










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Archer |
| Level / Exp | 50 / 811% |
| Size | medium |
| Lifes / Deaths | Killed by temporal stalker at level 19 on the 26th Haze 122nd year of Ascendancy at 06:49 0 / 9Killed by Healer Astelrid at level 25 on the 79th Regrowth 123rd year of Ascendancy at 02:10 Killed by Celia at level 26 on the 18th Pyre 123rd year of Ascendancy at 16:17 Killed by Layolrawyn the bone giant at level 26 on the 18th Pyre 123rd year of Ascendancy at 16:52 Killed by Emelewyn the armoured skeleton warrior at level 26 on the 19th Pyre 123rd year of Ascendancy at 00:02 Killed by orc cryomancer at level 29 on the 1st Dusk 123rd year of Ascendancy at 19:20 Killed by naga tide huntress at level 37 on the 50th Haze 123rd year of Ascendancy at 22:52 Killed by Seiryu's Inner Demon at level 49 on the 74th Haze 124th year of Ascendancy at 15:48 Killed by Seiryu at level 50 on the 80th Haze 124th year of Ascendancy at 15:38 |
Primary Stats
| Strength | 107 (base 60) |
| Dexterity | 81 (base 60) |
| Constitution | 67 (base 44) |
| Magic | 63 (base 35) |
| Willpower | 26 (base 10) |
| Cunning | 47 (base 23) |
Resources
| Life | 742/1193 |
| Stamina | 24/225 |
| Healing Factor | 1.3607594936709 |
| Regeneration | 1.8370253164557 |
Speed
| Mental | +30.322580645161% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +140.91459013496% |
Vision
| Sight | 13 |
| Lite | 3 |
| Infravision | 8 |
| See Stealth | 57.679862542722 |
| See Invisible | 44.679862542722 |
Offense: Mainhand
| Damage | 257 |
| Accuracy | 80 |
| Crit Chance | 68% |
| APR | 60 |
| Speed | 0.54 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +90% |
| Lightning | +20% |
| Temporal | +20% |
| All | 0% |
Offense: Damage Penetration
| Physical | +56% |
| All | 0% |
| Temporal | +20% |
Defense: Base
| Armour (hardiness) | 54 (78.536585365854%) |
| Defense | 63 |
| Ranged Defense | 71 |
| Fatigue | 0 |
| Physical Save | 59 |
| Spell Save | 36 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Blight | + 8%( 70%) |
| Arcane | 0%( 70%) |
| Cold | + 9%( 70%) |
| All | -5%( 70%) |
| Lightning | + 29%( 70%) |
| Light | + 29%( 70%) |
| Temporal | + 5%( 70%) |
| Physical | + 21%( 70%) |
| Fire | + 38%( 70%) |
| Mind | + 8%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Confusion Resistance | 60% |
| Teleport Resistance | 25% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 116 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 17% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 648 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 531 damage for 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 2/5 |
| Technique / Munitions | 1.30 |
| 2/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.20 |
| 3/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Aim |
| talent | Intuitive Shots |
| talent | Trained Reactions |
| talent | Venomous Ammunition |
| talent | Concealment |
| beneficial effect | Increases attack speed by 30%, grants infinite ammo, and causes all marking shots to have a 100% increased chance to mark. Trueshot |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is concealed, increasing sight and attack range by 3 and chance to avoid damage by 48%. Concealment |
| beneficial effect | Increases global action speed by 41%. Speed |
| beneficial effect | The target is surrounded by a magical shield, absorbing 531/531 damage before it crumbles. Damage Shield |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by fiery orc wyrmic. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by rogue. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by giant lightning ant. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1458. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Quiver | hateful quiver of dragonbone arrows of annihilation (4/21, 65-91 power, 27 apr)3.0 T5 arrow ammo [Ego++] Master/Psionic Power 65.0 - 91.0 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +27 Crit +17.0% Capacity 21 Proj.spd +200% Ranged+ +20 darkness Against +15% Living Arrows are used with bows to pierce your foes to death. |
| Light source | Olysin the dwarven lantern1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +10 Wil dps ---------- Phys.crit +5.0% Mind.crit +6% Crit.mult +16.00% Phys.pwr +9 (+2 eff.) Mind.pwr +10 (+5 eff.) ----- def ----- Mind.save +25 (+8 eff.) ---------- misc Psi/ret +0.08 Hate/m.crit +3.00 Light +4 See.Stealth +25 See.Invis +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Zeredudan' (9 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +6 Str dps ---------- Phys.crit +3.0% Dmg.mod +12% physical Res.pen +25% physical Apr +3 ----- def ----- Armour +5 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue +5% Resists +13% fire +13% cold Max.HP +40.00 A cap made of leather. This object's appearance was changed to Steel Helm of Garkul. |
| Tool | Giluzilagar the voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +8 Str dps ---------- Apr +13 ----- def ----- Armour +6 Resists +12% blight +12% lightning +5% arcane +12% mind Spell.save +9 (+4 eff.) Poison- +20% Teleport- +25% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 16 cooldown Level 4.0 Pwr.cost 16 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| On fingers | Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around waist | ravager's drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Master While equipped: Stats +4 Dex +6 Cun +7 Lck dps ---------- Dmg.mod +25% physical Res.pen +11% physical ----- def ----- Stealth +7 ---------- misc T.Disarm +15 Infravis +5 A belt that goes around your waist. |
| In main hand | Storm Fury4.0 T5 longbow 2H weapon [Unique] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 143% Range +10 While equipped: Stats +5 Dex +7 Mag dps ---------- Spell.pwr +20 (+6 eff.) Mov.spd +10% Ranged+ 75 lightning Dmg.mod +20% lightning ----- def ----- Rng.Def +15 (+4 eff.) Resists +20% lightning ---------- misc Masteries +0.10 Spell/Storm +0.20 Spell/Air Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+7 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical Temporal Reprieve: Level 1.0 Pwr.cost 30 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. This object's appearance was changed to drakeskin leather armour. |
| Cloak | Cyrulrada (29 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature While equipped: dps ---------- Crit.mult +9.00% Phys.pwr +6 (+1 eff.) Acc +4 (+1 eff.) ----- def ----- Defense +29 (+7 eff.) Rng.Def +9 (+2 eff.) Resists +32% light +28% fire Stealth +19 Max.HP +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Guise of the Hated. |
| Around neck | wanderer's voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master While equipped: Stats +8 Dex +7 Cun +10 Con dps ---------- Crit.mult +17.00% Mov.spd +10% Acc +9 (+2 eff.) Apr +17 ----- def ----- Fatigue -8% HP.reg +1.10 ---------- misc Stam/turn +1.00 Amulets can have magical properties. |
Inventory
teleportation rune (range 93)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 93 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
vision rune (radius 14; dur 24; see demon)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (14 radius) and to allow you to see invisible and stealthed creatures (power 27) for 24 turns. Your mind will become more receptive for 24 turns, allowing you to sense any demon around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 415 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 415 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Beloramissra the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Dex +10 Mag +2 Wil +2 Con dps ---------- S.pwr/crit +8 ----- def ----- Resists +26% temporal Pinning- +40% Knockbk- +41% ---------- misc Mana/turn +0.58 Max.mana +68.00 Light +2 Amulets can have magical properties. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+6 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 6 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 473.04 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
restful voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Crit.mult +17.00% Spell.pwr +13 (+4 eff.) Dmg.mod +15% blight +12% fire ----- def ----- Fatigue -8% HP.reg +1.00 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Hathoyon0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +13 (+2 eff.) Res.pen +20% physical Acc +6 (+1 eff.) ----- def ----- Armour +4 Resists +6% nature Phys.save +12 (+3 eff.) Die.at -80.00 life Max.HP +30.00 Rings can have magical properties. |
Petrified Wood ring0.1 T4 ring jewelry [Ego] While equipped: Stats +25 Con ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Rings can have magical properties. |
stralite ring0.1 T4 ring jewelry [Normal] Rings can have magical properties. |
painweaver's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +12 (+4 eff.) Mind.pwr +8 (+4 eff.) Dmg.mod +7% all ----- def ----- Max.HP +92.00 HP.reg +1.10 Heal.mod +24% Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
surging elven-wood starstaff of breaching (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) S.pwr/crit +8 Dmg.mod +25% darkness Res.pen +12% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone vilestaff of illumination (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane/Nature Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +21 (+6 eff.) Dmg.mod +30% blight +30% fire +30% darkness +30% acid On Hit (Melee): * 16% chance to blind ----- def ----- Defense +15 (+3 eff.) ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 93.01 light damage. Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone magestaff of might (37-44.4 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego] Arcane Power 37.0 - 44.4 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +19 (+6 eff.) Dmg.mod +37% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
truestriking dwarven-steel greatsword of rage (37-59.2 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Master Power 37.0 - 59.2 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +7 Str dps ---------- Dmg.mod +16% physical Res.pen +14% physical Acc +30 (+6 eff.) Apr +14 ---------- misc Stam/ret +3.00 Massive two-handed swords. |
chilling voratun greatsword of paradox (59.5-95.2 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Arcane Power 59.5 - 95.2 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +21 temporal +31 cold While equipped: dps ---------- Melee Ret 28 temporal ----- def ----- Resists +12% temporal Massive two-handed swords. |
warbringer's voratun longsword of crippling (42-58.8 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Master Power 42.0 - 58.8 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit: * cripple the target While equipped: Stats +6 Con dps ---------- Phys.crit +15.0% Phys.pwr +10 (+2 eff.) Res.pen +10% physical ----- def ----- Disarm- +35% Sharp, long, and deadly. |
voratun mace (46.5-65.1 power, 6 apr)3.0 T5 mace 1H weapon [Normal] Power 46.5 - 65.1 Physical Uses 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Blunt and deadly. |
elemental stralite waraxe (33.5-46.9 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane Power 33.5 - 46.9 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +13% acid +12% fire +13% lightning +13% cold One-handed war axes. |
elemental voratun waraxe of rage (41.5-58.1 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Arcane/Master Power 41.5 - 58.1 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Random elemental explosion While equipped: Stats +5 Str dps ---------- Dmg.mod +14% physical Res.pen +15% acid +13% fire +15% lightning +14% cold Acc +10 (+2 eff.) ---------- misc Stam/ret +1.50 One-handed war axes. |
warbringer's iron dagger of torment (10.5-13.65 power, 5 apr)1.0 T1 dagger 1H weapon [Ego++] Master/Psionic Power 10.5 - 13.7 Physical Uses 45% Dex, 50% Mag, 45% Str Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 20% chance to torment the target While equipped: Stats +3 Con dps ---------- Phys.pwr +6 (+1 eff.) Res.pen +6% physical +5% mind +6% darkness ----- def ----- Disarm- +11% Sharp, short and deadly. |
truestriking stralite dagger of ruin (28.5-37.05 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 28.5 - 37.1 Physical Uses 45% Dex, 50% Mag, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Crit.mult +12.00% Res.pen +8% physical Acc +8 (+1 eff.) Apr +17 Sharp, short and deadly. |
drakeskin leather sling 'Aderin'4.0 T5 sling 1H weapon [Rare] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +13 acid While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +22% acid ----- def ----- Rng.Def +8 (+2 eff.) Fatigue -8% Resists +9% light Disease- +20% Pinning- +40% ---------- misc Max.stam +15.00 Slings are used to hurl stones or metal shots at your foes. |
hateful quiver of dragonbone arrows of accuracy (22/22, 51.5-72.1 power, 18 apr)3.0 T5 arrow ammo [Ego+] Master/Psionic Power 51.5 - 72.1 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Acc +27 Apr +18 Crit +3.0% Capacity 22 Ranged+ +23 darkness Against +18% Living Arrows are used with bows to pierce your foes to death. |
hateful quiver of dragonbone arrows of crippling (23/23, 55-77 power, 18 apr)3.0 T5 arrow ammo [Ego++] Master/Psionic Power 55.0 - 77.0 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +18 Crit +20.0% Capacity 23 Ranged+ +20 darkness Against +15% Living On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of dragonbone arrows (24/24, 52-72.8 power, 18 apr)3.0 T5 arrow ammo [Ego+] Arcane Power 52.0 - 72.8 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 24 Ranged+ +29 blight On Hit: 10% Epidemic 5 On Hit: * 20% chance to disease Arrows are used with bows to pierce your foes to death. |
woollen robe of alchemy (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +9% acid +8% physical +9% fire +8% cold ----- def ----- Resists +14% acid +14% physical +14% fire +12% cold ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of life (5 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Defense +5 (+1 eff.) Resists +20% blight +24% mind +30% darkness Phys.save +17 (+4 eff.) Spell.save +14 (+6 eff.) Mind.save +29 (+9 eff.) Max.HP +100.00 HP.reg +5.30 Heal.mod +24% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe (12 def, 5 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +10 Mag dps ---------- Dmg.mod +20% light ----- def ----- Armour +5 Defense +12 (+3 eff.) Resists +11% light +12% darkness Max.HP +64.00 ---------- misc Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
nimble reinforced leather armour (16 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +5 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +7 Defense +16 (+4 eff.) Rng.Def +6 (+1 eff.) Fatigue +8% A suit of armour made of leather. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+5 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 8 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 127.28 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
radiant voratun plate armour of the dragon (9 def, 16 armour)17.0 T5 massive armor Reqs Heavy Armour Training 3 [Ego++] Nature While equipped: Stats +3 Str +4 Wil +5 Con dps ---------- Melee Ret 14 light ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Resists +13% acid +13% physical +22% darkness +24% blight +14% fire +15% lightning +12% cold Disarm- +37% Stun/Frz- +40% Knockbk- +39% ---------- misc Light +1 Cooldown Rush -5 A suit of armour made of metal plates. |
ravager's drakeskin leather belt of valiance1.0 T5 belt armor [Ego++] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +9% physical Res.pen +13% physical ----- def ----- Mind.save +12 (+4 eff.) Max.HP +82.00 A belt that goes around your waist. |
invigorating pair of voratun boots of rushing (0 def, 5 armour)3.0 T5 feet armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -4% Max.HP +58.00 ---------- misc Stam/turn +0.70 Rush: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
drakeskin leather gloves 'Hirak' (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +9 Str +7 Dex +8 Cun dps ---------- Melee+ 15 fire Dmg.mod +6% fire ----- def ----- Armour +3 Resists +21% cold +9% fire Phys.save +21 (+5 eff.) Die.at -80.00 life Disease- +10% ---------- misc Cooldown Double Strike -2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
champion's drakeskin leather cap of might (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +7 Str +3 Wil +5 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Mind.save +15 (+5 eff.) ---------- misc Light +2 A cap made of leather. |
voratun helm of might (0 def, 5 armour)3.0 T5 head armor [Ego+] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
20 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
20 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
25 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
330 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
70 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
scorching dwarven lantern of the moons1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +14% darkness Melee Ret 22 fire ----- def ----- Resists +14% light +7% fire Affinity +5% darkness ---------- misc Light +4 Infravis +3 Moonlight Ray: Puts all charms on 5 cooldown Level 4.0 Pwr.cost 5 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 152.88 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 60 power out of 100/100 The very essence of bearness! |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 48 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Furnacerazor the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +13% nature +12% fire Res.pen +25% fire Melee Ret 12 blight ----- def ----- Resists +24% nature Max.HP +25.00 ---------- misc Max.stam +21.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Turodor [power 121] (12 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Spell.crit +2% Melee Ret 8 blight ----- def ----- Resists +15% fire Phys.save +15 (+4 eff.) Disarm- +15% Knockbk- +10% Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 121 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
Yvydhewen [power 169] (4 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +2 Dex +2 Wil dps ---------- Crit.mult +15.00% Melee Ret 12 mind ----- def ----- Heal/summ +40 ---------- misc Talents +3 Strike Cooldown Strike -1 Creates a wall of flames lasting 4 turns (dealing 169 fire damage overall) Puts all charms on 4 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of firewall 'Betyrin' [power 301] (4 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: ----- def ----- Armour +10 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Confus- +20% Pinning- +40% Knockbk- +15% Creates a wall of flames lasting 4 turns (dealing 301 fire damage overall) Puts all charms on 4 cooldown 100% to regenerate 9 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Seiryu the Shalore Archer level 32
51st Dusk 123rd year of Ascendancy at 22:26 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Seiryu the Shalore Archer level 43
8th Flare 124th year of Ascendancy at 08:03 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Seiryu the Shalore Archer level 31
35th Dusk 123rd year of Ascendancy at 09:44 see stats
Arachnophobia
Destroyed the spydric menace.By Seiryu the Shalore Archer level 35
8th Haze 123rd year of Ascendancy at 11:14 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Seiryu the Shalore Archer level 42
2nd Flare 124th year of Ascendancy at 07:28 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Seiryu the Shalore Archer level 47
44th Haze 124th year of Ascendancy at 10:59 see stats
Brave new world
Went to the Far East and took part in the war.By Seiryu the Shalore Archer level 34
1st Haze 123rd year of Ascendancy at 08:01 see stats
Bringer of Doom
Killed a Bringer of Doom.By Seiryu the Shalore Archer level 19
23rd Haze 122nd year of Ascendancy at 12:00 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Seiryu the Shalore Archer level 32
56th Dusk 123rd year of Ascendancy at 05:07 see stats
Clone War
Destroyed your own Shade.By Seiryu the Shalore Archer level 41
3rd Mirth 124th year of Ascendancy at 13:33 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Seiryu the Shalore Archer level 10
23rd Dusk 122nd year of Ascendancy at 17:21 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Seiryu the Shalore Archer level 34
70th Dusk 123rd year of Ascendancy at 09:40 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Seiryu the Shalore Archer level 37
53rd Haze 123rd year of Ascendancy at 14:05 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Seiryu the Shalore Archer level 18
22nd Haze 122nd year of Ascendancy at 11:29 see stats
Exterminator
Killed 1000 creatures.By Seiryu the Shalore Archer level 16
1st Time of Equilibrium 122nd year of Ascendancy at 10:34 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Seiryu the Shalore Archer level 21
42nd Haze 122nd year of Ascendancy at 08:00 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Seiryu the Shalore Archer level 47
64th Haze 124th year of Ascendancy at 05:17 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Seiryu the Shalore Archer level 41
50th Regrowth 124th year of Ascendancy at 06:08 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Seiryu the Shalore Archer level 17
1st Time of Equilibrium 122nd year of Ascendancy at 22:19 see stats
Level 10
Got a character to level 10.By Seiryu the Shalore Archer level 10
4th Flare 122nd year of Ascendancy at 11:48 see stats
Level 20
Got a character to level 20.By Seiryu the Shalore Archer level 20
27th Haze 122nd year of Ascendancy at 18:58 see stats
Level 30
Got a character to level 30.By Seiryu the Shalore Archer level 30
2nd Dusk 123rd year of Ascendancy at 04:30 see stats
Level 40
Got a character to level 40.By Seiryu the Shalore Archer level 40
3rd Decay 123rd year of Ascendancy at 21:17 see stats
Level 50
Got a character to level 50.By Seiryu the Shalore Archer level 50
75th Haze 124th year of Ascendancy at 11:37 see stats
Orcrist
Killed the leaders of the Orc Pride.By Seiryu the Shalore Archer level 45
13rd Dusk 124th year of Ascendancy at 09:49 see stats
Overpowered!
Did over 6000 damage in one attack.By Seiryu the Shalore Archer level 43
8th Flare 124th year of Ascendancy at 07:35 see stats
Poisonous
Sided with the assassin lord.By Seiryu the Shalore Archer level 11
55th Dusk 122nd year of Ascendancy at 12:55 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Seiryu the Shalore Archer level 26
13rd Pyre 123rd year of Ascendancy at 19:08 see stats
Selfless
Won ToME by closing the Void portal using yourself as a sacrifice.By Seiryu the Shalore Archer level 50
80th Haze 124th year of Ascendancy at 15:38 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Seiryu the Shalore Archer level 21
30th Haze 122nd year of Ascendancy at 04:39 see stats
Size is everything
Did over 1500 damage in one attack.By Seiryu the Shalore Archer level 41
46th Regrowth 124th year of Ascendancy at 05:35 see stats
Size matters
Did over 600 damage in one attack.By Seiryu the Shalore Archer level 29
5th Flare 123rd year of Ascendancy at 10:51 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Seiryu the Shalore Archer level 34
70th Dusk 123rd year of Ascendancy at 14:19 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Seiryu the Shalore Archer level 50
80th Haze 124th year of Ascendancy at 15:38 see stats
That was close
Killed your target while having only 1 life left.By Seiryu the Shalore Archer level 26
18th Pyre 123rd year of Ascendancy at 16:48 see stats
The Arena
Unlocked Arena mode.By Seiryu the Shalore Archer level 8
8th Mirth 122nd year of Ascendancy at 02:49 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Seiryu the Shalore Archer level 40
9th Decay 123rd year of Ascendancy at 00:37 see stats
The bigger the better!
Did over 3000 damage in one attack.By Seiryu the Shalore Archer level 41
3rd Mirth 124th year of Ascendancy at 13:30 see stats
The secret city
Discovered the truth about mages.By Seiryu the Shalore Archer level 21
38th Haze 122nd year of Ascendancy at 19:42 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Seiryu the Shalore Archer level 46
62nd Dusk 124th year of Ascendancy at 08:29 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Seiryu the Shalore Archer level 22
53rd Regrowth 123rd year of Ascendancy at 08:56 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Seiryu the Shalore Archer level 28
3rd Flare 123rd year of Ascendancy at 15:24 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Seiryu the Shalore Archer level 17
7th Haze 122nd year of Ascendancy at 18:32 see stats
Unstoppable
Returned from the dead.By Seiryu the Shalore Archer level 49
74th Haze 124th year of Ascendancy at 15:48 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Seiryu the Shalore Archer level 31
11st Dusk 123rd year of Ascendancy at 16:57 see stats
Log
Armoured skeleton warrior shrugs off the critical damage!
Elandar hits Seiryu for (191 reacted , -6 stam), 373 arcane (373 total damage).
Seiryu's Shoot hits Armoured skeleton warrior for 682 physical, 48 lightning, 17 darkness (747 total damage).
Venomous Ammunition hits Armoured skeleton warrior for 35 nature damage.
Venomous Ammunition killed Armoured skeleton warrior!
Seiryu casts Rune: Shielding.
A shield forms around Seiryu.
Seiryu uses Vital Shot.
Seiryu's Vital Shot performs a ranged critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Seiryu's Vital Shot hits Elandar for 7819 physical damage.
Seiryu's Vital Shot killed Elandar!
Seiryu activates Concealment.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless!
Option unlocked: New Class: Adventurer
Saving done.
Seiryu deactivates Venomous Ammunition.
Seiryu deactivates Concealment.
Seiryu deactivates Intuitive Shots.
Seiryu deactivates Trained Reactions.
Seiryu deactivates Aim.
The shield around Seiryu crumbles.
Seiryu slows down.



































































































































