ASHMER the level 2 Cornac Temporal Warden by Onjo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
nsrr's Exotic Weapons 1.4.8
CampaignInfinite
ModeInsane Adventure
SexMale
RaceCornac
ClassTemporal Warden
Level / Exp2 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity15 (base 15)
Constitution10 (base 10)
Magic18 (base 18)
Willpower12 (base 12)
Cunning10 (base 10)

Resources

Life114/114
Paradox300
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage17
Accuracy21
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage8
Accuracy21
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower18
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue6
Physical Save7
Spell Save10
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Chronomancy / Bow Threading1.30
1/5
0/5
0/5
0/5
Chronomancy / Speed Control1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
1/5
0/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
1/5
0/5
0/5
0/5
Chronomancy / Blade Threading1.30
1/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
2/5
0/5
0/5
0/5
Chronomancy / Fate Weaving1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log


ASHMER wears:
iron dagger (10-13 power, 5 apr).

ASHMER wears:
iron longsword (11-15.4 power, 2 apr).

ASHMER switches his weapons to: unarmed.


ASHMER wears:
elm longbow.

ASHMER switches his weapons to:
iron longsword
iron dagger
quiver of elm arrows.

ASHMER switches his weapons to:
elm longbow.

ASHMER wears:
quiver of elm arrows (16/16, 13-18.2 power, 5 apr).

ASHMER switches his weapons to:
iron longsword
iron dagger.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


ASHMER switches his weapons to:
elm longbow
quiver of elm arrows.

ASHMER switches his weapons to:
iron longsword
iron dagger.

Ran for 4 turns (stop reason: didn't move).


ASHMER switches his weapons to:
elm longbow
quiver of elm arrows.

ASHMER switches his weapons to:
iron longsword
iron dagger.