Rune the level 7 Cornac Skirmisher by rwho77

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassSkirmisher
Level / Exp7 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity29 (base 29)
Constitution10 (base 10)
Magic10 (base 10)
Willpower15 (base 11)
Cunning31 (base 20)

Resources

Life-9/224
Stamina116/130
Healing Factor1
Regeneration9.1047473037545

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth48.465374305457
See Invisible46.465374305457

Offense: Mainhand

Damage47
Accuracy35
Crit Chance12%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower5
Crit Chance7%
Speed1

Offense: Mind

Mindpower24
Crit Chance7%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)16.326530612245 (78.720641061067%)
Defense43
Ranged Defense43
Fatigue0
Physical Save11
Spell Save8
Mental Save21

Defense: Resistances

Blight+ 10%( 70%)
Lightning+ 6%( 70%)
Temporal+ 5%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
1/5
1/5
0/5
0/5
Technique / Tireless Combatant1.30
3/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
1/5
0/5
0/5
Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
2/5
0/5
0/5

Effects

beneficial effect
beneficial effect
detrimental effect

Quests

done
done
done
active

Equipment

Quiver
Light source
On head
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log


Resting starts...

Talent Kneecapper is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Ran for 20 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 17 turns (stop reason: at door).


Skeleton mage casts
Flame.
Skeleton mage's spell attains critical power!
Rune is on fire!


Skeleton mage's Flame hits
Rune for 90 fire damage.
Rune uses
Bash and Smash.
Rune performs a melee critical strike against Skeleton mage!
You collect a new ingredient:
skeleton mage skull (1).
Rune's Bash and Smash hits Skeleton mage for
119 physical, 7 nature (127 total damage).
Rune hits Skeleton mage for 43 physical, 8 mind (51 total damage).
Rune killed Skeleton mage!
Rune is recovering from the damage!

Burning from Skeleton mage hits
Rune for 30 fire damage.
Skeleton mage casts
Flame.
Skeleton mage casts
Flame.
Rune cleverly deflects the attack with her shield!
Rune repels an attack from Skeleton mage.
Saving game...