











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage (High Thaumaturgist) |
Level / Exp | 50 / 1168% |
Size | medium |
Lifes / Deaths | Killed by Spacial Disturbance at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:56 / 290Killed by Gunsnake at level 5 on the 76th Pyre 122nd year of Ascendancy at 16:45 Killed by Gunsnake at level 5 on the 76th Pyre 122nd year of Ascendancy at 17:18 Killed by Gunsnake at level 5 on the 76th Pyre 122nd year of Ascendancy at 17:25 Killed by Gunsnake at level 5 on the 76th Pyre 122nd year of Ascendancy at 17:58 Killed by Gunsnake at level 5 on the 76th Pyre 122nd year of Ascendancy at 19:10 Killed by Gunsnake at level 5 on the 76th Pyre 122nd year of Ascendancy at 19:55 Killed by Emelinne the large white snake at level 6 on the 77th Pyre 122nd year of Ascendancy at 08:55 Killed by cave troll at level 6 on the 78th Pyre 122nd year of Ascendancy at 04:18 Killed by rogue sapper at level 6 on the 78th Pyre 122nd year of Ascendancy at 20:14 Killed by Minotaur of the Labyrinth at level 6 on the 79th Pyre 122nd year of Ascendancy at 23:59 Killed by Zubamitira the cutpurse at level 7 on the 1st Mirth 122nd year of Ascendancy at 01:23 Killed by storm drake hatchling at level 8 on the 1st Mirth 122nd year of Ascendancy at 02:36 Killed by Poroma the storm drake hatchling at level 8 on the 1st Mirth 122nd year of Ascendancy at 03:39 Killed by Xira the bandit at level 8 on the 1st Mirth 122nd year of Ascendancy at 07:11 Killed by Bill the Stone Troll at level 9 on the 5th Mirth 122nd year of Ascendancy at 18:58 Killed by Forest Troll Hedge-Wizard at level 10 on the 5th Mirth 122nd year of Ascendancy at 20:16 Killed by Forest Troll Hedge-Wizard at level 10 on the 5th Mirth 122nd year of Ascendancy at 21:10 Killed by Forest Troll Hedge-Wizard at level 10 on the 5th Mirth 122nd year of Ascendancy at 21:22 Killed by storm wyrm at level 11 on the 1st Time of Equilibrium 122nd year of Ascendancy at 14:40 Killed by netherworm mass at level 11 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:08 Killed by netherworm mass at level 11 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:17 Killed by netherworm mass at level 11 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:51 Killed by netherworm mass at level 11 on the 1st Haze 122nd year of Ascendancy at 00:24 Killed by cutpurse at level 11 on the 1st Haze 122nd year of Ascendancy at 13:05 Killed by The Possessed at level 12 on the 2nd Haze 122nd year of Ascendancy at 03:04 Killed by fire drake hatchling at level 12 on the 23rd Haze 122nd year of Ascendancy at 13:22 Killed by Xiriatira the storm drake hatchling at level 13 on the 23rd Haze 122nd year of Ascendancy at 23:06 Killed by Isurin the dire wolf at level 13 on the 24th Haze 122nd year of Ascendancy at 05:22 Killed by mass of parasitic leeches at level 13 on the 24th Haze 122nd year of Ascendancy at 08:31 Killed by mass of parasitic leeches at level 13 on the 24th Haze 122nd year of Ascendancy at 09:38 Killed by Mayogath the giant white ant at level 13 on the 24th Haze 122nd year of Ascendancy at 22:33 Killed by Ce'Nyvena the snow giant at level 13 on the 25th Haze 122nd year of Ascendancy at 05:36 Killed by Ce'Nyvena the snow giant at level 13 on the 25th Haze 122nd year of Ascendancy at 06:04 Killed by flame turret at level 13 on the 25th Haze 122nd year of Ascendancy at 06:55 Killed by steamgun turret at level 13 on the 25th Haze 122nd year of Ascendancy at 07:29 Killed by TimberGhost at level 13 on the 25th Haze 122nd year of Ascendancy at 16:06 Killed by Xanytira the sandworm at level 13 on the 28th Haze 122nd year of Ascendancy at 13:44 Killed by Velanne the sandworm destroyer at level 13 on the 28th Haze 122nd year of Ascendancy at 17:53 Killed by black jelly at level 13 on the 28th Haze 122nd year of Ascendancy at 20:42 Killed by ritch flamespitter at level 14 on the 29th Haze 122nd year of Ascendancy at 16:44 Killed by greater gwelgoroth at level 14 on the 34th Haze 122nd year of Ascendancy at 11:57 Killed by greater gwelgoroth at level 14 on the 34th Haze 122nd year of Ascendancy at 12:46 Killed by snow giant boulder thrower at level 14 on the 36th Haze 122nd year of Ascendancy at 04:03 Killed by ultimate gwelgoroth at level 14 on the 36th Haze 122nd year of Ascendancy at 06:22 Killed by Burb the snow giant champion at level 14 on the 36th Haze 122nd year of Ascendancy at 09:07 Killed by snow giant at level 14 on the 36th Haze 122nd year of Ascendancy at 09:51 Killed by Burb the snow giant champion at level 14 on the 36th Haze 122nd year of Ascendancy at 10:28 Killed by Burb the snow giant champion at level 14 on the 36th Haze 122nd year of Ascendancy at 11:36 Killed by Urkis, the High Tempest at level 16 on the 36th Haze 122nd year of Ascendancy at 18:13 Killed by Urkis, the High Tempest at level 16 on the 36th Haze 122nd year of Ascendancy at 19:14 Killed by Urkis, the High Tempest at level 16 on the 36th Haze 122nd year of Ascendancy at 20:12 Killed by Urkis, the High Tempest at level 16 on the 36th Haze 122nd year of Ascendancy at 21:13 Killed by Urkis, the High Tempest at level 16 on the 36th Haze 122nd year of Ascendancy at 22:20 Killed by Urkis, the High Tempest at level 16 on the 36th Haze 122nd year of Ascendancy at 23:23 Killed by Urkis, the High Tempest at level 16 on the 37th Haze 122nd year of Ascendancy at 00:26 Killed by Aerodakira the venom drake at level 17 on the 37th Haze 122nd year of Ascendancy at 14:40 Killed by snow giant thunderer at level 17 on the 38th Haze 122nd year of Ascendancy at 07:57 Killed by Xanyssra the snow giant chieftain at level 19 on the 67th Haze 122nd year of Ascendancy at 02:35 Killed by Xanyssra the snow giant chieftain at level 19 on the 67th Haze 122nd year of Ascendancy at 03:40 Killed by broken golem at level 19 on the 2nd Decay 122nd year of Ascendancy at 12:37 Killed by enthralled slave at level 19 on the 18th Regrowth 123rd year of Ascendancy at 09:19 Killed by enthralled slave at level 19 on the 18th Regrowth 123rd year of Ascendancy at 10:50 Killed by Adie the Invoker at level 19 on the 18th Regrowth 123rd year of Ascendancy at 23:59 Killed by Cthel the Invoker at level 19 on the 19th Regrowth 123rd year of Ascendancy at 04:47 Killed by Rgra the Bringer of Doom at level 19 on the 19th Regrowth 123rd year of Ascendancy at 05:55 Killed by Rgra the Bringer of Doom at level 19 on the 19th Regrowth 123rd year of Ascendancy at 06:56 Killed by enthralled slave at level 20 on the 20th Regrowth 123rd year of Ascendancy at 06:49 Killed by Allarv the human at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 00:41 Killed by Allarv the human at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 01:14 Killed by Ransonar the dwarf at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 02:14 Killed by cutpurse at level 20 on the 25th Regrowth 123rd year of Ascendancy at 20:39 Killed by TimberGhost at level 20 on the 32nd Regrowth 123rd year of Ascendancy at 16:16 Killed by Ishruru the thalore at level 20 on the 32nd Regrowth 123rd year of Ascendancy at 16:42 Killed by Yvyna the storm drake at level 20 on the 58th Regrowth 123rd year of Ascendancy at 16:55 Killed by multi-hued drake hatchling at level 20 on the 58th Regrowth 123rd year of Ascendancy at 21:38 Killed by Mayarin the snow giant chieftain at level 20 on the 59th Regrowth 123rd year of Ascendancy at 07:39 Killed by snow giant boulder thrower at level 20 on the 59th Regrowth 123rd year of Ascendancy at 08:25 Killed by Mayarin the snow giant chieftain at level 20 on the 59th Regrowth 123rd year of Ascendancy at 09:28 Killed by Adoyann the dredge at level 21 on the 61st Regrowth 123rd year of Ascendancy at 18:26 Killed by Chronolith Twin at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 00:41 Killed by Isluma the snow giant boulder thrower at level 22 on the 62nd Regrowth 123rd year of Ascendancy at 06:22 Killed by Zubomith the lesser vampire at level 22 on the 62nd Regrowth 123rd year of Ascendancy at 07:56 Killed by snow giant boulder thrower at level 22 on the 63rd Regrowth 123rd year of Ascendancy at 00:00 Killed by Varsha the Writhing at level 22 on the 63rd Regrowth 123rd year of Ascendancy at 00:48 Killed by skeleton warrior at level 22 on the 78th Regrowth 123rd year of Ascendancy at 03:53 Killed by skeleton warrior at level 22 on the 78th Regrowth 123rd year of Ascendancy at 04:26 Killed by Cyrawe the forest troll at level 22 on the 78th Regrowth 123rd year of Ascendancy at 04:59 Killed by Cyrawe the forest troll at level 22 on the 78th Regrowth 123rd year of Ascendancy at 05:12 Killed by Cyrawe the forest troll at level 22 on the 78th Regrowth 123rd year of Ascendancy at 05:20 Killed by Cyrawe the forest troll at level 22 on the 78th Regrowth 123rd year of Ascendancy at 05:42 Killed by Lenc the human at level 22 on the 4th Pyre 123rd year of Ascendancy at 17:02 Killed by Belyda the Guardian at level 23 on the 12nd Pyre 123rd year of Ascendancy at 02:28 Killed by Glith the Guardian at level 23 on the 12nd Pyre 123rd year of Ascendancy at 08:24 Killed by TimberGhost at level 23 on the 12nd Pyre 123rd year of Ascendancy at 08:30 Killed by Zubydhetta the Guardian at level 23 on the 12nd Pyre 123rd year of Ascendancy at 13:51 Killed by Zubydhetta the Guardian at level 23 on the 12nd Pyre 123rd year of Ascendancy at 14:57 Killed by Zubiridhessra the ice wyrm at level 23 on the 12nd Pyre 123rd year of Ascendancy at 17:19 Killed by cold drake at level 23 on the 13rd Pyre 123rd year of Ascendancy at 00:09 Killed by shadowblade at level 23 on the 13rd Pyre 123rd year of Ascendancy at 12:04 Killed by Trigda the Guardian at level 23 on the 13rd Pyre 123rd year of Ascendancy at 18:08 Killed by Trigda the Guardian at level 23 on the 13rd Pyre 123rd year of Ascendancy at 18:24 Killed by Arovea the skeleton magus at level 24 on the 26th Pyre 123rd year of Ascendancy at 04:10 Killed by Bethubeth the skeleton warrior at level 24 on the 26th Pyre 123rd year of Ascendancy at 14:59 Killed by Bethubeth the skeleton warrior at level 24 on the 26th Pyre 123rd year of Ascendancy at 16:04 Killed by Xeroba the ghast at level 24 on the 26th Pyre 123rd year of Ascendancy at 21:35 Killed by Xeroba the ghast at level 24 on the 26th Pyre 123rd year of Ascendancy at 21:51 Killed by Ce'Natta the ghoul at level 24 on the 28th Pyre 123rd year of Ascendancy at 05:25 Killed by Subject Z at level 25 on the 29th Pyre 123rd year of Ascendancy at 09:17 Killed by Gloridavena the crimson ooze at level 25 on the 32nd Pyre 123rd year of Ascendancy at 00:41 Killed by ogre mauler at level 26 on the 32nd Pyre 123rd year of Ascendancy at 16:52 Killed by ogre rune-spinner at level 26 on the 33rd Pyre 123rd year of Ascendancy at 11:42 Killed by ogric abomination at level 26 on the 34th Pyre 123rd year of Ascendancy at 03:17 Killed by Healer Astelrid at level 26 on the 34th Pyre 123rd year of Ascendancy at 08:50 Killed by ogre guard at level 27 on the 34th Pyre 123rd year of Ascendancy at 14:55 Killed by Lisama the elven cultist at level 27 on the 48th Pyre 123rd year of Ascendancy at 04:20 Killed by Lisama the elven cultist at level 27 on the 48th Pyre 123rd year of Ascendancy at 05:24 Killed by elven cultist at level 27 on the 48th Pyre 123rd year of Ascendancy at 07:35 Killed by elven cultist at level 27 on the 48th Pyre 123rd year of Ascendancy at 08:36 Killed by Yvonn the ogre mauler at level 27 on the 48th Pyre 123rd year of Ascendancy at 12:54 Killed by Gavena the ogre guard at level 27 on the 48th Pyre 123rd year of Ascendancy at 14:02 Killed by Pologatha the elven guard at level 27 on the 48th Pyre 123rd year of Ascendancy at 21:25 Killed by mean looking elven guard at level 27 on the 48th Pyre 123rd year of Ascendancy at 22:36 Killed by elven blood mage at level 27 on the 49th Pyre 123rd year of Ascendancy at 05:15 Killed by elven blood mage at level 27 on the 49th Pyre 123rd year of Ascendancy at 08:08 Killed by elven corruptor at level 27 on the 49th Pyre 123rd year of Ascendancy at 12:02 Killed by elven warrior at level 27 on the 49th Pyre 123rd year of Ascendancy at 13:21 Killed by Betovea the elven warrior at level 27 on the 49th Pyre 123rd year of Ascendancy at 14:50 Killed by elven cultist at level 27 on the 49th Pyre 123rd year of Ascendancy at 16:39 Killed by Bethuldatta the ogre mauler at level 28 on the 49th Pyre 123rd year of Ascendancy at 23:48 Killed by Bethuldatta the ogre mauler at level 28 on the 50th Pyre 123rd year of Ascendancy at 00:51 Killed by elven cultist at level 28 on the 50th Pyre 123rd year of Ascendancy at 10:25 Killed by elven cultist at level 28 on the 50th Pyre 123rd year of Ascendancy at 11:52 Killed by TimberGhost at level 28 on the 63rd Pyre 123rd year of Ascendancy at 03:23 Killed by yaech mindslayer at level 28 on the 70th Pyre 123rd year of Ascendancy at 18:01 Killed by Bogre the halfling at level 28 on the 8th Mirth 123rd year of Ascendancy at 21:28 Killed by Elth the shalore at level 28 on the 8th Mirth 123rd year of Ascendancy at 22:27 Killed by golem at level 28 on the 11st Dusk 123rd year of Ascendancy at 10:12 Killed by Ivydatira the whitehoof maulotaur at level 28 on the 11st Dusk 123rd year of Ascendancy at 17:56 Killed by Voryriawyn the golem at level 29 on the 12nd Dusk 123rd year of Ascendancy at 16:19 Killed by aether beam at level 29 on the 12nd Dusk 123rd year of Ascendancy at 17:31 Killed by minotaur at level 29 on the 12nd Dusk 123rd year of Ascendancy at 19:59 Killed by The Glass Golem at level 29 on the 13rd Dusk 123rd year of Ascendancy at 08:17 Killed by Salugatira the copperhead snake at level 29 on the 45th Dusk 123rd year of Ascendancy at 08:56 Killed by Salugatira the copperhead snake at level 29 on the 45th Dusk 123rd year of Ascendancy at 10:00 Killed by Latfuhro the krog at level 29 on the 72nd Dusk 123rd year of Ascendancy at 10:18 Killed by Latfuhro the krog at level 29 on the 72nd Dusk 123rd year of Ascendancy at 11:20 Killed by umbral horror at level 30 on the 58th Haze 123rd year of Ascendancy at 08:44 Killed by Velutha the ancient elven mummy at level 30 on the 58th Haze 123rd year of Ascendancy at 14:45 Killed by Velutha the ancient elven mummy at level 30 on the 58th Haze 123rd year of Ascendancy at 15:52 Killed by aether beam at level 30 on the 59th Haze 123rd year of Ascendancy at 10:33 Killed by Greater Mummy Lord at level 30 on the 61st Haze 123rd year of Ascendancy at 07:19 Killed by Greater Mummy Lord at level 30 on the 61st Haze 123rd year of Ascendancy at 08:25 Killed by Greater Mummy Lord at level 30 on the 61st Haze 123rd year of Ascendancy at 10:10 Killed by Greater Mummy Lord at level 30 on the 61st Haze 123rd year of Ascendancy at 11:13 Killed by TimberGhost at level 30 on the 70th Haze 123rd year of Ascendancy at 00:38 Killed by corrupted mastocytic feeder at level 30 on the 70th Haze 123rd year of Ascendancy at 20:01 Killed by Poroma the barrow wight at level 31 on the 78th Haze 123rd year of Ascendancy at 19:44 Killed by temporal stalker at level 31 on the 79th Haze 123rd year of Ascendancy at 09:39 Killed by luminous horror at level 31 on the 79th Haze 123rd year of Ascendancy at 10:41 Killed by TimberGhost's Inner Demon at level 31 on the 79th Haze 123rd year of Ascendancy at 12:50 Killed by nightmare horror at level 31 on the 79th Haze 123rd year of Ascendancy at 14:09 Killed by aether beam at level 31 on the 79th Haze 123rd year of Ascendancy at 15:48 Killed by TimberGhost's Inner Demon at level 31 on the 79th Haze 123rd year of Ascendancy at 16:51 Killed by TimberGhost's Inner Demon at level 31 on the 79th Haze 123rd year of Ascendancy at 17:54 Killed by Borfast the Broken at level 31 on the 79th Haze 123rd year of Ascendancy at 20:36 Killed by TimberGhost at level 31 on the 80th Haze 123rd year of Ascendancy at 06:09 Killed by Elanor the skeleton mage at level 31 on the 80th Haze 123rd year of Ascendancy at 14:34 Killed by skeleton archer at level 31 on the 80th Haze 123rd year of Ascendancy at 22:41 Killed by Voruwen the ghoulking at level 31 on the 1st Decay 123rd year of Ascendancy at 01:45 Killed by skeleton assassin at level 31 on the 1st Decay 123rd year of Ascendancy at 17:39 Killed by orc blood mage at level 32 on the 2nd Decay 123rd year of Ascendancy at 21:18 Killed by Lord of Skulls (warrior) at level 33 on the 5th Decay 123rd year of Ascendancy at 18:04 Killed by Lord of Skulls (warrior) at level 33 on the 5th Decay 123rd year of Ascendancy at 19:13 Killed by The Master at level 33 on the 5th Decay 123rd year of Ascendancy at 20:43 Killed by TimberGhost at level 33 on the 5th Decay 123rd year of Ascendancy at 21:49 Killed by armoured skeleton warrior at level 33 on the 5th Decay 123rd year of Ascendancy at 23:09 Killed by The Master at level 33 on the 6th Decay 123rd year of Ascendancy at 00:14 Killed by armoured skeleton warrior at level 33 on the 6th Decay 123rd year of Ascendancy at 01:21 Killed by Nerota the giant red ant at level 33 on the 2nd Wintertide 124th year of Ascendancy at 00:19 Killed by Nerota the giant red ant at level 33 on the 2nd Wintertide 124th year of Ascendancy at 01:30 Killed by Lisidhena the orc archer at level 33 on the 2nd Wintertide 124th year of Ascendancy at 03:14 Killed by Gisewe the mountain troll at level 33 on the 2nd Wintertide 124th year of Ascendancy at 04:32 Killed by orc grand master assassin at level 34 on the 1st Allure 124th year of Ascendancy at 06:43 Killed by TimberGhost at level 34 on the 1st Allure 124th year of Ascendancy at 12:19 Killed by Bethavena the cave troll at level 34 on the 2nd Allure 124th year of Ascendancy at 03:35 Killed by Bethavena the cave troll at level 34 on the 2nd Allure 124th year of Ascendancy at 04:35 Killed by Golbug the Destroyer at level 34 on the 2nd Allure 124th year of Ascendancy at 17:08 Killed by Golbug the Destroyer at level 34 on the 2nd Allure 124th year of Ascendancy at 18:25 Killed by Bethewen the corrupted dendritic hemospinner at level 35 on the 2nd Allure 124th year of Ascendancy at 20:10 Killed by Isema the corrupted protoplasmic controller at level 35 on the 2nd Allure 124th year of Ascendancy at 22:11 Killed by Xyma the Blightborn at level 35 on the 3rd Allure 124th year of Ascendancy at 00:17 Killed by corrupted protosentient globula at level 35 on the 3rd Allure 124th year of Ascendancy at 01:46 Killed by Siliraletta the orc corruptor at level 35 on the 5th Regrowth 124th year of Ascendancy at 15:30 Killed by orc cryomancer at level 35 on the 5th Regrowth 124th year of Ascendancy at 17:45 Killed by Betutha the orc warrior at level 35 on the 23rd Pyre 124th year of Ascendancy at 01:42 Killed by poison spore at level 35 on the 23rd Pyre 124th year of Ascendancy at 05:23 Killed by poison spore at level 35 on the 23rd Pyre 124th year of Ascendancy at 07:06 Killed by poison spore at level 35 on the 23rd Pyre 124th year of Ascendancy at 09:06 Killed by orc high cryomancer at level 35 on the 23rd Pyre 124th year of Ascendancy at 12:18 Killed by overpowered greater multi-hued wyrm at level 36 on the 23rd Pyre 124th year of Ascendancy at 23:43 Killed by overpowered greater multi-hued wyrm at level 36 on the 24th Pyre 124th year of Ascendancy at 00:55 Killed by overpowered greater multi-hued wyrm at level 37 on the 24th Pyre 124th year of Ascendancy at 03:04 Killed by overpowered greater multi-hued wyrm at level 37 on the 24th Pyre 124th year of Ascendancy at 06:52 Killed by aether beam at level 38 on the 24th Pyre 124th year of Ascendancy at 13:49 Killed by Layamima the orc high cryomancer at level 38 on the 25th Pyre 124th year of Ascendancy at 05:02 Killed by Layamima the orc high cryomancer at level 38 on the 25th Pyre 124th year of Ascendancy at 06:54 Killed by Adoriatta the orc grand master assassin at level 38 on the 25th Pyre 124th year of Ascendancy at 11:11 Killed by Xanylaith the orc cryomancer at level 38 on the 25th Pyre 124th year of Ascendancy at 19:17 Killed by orc cryomancer at level 38 on the 26th Pyre 124th year of Ascendancy at 03:23 Killed by aether beam at level 38 on the 26th Pyre 124th year of Ascendancy at 09:18 Killed by orc cryomancer at level 38 on the 26th Pyre 124th year of Ascendancy at 10:25 Killed by orc cryomancer at level 38 on the 26th Pyre 124th year of Ascendancy at 16:47 Killed by aether beam at level 38 on the 27th Pyre 124th year of Ascendancy at 01:40 Killed by orc grand master assassin at level 38 on the 27th Pyre 124th year of Ascendancy at 04:16 Killed by orc corruptor at level 39 on the 27th Pyre 124th year of Ascendancy at 07:33 Killed by orc corruptor at level 39 on the 27th Pyre 124th year of Ascendancy at 08:40 Killed by orc high pyromancer at level 39 on the 27th Pyre 124th year of Ascendancy at 14:27 Killed by orc high pyromancer at level 39 on the 27th Pyre 124th year of Ascendancy at 16:00 Killed by orc pyromancer at level 39 on the 27th Pyre 124th year of Ascendancy at 17:07 Killed by orc high cryomancer at level 39 on the 27th Pyre 124th year of Ascendancy at 21:53 Killed by orc high cryomancer at level 39 on the 28th Pyre 124th year of Ascendancy at 00:46 Killed by orc cryomancer at level 39 on the 28th Pyre 124th year of Ascendancy at 03:35 Killed by Layeyata the orc pyromancer at level 39 on the 28th Pyre 124th year of Ascendancy at 12:20 Killed by Layeyata the orc pyromancer at level 39 on the 28th Pyre 124th year of Ascendancy at 13:27 Killed by uruivellas at level 39 on the 28th Pyre 124th year of Ascendancy at 23:32 Killed by fire drake at level 39 on the 29th Pyre 124th year of Ascendancy at 01:27 Killed by forge-giant at level 39 on the 29th Pyre 124th year of Ascendancy at 04:11 Killed by uruivellas at level 39 on the 29th Pyre 124th year of Ascendancy at 07:13 Killed by worm that walks at level 39 on the 29th Pyre 124th year of Ascendancy at 08:28 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 29th Pyre 124th year of Ascendancy at 16:37 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 29th Pyre 124th year of Ascendancy at 18:51 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 29th Pyre 124th year of Ascendancy at 20:10 Killed by orc high pyromancer at level 40 on the 30th Pyre 124th year of Ascendancy at 05:17 Killed by fire drake at level 40 on the 30th Pyre 124th year of Ascendancy at 07:06 Killed by Xareda the orc pyromancer at level 40 on the 30th Pyre 124th year of Ascendancy at 09:54 Killed by TimberGhost at level 40 on the 30th Pyre 124th year of Ascendancy at 21:37 Killed by Polylle the orc pyromancer at level 40 on the 31st Pyre 124th year of Ascendancy at 01:43 Killed by Cyravea the orc grand master assassin at level 40 on the 31st Pyre 124th year of Ascendancy at 03:21 Killed by Cyrodalaith the Invoker at level 40 on the 31st Pyre 124th year of Ascendancy at 12:35 Killed by armoured skeleton warrior at level 40 on the 31st Pyre 124th year of Ascendancy at 13:46 Killed by Aduyanne the Flamebringer at level 40 on the 31st Pyre 124th year of Ascendancy at 15:27 Killed by Salumina the Invoker at level 40 on the 31st Pyre 124th year of Ascendancy at 16:31 Killed by worm that walks at level 41 on the 41st Pyre 124th year of Ascendancy at 04:24 Killed by orc summoner at level 41 on the 63rd Pyre 124th year of Ascendancy at 22:25 Killed by Belewe the orc summoner at level 41 on the 63rd Pyre 124th year of Ascendancy at 23:48 Killed by Ce'Naleba the fire wyrm at level 41 on the 64th Pyre 124th year of Ascendancy at 11:33 Killed by storm drake at level 41 on the 64th Pyre 124th year of Ascendancy at 17:52 Killed by thaurhereg at level 42 on the 65th Pyre 124th year of Ascendancy at 07:58 Killed by champion of Urh'Rok at level 42 on the 65th Pyre 124th year of Ascendancy at 11:06 Killed by Glorumiwyn the orc mage-hunter at level 42 on the 66th Pyre 124th year of Ascendancy at 05:07 Killed by TimberGhost at level 42 on the 66th Pyre 124th year of Ascendancy at 13:37 Killed by Yvolle the blinkwyrm at level 42 on the 66th Pyre 124th year of Ascendancy at 22:19 Killed by Xerurikira the spire dragon at level 42 on the 67th Pyre 124th year of Ascendancy at 10:27 Killed by war hound at level 42 on the 67th Pyre 124th year of Ascendancy at 13:38 Killed by Ivuldamina the orc mage-hunter at level 43 on the 67th Pyre 124th year of Ascendancy at 22:26 Killed by Salariada the orc summoner at level 43 on the 68th Pyre 124th year of Ascendancy at 10:51 Killed by Salariada the orc summoner at level 43 on the 68th Pyre 124th year of Ascendancy at 13:07 Killed by Salariada the orc summoner at level 43 on the 68th Pyre 124th year of Ascendancy at 14:54 Killed by TimberGhost at level 43 on the 68th Pyre 124th year of Ascendancy at 18:51 Killed by Polybeth the greater multi-hued wyrm at level 43 on the 68th Pyre 124th year of Ascendancy at 23:25 Killed by aether beam at level 43 on the 69th Pyre 124th year of Ascendancy at 02:04 Killed by Gorbat, Supreme Wyrmic of the Pride at level 43 on the 69th Pyre 124th year of Ascendancy at 06:35 Killed by rimebark at level 43 on the 69th Pyre 124th year of Ascendancy at 08:26 Killed by rimebark at level 43 on the 69th Pyre 124th year of Ascendancy at 10:08 Killed by Yvutira the spire dragon at level 43 on the 69th Pyre 124th year of Ascendancy at 14:27 Killed by Bethuwen the blinkwyrm at level 44 on the 69th Pyre 124th year of Ascendancy at 23:23 Killed by TimberGhost at level 44 on the 70th Pyre 124th year of Ascendancy at 00:51 Killed by Poliyathra the orc mage-hunter at level 44 on the 70th Pyre 124th year of Ascendancy at 16:02 Killed by Poliyathra the orc mage-hunter at level 44 on the 70th Pyre 124th year of Ascendancy at 17:34 Killed by forge-giant at level 46 on the 34th Dusk 124th year of Ascendancy at 06:40 Killed by Combat Trainer Aeroth at level 46 on the 41st Dusk 124th year of Ascendancy at 16:08 Killed by Dozing Gloriata at level 47 on the 42nd Dusk 124th year of Ascendancy at 06:24 Killed by Dozing Gloriata at level 47 on the 42nd Dusk 124th year of Ascendancy at 07:38 Killed by orc assassin at level 47 on the 42nd Dusk 124th year of Ascendancy at 18:41 Killed by Combat Trainer Xegavena at level 47 on the 43rd Dusk 124th year of Ascendancy at 09:43 Killed by aether beam at level 47 on the 43rd Dusk 124th year of Ascendancy at 17:13 Killed by Grushnak, Battlemaster of the Pride at level 47 on the 43rd Dusk 124th year of Ascendancy at 19:11 Killed by Silytira the poison ooze at level 48 on the 44th Dusk 124th year of Ascendancy at 00:04 Killed by Doomed Shade of TimberGhost at level 48 on the 79th Dusk 124th year of Ascendancy at 20:11 Killed by aether beam at level 48 on the 3rd Haze 124th year of Ascendancy at 12:04 Killed by TimberGhost at level 50 on the 23rd Haze 124th year of Ascendancy at 13:16 Killed by skeleton master archer at level 50 on the 24th Haze 124th year of Ascendancy at 04:50 Killed by TimberGhost at level 50 on the 24th Haze 124th year of Ascendancy at 15:38 Killed by shadow at level 50 on the 36th Haze 124th year of Ascendancy at 23:56 Killed by Mayonne the eternal bone giant at level 50 on the 39th Haze 124th year of Ascendancy at 12:36 Killed by orc mage-hunter at level 50 on the 40th Haze 124th year of Ascendancy at 09:28 Killed by Fallen Sun Paladin Aeryn at level 50 on the 42nd Haze 124th year of Ascendancy at 13:57 Killed by onilug at level 50 on the 42nd Haze 124th year of Ascendancy at 17:55 Killed by TimberGhost at level 50 on the 42nd Haze 124th year of Ascendancy at 19:10 |
Primary Stats
Strength | 20 (base 10) |
Dexterity | 30 (base 10) |
Constitution | 75 (base 60) |
Magic | 128 (base 60) |
Willpower | 93 (base 60) |
Cunning | 68 (base 32) |
Resources
Life | 229/919 |
Mana | 221/1108 |
Healing Factor | 1.549557823378 |
Regeneration | 25.180314629893 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +15% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 2 |
See Stealth | 7 |
See Invisible | 23 |
Offense: Mainhand
Damage | 53 |
Accuracy | 22 |
Crit Chance | 32% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 88 |
Crit Chance | 47% |
Speed | 1 |
Offense: Mind
Mindpower | 56 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Acid | +71% |
Blight | +53% |
Arcane | +160% |
Cold | +40% |
All | +36% |
Physical | +40% |
Lightning | +75% |
Light | +72% |
Temporal | +56% |
Mind | +60% |
Darkness | +51% |
Fire | +54% |
Nature | +48% |
Offense: Damage Penetration
Temporal | +25% |
Arcane | +30% |
Mind | +30% |
All | 0% |
Defense: Base
Armour (hardiness) | 36 (30%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 49 |
Mental Save | 40 |
Defense: Resistances
Acid | + 36%( 70%) |
Arcane | + 46%( 70%) |
Cold | + 25%( 70%) |
All | + 15%( 70%) |
Lightning | + 40%( 70%) |
Light | + 20%( 70%) |
Darkness | + 37%( 70%) |
Fire | + 49%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 30% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 851 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (217 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Thaumaturgy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Arcane | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Spell / Staff combat | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by TimberGhost. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the temporal explorer from death by Yvyna the storm drake. Escort: temporal explorer (level 1 of Daikara) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1361. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +8 Mag Changes resistances: +10% acid / +12% fire / +17% lightning / +12% cold Changes resistances penetration: +25% temporal Changes damage: +11% acid / +9% lightning / +8% blight Disease immunity: +34% Spellpower: +15 (+3 eff.) A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 20.5 - 24.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 13 Damage (Ranged): +6 nature Shots are used with slings to pummel your foes to death. |
Light source | ![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +7 Wil Changes resistances: +12% lightning Changes damage: +6% lightning Mental save: +5 (+2 eff.) Maximum psi: +30.00 Light radius: +3 See stealth: +7 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +5 Wil Mana each turn: +1.80 Mana when hit: +1.60 Maximum mana: +75.00 Spellpower: +11 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 15 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances penetration: +5% arcane Changes damage: +12% acid / +3% arcane / +9% blight Spellpower on spell critical (stacks up to 3 times): +2 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 6.4 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 748.22 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +16 (+8 eff.) Changes resistances: +15% acid / +28% fire / +5% arcane Changes damage: +12% acid / +14% fire / +12% arcane / +7% all Life regen: +16.00 Maximum life: +71.00 Spellpower: +13 (+2 eff.) Mindpower: +17 (+5 eff.) Healing mod.: +15% Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+3 eff.) Armour: +15 Changes stats: +5 Mag Changes resistances: +6% nature Changes resistances penetration: +15% arcane Changes damage: +12% nature / +18% arcane Critical mult.: +12.00% Mana each turn: +0.35 Maximum mana: +46.00 It can be used to create a temporary shield that absorbs 402 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 33 Damage (Melee): 23 fire Changes stats: +4 Cun Changes resistances penetration: +30% mind Changes damage: +3% mind / +15% light / +25% arcane Talent granted: +1 Command Staff Critical mult.: +35.00% Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 Spellpower: +19 (+3 eff.) Spell crit. chance: +4% See invisible: +16 Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 7 arcane Changes stats: +5 Mag / +5 Wil Changes resistances: +4% arcane Changes damage: +6% arcane Spellpower: +7 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Changes stats: +15 Mag / +8 Wil / +2 Cun Changes resistances: +14% darkness / +6% light / +15% all Changes damage: +20% temporal / +21% light / +21% mind / +30% arcane / +20% all Maximum life: +69.00 Maximum mana: +94.00 Maximum hate: +2.00 Spellpower: +37 (+7 eff.) Spell crit. chance: +9% Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 3.0 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 407.88 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Around neck | ![]() 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +5 Str / +13 Dex / +5 Mag / +5 Wil / +13 Cun / +5 Con Changes damage: +20% lightning / +4% all Damage affinity(heal): +20% lightning Spell crit. chance: +2% Mental crit. chance: +2% Movement speed: +15% Chance to avoid any damage: +8% Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 98.75 physical damage and 208.78 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 296 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you two additional class talent points. A vial of clear, steaming fluid. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your luck by 5. A vial of lively yellow fluid. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 temporal, 4 darkness, 3 fire, 5 light, 4 physical It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 814.32 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 550 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 585 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() stormshield rune (threshold 41; blocks 2; dur 4; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 41 up to 2 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() stormshield rune (threshold 48; blocks 5; dur 4; cd 12) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 48 up to 5 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+3 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Mag Changes resistances: +18% lightning Changes resistances penetration: +10% arcane Changes damage: +7% acid / +8% fire / +8% cold / +8% lightning Poison immunity: +20% Stun/Freeze immunity: +20% Mana each turn: +0.40 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Healing mod.: +20% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +2 Mag Changes resistances: +9% acid Changes resistances penetration: +15% acid Changes damage: +5% temporal / +5% light / +5% physical / +6% fire / +6% arcane / +5% darkness Spellpower: +4 (+0 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.6 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.0 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+5 eff.) Changes stats: +7 Wil / +5 Cun / +5 Con Changes damage: +15% darkness Spell save: +14 (+4 eff.) Maximum stamina: +26.00 Maximum psi: +30.00 Spellpower: +9 (+1 eff.) Mindpower: +36 (+10 eff.) Mental crit. chance: +1% Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 27.09 cold and 27.09 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +11% blight Changes damage: +11% blight Maximum encumbrance: +20 Rings make your fingers look great! |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 37% chance to reduce all saves and defense by 33 Damage (Melee): 5 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 33 Damage (Ranged): 25 physical Damage when hit (Melee): 4 cold Changes stats: +6 Cun / +5 Con Changes resistances: +28% cold Changes damage: +23% cold Spell save: +10 (+3 eff.) Hate when firing a critical mind attack: +2.00 Maximum stamina: +25.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +11.00 Maximum life: +57.00 Healing mod.: +15% Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+6 eff.) Changes stats: +8 Cun / +9 Dex Changes resistances: +22% acid / +24% fire / +19% lightning / +23% cold Changes resistances penetration: +25% lightning / +15% mind Changes damage: +12% mind Mental save: +11 (+4 eff.) Confusion immunity: +38% Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Cun / +6 Mag Changes resistances: +6% temporal / +34% darkness / +5% arcane Changes resistances penetration: +5% arcane / +5% temporal Changes damage: +17% darkness / +6% temporal Physical save: +13 (+7 eff.) Spell save: +13 (+4 eff.) Mental save: +13 (+4 eff.) Spellpower: +6 (+1 eff.) Rings make your fingers look great! |
![]() Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+3 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
![]() Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% cold Talent granted: +1 Command Staff Mental save: +8 (+3 eff.) Spellpower: +30 (+6 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
![]() blighted dragonbone starstaff (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% darkness Talent granted: +1 Command Staff Vim when firing critical spell: +5.00 Maximum vim: +30.00 Spellpower: +22 (+4 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
![]() cruel dragonbone magestaff of wizardry (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +15.00% Maximum mana: +110.00 Spellpower: +20 (+4 eff.) Spell crit. chance: +17% Staves designed for wielders of magic, by the greats of the art. |
![]() greater dragonbone starstaff of the prodigy (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +15 Mag / +20 Wil / +17 Cun Changes damage: +30% physical / +30% temporal / +30% darkness / +30% light Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +25 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +9 (+4 eff.) Damage (Melee): 23 fire Maximum wards: +3 arcane Changes damage: +25% arcane Talents granted: +4 Ward +1 Command Staff Critical mult.: +31.00% Spellpower: +19 (+3 eff.) Spell crit. chance: +4% See invisible: +14 Staves designed for wielders of magic, by the greats of the art. |
![]() elemental voratun waraxe (40-57 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 136 fire damage (1/turn) When wielded/worn: Changes resistances penetration: +25% fire Changes damage: +22% fire One-handed war axes. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +4 Defense: +27 (+13 eff.) Changes resistances: +15% acid / +16% darkness / +5% arcane Changes resistances penetration: +9% darkness Changes damage: +10% darkness Stealth bonus: +10 Life regen: +4.00 Maximum life: +40.00 Healing mod.: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+6 eff.) Mental save: +15 (+5 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+3 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+4 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+4 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
![]() dreamer's elven-silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +5 Mag / +6 Wil Changes resistances: +18% darkness / +20% mind / +15% all Physical save: +15 (+8 eff.) Spell save: +15 (+5 eff.) Mental save: +40 (+13 eff.) Silence immunity: +47% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +12 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour penetration: +1 Physical power: +20 (+10 eff.) Armour: +2 Defense: +5 (+2 eff.) Damage (Melee): 8 temporal Damage (Ranged): 5 temporal Changes resistances: +8% temporal Changes damage: +5% temporal Physical save: +9 (+5 eff.) Stamina each turn: +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+3 eff.) Mindpower: +15 (+5 eff.) This jeweled crown shimmers with colors. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Changes stats: +7 Mag / +7 Wil Changes resistances: +7% lightning / +8% temporal / +3% light / +8% fire / +8% nature / +8% acid / +13% blight / +14% cold / +19% darkness Changes damage: +20% arcane Maximum mana: +110.00 Spellpower: +4 (+0 eff.) Healing mod.: +15% A pointy cloth hat, very wizardly... |
![]() thaloren drakeskin leather cap of the bounder (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Str / +8 Dex / +8 Wil Changes resistances: +15% blight Mental save: +12 (+4 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 102.9 Physical damage. If the attack hits, the target is confused (34% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() impervious voratun shield of fire resistance (+29%) (0 def, 20 armour, 265.5 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +20 Fatigue: +8% Changes stats: +5 Con Changes resistances: +29% fire Talent granted: +1 Block Physical save: +11 (+6 eff.) Handheld deflection devices. |
![]() quiver of dragonbone arrows of amnesia (22/22, 52-72 power, 18 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 51.5 - 72.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+4 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 276.33 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() barbed pouch of voratun shots (23/23, 62-74 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 61.5 - 73.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +18.0% Capacity: 23 On weapon crit: * Wound the target dealing 119 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() inquisitor's pouch of voratun shots (23/23, 56-67 power, 6 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 56.0 - 67.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 23 On weapon crit: * Deals 95 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
![]() inquisitor's pouch of voratun shots of annihilation (21/21, 62-75 power, 15 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 62.5 - 75.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +15.0% Capacity: 21 On weapon crit: * Deals 95 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Travel speed: +200% Shots are used with slings to pummel your foes to death. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+5 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() powerful dragonbone wand of clairvoyance [power 16] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to reveal the area around you, dispelling darkness (radius 16, power 101 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 23% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By TimberGhost the Shalore Archmage level 33
8th Decay 123rd year of Ascendancy at 05:07 see stats
By TimberGhost the Shalore Archmage level 40
31st Pyre 124th year of Ascendancy at 05:21 see stats
By TimberGhost the Shalore Archmage level 29
34th Haze 123rd year of Ascendancy at 15:41 see stats
By TimberGhost the Shalore Archmage level 48
68th Dusk 124th year of Ascendancy at 20:24 see stats
By TimberGhost the Shalore Archmage level 36
23rd Pyre 124th year of Ascendancy at 23:08 see stats
By TimberGhost the Shalore Archmage level 46
34th Dusk 124th year of Ascendancy at 12:03 see stats
By TimberGhost the Shalore Archmage level 35
1st Regrowth 124th year of Ascendancy at 04:37 see stats
By TimberGhost the Shalore Archmage level 19
19th Regrowth 123rd year of Ascendancy at 07:57 see stats
By TimberGhost the Shalore Archmage level 48
79th Dusk 124th year of Ascendancy at 21:17 see stats
By TimberGhost the Shalore Archmage level 11
20th Dusk 122nd year of Ascendancy at 11:48 see stats
By TimberGhost the Shalore Archmage level 34
2nd Allure 124th year of Ascendancy at 19:28 see stats
By TimberGhost the Shalore Archmage level 29
13rd Dusk 123rd year of Ascendancy at 10:15 see stats
By TimberGhost the Shalore Archmage level 42
65th Pyre 124th year of Ascendancy at 22:00 see stats
By TimberGhost the Shalore Archmage level 20
58th Regrowth 123rd year of Ascendancy at 22:04 see stats
By TimberGhost the Shalore Archmage level 17
40th Haze 122nd year of Ascendancy at 18:03 see stats
By TimberGhost the Shalore Archmage level 50
37th Haze 124th year of Ascendancy at 11:12 see stats
By TimberGhost the Shalore Archmage level 49
5th Haze 124th year of Ascendancy at 13:28 see stats
By TimberGhost the Shalore Archmage level 28
64th Pyre 123rd year of Ascendancy at 01:52 see stats
By TimberGhost the Shalore Archmage level 37
24th Pyre 124th year of Ascendancy at 08:04 see stats
By TimberGhost the Shalore Archmage level 50
36th Haze 124th year of Ascendancy at 23:43 see stats
By TimberGhost the Shalore Archmage level 30
70th Haze 123rd year of Ascendancy at 21:10 see stats
By TimberGhost the Shalore Archmage level 10
5th Mirth 122nd year of Ascendancy at 20:01 see stats
By TimberGhost the Shalore Archmage level 20
19th Regrowth 123rd year of Ascendancy at 23:23 see stats
By TimberGhost the Shalore Archmage level 30
34th Haze 123rd year of Ascendancy at 15:41 see stats
By TimberGhost the Shalore Archmage level 40
29th Pyre 124th year of Ascendancy at 21:35 see stats
By TimberGhost the Shalore Archmage level 50
23rd Haze 124th year of Ascendancy at 09:06 see stats
By TimberGhost the Shalore Archmage level 28
3rd Mirth 123rd year of Ascendancy at 02:23 see stats
By TimberGhost the Shalore Archmage level 1
74th Pyre 122nd year of Ascendancy at 14:01 see stats
By TimberGhost the Shalore Archmage level 50
25th Haze 124th year of Ascendancy at 11:16 see stats
By TimberGhost the Shalore Archmage level 20
26th Regrowth 123rd year of Ascendancy at 06:06 see stats
By TimberGhost the Shalore Archmage level 28
50th Pyre 123rd year of Ascendancy at 22:17 see stats
By TimberGhost the Shalore Archmage level 50
42nd Haze 124th year of Ascendancy at 19:10 see stats
By TimberGhost the Shalore Archmage level 43
68th Pyre 124th year of Ascendancy at 17:06 see stats
By TimberGhost the Shalore Archmage level 34
1st Allure 124th year of Ascendancy at 23:17 see stats
By TimberGhost the Shalore Archmage level 35
3rd Allure 124th year of Ascendancy at 08:28 see stats
By TimberGhost the Shalore Archmage level 50
42nd Haze 124th year of Ascendancy at 19:10 see stats
By TimberGhost the Shalore Archmage level 30
60th Haze 123rd year of Ascendancy at 17:44 see stats
By TimberGhost the Shalore Archmage level 48
44th Dusk 124th year of Ascendancy at 12:10 see stats
By TimberGhost the Shalore Archmage level 45
18th Dusk 124th year of Ascendancy at 13:30 see stats
By TimberGhost the Shalore Archmage level 20
20th Regrowth 123rd year of Ascendancy at 06:40 see stats
By TimberGhost the Shalore Archmage level 28
64th Pyre 123rd year of Ascendancy at 04:50 see stats
By TimberGhost the Shalore Archmage level 19
19th Regrowth 123rd year of Ascendancy at 16:28 see stats
By TimberGhost the Shalore Archmage level 33
6th Decay 123rd year of Ascendancy at 02:31 see stats
By TimberGhost the Shalore Archmage level 28
11st Dusk 123rd year of Ascendancy at 05:20 see stats
Log
Argoniel casts Soul Rot.
TimberGhost stops burning.
Talent Manathrust is ready to use.
TimberGhost reflects damage back to Argoniel!
Argoniel hits TimberGhost for (125 absorbed), 0 blight, (14 absorbed), 0 light, (44 absorbed), 0 blight, (98 absorbed), 0 blight, (45 absorbed), 0 blight (0 total damage).
TimberGhost hits Argoniel for 125 reflected, 14 reflected, 44 reflected, 98 reflected, 45 reflected (326 total damage).
TimberGhost reflects damage back to Argoniel!
Argoniel's Soul Rot hits TimberGhost for (300 absorbed), 0 blight (0 total damage).
TimberGhost hits Argoniel for 300 reflected damage.
Umber hulk casts Mind Disruption.
TimberGhost resists the effect 'Confused'!
TimberGhost reflects damage back to Onilug!
Onilug's Channel Staff hits TimberGhost for (122 absorbed), 0 blight (0 total damage).
TimberGhost hits Onilug for 122 reflected damage.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
TimberGhost damages himself through Martyrdom!
TimberGhost reflects damage back to Argoniel!
Burning from TimberGhost hits Argoniel for 65 fire, 6 reflected (71 total damage).
TimberGhost's arcane area effect hits Argoniel for 1466 arcane damage.
Argoniel hits TimberGhost for (6 absorbed), 0 fire, (139 absorbed), 0 arcane (0 total damage).
TimberGhost's arcane area effect killed Argoniel!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.