










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Berserker |
Level / Exp | 36 / 82% |
Size | big |
Lifes / Deaths | Killed by Adureth the netherworm mass at level 33 on the 27th Dusk 123rd year of Ascendancy at 20:58 / 2Killed by Betharaba the ghast at level 36 on the 12nd Haze 123rd year of Ascendancy at 22:34 |
Primary Stats
Strength | 133 (base 60) |
Dexterity | 21 (base 11) |
Constitution | 49 (base 40) |
Magic | 22 (base 10) |
Willpower | 40 (base 10) |
Cunning | 76 (base 49) |
Resources
Life | -293/1199 |
Stamina | 261/302 |
Healing Factor | 1.4032873839944 |
Regeneration | 12.980408301948 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -1.7763568394003E-13% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 6 |
See Stealth | 40.174866052011 |
See Invisible | 40.174866052011 |
Offense: Mainhand
Damage | 208 |
Accuracy | 48 |
Crit Chance | 62% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 30 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 47 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Physical | +16% |
Lightning | +13% |
Darkness | +16% |
Temporal | +14% |
Blight | +28% |
Arcane | +28% |
Mind | +28% |
All | +7% |
Offense: Damage Penetration
Physical | +35% |
Acid | +15% |
Lightning | +20% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 71.317011280365 (72.903125182002%) |
Defense | 33 |
Ranged Defense | 33 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 23 |
Mental Save | 37 |
Defense: Resistances
Acid | + 32%( 70%) |
Blight | + 28%( 70%) |
Arcane | + 27%( 70%) |
Cold | + 63%( 70%) |
All | + 15%( 70%) |
Lightning | + 32%( 70%) |
Temporal | + 24%( 70%) |
Physical | + 45%( 70%) |
Darkness | + 23%( 70%) |
Fire | + 34%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Confusion Resistance | 10% |
Disarm Resistance | 45% |
Stun Resistance | 30% |
Instadeath Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 180 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 314 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 978% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the injured seer from death by skeleton assassin. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by mountain troll thunderer. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost tinker from death by Aromina the blue crystal. Escort: lost tinker (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 511. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Random Unique] Master While equipped: Stats +2 Mag +3 Wil dps ---------- Phasing +10% ----- def ----- Armour +6 Fatigue -4% Resists +8% acid +5% fire +8% lightning +7% cold Phys.save +8 (+3 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.enc +26 Stam/turn +0.60 Mana/turn +0.04 Max.mana +40.00 Max.stam +22.00 Max.vim +10.00 A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +12% mind Res.pen +20% lightning +10% physical Acc +5 (+2 eff.) Apr +1 ----- def ----- Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T3 head armor [Rare] Nature While equipped: Stats +1 Str +7 Dex ----- def ----- Defense +2 (+1 eff.) Resists +9% fire +4% physical +7% cold Die.at -60.00 life A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Cun dps ---------- Phys.crit +2.0% Dmg.mod +9% darkness +9% mind Melee Ret 4 mind ----- def ----- Defense +15 (+7 eff.) Resists +6% physical Sting an enemy dealing 214 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Str +7 Wil +7 Cun dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +15 (+8 eff.) Mind.pwr +23 (+7 eff.) Dmg.mod +7% all Res.pen +20% nature +15% acid ----- def ----- Armour +14 Resists +6% nature +12% acid Stun/Frz- +30% Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Str dps ---------- Crit.mult +20.00% Dmg.mod +9% physical ----- def ----- Armour +10 Defense +10 (+5 eff.) Resists +4% physical Phys.save +6 (+2 eff.) Max.HP +40.00 Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +15% arcane Res.pen +25% physical Apr +3 Melee Ret 4 physical ----- def ----- Resists +8% fire +10% cold A belt that goes around your waist. |
In main hand | ![]() 3.0 T4 greatsword 2H weapon [Ego+] Master Power 160% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +35.00% Apr +7 Massive two-handed swords. |
On hands | ![]() 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Str +7 Mag +11 Wil +3 Con dps ---------- Spell.pwr +4 (+2 eff.) Melee+ 4 arcane 12 temporal Ranged+ 20 temporal Dmg.mod +21% blight +7% temporal +6% arcane ----- def ----- Armour +3 Fatigue +5% Resists +12% blight +7% temporal +7% arcane +3% lightning Disarm- +45% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 134% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +8 arcane On Hit: 10% Disarm 5 On Hit: 10% Manathrust 3 On Hit: * 8% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +9% lightning +16% cold +3% temporal +1% physical Max.HP +68.00 HP.reg +9.00 Heal.mod +13% Pinning- +20% A suit of armour made of mail. |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +2 Mag +3 Wil +2 Cun ----- def ----- Armour +10 Defense +7 (+3 eff.) Resists +3% blight +17% cold +9% darkness Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 physical, 3 light, 3 fire, 5 mind, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +5 Str ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +5 (+1 eff.) Acc +7 (+3 eff.) Apr +8 ----- def ----- Defense +7 (+3 eff.) Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +15 (+7 eff.) Resists +12% lightning Phys.save +12 (+4 eff.) Die.at -60.00 life HP.reg +3.00 Pinning- +20% Stun/Frz- +25% Rings make your fingers look great! |
![]() 3.0 T5 battleaxe 2H weapon [Ego] Arcane Power 169% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 51 damage Massive two-handed battleaxes. |
![]() 5.0 T3 greatmaul 2H weapon [Random Unique] Master Power 151% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * 20% chance to slow global speed by 57% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Dex dps ---------- Phys.crit +13.0% Phys.spd +10% Dmg.mod +6% nature Acc +28 (+10 eff.) ----- def ----- Defense +12 (+6 eff.) Resists +9% lightning Disarm- +35% Massive two-handed mauls. |
![]() 5.0 T4 greatmaul 2H weapon [Ego+] Nature/Master Power 181% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit.r2 +35 fire While equipped: dps ---------- All.spd +10% Res.pen +17% fire Massive two-handed mauls. |
![]() 3.0 T3 greatsword 2H weapon [Random Unique] Disrupt/Master Power 144% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +16 mind On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% * Deals 81 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +3 Wil dps ---------- Phys.crit +10.0% Phys.pwr +14 (+3 eff.) Mind.pwr +10 (+3 eff.) Acc +10 (+4 eff.) ----- def ----- Defense +10 (+5 eff.) Disarm- +39% Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 156% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +52 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% All.spd +3% Res.pen +17% fire Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 161% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +45 fire On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +14 (+3 eff.) All.spd +7% Res.pen +27% fire Massive two-handed swords. |
![]() 3.0 T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 138% Range: 1.4x Uses 20% Wil, 90% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +12.0% Atk.spd 100% Melee+ +15 manaburn arcane On Crit: * restore 7 stamina and equilibrium While equipped: ----- def ----- Spell.save +18 (+9 eff.) Confus- +30% Stun/Frz- +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
![]() 3.0 T3 mace 1H weapon [Rare] Master Power 131% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% lightning +6% temporal +6% darkness Res.pen +11% physical Acc +17 (+6 eff.) Apr +10 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% darkness +15% temporal Blunt and deadly. |
![]() 3.0 T3 mindstar 1H weapon [Ego+] Nature/Disrupt Power 93% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Against +16% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +3% Mind.pwr +14 (+4 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+6 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+6 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% light On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +7% Resists +6% light +17% cold Phys.save +8 (+3 eff.) Max.HP +26.00 ---------- misc Light +3 A suit of armour made of mail. |
![]() 14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Psionic While equipped: Stats +10 Cun +11 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +7% mind Crit.chn- 5.00% Spell.save +3 (+1 eff.) Mind.save +45 (+16 eff.) Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of mail. |
![]() 14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +11 Defense +3 (+1 eff.) Fatigue +12% Resists +8% acid +9% cold ---------- misc Breathe water A suit of armour made of mail. |
![]() 17.0 T3 massive armor Reqs Massive armour training [Rare] Arcane While equipped: Stats +1 Cun +7 Con dps ---------- Dmg.mod +3% blight Res.pen +5% blight +10% nature ----- def ----- Armour +11 Fatigue +30% Resists +9% nature +11% fire -13% light +10% darkness Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+3 eff.) ---------- misc Mana/s.crit +2.00 A suit of armour made of metal plates. |
![]() 17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Crit.mult +10.00% Dmg.mod +3% blight Res.pen +10% blight Melee Ret 4 arcane ----- def ----- Armour +11 Fatigue +22% Resists +15% blight +7% mind +18% darkness Mind.save +18 (+7 eff.) Max.HP +31.00 ---------- misc Hate/m.crit +1.00 Max.mana +20.00 Light +1 A suit of armour made of metal plates. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Armour +4 Defense +9 (+4 eff.) Phys.save +9 (+3 eff.) HP.reg +4.00 Heal.mod +20% Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +1 Phys.save +11 (+4 eff.) Spell.save +9 (+4 eff.) Mind.save +11 (+5 eff.) HP.reg +2.00 Disarm- +10% A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Random Unique] Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Dmg.mod +3% cold Apr +5 ----- def ----- Armour +3 Resists +6% blight +6% temporal +3% acid ---------- misc Stam/turn +0.40 Max.stam +10.00 Rush: Puts all charms on 17 cooldown Level 1.3 Pwr.cost 17 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 1.0 T2 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +4 (+1 eff.) Melee+ 5 acid Dmg.mod +6% acid Acc +15 (+5 eff.) Apr +9 Melee Ret 2 lightning ----- def ----- Armour +2 Resists +5% acid +21% lightning +6% blight Spell.save +10 (+5 eff.) Unarmed combat: Power 114% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +10 Crit +10.0% Atk.spd 100% On Crit.r2 +7 acid On Hit: 10% Corrosive Breath 3 On Hit: * 13% chance to slow global speed by 57% * 10% chance to reduce armor by 27% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +2 Fatigue +3% Unarmed combat: Power 122% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Con ----- def ----- Armour +2 Fatigue +3% Phys.save +15 (+5 eff.) Spell.save +3 (+1 eff.) Mind.save +5 (+3 eff.) Disarm- +20% Unarmed combat: Power 121% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +10 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 20 cooldown Level 2.6 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire Melee Ret 6 nature ----- def ----- Defense +16 (+7 eff.) Resists +6% blight +28% fire HP.reg +2.00 ---------- misc Light +2 A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +5% cold A cap made of leather. |
![]() 2.0 T3 head armor [Rare] Disrupt While equipped: Stats +5 Dex dps ---------- Res.pen +10% fire Melee Ret 4 fire ----- def ----- Armour +3 Defense +10 (+5 eff.) Fatigue +3% Resists +13% blight +11% nature +5% arcane +12% light Poison- +20% A cap made of leather. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +8 Str +6 Con dps ---------- Res.pen +15% darkness Apr +1 ----- def ----- Armour +3 Fatigue +3% Resists +6% fire A cap made of leather. |
![]() 2.0 T3 head armor [Rare] Arcane While equipped: Stats +5 Str +2 Dex +15 Mag +6 Wil dps ---------- Spell.crit +4% Dmg.mod +9% blight +7% arcane Res.pen +20% light ----- def ----- Armour +3 Fatigue +3% ---------- misc Light +3 Infravis +3 A cap made of leather. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Random Unique] Master While equipped: Stats +2 Str dps ---------- Crit.mult +12.00% Phys.pwr +6 (+2 eff.) Res.pen +13% physical Apr +6 On Hit (Melee): * 10% chance to slow global speed by 57% ----- def ----- Armour +4 Defense +6 (+3 eff.) Resists +9% acid +6% physical +6% nature +3% lightning While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 6 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 109.19 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 130 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T3 wand charm [Rare] Arcane While equipped: Stats +4 Str +3 Dex +2 Mag +1 Con ---------- misc See.Invis +9 Fire a magical bolt dealing 262 cold damage Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By GigaChud the Higher Berserker level 19
16th Regrowth 123rd year of Ascendancy at 23:18 see stats
By GigaChud the Higher Berserker level 33
27th Dusk 123rd year of Ascendancy at 22:04 see stats
By GigaChud the Higher Berserker level 29
29th Pyre 123rd year of Ascendancy at 07:57 see stats
By GigaChud the Higher Berserker level 24
65th Regrowth 123rd year of Ascendancy at 22:41 see stats
By GigaChud the Higher Berserker level 33
10th Flare 123rd year of Ascendancy at 05:55 see stats
By GigaChud the Higher Berserker level 26
76th Regrowth 123rd year of Ascendancy at 15:39 see stats
By GigaChud the Higher Berserker level 29
16th Pyre 123rd year of Ascendancy at 13:52 see stats
By GigaChud the Higher Berserker level 10
3rd Mirth 122nd year of Ascendancy at 10:25 see stats
By GigaChud the Higher Berserker level 20
26th Regrowth 123rd year of Ascendancy at 07:47 see stats
By GigaChud the Higher Berserker level 30
30th Pyre 123rd year of Ascendancy at 15:08 see stats
By GigaChud the Higher Berserker level 24
72nd Regrowth 123rd year of Ascendancy at 22:22 see stats
By GigaChud the Higher Berserker level 26
75th Regrowth 123rd year of Ascendancy at 16:43 see stats
By GigaChud the Higher Berserker level 36
11st Haze 123rd year of Ascendancy at 11:28 see stats
By GigaChud the Higher Berserker level 16
6th Allure 123rd year of Ascendancy at 10:32 see stats
By GigaChud the Higher Berserker level 35
7th Haze 123rd year of Ascendancy at 17:26 see stats
By GigaChud the Higher Berserker level 10
4th Mirth 122nd year of Ascendancy at 14:55 see stats
By GigaChud the Higher Berserker level 29
30th Pyre 123rd year of Ascendancy at 02:50 see stats
By GigaChud the Higher Berserker level 10
6th Mirth 122nd year of Ascendancy at 11:32 see stats
By GigaChud the Higher Berserker level 23
64th Regrowth 123rd year of Ascendancy at 08:45 see stats
By GigaChud the Higher Berserker level 16
7th Allure 123rd year of Ascendancy at 01:23 see stats
By GigaChud the Higher Berserker level 33
27th Dusk 123rd year of Ascendancy at 20:58 see stats
Log
GigaChud uses Execution.
GigaChud misses Betharaba the ghast.
GigaChud has been set up!
Betharaba the ghast performs a melee critical strike against GigaChud!
GigaChud is crippled.
GigaChud counters the attack!
Betharaba the ghast hits GigaChud for 61 physical, 7 temporal, 34 darkness, 71 physical, 7 temporal, 34 darkness, 21 acid, 24 nature (259 total damage).
Melee retaliation hits Betharaba the ghast for 4 physical, 3 mind, 4 physical, 5 mind (16 total damage).
Betharaba the ghast bites poison into GigaChud.
Betharaba the ghast performs a melee critical strike against GigaChud!
GigaChud is recovering from the damage!
GigaChud is poisoned!
Betharaba the ghast hits GigaChud for 530 nature, 8 temporal, 39 darkness (576 total damage).
Melee retaliation hits Betharaba the ghast for 4 physical, 4 mind (8 total damage).
LOW HEALTH WARNING!
Talent Shattering Blow is ready to use.
Talent Death Dance is ready to use.
Poison from Betharaba the ghast hits GigaChud for 530 nature damage.
Ghoul Rot from Betharaba the ghast hits GigaChud for 12 blight damage.
Betharaba the ghast aims less carefully.
Betharaba the ghast seems more focused.
Betharaba the ghast uses Dual Strike.
GigaChud resists the stunning strike!
A Risen Ghoul rises from the corpse of GigaChud.
Betharaba the ghast hits GigaChud for 62 physical, 8 temporal, 39 darkness, 113 physical (222 total damage).
Melee retaliation hits Betharaba the ghast for 4 physical, 4 mind, 4 physical, 4 mind (16 total damage).
GigaChud the level 36 higher berserker was battered to death by Betharaba the ghast on level 9 of Dreadfell.
--------------------------------
GigaChud no longer revels in blood quite so much.
GigaChud's rage subsides!