Dmg.mod +6% darkness On Hit (Melee): * 20% chance to slow global speed by 0% ----- def ----- Armour +5 (+3) Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +5% Resists +21% acid +11% physical +0%(-6%) temporal +6% nature +0%(-6%) lightning Phys.save +9 (+4 eff.) ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
[vs. elm totem of healing [power 116] (15 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. elm totem of healing [power 116] (15 cooldown) (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. elm totem of healing [power 116] (15 cooldown) (Tool)]iron torque of gale force [power 105] (15 cooldown) 2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. elm totem of healing [power 116] (15 cooldown) (Tool)]Glilewe the Venomnight [power 47] (25 cooldown) 2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% nature Res.pen +25% darkness On Hit (Melee): * 10% chance to slow global speed by 0% ----- def ----- Resists +5% arcane +6% lightning Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. elm totem of healing [power 116] (15 cooldown) (Tool)]overpowered elm wand of lightning storm [power 158] (23 cooldown) 2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 37 lightning damage and will be dazed for 1 turn (186 total damage) Puts all charms on 23 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. elm totem of healing [power 116] (15 cooldown) (Tool)]Aeruldatira the Dimrace [power 458] (15 cooldown) 2.0 T5 wand charm [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Mind.crit +2% Mind.pwr +15 (+7 eff.) Dmg.mod +3% mind ----- def ----- Resists +12% darkness ---------- misc Max.psi +30.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 108 lightning damage and will be dazed for 1 turn (540 total damage) Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Laerin the Dwarf Arcane Blade level 14
31st Profit 122nd year of Ascendancy at 10:47 see stats
Exterminator
Killed 1000 creatures.By Laerin the Dwarf Arcane Blade level 19
11st Wealth 122nd year of Ascendancy at 04:43 see stats
Level 10
Got a character to level 10.By Laerin the Dwarf Arcane Blade level 10
1st Profit 122nd year of Ascendancy at 23:36 see stats
Level 20
Got a character to level 20.By Laerin the Dwarf Arcane Blade level 20
24th Wealth 122nd year of Ascendancy at 15:24 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Laerin the Dwarf Arcane Blade level 5
18th Voratun 122nd year of Ascendancy at 13:34 see stats
The Arena
Unlocked Arena mode.By Laerin the Dwarf Arcane Blade level 9
3rd Acquisition 122nd year of Ascendancy at 17:33 see stats
The secret city
Discovered the truth about mages.By Laerin the Dwarf Arcane Blade level 9
1st Acquisition 122nd year of Ascendancy at 10:25 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Laerin the Dwarf Arcane Blade level 17
8th Wealth 122nd year of Ascendancy at 19:11 see stats
Log
Laerin hits Xessra the black bear for 6 physical, 11 lightning, 0 arcane, 2 physical, 9 lightning, 0 arcane, 15 lightning, 5 physical, 10 lightning, 0 arcane, 3 physical, 9 lightning, 0 arcane, 15 lightning, 5 physical, 10 lightning, 0 arcane, 2 physical, 9 lightning, 0 arcane, 15 lightning (124 total damage).
Melee retaliation hits Laerin for (4 absorbed), 0 acid, (4 absorbed), 0 acid, (4 absorbed), 0 acid, (4 absorbed), 0 acid, (4 absorbed), 0 acid, (4 absorbed), 0 acid (0 total damage).
Explosive Saw from Xessra the black bear hits Laerin for (26 absorbed), 0 physical (0 total damage).
Xessra the black bear's supercharge is fading.
Xessra the black bear uses Stun.
Xessra the black bear misses Laerin.
Laerin starts to bleed.
Laerin is stunned!
Xessra the black bear hits Laerin for 45 physical, 5 mind, 4 acid (55 total damage).
Laerin is silenced and cannot use Lightning.
The saw embedded in Laerin flies back its source.
The saw drags Laerin towards Xessra the black bear!
Laerin hits Xessra the black bear for 4 physical, 4 lightning, 0 arcane, 2 physical, 4 lightning, 0 arcane, 6 lightning (19 total damage).
Melee retaliation hits Laerin for 4 acid, 4 acid (7 total damage).
Xessra the black bear hits Laerin for 224 fire damage.
Bleeding from Xessra the black bear hits Laerin for 5 physical damage.
Xessra the black bear uses Bloodstream.
Laerin's is vulnerable to attacks and effects!
Xessra the black bear hits Laerin for 125 physical, 5 nature, 5 acid, 88 physical, 6 mind, 5 acid, 104 physical (338 total damage).
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Laerin casts Teleport.
Laerin is out of phase.
Talent Chain Lightning is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Dual Strike is ready to use.
Bleeding from Xessra the black bear hits Laerin for 26 physical damage.
Laerin the level 20 dwarf arcane blade was swiped to death by Xessra the black bear on level 2 of Bearscape.








































































































