Sunhoof the level 3 Whitehoof Sun Paladin by Terrabite

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Roguelike
SexFemale
RaceWhitehoof
ClassSun Paladin
Level / Exp3 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 18)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic27 (base 20)
Willpower7 (base 10)
Cunning11 (base 10)

Resources

Life175/175
Positive26/26
Stamina98/98
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage30
Accuracy17
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower23
Crit Chance1%
Speed1

Offense: Mind

Mindpower9
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)13.118138619369 (56.297102139833%)
Defense2
Ranged Defense2
Fatigue25
Physical Save13
Spell Save11
Mental Save16

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Rested for 28 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 76 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


Sunhoof wears (replacing
iron mace (102% power, 2 apr)): iron waraxe (105% power, 2 apr).

You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron mace (102% power, 2 apr).
You gain 1.40 gold from the melting of
self-loading quiver of elm arrows (17/17, 104% power, 5 apr).
You gain 0.10 gold from the melting of
rough leather hat (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron steamsaw of massacre (110% power, 0 apr).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.00 gold from the melting of
wild infusion (res 15%; physical; dur 2; cd 14).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.00 gold from the melting of
wild infusion (res 16%; magical; dur 2; cd 13).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.70 gold from the melting of
regeneration infusion (heal 67; 17 cd).
There is a way to the previous level here (press '' or right click to use).