







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Summoner |
| Level / Exp | 9 / 57% |
| Size | medium |
| Lifes / Deaths | Killed by yaech mindslayer at level 2 on the 77th Pyre 122nd year of Ascendancy at 07:38 0 / 5Killed by yaech diver at level 2 on the 77th Pyre 122nd year of Ascendancy at 09:49 Killed by Subject Z at level 9 on the 9th Mirth 122nd year of Ascendancy at 15:00 Killed by Subject Z at level 9 on the 9th Mirth 122nd year of Ascendancy at 15:29 Killed by Subject Z at level 9 on the 9th Mirth 122nd year of Ascendancy at 16:02 |
Primary Stats
| Strength | 14 (base 17) |
| Dexterity | 9 (base 11) |
| Constitution | 5 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 28 (base 22) |
| Cunning | 30 (base 26) |
Resources
| Life | -4/179 |
| Equilibrium | 20 |
| Healing Factor | 0.95714285714286 |
| Regeneration | 11.725 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 36.446758763835 |
| See Invisible | 26.446758763835 |
Offense: Mainhand
| Damage | 8 |
| Accuracy | 21 |
| Crit Chance | 9% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 7 |
| Accuracy | 21 |
| Crit Chance | 8% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +10% |
| Nature | +11% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 1 |
| Physical Save | 6 |
| Spell Save | 19 |
| Mental Save | 33 |
Defense: Resistances
| Lightning | + 5%( 70%) |
| Temporal | + 6%( 70%) |
| Nature | + 16%( 70%) |
| Fire | + 20%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 35% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 70% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Wild-gift / Summoning (distance) | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Equipment
| Tool | [vs. Imp Claw (Tool)]Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 (-) See.Stealth +10 (-) Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 70.15 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On feet | [vs. pair of rough leather boots (0 def, 1 armour) (On feet)]pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 (-) Fatigue +1% (-) A pair of boots made of leather. |
| Around waist | [vs. grounding rough leather belt of the giants (Around waist)]grounding rough leather belt of the giants 1.0 T1 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +3 (+3 eff.) (-) ----- def ----- Resists +5%(-) lightning +6%(-) temporal Spell.save +6 (+6 eff.) (-) ---------- misc Size +1 (-) A belt that goes around your waist. |
| Main armor | [vs. mindwoven linen robe of fire (+15%) (0 def, 0 armour) (Main armor)]mindwoven linen robe of fire (+15%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% (-) Mind.pwr +2 (+1 eff.) (-) Dmg.mod +10%(-) fire ----- def ----- Resists +15%(-) fire Mind.save +17 (+9 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | [vs. vined mindstar (4-4.4 power, 18 apr, mind damage) (In main hand, 1 of 2)]vined mindstar (4-4.4 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Normal] Nature Power 4.0 - 4.4 Mind Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 (-) Crit +3.0% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +2% (-) Mind.pwr +4 (+2 eff.) (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| In off hand | [vs. vined mindstar (4-4.4 power, 18 apr, mind damage) (In main hand, 1 of 2)]mossy mindstar (2.5-2.75 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.5 - 2.8(-1.5 - -1.7) Mind Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 (-6) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-1%) Mind.pwr +2 (+1 eff.) (-2 (-1 eff.)) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| On head | [vs. linen wizard hat of nature (+16%) (1 def, 0 armour) (On head)]linen wizard hat of nature (+16%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11%(-) nature ----- def ----- Defense +1 (+0 eff.) (-) Resists +16%(-) nature A pointy cloth hat, very wizardly... |
| Light source | [vs. scorching brass lantern of health (Light source)]scorching brass lantern of health 2.0 T1 lite [Ego] Arcane/Nature While equipped: dps ---------- Melee Ret 12(-) fire ----- def ----- Resists +5%(-) fire Max.HP +40.00 (-) ---------- misc Light +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
[vs. Infusion: Wild (on body)]wild infusion (resist 10%; cure mental) 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 10% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. vined mindstar (4-4.4 power, 18 apr, mind damage) (In main hand, 1 of 2)]mossy mindstar (2-2.2 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.0 - 2.2(-2.0 - -2.2) Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 (-6) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-1%) Mind.pwr +2 (+1 eff.) (-2 (-1 eff.)) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. grounding rough leather belt of the giants (Around waist)]rough leather belt of carrying 1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-3 (-3 eff.)) ----- def ----- Fatigue -4% Resists +0%(-5%) lightning +0%(-6%) temporal Spell.save +0 (+0 eff.) (-6 (-6 eff.)) ---------- misc Max.enc +21 Size +0 (-1) A belt that goes around your waist. |
[vs. scorching brass lantern of health (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee Ret 0(-12) fire ----- def ----- Resists +0%(-5%) fire Max.HP +0.00 (-40.00) ---------- misc Light +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. scorching brass lantern of health (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light Melee Ret 0(-12) fire ----- def ----- Resists +30% light +0%(-5%) fire Max.HP +0.00 (-40.00) Heal.mod +10% ---------- misc Light +4 (+2) Call light (81 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Rested for 9 turns (stop reason: all resources and life at maximum).
You are sent back to the material plane!
The dark tendrils dissipate.
Min summons a Minotaur!
Subject Z uses Dark Tendrils.
Minotaur uses Sunder Armour.
Minotaur misses Subject Z.
The dark tendrils lash at min.
Min is pinned to the ground.
Min resists!
Subject Z hits min for 72 physical, 6 acid, 5 light, 17 darkness, 54 physical, 17 darkness (172 total damage).
min hits Subject Z for 12 fire, 12 fire (24 total damage).
Subject Z's attacks are less focused.
Minotaur misses Subject Z.
Min uses Nature's Touch.
min receives 227 healing.
Subject Z performs a melee critical strike against min!
Subject Z hits min for 36 physical, 6 acid, 5 light, 17 darkness, 47 physical, 17 darkness (128 total damage).
min hits Subject Z for 12 fire, 12 fire (24 total damage).
Minotaur misses Subject Z.
You are unable to move!
Min uses Infusion: Regeneration.
Min starts regenerating health quickly.
Subject Z performs a melee critical strike against min!
Saving game...















































