





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Bulwark |
Level / Exp | 5 / 49% |
Size | medium |
Lifes / Deaths | Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 18:46 / 40Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 18:55 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:17 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:48 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:57 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:04 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:10 Killed by lesser vampire at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:19 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:26 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:36 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:43 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:50 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:58 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:05 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:12 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:20 Killed by lesser vampire at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:27 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:34 Killed by lesser vampire at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:43 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:53 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:01 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:10 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:16 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:23 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:37 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:45 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:57 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:27 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:44 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:51 Killed by Urkis, the High Tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:58 Killed by Urkis, the High Tempest at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:00 Killed by Urkis, the High Tempest at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:32 Killed by Urkis, the High Tempest at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:05 Killed by Urkis, the High Tempest at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:20 Killed by Urkis, the High Tempest at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:37 Killed by Urkis, the High Tempest at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:15 Killed by fire drake hatchling at level 4 on the 75th Pyre 122nd year of Ascendancy at 04:54 Killed by alchemist golem at level 5 on the 75th Pyre 122nd year of Ascendancy at 05:49 Killed by wretchling at level 5 on the 75th Pyre 122nd year of Ascendancy at 07:24 |
Primary Stats
Strength | 26 (base 24) |
Dexterity | 13 (base 12) |
Constitution | 18 (base 18) |
Magic | 11 (base 10) |
Willpower | 11 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 210/233 |
Stamina | 105/114 |
Healing Factor | 1.2971631205674 |
Regeneration | 18.377619446803 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 24 |
Accuracy | 10 |
Crit Chance | 2% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | -0.69047738180262 (63.098591549296%) |
Defense | 7 |
Ranged Defense | 11 |
Fatigue | 18 |
Physical Save | 15 |
Spell Save | 7 |
Mental Save | 7 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
beneficial effect | The target is recovering 23 life each turn. Recovery |
beneficial effect | Increases the effectiveness of all healing the target receives by 23%. Empowered Healing |
beneficial effect | A flow of life spins around the target, regenerating 10.50 life per turn. Regeneration |
detrimental effect | The target has been splashed with acid, taking 7.38 acid damage per turn, reducing armour by 12 and attack by 11. Acid Splash |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Tool | ![]() 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Main armor | ![]() Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
In off hand | ![]() Requires: - Strength 11 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +18 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
In main hand | ![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Blood of Life Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() manasurge rune of the warrior (704% regen over 10 turns; 35 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 704% for 10 turns and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() iron battleaxe (14-21 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
![]() iron longsword of paradox (12-16.8 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +6 temporal When wielded/worn: Damage when hit (Melee): 7 temporal Changes resistances: +5% temporal Sharp, long, and deadly. |
![]() fungal cured leather sling of cold Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +5 cold When wielded/worn: Changes stats: +2 Con Changes damage: +9% cold Talent mastery: +0.10 Wild-gift / Fungus It can be used to regenerate 60 life over 5 turns, putting all charms on cooldown for 20 turns. Slings are used to hurl stones or metal shots at your foes. |
![]() shimmering elm magestaff of might (10-12 power, 2 apr, lightning element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% lightning Talent granted: +1 Command Staff Mana each turn: +0.12 Maximum mana: +35.00 Spellpower: +3 (+3 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
![]() linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() linen robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes damage: +5% all Spellpower: +10 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() shimmering linen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes damage: +10% arcane Maximum mana: +14.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+2 eff.) These gloves are coated with a thick, green liquid. |
![]() rough leather gloves of strength (+2) (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +1 Changes stats: +2 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Wretchling's acid area effect hits Minotaur for 12 acid damage.
William hits Wretchling for 28 physical damage.
Acid Splash from Wretchling hits William for 7 acid damage.
William receives 30 healing.
William misses Wretchling.
Wretchling misses William.
Wretchling's acid area effect hits William for 12 acid damage.
Wretchling's acid area effect hits Grey mold for 12 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Minotaur for 12 acid damage.
Minotaur is covered in acid!
Minotaur hits Wretchling for 58 physical damage.
Acid Splash from Wretchling hits William for 7 acid damage.
William receives 30 healing.
William uses Shield Pummel.
William misses Wretchling.
You collect a new ingredient: wretchling eyeball (1).
Acid Splash from Wretchling hits Minotaur for 3 acid damage.
William hits Wretchling for 38 physical damage.
William killed Wretchling!
Acid Splash from Wretchling hits William for 3 acid damage.
William receives 30 healing.
Saving game...
Saving done.
William stops regenerating health quickly.
William has finished recovering.
William is free from the acid.