Thranduil the level 6 Shalore Arcane Blade by saysanta

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceShalore
ClassArcane Blade
Level / Exp6 / 45%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity11 (base 10)
Constitution15 (base 10)
Magic31 (base 29)
Willpower15 (base 10)
Cunning16 (base 15)

Resources

Life174/186
Mana155/155
Stamina108/108
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance9%
Speed1

Offense: Mind

Mindpower16
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+12%

Defense: Base

Armour (hardiness)5 (45%)
Defense3
Ranged Defense3
Fatigue3
Physical Save14
Spell Save16
Mental Save14

Defense: Resistances

Physical+ 2%( 70%)
Lightning+ 10%( 70%)
Light+ 10%( 70%)
Darkness+ 10%( 70%)

Defense: Immunities

Stun Resistance21%
Instadeath Resistance100%
Silence Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Spell / Air1.30
5/5
3/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
5/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
1/5
0/5

Effects

talent
talent

Quests

active
active
done
done
active

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
Light source
On head
Main armor

Inventory

Achievements

Log

Rested for 17 turns (stop reason: all resources and life at maximum).

Thranduil picks up (k.):
blooming mossy mindstar of life (2-3 power, 12 apr, mind damage).
There is a way to the next level here (press '' or right click to use).
Ran for 64 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 71 turns (stop reason: at exit).


Ran for 14 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


Thranduil wears (replacing
rough leather cap (0 def, 1 armour)): rough leather cap of constitution (+3) (0 def, 1 armour).

You gain 0.10 gold from the transmogrification of
pouch of iron shots (24/24, 14-16 power, 1 apr).
You gain 0.90 gold from the transmogrification of
acidic pouch of iron shots of accuracy (21/21, 13-16 power, 1 apr).
You gain 1.62 gold from the transmogrification of
prismatic iron mail armour of acid resistance (2 def, 4 armour).
You gain 1.90 gold from the transmogrification of
blooming mossy mindstar of life (2-3 power, 12 apr, mind damage).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).