Nature's Wrath the level 5 Cornac Summoner by Terrabite

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassSummoner
Level / Exp5 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 11)
Constitution10 (base 10)
Magic10 (base 10)
Willpower22 (base 22)
Cunning24 (base 21)

Resources

Life138/138
Equilibrium18
Healing Factor1.1
Regeneration2.475

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage32
Accuracy25
Crit Chance7%
APR23
Speed1.00

Offense: Offhand

Damage32
Accuracy25
Crit Chance7%
APR23
Speed1.00

Offense: Spell

Spellpower12
Crit Chance5%
Speed1

Offense: Mind

Mindpower26
Crit Chance7%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+10%
Mind+5%
Fire+10%
Acid+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense11
Ranged Defense11
Fatigue6
Physical Save8
Spell Save11
Mental Save25

Defense: Resistances

Acid+ 15%( 70%)
Light+ 30%( 70%)
Cold+ 5%( 70%)
Mind+ 10%( 70%)
Lightning+ 20%( 70%)
Fire+ 25%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

done
active
active

Equipment

Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 41 turns (stop reason: dialog is displayed).


Nature's Wrath wears:
psychic's hardened leather gloves of strength (+3) (0 def, 2 armour).

You gain 5.25 gold from the transmogrification of
powerful iron torque of psionic shield [power 23] (25 cooldown).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (15/15, 13-18 power, 5 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (15/15, 12-16 power, 5 apr).
You gain 0.85 gold from the transmogrification of
impenetrable iron plate armour (0 def, 12 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of acid resistance (2 def, 4 armour).
You gain 0.95 gold from the transmogrification of
flaming iron mace (14-19 power, 2 apr).
You gain 0.95 gold from the transmogrification of
acidic iron mace of massacre (18-24 power, 2 apr).
You gain 4.43 gold from the transmogrification of
balanced steel battleaxe of erosion (24-35 power, 2 apr).
You gain 1.75 gold from the transmogrification of
shielding rune of the duelist (absorb 117; dur 3; cd 16).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.