Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Thalore |
Class | Bulwark |
Level / Exp | 50 / 1569% |
Size | big |
Lifes / Deaths | Killed by ritch flamespitter at level 30 on the 7th Flare 123rd year of Ascendancy at 10:00 3 / 4Killed by Elandar at level 50 on the 71st Haze 124th year of Ascendancy at 07:58 Killed by Elandar at level 50 on the 71st Haze 124th year of Ascendancy at 09:07 Killed by Elandar at level 50 on the 71st Haze 124th year of Ascendancy at 10:51 |
Primary Stats
Strength | 128 (base 60) |
Dexterity | 81 (base 60) |
Constitution | 44 (base 35) |
Magic | 74 (base 60) |
Willpower | 21 (base 15) |
Cunning | 27 (base 16) |
Resources
Life | 1889/1889 |
Positive | 0/177 |
Stamina | 274/274 |
Psi | 111/111 |
Healing Factor | 1.2383177570096 |
Regeneration | 4.5415885456482 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 5 |
See Stealth | 25.082562303769 |
See Invisible | 25.082562303769 |
Offense: Barehand
Damage | 56 |
Accuracy | 55 |
Crit Chance | 8% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
All | +7% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 0 |
Physical Save | 52 |
Spell Save | 33 |
Mental Save | 41 |
Defense: Resistances
Blight | + 36%( 70%) |
All | + 28%( 70%) |
Defense: Immunities
Disarm Resistance | 0% |
Confusion Resistance | 10% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 470 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 342 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 327 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 853% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Technique / Warcries | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 0.80 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Chant of Fortitude |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by void shard. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and stopped the shivgoroth invasion. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2484. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Inventory
Faladraneg the voratun amulet =[A]:cap_Psave= Faladraneg the voratun amulet =[A]:cap_Psave=Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Armour: +12 Defense: +11 (+5 eff.) Changes stats: +3 Cun / +1 Wil Changes resistances: +28% nature / +30% blight Changes resistances cap: +6% all Physical save: +72 (+20 eff.) Spell save: +22 (+10 eff.) Mental save: +22 (+7 eff.) Poison immunity: +27% Disease immunity: +50% Mental crit. chance: +1% Healing mod.: +10% Amulets can have magical properties. |
Issymakhad =[B]:res_crit= Issymakhad =[B]:res_crit=Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +15 Changes stats: +1 Cun Changes resistances: +30% light / +18% fire / +22% darkness / +24% cold Changes damage: +6% arcane Critical mult.: +15.00% Mental save: +12 (+4 eff.) Blindness immunity: +42% Maximum psi: +10.00 Heals friendly targets nearby when you use a nature summon: +30 Amulets can have magical properties. |
Limmir's Amulet of the Moon =[A]:Dmg= Limmir's Amulet of the Moon =[A]:Dmg=Requires: - Level 35 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Changes damage: +26% all Spell crit. chance: +13% Mental crit. chance: +13% Amulets can have magical properties. This item has been sent to the Item's Vault. |
Mayodagama the voratun amulet =[AT]:AccLuck= Mayodagama the voratun amulet =[AT]:AccLuck=Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +31 (+9 eff.) Defense: +34 (+16 eff.) Changes stats: +1 Str / +31 Lck / +2 Con Changes damage: +9% physical Talent mastery: +0.40 Technique / Shield offense Healing mod.: +25% Reduce all damage from unseen attackers: 32% Amulets can have magical properties. |
Xanuldanor the voratun amulet =[C]:Heal= Xanuldanor the voratun amulet =[C]:Heal=Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances: +13% physical Changes damage: +6% mind Cut immunity: +110% Stamina each turn: +0.70 Equilibrium when hit: +0.08 Maximum psi: +40.00 Spellpower: +8 (+3 eff.) Spell crit. chance: +2% Healing mod.: +52% It can be used to activate talent Heal, placing all other charms into a 21 cooldown : Effective talent level: 2.0 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 162 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
archmage's voratun amulet of mastery (0.38 Technique / Two-handed weapons) =[T]= archmage's voratun amulet of mastery (0.38 Technique / Two-handed weapons) =[T]=Requires: - Level 35 Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +1 Mag Changes damage: +6% acid / +7% fire / +7% lightning / +7% cold Talent mastery: +0.38 Technique / Two-handed weapons Spellpower: +4 (+2 eff.) Spell crit. chance: +4% Amulets can have magical properties. This item has been sent to the Item's Vault. |
insulating voratun amulet of mastery (0.31 Technique / Battle tactics) =[T]= insulating voratun amulet of mastery (0.31 Technique / Battle tactics) =[T]=Requires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +18% cold / +26% fire Talent mastery: +0.31 Technique / Battle tactics Amulets can have magical properties. This item has been sent to the Item's Vault. |
voratun amulet 'Elenedrahek' =[B]= voratun amulet 'Elenedrahek' =[B]=Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 acid Changes stats: +7 Dex / +8 Cun / +5 Con Changes resistances: +6% acid / +18% fire / +5% arcane / +28% cold Physical save: +21 (+7 eff.) Spell save: +19 (+9 eff.) Mental save: +17 (+6 eff.) Life regen: +1.20 Stamina each turn: +1.50 Movement speed: +10% Amulets can have magical properties. |
warrior's voratun amulet of mastery (0.40 Technique / Shield defense) =[T]= warrior's voratun amulet of mastery (0.40 Technique / Shield defense) =[T]=Requires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +15% physical Talent mastery: +0.40 Technique / Shield defense Stamina each turn: +0.80 Amulets can have magical properties. This item has been sent to the Item's Vault. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Belileth the Murkreek =[C]:speed= Belileth the Murkreek =[C]:speed=Requires: - Level 35 Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+5 eff.) Defense: +13 (+6 eff.) Changes stats: +6 Con Changes resistances: +3% acid / +3% light / +3% cold / +5% arcane / +3% darkness Changes damage: +9% acid Spell save: +29 (+12 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +44% Maximum stamina: +36.00 Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 5.2 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings can have magical properties. This item has been sent to the Item's Vault. |
Blazepassion the voratun ring =[C]:Wil_Fire= Blazepassion the voratun ring =[C]:Wil_Fire=Requires: - Level 35 Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +6 Cun / +17 Wil Changes resistances penetration: +30% blight / +10% fire Changes damage: +9% blight / +33% fire Mental save: +18 (+6 eff.) Blindness immunity: +50% Mindpower: +15 (+8 eff.) Infravision radius: +6 See stealth: +25 See invisible: +25 Rings can have magical properties. This item has been sent to the Item's Vault. |
Burnbreeze =[S]:melee= Burnbreeze =[S]:melee=Requires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+6 eff.) Armour penetration: +17 Physical power: +19 (+4 eff.) Defense: +17 (+8 eff.) Changes stats: +12 Str / +10 Con Changes resistances: +40% nature Changes resistances penetration: +10% blight / +5% physical Changes damage: +6% fire / +20% nature / +15% physical Critical mult.: +6.00% Spell save: +9 (+5 eff.) Disarm immunity: +45% Pinning immunity: +50% Knockback immunity: +50% Maximum life: +45.00 It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. This item has been sent to the Item's Vault. |
Chyrakan the Deepsdream =[B]:speed_dark= Chyrakan the Deepsdream =[B]:speed_dark=Requires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Defense: +15 (+7 eff.) Changes resistances: +32% blight / +15% nature / +40% darkness Changes resistances penetration: +10% temporal Changes damage: +6% fire / +32% darkness / +3% temporal Poison immunity: +27% Disease immunity: +30% Movement speed: +21% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 3.9 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. This item has been sent to the Item's Vault. |
Dawnpierce the voratun ring =[B]:stun_regen= Dawnpierce the voratun ring =[B]:stun_regen=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +10 Effects on melee hit: * 30% chance to blind Changes stats: +5 Con Changes resistances: +3% physical Changes resistances penetration: +10% physical Critical mult.: +15.00% Stun/Freeze immunity: +45% Life regen: +4.80 Light radius: +2 Rings can have magical properties. |
Elenubers =[A]:res_imm= Elenubers =[A]:res_imm=Requires: - Level 35 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +8 Cun / +8 Mag Changes resistances: +24% acid / +24% fire / +30% cold / +29% lightning Critical mult.: +15.00% Mental save: +30 (+10 eff.) Disarm immunity: +41% Pinning immunity: +38% Knockback immunity: +47% Equilibrium when hit: +0.08 Maximum life: +35.00 Spellpower: +6 (+2 eff.) Mindpower: +2 (+1 eff.) Rings can have magical properties. This item has been sent to the Item's Vault. |
Faludrayon =[B]:phys_bleed= Faludrayon =[B]:phys_bleed=Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 17 bleed Changes stats: +7 Cun / +5 Con Changes damage: +15% physical Critical mult.: +10.00% Physical save: +6 (+2 eff.) Mental save: +30 (+10 eff.) Stamina each turn: +0.40 Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 2.6 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 51%. Rings can have magical properties. |
voratun ring 'Lustreclamor' =[C]:Conf_SMpow= voratun ring 'Lustreclamor' =[C]:Conf_SMpow=Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Changes resistances: +44% light Changes resistances penetration: +20% darkness Changes damage: +16% light Mental save: +13 (+4 eff.) Confusion immunity: +50% Spellpower: +13 (+5 eff.) Mindpower: +15 (+8 eff.) Light radius: +2 Rings can have magical properties. |
Cloudsaw the voratun battleaxe (168% power, 4 apr) =[B]:PR_spd= Cloudsaw the voratun battleaxe (168% power, 4 apr) =[B]:PR_spd=Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to daze at end of turn Burst (radius 1) on hit: +4 lightning Burst (radius 2) on crit: +20 fire When wielded/worn: Accuracy: +19 (+6 eff.) Armour penetration: +41 Damage when hit (Melee): 8 lightning / 8 temporal Changes resistances penetration: +21% fire / +41% physical Changes damage: +21% physical / +18% temporal Global speed: +7% Massive two-handed battleaxes. This item has been sent to the Item's Vault. |
Cuthintir the voratun battleaxe (167% power, 4 apr) =[B]:spd_cri= Cuthintir the voratun battleaxe (167% power, 4 apr) =[B]:spd_cri=Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 167% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 111% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +30 temporal When wielded/worn: Accuracy: +16 (+5 eff.) Armour penetration: +21 Physical crit. chance: +14.0% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 27 temporal Changes stats: +7 Dex Changes resistances: +29% temporal Changes resistances penetration: +10% arcane Critical mult.: +27.00% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed battleaxes. This item has been sent to the Item's Vault. |
Hathirand the Smoldersin (168% power, 4 apr) =[A]:Phys_acc= Hathirand the Smoldersin (168% power, 4 apr) =[A]:Phys_acc=Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 168% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +8 fire When wielded/worn: Accuracy: +42 (+12 eff.) Armour penetration: +21 Defense: +32 (+16 eff.) Ranged Defense: +11 (+5 eff.) Changes stats: +13 Str Changes resistances: +2% physical Changes resistances penetration: +21% physical Changes damage: +51% physical Physical save: +12 (+4 eff.) Disarm immunity: +70% Stamina when hit: +4.00 Healing mod.: +10% Massive two-handed battleaxes. This item has been sent to the Item's Vault. |
Balatochak the Skyquake (145% power, 10 apr) =[D]= Balatochak the Skyquake (145% power, 10 apr) =[D]=Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +13 nature / +16 temporal When wielded/worn: Armour penetration: +11 Physical crit. chance: +9.0% Armour: +4 Damage when hit (Melee): 20 physical Changes resistances: +6% lightning Changes resistances penetration: +10% mind / +11% darkness Critical mult.: +15.00% Sharp, short and deadly. |
Eclipsepython (161% power, 9 apr) =[C]= Eclipsepython (161% power, 9 apr) =[C]=Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 161% Range: 1.3x Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 27% chance to corrode armour by 30% When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +12 (+6 eff.) Damage when hit (Melee): 8 darkness Changes stats: +4 Dex / +3 Wil Changes resistances penetration: +12% acid Grants telepathy: Humanoid/Orc Disarm immunity: +40% Life regen: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +2% Sharp, short and deadly. |
Isumira the voratun greatmaul (179% power, 4 apr) =[B]:Liv_phys= Isumira the voratun greatmaul (179% power, 4 apr) =[B]:Liv_phys=Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 180% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +26 darkness Damage against: +28% Living When wielded/worn: Armour penetration: +21 Physical power: +20 (+4 eff.) Damage when hit (Melee): 12 blight Changes stats: +3 Str / +10 Con Changes resistances penetration: +32% temporal / +39% physical Changes damage: +21% physical Disarm immunity: +45% Mana each turn: +0.12 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed mauls. |
Earychik (176% power, 3 apr) =[B]:weak_cri= Earychik (176% power, 3 apr) =[B]:weak_cri=Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 176% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom On weapon crit: * cripple the target * wounds the target for 7 turns: 24 bleeding, 73% reduced healing Burst (radius 1) on hit: +8 arcane Burst (radius 2) on crit: +4 arcane When wielded/worn: Physical crit. chance: +30.0% Physical power: +13 (+3 eff.) Changes resistances penetration: +15% mind Massive two-handed swords. This item has been sent to the Item's Vault. |
Eclipseoozer of the Blightspawn (173% power, 7 apr) =[C]:nether= Eclipseoozer of the Blightspawn (173% power, 7 apr) =[C]:nether=Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Netherblast (20% chance level 5). Damage (Melee): +63 insidious poison / +27 temporal / +20 nature When wielded/worn: Armour penetration: +14 Physical crit. chance: +13.0% Changes resistances penetration: +20% physical Critical mult.: +21.00% Talent on hit(spell): Netherblast (20% chance level 5). Massive two-handed swords. This item has been sent to the Item's Vault. |
Searreign (174% power, 4 apr) =[C]:acid_burn= Searreign (174% power, 4 apr) =[C]:acid_burn=Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 48 arcane resource burn * 48% chance to corrode armour by 30% On weapon crit: * cripple the target Damage (Melee): +20 acid When wielded/worn: Physical crit. chance: +21.0% Damage when hit (Melee): 12 acid Changes resistances: +9% darkness / +9% nature Changes resistances penetration: +20% acid Changes damage: +12% acid / +9% fire Massive two-handed swords. This item has been sent to the Item's Vault. |
voratun greatsword 'Pyrecrack' (191% power, 4 apr) =[B]:proj5= voratun greatsword 'Pyrecrack' (191% power, 4 apr) =[B]:proj5=Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 192% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 23% chance to disease * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +27 blight When wielded/worn: Changes resistances: +12% lightning Changes resistances penetration: +15% fire Changes damage: +6% fire Disease immunity: +39% Equilibrium when hit: +0.20 Mindpower: +8 (+4 eff.) Mental crit. chance: +3% Massive two-handed swords. |
voratun greatsword 'Toreharafast' (173% power, 4 apr) =[B]:nature= voratun greatsword 'Toreharafast' (173% power, 4 apr) =[B]:nature=Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40 arcane resource burn On weapon crit: * wounds the target for 7 turns: 24 bleeding, 73% reduced healing Damage (Melee): +68 insidious poison Burst (radius 2) on crit: +28 fire When wielded/worn: Physical crit. chance: +19.0% Physical power: +21 (+4 eff.) Changes stats: +2 Cun Changes resistances: +9% lightning / +3% acid Changes resistances penetration: +20% fire Critical mult.: +10.00% Equilibrium when hit: +0.20 Psi when hit: +0.04 Global speed: +8% Massive two-handed swords. |
Arcvenom ArcvenomRequires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 On weapon hit: * 40% chance to daze at end of turn Travel speed: +200% When wielded/worn: Changes stats: +2 Dex / +1 Mag / +2 Con Changes resistances: +15% acid / +26% fire / +21% lightning / +23% cold Changes damage: +29% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Spell save: +23 (+10 eff.) Infravision radius: +3 Longbows are used to shoot arrows at your foes. |
Zasador ZasadorRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Ammo reloads per turn: +3 Changes stats: +2 Wil / +10 Mag Changes resistances: +3% mind Changes resistances penetration: +12% temporal / +40% physical Changes damage: +15% temporal / +50% physical Talent mastery: +0.30 Chronomancy / Bow Threading Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Radhurath' dragonbone longbow 'Radhurath'Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +50 nature When wielded/worn: Accuracy: +4 (+2 eff.) Physical crit. chance: +2.0% Changes stats: +1 Cun / +9 Con Changes resistances: +14% all Changes resistances penetration: +33% physical / +18% nature / +5% mind Changes damage: +6% arcane / +32% physical Talent mastery: +0.15 Wild-gift / Fungus Critical mult.: +15.00% Mental crit. chance: +1% It can be used to regenerate 330 life over 5 turns, putting all charms on cooldown for 12 turns. Longbows are used to shoot arrows at your foes. |
Belofast the voratun longsword (166% power, 6 apr) =[A]:phys_APR_epi= Belofast the voratun longsword (166% power, 6 apr) =[A]:phys_APR_epi=Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 167% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 19% chance to disease Damage (Melee): +19 blight When wielded/worn: Armour penetration: +29 Physical crit. chance: +15.0% Armour: +4 Changes resistances: +3% blight / +12% lightning Changes resistances penetration: +10% physical Changes damage: +15% physical Critical mult.: +19.00% Mental save: +39 (+13 eff.) Disease immunity: +28% Disarm immunity: +15% Sharp, long, and deadly. |
Porygavea (114% power, 40 apr, nature damage) =[?]= Porygavea (114% power, 40 apr, nature damage) =[?]=Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. Power: 114% Range: 1.1x Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 blight When wielded/worn: Armour: +5 Damage when hit (Melee): 19 ice Changes stats: +4 Wil Changes resistances: +20% cold Changes resistances penetration: +14% cold Changes damage: +10% acid / +20% cold Mental save: +20 (+7 eff.) Mana each turn: +0.08 Equilibrium when hit: +2.50 Hate when firing a critical mind attack: +3.00 Mindpower: +22 (+11 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
drakeskin leather sling 'Tedugen' drakeskin leather sling 'Tedugen'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). Burst (radius 1) on hit: +2 temporal When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +6 Mag Changes resistances: +9% acid Changes resistances penetration: +35% physical Changes damage: +12% arcane / +38% physical Blindness immunity: +10% Spellpower: +13 (+5 eff.) Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Yarihor' drakeskin leather sling 'Yarihor'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +19 fire When wielded/worn: Physical power: +4 (+1 eff.) Fatigue: -2% Ammo reloads per turn: +5 Changes stats: +1 Str / +6 Mag / +3 Wil Changes resistances penetration: +8% temporal / +13% physical Changes damage: +8% temporal / +20% fire / +33% physical Talent mastery: +0.20 Chronomancy / Bow Threading Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Physical save: +6 (+2 eff.) Mana when firing critical spell: +1.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (172% power, 60 apr, physical element) Awakened Staff of Absorption (172% power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+16 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 120 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Blazeresolve the dragonbone magestaff (136% power, 6 apr, fire element) Blazeresolve the dragonbone magestaff (136% power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to daze at end of turn Damage (Melee): +4 mind Burst (radius 1) on hit: +8 lightning When wielded/worn: Physical crit. chance: +13.0% Armour: +6 Defense: +8 (+4 eff.) Damage (Melee): 37 arcane Changes resistances: +12% lightning Maximum wards: +2 fire Changes damage: +6% mind / +30% fire Talents granted: +3 Ward +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +7 Maximum mana: +95.00 Spellpower: +31 (+11 eff.) Spell crit. chance: +5% It can be used to conjure elemental energy in a radius 10 cone, dealing 91.69 to 110.03 fire damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
Voralramira the dragonbone starstaff (136% power, 6 apr, physical element) Voralramira the dragonbone starstaff (136% power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +20 Defense: +19 (+9 eff.) Damage (Melee): 30 fire Changes stats: +2 Dex / +4 Mag / +2 Wil / +2 Cun / +1 Con Maximum wards: +3 physical Changes damage: +30% physical Talents granted: +10 Ward +1 Command Staff Critical mult.: +40.00% Spellpower: +25 (+9 eff.) Spell crit. chance: +5% Light radius: +3 See invisible: +17 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Staves designed for wielders of magic, by the greats of the art. |
Xanibeth the Galesever (136% power, 6 apr, cold element) Xanibeth the Galesever (136% power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +8 lightning When wielded/worn: Defense: +10 (+5 eff.) Damage (Melee): 9 % chance of confusion / 34 fire Damage when hit (Melee): 8 lightning Changes resistances penetration: +15% lightning Changes damage: +30% lightning / +3% light / +30% fire / +30% arcane / +30% cold Talent granted: +1 Command Staff Critical mult.: +25.00% Spellpower: +34 (+12 eff.) Spell crit. chance: +5% Light radius: +3 See invisible: +15 Damage Shield penetration: +33% Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Armudan' (136% power, 6 apr, fire element) dragonbone magestaff 'Armudan' (136% power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +2.0% Armour: +10 Defense: +11 (+5 eff.) Changes stats: +1 Wil Maximum wards: +3 fire Changes damage: +30% fire Talents granted: +5 Ward +1 Command Staff Critical mult.: +15.00% Mana each turn: +0.40 Maximum life: +50.00 Spellpower: +38 (+13 eff.) Spell crit. chance: +9% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 18 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Erelefast' (136% power, 6 apr, blight element) dragonbone vilestaff 'Erelefast' (136% power, 6 apr, blight element)Requires: - Magic 48 Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +10 (+5 eff.) Fatigue: -4% Effects on melee hit: * 18% chance to blind Changes stats: +1 Dex / +1 Mag / +3 Wil / +14 Con Changes resistances: +3% acid / +12% temporal Changes damage: +30% blight Talent granted: +1 Command Staff Life regen: +1.90 Spellpower: +31 (+11 eff.) Spell crit. chance: +5% Light radius: +5 Infravision radius: +2 Healing mod.: +52% It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 85.85 light damage. Staves designed for wielders of magic, by the greats of the art. |
Flameknave the voratun waraxe (150% power, 6 apr) =[A]:weak_cri= Flameknave the voratun waraxe (150% power, 6 apr) =[A]:weak_cri=Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 41% chance to disease * 26% chance to daze at end of turn On weapon crit: * wounds the target for 7 turns: 24 bleeding, 73% reduced healing * cripple the target When wielded/worn: Physical crit. chance: +30.0% Physical power: +14 (+3 eff.) Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +2 Cun / +2 Con Changes resistances penetration: +15% lightning / +10% fire Vim when firing critical spell: +3.00 Maximum vim: +40.00 Spell crit. chance: +2% One-handed war axes. |
Healstrider (160% power, 6 apr) =[D]:nature= Healstrider (160% power, 6 apr) =[D]:nature=Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 160% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +4 nature Burst (radius 1) on hit: +12 nature / +18 fire When wielded/worn: Physical crit. chance: +15.0% Changes resistances: +6% light / +6% fire Cut immunity: +10% Only die when reaching: -40.00 life One-handed war axes. |
Kilnoracle (148% power, 6 apr) =[B]:cri_wound_pro= Kilnoracle (148% power, 6 apr) =[B]:cri_wound_pro=Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 24 bleeding, 73% reduced healing Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +12 fire When wielded/worn: Armour penetration: +14 Physical crit. chance: +29.0% Physical power: +13 (+3 eff.) Changes stats: +2 Cun Changes damage: +15% fire Critical mult.: +18.00% Reduces incoming crit damage: 10.00% One-handed war axes. |
Murkstinger of the Blightspawn (150% power, 6 apr) =[D]:arcane= Murkstinger of the Blightspawn (150% power, 6 apr) =[D]:arcane=Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +8 arcane / +20 light / +12 mind Damage against: +21% Undead When wielded/worn: Armour penetration: +14 Changes stats: -16 Mag / +2 Cun / +16 Con Changes resistances penetration: +11% physical Changes damage: +6% mind / +14% physical Maximum hate: +2.00 Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +40 One-handed war axes. This item has been sent to the Item's Vault. |
Shadepassion (167% power, 6 apr) =[A]:weak_pro= Shadepassion (167% power, 6 apr) =[A]:weak_pro=Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 167% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to inflict 15% damage reduction * 30 arcane resource burn * 55% chance to daze at end of turn * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 lightning Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +6% acid / +3% darkness Changes resistances penetration: +12% lightning Spell save: +39 (+15 eff.) One-handed war axes. |
voratun waraxe 'Saledherin' (148% power, 6 apr) =[C]:proj6= voratun waraxe 'Saledherin' (148% power, 6 apr) =[C]:proj6=Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 148% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn * Projects up to 6 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Projects up to 6 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Armour penetration: +15 Changes stats: +3 Cun Changes resistances: +9% lightning / +18% darkness / +12% acid Changes resistances penetration: +15% physical Changes damage: +15% physical See invisible: +6 One-handed war axes. This item has been sent to the Item's Vault. |
Beibers the drakeskin leather belt =[A]= Beibers the drakeskin leather belt =[A]=Requires: - Level 35 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Str / +7 Dex / +7 Wil / +6 Cun Changes resistances: +15% lightning / +27% fire / +15% temporal / +30% cold Changes damage: +6% acid Critical mult.: +15.00% Physical save: +18 (+6 eff.) Spell save: +48 (+18 eff.) Mental save: +20 (+7 eff.) Spellpower: +6 (+2 eff.) A belt that goes around your waist. This item has been sent to the Item's Vault. |
Darkscar =[D]:after= Darkscar =[D]:after=Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +4 Damage when hit (Melee): 4 darkness Changes resistances: +2% physical Changes resistances penetration: +25% darkness Spell save: +6 (+3 eff.) Mental save: +30 (+10 eff.) Disarm immunity: +5% Confusion immunity: +10% Maximum life: +44.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
Xerenn the drakeskin leather belt =[B]undead= Xerenn the drakeskin leather belt =[B]undead=Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +8 Changes stats: +3 Dex / +3 Wil Changes resistances: +12% blight / +18% cold / +13% fire Critical mult.: +15.00% Physical save: +14 (+5 eff.) Mindpower: +12 (+6 eff.) Infravision radius: +2 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Aerabrevea the elven-silk cloak (38 def, 5 armour) =[A]:DefSave= Aerabrevea the elven-silk cloak (38 def, 5 armour) =[A]:DefSave=Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +5 Defense: +38 (+18 eff.) Ranged Defense: +6 (+3 eff.) Changes stats: +2 Str Changes resistances: +3% physical Changes resistances penetration: +5% blight Physical save: +53 (+15 eff.) Spell save: +21 (+9 eff.) Mental save: +39 (+13 eff.) Only die when reaching: -70.00 life Spell crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Polatira (2 def, 0 armour) =[C]:mult= Polatira (2 def, 0 armour) =[C]:mult=Requires: - Level 15 Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +24 (+7 eff.) Defense: +2 (+1 eff.) Fatigue: -7% Changes stats: +1 Cun / +2 Wil Changes damage: +3% mind Grants telepathy: Humanoid/Orc Critical mult.: +25.00% Equilibrium when hit: +0.04 Maximum life: +74.00 Maximum stamina: +18.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Yvumita the elven-silk robe (5 def, 0 armour) Yvumita the elven-silk robe (5 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects on melee hit: * 10% chance to disease Changes resistances: +43% blight / +18% nature Changes damage: +3% blight / +12% nature / +15% mind Life regen: +10.10 Maximum life: +152.00 Healing mod.: +44% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cyrytha the Voidwalker (25 def, 5 armour) =[C]:Heal= Cyrytha the Voidwalker (25 def, 5 armour) =[C]:Heal=Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +25 (+12 eff.) Fatigue: +4% Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances: +3% mind Changes resistances penetration: +15% darkness / +15% mind Changes damage: +9% mind / +6% darkness Life regen: +8.60 Healing mod.: +47% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 24 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Elodakira the pair of voratun boots (0 def, 5 armour) =[A]= Elodakira the pair of voratun boots (0 def, 5 armour) =[A]=Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +5.0% Armour: +5 Fatigue: +4% Changes stats: +2 Dex / +4 Mag / +4 Wil / +4 Cun / +6 Con Changes resistances: +29% darkness / +30% temporal Changes resistances penetration: +20% darkness / +15% temporal Changes damage: +9% temporal Critical mult.: +3.00% Physical save: +55 (+16 eff.) Mental save: +23 (+8 eff.) Maximum stamina: +10.00 Defense after a teleport: +18 Resist all after a teleport: +20% New effects duration reduction after a teleport: +25% It can be used to blink to a nearby random location (rad 14), putting all charms on cooldown for 15 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
Islenor the pair of drakeskin leather boots (3 def, 5 armour) =[C]:slow_rush= Islenor the pair of drakeskin leather boots (3 def, 5 armour) =[C]:slow_rush=Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +5 Defense: +3 (+1 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +5% Effects on melee hit: * Slows global speed by 30% * 20 arcane resource burn Changes stats: +4 Str / +2 Mag / +3 Con Changes resistances: +3% acid Infravision radius: +3 It can be used to activate talent Rush, placing all other charms into a 15 cooldown : Effective talent level: 3.9 Power cost: 15 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Polatha the Shockwhisper (0 def, 5 armour) =[C]:Imm= Polatha the Shockwhisper (0 def, 5 armour) =[C]:Imm=Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +6 Str / +4 Dex / +6 Cun / +6 Con Changes resistances: +6% lightning Changes resistances penetration: +10% mind / +15% lightning Changes damage: +6% lightning Grants telepathy: Demon/Minor Demon/Major Silence immunity: +50% Confusion immunity: +50% Stun/Freeze immunity: +50% Light radius: +2 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 1.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Islyldalaith (0 def, 10 armour) Islyldalaith (0 def, 10 armour)Requires: - Level 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +40.0% Armour: +10 Damage (Melee): 20 light / 19 temporal Damage (Ranged): 18 temporal Changes resistances: +14% light / +14% temporal Changes damage: +8% light / +11% temporal Critical mult.: +30.00% Stamina each turn: +0.40 Spell crit. chance: +37% Mental crit. chance: +35% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
dwarven-steel gauntlets 'Ragenaridur' (0 def, 2 armour) dwarven-steel gauntlets 'Ragenaridur' (0 def, 2 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +8 Armour: +2 Changes stats: +5 Cun / +4 Dex Physical save: +9 (+3 eff.) Spell save: +20 (+9 eff.) Mental save: +20 (+7 eff.) Silence immunity: +20% It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.3 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 165% damage with a 27% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Charguile' (0 def, 3 armour) voratun gauntlets 'Charguile' (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +14 Armour: +3 Damage (Melee): 12 nature Changes stats: +6 Str / +13 Dex / +5 Mag / +4 Wil / +13 Cun / +2 Con Changes resistances: +10% nature Changes resistances penetration: +10% fire Changes damage: +7% nature Talent cooldown: Double Strike (-1 turn) Physical save: +13 (+5 eff.) It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.3 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 165% damage with a 27% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Emitira (1 def, 0 armour) Emitira (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 15% chance to corrode armour by 30% Changes resistances: +9% blight / +11% physical / +3% light Changes damage: +11% physical Cut immunity: +5% Confusion immunity: +5% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pointy cloth hat, very wizardly... |
Gewyn the Willowstreak (0 def, 5 armour) Gewyn the Willowstreak (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 nature / 8 fire Changes stats: +5 Cun / +14 Wil Changes resistances: +15% blight / +20% light / +20% darkness / +9% nature Changes resistances penetration: +5% nature Changes damage: +9% fire / +3% nature / +3% arcane Spell save: +9 (+5 eff.) Mental save: +15 (+5 eff.) Maximum life: +110.00 Mindpower: +5 (+3 eff.) Healing mod.: +26% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cap made of leather. |
Mardudin (3 def, 0 armour) Mardudin (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +30% lightning / +16% physical / +15% darkness / +45% acid Changes resistances penetration: +25% acid Changes damage: +20% lightning / +11% physical / +19% darkness / +18% acid Maximum hate: +13.00 Mindpower: +10 (+5 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
Vorera the Glowdare (3 def, 0 armour) Vorera the Glowdare (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 4 blight Changes stats: +7 Mag / +7 Wil Changes resistances: +28% darkness Changes damage: +34% darkness / +13% temporal / +24% light / +15% physical Spell save: +9 (+5 eff.) Psi each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +60.00 Spellpower: +4 (+2 eff.) Spell crit. chance: +3% Mindpower: +6 (+3 eff.) Mental crit. chance: +6% A pointy cloth hat, very wizardly... |
Bethessra (4 def, 8 armour) Bethessra (4 def, 8 armour)Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Changes stats: +9 Str / +10 Mag / +3 Wil Changes resistances: +18% darkness / +12% physical Changes damage: +15% blight / +18% temporal Maximum mana: +60.00 Spell crit. chance: +2% Light radius: +2 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Dairelathavon the Sunreaper (16 def, 23 armour) Dairelathavon the Sunreaper (16 def, 23 armour)Requires: - Strength 48 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +23 Defense: +16 (+8 eff.) Fatigue: +16% Damage when hit (Melee): 14 physical Changes stats: +6 Cun Changes resistances: +11% acid / +10% physical / +6% light / +6% blight / +12% fire / +11% lightning / +10% cold Changes resistances penetration: +5% light Changes damage: +3% blight Mental save: +20 (+7 eff.) Light radius: +3 A suit of armour made of mail. |
Elywe (5 def, 29 armour) Elywe (5 def, 29 armour)Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +21 (+4 eff.) Armour: +29 Defense: +5 (+2 eff.) Fatigue: +16% Damage (Melee): 23 acid / 20 fire Damage when hit (Melee): 16 acid / 16 fire Changes stats: +8 Str / +13 Mag / +9 Wil Changes resistances: +18% lightning / +20% fire / +27% acid Spell save: +6 (+3 eff.) Mana when firing critical spell: +3.00 Spellpower: +25 (+9 eff.) Spell crit. chance: +10% Mindpower: +22 (+11 eff.) Mental crit. chance: +9% A suit of armour made of mail. |
voratun mail armour 'Oozehash' (5 def, 10 armour) voratun mail armour 'Oozehash' (5 def, 10 armour)Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +3 Cun Changes resistances: +3% nature / +28% fire Changes resistances penetration: +15% mind Life regen: +9.60 Stamina each turn: +2.20 Equilibrium when hit: +0.08 Maximum life: +95.00 Mental crit. chance: +4% Healing mod.: +24% A suit of armour made of mail. |
Blazeobsidian the cured leather armour (8 def, 4 armour) Blazeobsidian the cured leather armour (8 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Armour: +4 Defense: +8 (+4 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun Changes resistances: +6% darkness Changes damage: +18% lightning Stamina each turn: +0.70 Maximum life: +56.00 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 21 cooldown : Effective talent level: 3.9 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 186 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Issyrotir (9 def, 16 armour) Issyrotir (9 def, 16 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Changes resistances: +9% mind / +8% physical Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Reduces incoming crit damage: 10.00% Physical save: +25 (+8 eff.) Life regen: +5.10 Maximum life: +141.00 Light radius: +3 Healing mod.: +50% A suit of armour made of metal plates. |
Poryna the voratun plate armour (9 def, 21 armour) Poryna the voratun plate armour (9 def, 21 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +3 Physical crit. chance: +1.0% Armour: +21 Defense: +9 (+4 eff.) Fatigue: +26% Changes stats: +9 Str / +3 Con Changes resistances: +21% acid / +38% cold Allows you to breathe in: water Only die when reaching: -20.00 life Maximum life: +61.00 A suit of armour made of metal plates. |
Purelady (7 def, 13 armour) Purelady (7 def, 13 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Effects on melee hit: * 20 arcane resource burn * Slows global speed by 30% Damage when hit (Melee): 8 nature Changes resistances: +12% temporal / +9% mind / +5% arcane Mental save: +18 (+6 eff.) Light radius: +3 A suit of armour made of metal plates. |
Woerain (7 def, 13 armour) Woerain (7 def, 13 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness Changes stats: +4 Str / +5 Wil / +6 Cun / +3 Con Changes resistances: +31% acid / +10% physical / +6% blight / +5% fire / +9% lightning / +8% cold Changes resistances penetration: +5% blight Changes damage: +3% darkness / +9% blight Talent cooldown: Rush (-5 turns) Mental save: +11 (+4 eff.) Disarm immunity: +32% Stun/Freeze immunity: +32% Knockback immunity: +28% A suit of armour made of metal plates. |
Aerelewe the Kilnsweep (23 def, 15 armour, 100% power, 190 block) Aerelewe the Kilnsweep (23 def, 15 armour, 100% power, 190 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 182% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +190 On weapon hit: * deal bonus physical damage equal to your armor When wielded/worn: Armour: +15 Armour Hardiness: +9% Defense: +23 (+11 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Changes resistances: +33% fire / +19% physical Changes resistances penetration: +15% arcane / +10% fire Changes damage: +6% arcane Talent granted: +5 Block Mental save: +12 (+4 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +40 Deflect projectiles away: +19% Handheld deflection devices. |
Branovon (18 def, 3 armour, 100% power, 195.5 block) Branovon (18 def, 3 armour, 100% power, 195.5 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 180% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +196 Damage against: +15% Horror When wielded/worn: Armour penetration: +7 Armour: +3 Defense: +18 (+9 eff.) Ranged Defense: +18 (+9 eff.) Fatigue: +14% Effects on melee hit: * 15% chance to cause random gloom Effects when hit in melee: * 35% chance to cause random gloom Changes stats: +5 Str Changes damage: +6% physical Talent granted: +5 Block Critical mult.: +6.00% Physical save: +31 (+10 eff.) Stamina each turn: +0.40 Maximum stamina: +25.00 Handheld deflection devices. |
Toregorn (12 def, 3 armour, 100% power, 197 block) Toregorn (12 def, 3 armour, 100% power, 197 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 186% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +197 On weapon crit: * smash the target with your shield crippling them When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Cun Changes resistances: +10% acid / +12% fire / +11% lightning / +11% cold Changes resistances penetration: +10% temporal Talent granted: +5 Block Mental save: +30 (+10 eff.) Maximum life: +100.00 Handheld deflection devices. |
Turilar the Arcwalker (12 def, 13 armour, 100% power, 300.5 block) Turilar the Arcwalker (12 def, 13 armour, 100% power, 300.5 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 179% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +300 Damage (Melee): +19 light Burst (radius 1) on hit: +8 lightning When wielded/worn: Armour: +13 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Effects on melee hit: * 15% chance to cause random gloom Effects when hit in melee: * 31% chance to blind * 35% chance to cause random gloom Changes stats: +6 Mag / +5 Wil / +14 Con Changes resistances: +13% acid / +20% light / +13% fire / +13% lightning / +12% cold Changes resistances penetration: +29% lightning Changes damage: +15% mind Talent granted: +5 Block Physical save: +14 (+5 eff.) Mindpower: +4 (+2 eff.) Handheld deflection devices. |
voratun shield 'Salodassra' (12 def, 3 armour, 100% power, 204 block) voratun shield 'Salodassra' (12 def, 3 armour, 100% power, 204 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 180% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +204 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +6% Changes stats: +4 Str / +4 Dex Changes resistances: +29% fire Changes damage: +12% acid Grants telepathy: All Talent granted: +5 Block Handheld deflection devices. |
Smolderrage (25/25, 166% power, 18 apr) Smolderrage (25/25, 166% power, 18 apr)Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 166% Range: 1.4x Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +6.0% Capacity: 25 On weapon hit: * Slows global speed by 20% * 10% chance to crush the target * leeches stamina from the target On weapon crit: * wounds the target for 7 turns: 21 bleeding, 68% reduced healing Travel speed: +200% Damage (Ranged): +27 gravity / +30 bleed / +12 fire When wielded/worn: Ammo reloads per turn: +2 Arrows are used with bows to pierce your foes to death. |
Amatar (dig speed 19 turns) =[B]:StrWilCrit= Amatar (dig speed 19 turns) =[B]:StrWilCrit=Requires: - Level 35 Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Fatigue: -10% Changes stats: +13 Str / +5 Dex / +3 Mag / +13 Wil / +2 Cun / +5 Con Mental crit. chance: +15% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
Beratohell the voratun pickaxe (dig speed 7 turns) =[A]Dig= Beratohell the voratun pickaxe (dig speed 7 turns) =[A]Dig=Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +20 (+6 eff.) Armour: +2 Defense: +11 (+5 eff.) Ranged Defense: +11 (+5 eff.) Changes stats: +3 Str / +4 Dex / +2 Wil / +12 Cun / +2 Con Changes resistances penetration: +21% physical Grants telepathy: Humanoid/Orc Physical save: +9 (+3 eff.) Infravision radius: +13 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Goryhek the dwarven-steel pickaxe (dig speed 23 turns) =[C]:Conf= Goryhek the dwarven-steel pickaxe (dig speed 23 turns) =[C]:Conf=Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +6 Changes stats: +2 Str Changes resistances: +6% cold / +2% physical Spell save: +20 (+9 eff.) Disease immunity: +15% Confusion immunity: +40% Stun/Freeze immunity: +20% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Adilrawyn =[S]:Crit_Wil= Adilrawyn =[S]:Crit_Wil=Requires: - Level 35 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +17.0% Physical power: +28 (+6 eff.) Changes stats: +24 Wil / +1 Mag Changes resistances: +3% blight Critical mult.: +74.00% Vim when firing critical spell: +5.00 Light radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
dwarven lantern 'Shinerock' =[B]= dwarven lantern 'Shinerock' =[B]=Requires: - Level 35 Powered by arcane forces Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour: +4 Defense: +15 (+7 eff.) Damage when hit (Melee): 27 fire Changes stats: +8 Mag Changes resistances: +10% temporal / +15% darkness / +9% cold / +3% mind / +16% fire Changes damage: +3% light Physical save: +20 (+7 eff.) Spell save: +20 (+9 eff.) Mental save: +20 (+7 eff.) Blindness immunity: +5% Spellpower: +17 (+6 eff.) Light radius: +8 Defense after a teleport: +20 Resist all after a teleport: +17% New effects duration reduction after a teleport: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Nimbusravager the pouch of voratun shots (24/24, 175% power, 14 apr) Nimbusravager the pouch of voratun shots (24/24, 175% power, 14 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 175% Range: 1.2x Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +17 Armour Penetration: +14 Crit. chance: +19.0% Capacity: 24 On weapon hit: * 40% chance to daze at end of turn Travel speed: +200% Damage (Ranged): +25 temporal / +20 nature Burst (radius 1) on hit: +12 lightning Burst (radius 2) on crit: +12 lightning Shots are used with slings to pummel your foes to death. |
Belulegas the voratun torque of kinetic psionic shield [power 137] (1/12 cooldown) =[C]:kine_ward= Belulegas the voratun torque of kinetic psionic shield [power 137] (1/12 cooldown) =[C]:kine_ward=Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +2 Str / +7 Dex Changes resistances: +5% arcane Maximum wards: +2 physical / +5 mind / +5 darkness Talents granted: +5 Telekinetic Blast +1 Ward It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 137 for 7 turns, putting all charms on cooldown for 12 turns. Torques are made by powerful psionics to store psionic powers. |
Glekira the Shinetooth [power 107] (1/12 cooldown) =[B]:therm_silence= Glekira the Shinetooth [power 107] (1/12 cooldown) =[B]:therm_silence=Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes resistances: +6% darkness Changes resistances penetration: +10% light Changes damage: +9% light / +6% darkness Talent cooldown: Silence (-2 turns) Talent granted: +6 Silence It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 107 for 7 turns, putting all charms on cooldown for 12 turns. Torques are made by powerful psionics to store psionic powers. |
Loruldil [power 29] (1/18 cooldown) =[B]:tele_armor= Loruldil [power 29] (1/18 cooldown) =[B]:tele_armor=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +2 Armour: +12 Changes stats: +3 Str Maximum wards: +2 physical / +3 mind / +3 darkness Talent granted: +1 Ward Critical mult.: +9.00% Physical save: +13 (+5 eff.) It can be used to teleport randomly (rad 29), putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
Poryta [power 167] (1/12 cooldown) =[A]:therm_ward++= Poryta [power 167] (1/12 cooldown) =[A]:therm_ward++=Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +3% cold / +3% darkness / +17% mind Maximum wards: +6 physical / +8 mind / +9 darkness Talent granted: +2 Ward Physical save: +20 (+7 eff.) Infravision radius: +1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 167 for 7 turns, putting all charms on cooldown for 12 turns. When used: 100% chance to regenerate 12 hate. 100% chance to regenerate 12 hate. Torques are made by powerful psionics to store psionic powers. |
Zanegobar [power 333] (1/4 cooldown) =[B]:mind_stun_HP= Zanegobar [power 333] (1/4 cooldown) =[B]:mind_stun_HP=Requires: - Level 35 Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Changes resistances: +12% cold / +9% temporal Mental save: +31 (+10 eff.) Stun/Freeze immunity: +30% Teleport immunity: +25% Only die when reaching: -80.00 life It can be used to fire a blast of psionic energies in a range 6 beam dealing 178.16 to 356.31 mind damage, putting all charms on cooldown for 4 turns. Torques are made by powerful psionics to store psionic powers. This item has been sent to the Item's Vault. |
Barorand [power 217] (1/12 cooldown) =[B]:heal_rush_Psave= Barorand [power 217] (1/12 cooldown) =[B]:heal_rush_Psave=Requires: - Level 35 Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes resistances: +6% blight / +12% mind Talents cooldown: Invoke Tentacle (+5 turn) Rushing Claws (-1 turn) Lay Web (-1 turn) Talents granted: +1 Invoke Tentacle +4 Rushing Claws +5 Lay Web Physical save: +30 (+10 eff.) Spell save: +10 (+5 eff.) Pinning immunity: +10% Teleport immunity: +20% It can be used to heal a target within range 6 (based on Willpower) for 217, putting all charms on cooldown for 12 turns. When used: 100% chance to regenerate 13 equilibrium. Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
Daimuthel the Flashkill [power 115] (1/17 cooldown) =[B]:thorny= Daimuthel the Flashkill [power 115] (1/17 cooldown) =[B]:thorny=Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 16 lightning Changes resistances: +9% lightning / +12% fire Changes damage: +3% fire Talents cooldown: Lay Web (-1 turn) Rushing Claws (-1 turn) Talents granted: +4 Lay Web +2 Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 115 and armour hardiness by 70%, putting all charms on cooldown for 17 turns. Natural totems are made by powerful wilders to store nature power. |
Vorimiwyn the elven-wood totem of thorny skin [power 69] (1/12 cooldown) =[A]:crit_Msave_rush= Vorimiwyn the elven-wood totem of thorny skin [power 69] (1/12 cooldown) =[A]:crit_Msave_rush=Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes resistances penetration: +15% arcane Grants telepathy: Dragon Talent cooldown: Rushing Claws (-1 turn) Talent granted: +5 Rushing Claws Critical mult.: +35.00% Mental save: +30 (+10 eff.) Mana each turn: +0.08 Maximum hate: +8.00 Spell crit. chance: +2% It can be used to harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60%, putting all charms on cooldown for 12 turns. Natural totems are made by powerful wilders to store nature power. |
Dawnblast the yew wand of trap destruction [power 68] (1/9 cooldown) =[B]:EspAll= Dawnblast the yew wand of trap destruction [power 68] (1/9 cooldown) =[B]:EspAll=Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes stats: +2 Con / +9 Wil Grants telepathy: All Light radius: +3 Infravision radius: +3 It can be used to disarm traps (68 bonus disarm power, based on Magic) along a range 4 line, putting all charms on cooldown for 9 turns. When used: 100% chance to regenerate 6 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Deepspall [power 537] (1/6 cooldown) =[C]:firewall= Deepspall [power 537] (1/6 cooldown) =[C]:firewall=Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +2 Dex / +2 Wil Changes resistances penetration: +10% darkness Changes damage: +6% darkness Talent granted: +2 Void Blast It can be used to creates a wall of flames lasting 4 turns (dealing 575 fire damage overall), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 26 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. This item has been sent to the Item's Vault. |
Phlegmstreak [power 15] (1/4 cooldown) =[C]:Slow_Strike= Phlegmstreak [power 15] (1/4 cooldown) =[C]:Slow_Strike=Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 30% chance to inflict 15% damage reduction Changes resistances: +6% nature Changes damage: +3% nature / +3% darkness Talent cooldown: Strike (-2 turns) Talent granted: +8 Strike It can be used to reveal the area around you, dispelling darkness (radius 15, power 80 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 4 turns. When used: 100% chance to regenerate 9 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. This item has been sent to the Item's Vault. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By wasabi3 the Thalore Bulwark level 25
30th Pyre 123rd year of Ascendancy at 21:27 see stats
By wasabi3 the Thalore Bulwark level 36
80th Haze 123rd year of Ascendancy at 06:49 see stats
By wasabi3 the Thalore Bulwark level 50
59th Dusk 124th year of Ascendancy at 18:31 see stats
By wasabi3 the Thalore Bulwark level 35
32nd Haze 123rd year of Ascendancy at 23:41 see stats
By wasabi3 the Thalore Bulwark level 40
2nd Regrowth 124th year of Ascendancy at 22:17 see stats
By wasabi3 the Thalore Bulwark level 47
60th Pyre 124th year of Ascendancy at 14:03 see stats
By wasabi3 the Thalore Bulwark level 38
6th Allure 124th year of Ascendancy at 19:30 see stats
By wasabi3 the Thalore Bulwark level 49
50th Dusk 124th year of Ascendancy at 03:29 see stats
By wasabi3 the Thalore Bulwark level 8
44th Dusk 122nd year of Ascendancy at 21:35 see stats
By wasabi3 the Thalore Bulwark level 48
76th Pyre 124th year of Ascendancy at 06:42 see stats
By wasabi3 the Thalore Bulwark level 37
2nd Allure 124th year of Ascendancy at 09:14 see stats
By wasabi3 the Thalore Bulwark level 32
64th Dusk 123rd year of Ascendancy at 18:38 see stats
By wasabi3 the Thalore Bulwark level 32
63rd Dusk 123rd year of Ascendancy at 09:38 see stats
By wasabi3 the Thalore Bulwark level 50
71st Haze 124th year of Ascendancy at 16:57 see stats
By wasabi3 the Thalore Bulwark level 22
75th Regrowth 123rd year of Ascendancy at 07:17 see stats
By wasabi3 the Thalore Bulwark level 27
53rd Pyre 123rd year of Ascendancy at 14:54 see stats
By wasabi3 the Thalore Bulwark level 31
14th Dusk 123rd year of Ascendancy at 10:55 see stats
By wasabi3 the Thalore Bulwark level 50
65th Haze 124th year of Ascendancy at 18:18 see stats
By wasabi3 the Thalore Bulwark level 48
75th Pyre 124th year of Ascendancy at 20:58 see stats
By wasabi3 the Thalore Bulwark level 26
45th Pyre 123rd year of Ascendancy at 12:15 see stats
By wasabi3 the Thalore Bulwark level 10
55th Dusk 122nd year of Ascendancy at 02:21 see stats
By wasabi3 the Thalore Bulwark level 20
22nd Regrowth 123rd year of Ascendancy at 04:15 see stats
By wasabi3 the Thalore Bulwark level 30
3rd Flare 123rd year of Ascendancy at 16:09 see stats
By wasabi3 the Thalore Bulwark level 40
1st Regrowth 124th year of Ascendancy at 12:22 see stats
By wasabi3 the Thalore Bulwark level 50
58th Dusk 124th year of Ascendancy at 23:03 see stats
By wasabi3 the Thalore Bulwark level 45
37th Pyre 124th year of Ascendancy at 16:13 see stats
By wasabi3 the Thalore Bulwark level 50
48th Haze 124th year of Ascendancy at 07:20 see stats
By wasabi3 the Thalore Bulwark level 48
48th Dusk 124th year of Ascendancy at 00:04 see stats
By wasabi3 the Thalore Bulwark level 50
71st Haze 124th year of Ascendancy at 16:55 see stats
By wasabi3 the Thalore Bulwark level 50
5th Haze 124th year of Ascendancy at 16:38 see stats
By wasabi3 the Thalore Bulwark level 16
24th Haze 122nd year of Ascendancy at 08:12 see stats
By wasabi3 the Thalore Bulwark level 32
65th Dusk 123rd year of Ascendancy at 09:09 see stats
By wasabi3 the Thalore Bulwark level 27
53rd Pyre 123rd year of Ascendancy at 14:52 see stats
By wasabi3 the Thalore Bulwark level 38
2nd Allure 124th year of Ascendancy at 17:06 see stats
By wasabi3 the Thalore Bulwark level 30
7th Flare 123rd year of Ascendancy at 09:41 see stats
By wasabi3 the Thalore Bulwark level 8
38th Dusk 122nd year of Ascendancy at 00:04 see stats
By wasabi3 the Thalore Bulwark level 50
48th Haze 124th year of Ascendancy at 04:09 see stats
By wasabi3 the Thalore Bulwark level 19
22nd Regrowth 123rd year of Ascendancy at 04:15 see stats
By wasabi3 the Thalore Bulwark level 34
26th Haze 123rd year of Ascendancy at 02:43 see stats
By wasabi3 the Thalore Bulwark level 8
35th Dusk 122nd year of Ascendancy at 12:26 see stats
By wasabi3 the Thalore Bulwark level 41
30th Regrowth 124th year of Ascendancy at 23:24 see stats
By wasabi3 the Thalore Bulwark level 19
21st Regrowth 123rd year of Ascendancy at 05:39 see stats
By wasabi3 the Thalore Bulwark level 21
72nd Regrowth 123rd year of Ascendancy at 15:37 see stats
By wasabi3 the Thalore Bulwark level 15
14th Haze 122nd year of Ascendancy at 05:50 see stats
By wasabi3 the Thalore Bulwark level 35
30th Haze 123rd year of Ascendancy at 17:48 see stats
Log
Today is the 74th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 13:53.
Saving game...
You transfer Polatira (2 def, 0 armour) =[C]:mult= from the online item's vault.
Saving done.
Wasabi3 wears: Polatira (2 def, 0 armour) =[C]:mult=.
Wasabi3 wears: Cyrytha the Voidwalker (25 def, 5 armour) =[C]:Heal=.
Wasabi3 wears: Xerenn the drakeskin leather belt =[B]undead=.
Wasabi3 wears: Elodakira the pair of voratun boots (0 def, 5 armour) =[A]=.
Wasabi3 wears: Islenor the pair of drakeskin leather boots (3 def, 5 armour) =[C]:slow_rush=.
Wasabi3 wears: Polatha the Shockwhisper (0 def, 5 armour) =[B]:Imm=.
Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).
Wasabi3 wears: Polatha the Shockwhisper (0 def, 5 armour) =[C]:Imm=.
Wasabi3 deactivates Chant of Fortitude.