Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Ogre |
Class | Bulwark |
Level / Exp | 50 / 1142% |
Size | huge |
Lifes / Deaths | Killed by armoured skeleton warrior at level 50 on the 3rd Summertide 124th year of Ascendancy at 18:53 / 1 |
Primary Stats
Strength | 128 (base 62) |
Dexterity | 70 (base 60) |
Constitution | 44 (base 39) |
Magic | 81 (base 60) |
Willpower | 18 (base 15) |
Cunning | 26 (base 13) |
Resources
Life | 1885/1885 |
Mana | 434/434 |
Stamina | 267/267 |
Healing Factor | 1.2383177570094 |
Regeneration | 4.5415885456475 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
See Stealth | 24.602579952692 |
See Invisible | 24.602579952692 |
Offense: Barehand
Damage | 58 |
Accuracy | 62 |
Crit Chance | 12% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
All | +7% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 9.9831254374294E-13 (30%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 0 |
Physical Save | 48 |
Spell Save | 42 |
Mental Save | 26 |
Defense: Resistances
All | + 22%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Confusion Resistance | 10% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 28 for 7 turns. While Heroism is active, you will only die when reaching -808 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 471 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 11% for 5 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 17. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed weapons | 0.90 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Shield defense | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Warcries | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2379. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+15 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 120 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Duvendil the elven-silk robe (5 def, 0 armour) Duvendil the elven-silk robe (5 def, 0 armour)Requires: - Level 35 Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Changes stats: +9 Str / +7 Mag / +7 Wil / +2 Con Changes resistances: +10% lightning / +11% cold / +40% temporal Changes damage: +18% lightning / +10% physical / +20% cold / +37% temporal Infravision radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
Brenidrahell the drakeskin leather gloves (0 def, 22 armour) Brenidrahell the drakeskin leather gloves (0 def, 22 armour)Requires: - Level 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +20 (+4 eff.) Armour: +22 Changes stats: +6 Str Physical save: +10 (+4 eff.) Mental save: +37 (+17 eff.) Disarm immunity: +50% Stun/Freeze immunity: +15% Only die when reaching: -100.00 life Maximum life: +79.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Mayowyn (0 def, 3 armour) Mayowyn (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +3 Damage (Melee): 9 blight / 11 arcane Changes stats: +2 Dex / +10 Mag / +8 Wil / +2 Cun Changes resistances: +8% blight / +9% arcane Changes damage: +8% blight Grants telepathy: Humanoid/Orc Physical save: +28 (+10 eff.) Mental save: +7 (+3 eff.) Silence immunity: +15% Disarm immunity: +47% Knockback immunity: +5% It can be used to activate talent Disperse Magic, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Ashnoon' (0 def, 2 armour) dwarven-steel gauntlets 'Ashnoon' (0 def, 2 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Con Changes resistances: +9% fire Changes resistances penetration: +25% fire Changes damage: +30% fire Physical save: +22 (+8 eff.) Spell save: +5 (+2 eff.) Mental save: +8 (+4 eff.) Disarm immunity: +38% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 18 cooldown : Effective talent level: 5.2 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Offalsorrow (3 def, 0 armour) Offalsorrow (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 8 nature Changes resistances: +19% physical / +12% light / +6% temporal / +15% fire / +19% mind / +14% cold Changes resistances penetration: +5% light / +10% temporal Changes damage: +6% temporal / +19% physical / +20% mind / +6% nature Physical save: +14 (+5 eff.) Mental save: +20 (+10 eff.) Maximum psi: +32.00 Mindpower: +9 (+5 eff.) Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
Unrurig the dwarven-steel helm (0 def, 4 armour) Unrurig the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +13% cold Allows you to breathe in: water Spell save: +30 (+10 eff.) Maximum mana: +80.00 Maximum vim: +20.00 Spell crit. chance: +4% Damage Shield penetration: +40% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Strikeraze' (8 def, 23 armour) voratun helm 'Strikeraze' (8 def, 23 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +23 Defense: +8 (+4 eff.) Fatigue: +5% Damage when hit (Melee): 12 darkness / 16 temporal Changes stats: +5 Cun / +5 Wil Changes resistances: +3% temporal / +7% all Changes resistances penetration: +29% lightning Changes damage: +6% lightning Physical save: +15 (+5 eff.) Mindpower: +5 (+3 eff.) Infravision radius: +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Emelatta (4 def, 14 armour) Emelatta (4 def, 14 armour)Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +14 Defense: +4 (+2 eff.) Fatigue: +16% Changes stats: +5 Str / +2 Con Changes resistances: +9% acid Physical save: +9 (+3 eff.) Blindness immunity: +15% Pinning immunity: +15% Maximum life: +44.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A suit of armour made of mail. |
fortifying voratun mail armour of thunder (5 def, 10 armour) fortifying voratun mail armour of thunder (5 def, 10 armour)Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +20 (+4 eff.) Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +12 Str / +7 Mag / +10 Wil / +5 Con Changes resistances: +14% lightning Maximum life: +81.00 Spellpower: +19 (+6 eff.) Spell crit. chance: +8% Mindpower: +20 (+10 eff.) Mental crit. chance: +6% A suit of armour made of mail. |
voratun mail armour 'Zanazilaharabers' (5 def, 18 armour) voratun mail armour 'Zanazilaharabers' (5 def, 18 armour)Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +15% light / +29% cold / +17% darkness / +3% mind Changes resistances penetration: +10% mind Physical save: +3 (+1 eff.) Mental save: +3 (+1 eff.) Life regen: +5.90 Stamina each turn: +2.50 A suit of armour made of mail. |
Ashclash (18 def, 8 armour) Ashclash (18 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +25 (+5 eff.) Armour: +8 Defense: +18 (+9 eff.) Ranged Defense: +15 (+7 eff.) Fatigue: +8% Changes stats: +10 Str / +5 Dex / +10 Mag / +10 Wil Changes resistances: +14% lightning / +6% fire Changes damage: +30% fire Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +25 (+8 eff.) Spell crit. chance: +11% Mindpower: +22 (+11 eff.) Mental crit. chance: +10% Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. This item has been sent to the Item's Vault. |
Armurazilarin (10 def, 12 armour, 100% power, 139.5 block) Armurazilarin (10 def, 12 armour, 100% power, 139.5 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 157% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +140 On weapon hit: * deal bonus physical damage equal to your armor Damage (Melee): +14 nature / +16 cold When wielded/worn: Armour: +12 Armour Hardiness: +9% Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage when hit (Melee): 14 ice / 8 temporal / 14 nature / 4 blight Changes stats: +5 Wil Changes resistances: +12% physical / +21% blight / +16% cold / +14% nature / +3% temporal Changes damage: +3% blight / +9% temporal Talent granted: +4 Block Maximum life: +55.00 Handheld deflection devices. This item has been sent to the Item's Vault. |
Phoenixbore (12 def, 15 armour, 100% power, 302.5 block) Phoenixbore (12 def, 15 armour, 100% power, 302.5 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 181% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +302 On weapon hit: * 34% chance to daze at end of turn Damage Shield penetration (this weapon only): +10% When wielded/worn: Armour: +15 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Damage (Melee): 10 lightning Damage when hit (Melee): 30 lightning Changes stats: +1 Wil / +7 Con Changes resistances: +28% lightning / +9% blight Changes resistances penetration: +5% arcane / +10% blight Changes damage: +15% fire Talent granted: +5 Block Physical save: +14 (+5 eff.) Mana each turn: +0.04 Maximum life: +86.00 Handheld deflection devices. |
living voratun shield of earthen fury (12 def, 14 armour, 100% power, 197.5 block) living voratun shield of earthen fury (12 def, 14 armour, 100% power, 197.5 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 181% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +198 On weapon hit: * deal bonus physical damage equal to your armor Damage (Melee): +15 nature When wielded/worn: Armour: +14 Armour Hardiness: +9% Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Damage when hit (Melee): 15 nature Changes resistances: +13% blight / +17% physical / +15% nature Talent granted: +5 Block Maximum life: +44.00 Handheld deflection devices. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 18 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By wasabi1 the Ogre Bulwark level 28
22nd Pyre 123rd year of Ascendancy at 17:06 see stats
By wasabi1 the Ogre Bulwark level 40
30th Regrowth 124th year of Ascendancy at 05:37 see stats
By wasabi1 the Ogre Bulwark level 27
20th Pyre 123rd year of Ascendancy at 12:22 see stats
By wasabi1 the Ogre Bulwark level 33
24th Dusk 123rd year of Ascendancy at 04:36 see stats
By wasabi1 the Ogre Bulwark level 44
77th Regrowth 124th year of Ascendancy at 23:31 see stats
By wasabi1 the Ogre Bulwark level 32
15th Dusk 123rd year of Ascendancy at 06:59 see stats
By wasabi1 the Ogre Bulwark level 19
12nd Regrowth 123rd year of Ascendancy at 21:23 see stats
By wasabi1 the Ogre Bulwark level 38
16th Regrowth 124th year of Ascendancy at 03:43 see stats
By wasabi1 the Ogre Bulwark level 11
37th Dusk 122nd year of Ascendancy at 02:57 see stats
By wasabi1 the Ogre Bulwark level 38
68th Haze 123rd year of Ascendancy at 18:08 see stats
By wasabi1 the Ogre Bulwark level 31
3rd Mirth 123rd year of Ascendancy at 14:38 see stats
By wasabi1 the Ogre Bulwark level 42
48th Regrowth 124th year of Ascendancy at 05:32 see stats
By wasabi1 the Ogre Bulwark level 20
21st Regrowth 123rd year of Ascendancy at 14:58 see stats
By wasabi1 the Ogre Bulwark level 50
2nd Dusk 124th year of Ascendancy at 21:45 see stats
By wasabi1 the Ogre Bulwark level 17
80th Haze 122nd year of Ascendancy at 07:10 see stats
By wasabi1 the Ogre Bulwark level 20
21st Regrowth 123rd year of Ascendancy at 17:54 see stats
By wasabi1 the Ogre Bulwark level 48
71st Pyre 124th year of Ascendancy at 16:34 see stats
By wasabi1 the Ogre Bulwark level 37
68th Haze 123rd year of Ascendancy at 06:53 see stats
By wasabi1 the Ogre Bulwark level 31
77th Pyre 123rd year of Ascendancy at 14:33 see stats
By wasabi1 the Ogre Bulwark level 21
27th Regrowth 123rd year of Ascendancy at 17:37 see stats
By wasabi1 the Ogre Bulwark level 42
52nd Regrowth 124th year of Ascendancy at 14:26 see stats
By wasabi1 the Ogre Bulwark level 10
18th Dusk 122nd year of Ascendancy at 08:16 see stats
By wasabi1 the Ogre Bulwark level 20
14th Regrowth 123rd year of Ascendancy at 05:32 see stats
By wasabi1 the Ogre Bulwark level 30
57th Pyre 123rd year of Ascendancy at 01:16 see stats
By wasabi1 the Ogre Bulwark level 40
26th Regrowth 124th year of Ascendancy at 14:35 see stats
By wasabi1 the Ogre Bulwark level 50
77th Pyre 124th year of Ascendancy at 06:06 see stats
By wasabi1 the Ogre Bulwark level 48
52nd Pyre 124th year of Ascendancy at 16:47 see stats
By wasabi1 the Ogre Bulwark level 43
56th Regrowth 124th year of Ascendancy at 08:52 see stats
By wasabi1 the Ogre Bulwark level 12
69th Dusk 122nd year of Ascendancy at 00:57 see stats
By wasabi1 the Ogre Bulwark level 37
65th Haze 123rd year of Ascendancy at 22:15 see stats
By wasabi1 the Ogre Bulwark level 25
14th Pyre 123rd year of Ascendancy at 07:57 see stats
By wasabi1 the Ogre Bulwark level 32
12nd Dusk 123rd year of Ascendancy at 01:09 see stats
By wasabi1 the Ogre Bulwark level 50
2nd Dusk 124th year of Ascendancy at 21:43 see stats
By wasabi1 the Ogre Bulwark level 27
20th Pyre 123rd year of Ascendancy at 10:24 see stats
By wasabi1 the Ogre Bulwark level 10
23rd Dusk 122nd year of Ascendancy at 18:50 see stats
By wasabi1 the Ogre Bulwark level 48
53rd Pyre 124th year of Ascendancy at 03:48 see stats
By wasabi1 the Ogre Bulwark level 17
2nd Wintertide 123rd year of Ascendancy at 01:03 see stats
By wasabi1 the Ogre Bulwark level 17
80th Haze 122nd year of Ascendancy at 15:05 see stats
By wasabi1 the Ogre Bulwark level 50
2nd Dusk 124th year of Ascendancy at 21:45 see stats
By wasabi1 the Ogre Bulwark level 48
62nd Pyre 124th year of Ascendancy at 20:37 see stats
By wasabi1 the Ogre Bulwark level 7
6th Flare 122nd year of Ascendancy at 19:13 see stats
By wasabi1 the Ogre Bulwark level 34
64th Dusk 123rd year of Ascendancy at 22:07 see stats
By wasabi1 the Ogre Bulwark level 23
4th Pyre 123rd year of Ascendancy at 16:01 see stats
By wasabi1 the Ogre Bulwark level 16
34th Haze 122nd year of Ascendancy at 19:38 see stats
By wasabi1 the Ogre Bulwark level 50
3rd Summertide 124th year of Ascendancy at 18:53 see stats
By wasabi1 the Ogre Bulwark level 27
19th Pyre 123rd year of Ascendancy at 16:50 see stats
Log
You gain 25.00 gold from the transmogrification of Adema (3 def, 13 armour).
You gain 20.95 gold from the transmogrification of Smolderfame (32 def, 12 armour).
Today is the 7th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:18.
You transfer Polatira (2 def, 0 armour) =[C]:mult= to the online item's vault.
Saving done.
Saving game...
Saving done.