Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Thalore |
Class | Mindslayer |
Level / Exp | 32 / 6% |
Size | medium |
Lifes / Deaths | Killed by Betavena the snow giant at level 28 on the 68th Haze 122nd year of Ascendancy at 23:27 2 / 5Killed by Mayidalle the skeleton magus at level 30 on the 1st Allure 123rd year of Ascendancy at 17:38 Killed by Aerogarakira the forest wight at level 32 on the 7th Allure 123rd year of Ascendancy at 00:30 Killed by Xerawen the multi-hued drake hatchling at level 32 on the 7th Allure 123rd year of Ascendancy at 03:09 Killed by Burn's Sleep at level 32 on the 7th Allure 123rd year of Ascendancy at 03:14 |
Primary Stats
Strength | 28 (base 11) |
Dexterity | 37 (base 11) |
Constitution | 27 (base 10) |
Magic | 13 (base 10) |
Willpower | 98 (base 60) |
Cunning | 64 (base 60) |
Resources
Life | 879/879 |
Psi | 207/217 |
Healing Factor | 1.1386945338483 |
Regeneration | 0.28467363346208 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 64 |
Accuracy | 50 |
Crit Chance | 29% |
APR | 25 |
Speed | 1.00 |
Offense: Offhand
Damage | 18 |
Accuracy | 50 |
Crit Chance | 32% |
APR | 28 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Acid | +5% |
Fire | +8% |
Cold | +31% |
Physical | +10% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Blight | +20% |
Arcane | +10% |
Physical | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 16 (44.574340358689%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 38 |
Spell Save | 35 |
Mental Save | 42 |
Defense: Resistances
Acid | + 39%( 70%) |
Blight | + 34%( 70%) |
Physical | + 44%( 70%) |
Cold | + 58%( 70%) |
All | + 20%( 70%) |
Lightning | + 22%( 70%) |
Light | + 25%( 70%) |
Mind | + 35%( 70%) |
Darkness | + 30%( 70%) |
Fire | + 35%( 70%) |
Nature | + 29%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Disarm Resistance | 58% |
Poison Resistance | 10% |
Blind Resistance | 10% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 107.73 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 169 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 823% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -420 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 420 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Psionic / Augmented striking | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Voracity | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Psionic / Augmented mobility | 1.60 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost defiler from death by Zubygamivena the giant acid ant. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Pitchwill (191% power, 13 apr) Pitchwill (191% power, 13 apr)5.0 T5 greatmaul 1H weapon Reqs Str 48 [Rare] Master Power 192% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +13 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +15 (+5 eff.) Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Defense +13 (+4 eff.) Phys.save +15 (+5 eff.) Disarm- +38% Massive two-handed mauls. |
On hands | Lelyrain the hardened leather gloves (0 def, 2 armour) Lelyrain the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +3 Dex +2 Cun dps ---------- Mind.pwr +3 (+1 eff.) Melee+ 8 cold 17 mind 22 darkness Dmg.mod +3% mind +5% cold On Hit (Melee): * 12% chance to reduce all saves and defense by 33 ----- def ----- Armour +2 Resists +6% blight +7% cold +6% mind Phys.save +5 (+2 eff.) Mind.save -14 (-6 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 137% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +4 Apr +3 Crit +10.0% Atk.spd 100% On Crit.r2 +5 ice On Hit: 10% Reproach 3 On Hit: 10% Ice Breath 3 On Hit: 10% Set Up 3 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | Relguntir Relguntir2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.crit +2% ----- def ----- Defense +15 (+5 eff.) Resists +1% physical Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | hardened leather cap 'Ragilen' (0 def, 3 armour) hardened leather cap 'Ragilen' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex dps ---------- On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Armour +3 Fatigue +3% Resists +9% nature +3% blight Max.HP +60.00 Blind- +10% Poison- +10% Disarm- +20% A cap made of leather. |
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 4.8 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Tool | Malagorn (dig speed 10 turns) Malagorn (dig speed 10 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +10 Str +5 Wil +3 Con dps ---------- Phys.crit +6.0% Mind.crit +8% Apr +10 ----- def ----- Max.HP +23.00 ---------- misc Max.stam +20.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | Alalegas the voratun ring Alalegas the voratun ring0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +4 Dex +5 Mag +7 Wil dps ---------- Spell.pwr +8 (+4 eff.) Res.pen +20% blight +10% arcane Melee Ret 10 physical ---------- misc Max.stam +30.00 Rings make your fingers look great! |
On fingers | copper ring 'Ivaldama' copper ring 'Ivaldama'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +12% acid +20% cold +3% nature +6% light Max.HP +40.00 Pinning- +10% Rings make your fingers look great! |
Around neck | Neravena the Coalorder Neravena the Coalorder0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 27% ----- def ----- Resists +3% lightning +6% fire +9% cold +12% physical ---------- misc Stam/turn +0.50 Masteries +0.10 Psionic/Augmented mobility Amulets make your neck look great! |
In main hand | Viperbrawn (166% power, 6 apr) Viperbrawn (166% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Nature Power 166% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +8 darkness On Crit.r2 +16 darkness +8 cold On Hit: * 20% chance to slow global speed by 61% While equipped: Stats +11 Con +10 Wil dps ---------- Dmg.mod +3% cold Melee Ret 4 nature ----- def ----- Max.HP +47.00 One-handed war axes. |
Around waist | Erimalach Erimalach1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Str +1 Wil dps ---------- Mind.crit +1% Mind.pwr +9 (+3 eff.) Res.pen +15% physical ----- def ----- Phys.save +6 (+2 eff.) ---------- misc Max.hate +4.00 Max.psi +20.00 A belt that goes around your waist. |
In off hand | voratun dagger 'Lisovea' (163% power, 9 apr) voratun dagger 'Lisovea' (163% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Arcane Power 163% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +10 blight +8 arcane On Hit: 20% Epidemic 5 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 12 While equipped: Stats +4 Wil dps ---------- Crit.mult +10.00% On Hit (Melee): * 20% chance to reduce armor by 22% ----- def ----- Disease- +26% ---------- misc Equi/ret +0.16 Psi/ret +0.12 Sharp, short and deadly. |
Cloak | murderer's cashmere cloak of the hunter (2 def, 0 armour) murderer's cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +2 Cun +3 Dex dps ---------- Acc +22 (+7 eff.) Apr +3 ----- def ----- Defense +2 (+0 eff.) Fatigue -6% Max.HP +63.00 ---------- misc Max.stam +15.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | dreamer's cashmere robe of alchemy (0 def, 0 armour) dreamer's cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +5% acid +10% physical +8% fire +13% cold ----- def ----- Resists +12% acid +12% physical +13% darkness +13% fire +12% cold +13% mind +11% all Phys.save +11 (+4 eff.) Spell.save +13 (+6 eff.) Mind.save +25 (+8 eff.) ---------- misc Cooldown Refit Golem -4 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Phial of the Ultimate Bearness Phial of the Ultimate Bearness0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
blink rune (range 5; phase 19; cd 10) blink rune (range 5; phase 19; cd 10)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Belureneg Belureneg0.1 T4 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +3 Wil dps ---------- Mind.pwr +11 (+4 eff.) ----- def ----- Resists +14% mind +6% acid Mind.save +15 (+5 eff.) Confus- +57% ---------- misc See.Invis +9 Masteries +0.31 Cunning/Survival +0.31 Psionic/Augmented striking Amulets make your neck look great! |
Emarabrevea Emarabrevea0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.crit +7% Mind.pwr +5 (+2 eff.) Res.pen +20% mind +25% acid ----- def ----- Mind.save +3 (+1 eff.) Max.HP +24.00 Disarm- +32% Pinning- +28% Knockbk- +22% Rings make your fingers look great! |
Sootblur the copper ring Sootblur the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +6% mind +9% cold Acc +6 (+2 eff.) ----- def ----- Resists +3% darkness Mind.save +9 (+3 eff.) Rings make your fingers look great! |
savior's copper ring savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Rings make your fingers look great! |
titan's copper ring of power titan's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Phys.save +6 (+2 eff.) Rings make your fingers look great! |
enhanced stralite dagger of evisceration (154% power, 9 apr) enhanced stralite dagger of evisceration (154% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 154% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Str +7 Dex +7 Mag +11 Wil +6 Cun +7 Con dps ---------- Phys.crit +8.0% Phys.pwr +8 (+3 eff.) Sharp, short and deadly. |
hateful stralite dagger of crippling (156% power, 9 apr) hateful stralite dagger of crippling (156% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master/Psionic Power 157% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 darkness Against +10% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Sharp, short and deadly. |
balanced steel greatmaul of corruption (153% power, 2 apr) balanced steel greatmaul of corruption (153% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego+] Arcane/Master Power 154% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 2 While equipped: dps ---------- Acc +12 (+4 eff.) ----- def ----- Defense +13 (+4 eff.) Disarm- +35% Massive two-handed mauls. |
Bleakmistress the dwarven-steel greatsword (173% power, 2 apr) Bleakmistress the dwarven-steel greatsword (173% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Nature/Master Power 174% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 darkness On Crit.r2 +12 darkness On Hit: * 20% chance to reduce all saves and defense by 33 On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +10 Str +9 Dex +9 Mag +9 Wil +7 Cun +9 Con dps ---------- Phys.crit +12.0% Phys.pwr +7 (+2 eff.) Dmg.mod +6% mind Melee Ret 4 mind Massive two-handed swords. |
Golden Three-Edged Sword 'The Truth' (175% power, 9 apr) Golden Three-Edged Sword 'The Truth' (175% power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 175% Range: 1.6x Uses 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
iron greatsword (134% power, 1 apr) iron greatsword (134% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 134% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
iron greatsword (137% power, 1 apr) iron greatsword (137% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 137% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
steel greatsword 'Shiverstun' (146% power, 2 apr) steel greatsword 'Shiverstun' (146% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Master Power 146% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +20 cold On Hit.r1 +20 acid While equipped: dps ---------- Spell.crit +2% Spell.pwr +30 (+15 eff.) S.pwr/crit +4 Acc +12 (+4 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +42% Massive two-handed swords. |
Xanathra the dwarven-steel longsword (144% power, 4 apr) Xanathra the dwarven-steel longsword (144% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Nature Power 144% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +9 Con +8 Wil ----- def ----- Armour +6 Resists +18% cold Die.at -80.00 life Max.HP +43.00 HP.reg +2.00 Knockbk- +20% Sharp, long, and deadly. |
stralite mace 'Shivernoon' (163% power, 5 apr) stralite mace 'Shivernoon' (163% power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Random Unique] Nature/Master Power 163% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +7 Str +5 Dex +8 Mag +7 Wil +8 Cun +10 Con dps ---------- Phys.pwr +12 (+4 eff.) Dmg.mod +9% cold Res.pen +5% lightning +9% physical Acc +13 (+4 eff.) ----- def ----- Defense +9 (+3 eff.) Resists +6% lightning +18% cold Disarm- +53% Blunt and deadly. |
mossy mindstar (77% power, 12 apr, mind damage) mossy mindstar (77% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (72% power, 12 apr, mind damage) mossy mindstar (72% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's pulsing mindstar of gales (107% power, 32 apr, nature damage) nature's pulsing mindstar of gales (107% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +8% lightning +9% cold +2% nature +12% physical ----- def ----- Defense +11 (+3 eff.) Resists +6% blight Disease- +16% Pinning- +23% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating thorny mindstar of sand (96% power, 24 apr, nature damage) resonating thorny mindstar of sand (96% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 6 physical Dmg.mod +5% mind +6% physical Res.pen +5% mind +10% physical ----- def ----- Resists +4% mind +6% physical Dmg.Resnn +5% ---------- misc Psi/ret +1.40 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
bloodlich's elven-wood magestaff of the prodigy (148% power, 5 apr, arcane element) bloodlich's elven-wood magestaff of the prodigy (148% power, 5 apr, arcane element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 149% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +14 Mag +9 Wil +18 Cun +5 Con dps ---------- Spell.crit +4% Crit.mult +14.00% Spell.pwr +12 (+6 eff.) S.pwr/crit +6 Dmg.mod +25% arcane ---------- misc N.En/turn +0.20 Vim/s.crit +5.00 Max.vim +29.00 Max.N.En +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
mighty stralite steamgun of true flight mighty stralite steamgun of true flight4.0 T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Str dps ---------- Phys.crit +8.0% Phys.pwr +9 (+3 eff.) Acc +9 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
swiftstrike stralite steamgun swiftstrike stralite steamgun4.0 T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +800% Uses 2.0 Steam While equipped: Stats +4 Cun dps ---------- Phys.spd +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
icy stralite steamsaw of evisceration (155% power, 0 apr) icy stralite steamsaw of evisceration (155% power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Str 35 Steam Pool [Ego+] Nature/Master/Steamtech Power 155% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +65 On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +8 (+3 eff.) Melee+ 13 cold Melee Ret 3 ice ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
thought-forged dwarven-steel steamsaw of shrapnel (143% power, 0 apr) thought-forged dwarven-steel steamsaw of shrapnel (143% power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Psionic/Steamtech Power 144% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +44 Melee+ +11 mind On Hit: * 13% chance to reduce all saves and defense by 33 Uses 1.0 Steam While equipped: Stats +3 Cun +3 Wil dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 178 physical damage over 5 turns (1/turn) ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
insulating hardened leather belt of shielding insulating hardened leather belt of shielding1.0 T3 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +7 Resists +7% fire +8% cold Create a temporary shield that absorbs 239 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
Emutha the linen cloak (1 def, 0 armour) Emutha the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Res.pen +15% mind ----- def ----- Defense +1 (+0 eff.) Max.HP +80.00 Poison- +20% Disease- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Splendourbolt' (2 def, 0 armour) cashmere cloak 'Splendourbolt' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Dmg.mod +12% light Res.pen +15% light +25% fire Melee Ret 8 light ----- def ----- Defense +2 (+0 eff.) Resists +6% lightning +12% light ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of backstabbing (2 def, 0 armour) spellcowled cashmere cloak of backstabbing (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +1 Mag +3 Wil dps ---------- Crit.mult +12.00% Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +2 (+0 eff.) Spell.save +10 (+5 eff.) Stealth +10 ---------- misc Max.mana +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brightmonster (20 def, 0 armour) Brightmonster (20 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +4 Str +4 Con dps ---------- Crit.mult +5.00% Phys.pwr +15 (+5 eff.) Res.pen +5% light ----- def ----- Defense +20 (+6 eff.) Resists +12% darkness +12% mind +9% all Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +28 (+9 eff.) ---------- misc Max.stam +20.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe (0 def, 0 armour) focusing cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego] Psionic While equipped: Stats +6 Mag +5 Wil ----- def ----- Resists +11% all ---------- misc Mana/turn +0.13 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's pair of dwarven-steel boots of spellbinding (0 def, 4 armour) dreamer's pair of dwarven-steel boots of spellbinding (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +4 Wil +3 Cun ----- def ----- Armour +4 Fatigue +3% Phys.save +9 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +7 (+2 eff.) ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Lisimitira' (10 def, 12 armour) pair of drakeskin leather boots 'Lisimitira' (10 def, 12 armour)2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +10 (+3 eff.) Dmg.mod +9% mind Res.pen +20% physical ----- def ----- Armour +12 Defense +10 (+3 eff.) Resists +3% mind Phys.save +6 (+2 eff.) ---------- misc Infravis +2 A pair of boots made of leather. |
restorative pair of dwarven-steel boots of tirelessness (0 def, 4 armour) restorative pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +4 Fatigue +3% HP.reg +3.00 Heal.mod +12% ---------- misc Stam/turn +0.50 Max.stam +19.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of hardened leather boots of massiveness (0 def, 3 armour) restorative pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 T3 feet armor [Ego++] Nature/Master While equipped: Stats +5 Str +6 Con dps ---------- Dmg.mod +5% physical ----- def ----- Armour +3 HP.reg +4.00 Heal.mod +15% ---------- misc Size +1 A pair of boots made of leather. |
undeterred pair of hardened leather boots of spellbinding (0 def, 3 armour) undeterred pair of hardened leather boots of spellbinding (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane While equipped: Stats +3 Mag ----- def ----- Armour +3 Silence- +20% Confus- +25% Stun/Frz- +27% ---------- misc Spell.cld 10% A pair of boots made of leather. |
Chargewitch the dwarven-steel gauntlets (0 def, 2 armour) Chargewitch the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Wil dps ---------- Mind.crit +5% Melee+ 11 temporal Ranged+ 8 temporal Dmg.mod +6% lightning +8% temporal Res.pen +10% mind Melee Ret 10 mind ----- def ----- Armour +2 Fatigue +3% Resists +10% temporal ---------- misc Psi/ret +0.12 Max.hate +4.00 Max.psi +40.00 Unarmed combat: Power 141% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: * 9% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Unarmed combat: Power 134% Range: 1.1x Uses 40% Dex, 40% Cun, 20% Mag 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 100% Dmg.conv 100% void On Hit: 15% Dust to Dust 1 On Hit: 10% Mind Blast 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
hardened leather gloves 'Boltusher' (0 def, 10 armour) hardened leather gloves 'Boltusher' (0 def, 10 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +20 (+7 eff.) Mind.pwr +6 (+2 eff.) Melee+ 27 mind 28 darkness Res.pen +25% physical Melee Ret 6 light On Hit (Melee): * 16% chance to reduce all saves and defense by 33 ----- def ----- Armour +10 Resists +12% lightning Phys.save +9 (+3 eff.) Mind.save -10 (-4 eff.) Die.at -40.00 life Unarmed combat: Power 138% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Reproach 3 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of the nighthunter (0 def, 9 armour) heroic drakeskin leather gloves of the nighthunter (0 def, 9 armour)1.0 T4 hands armor [Ego++] Master/Psionic While equipped: Stats +2 Cun dps ---------- Acc +5 (+1 eff.) ----- def ----- Armour +9 Resists +5% darkness Mind.save +10 (+3 eff.) Max.HP +59.00 ---------- misc Infravis +4 Unarmed combat: Power 156% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +19 Apr +5 Crit +8.0% Atk.spd 100% Melee+ +9 darkness On Hit: 10% Battle Shout 5 On Crit: 10% Dominate 5 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glowkill the elven-silk wizard hat (3 def, 0 armour) Glowkill the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +3 Cun +9 Wil dps ---------- Mind.crit +6% Mind.pwr +10 (+3 eff.) Dmg.mod +24% light +6% mind Melee Ret 4 light ----- def ----- Defense +3 (+1 eff.) Mind.save +23 (+8 eff.) ---------- misc Psi/ret +0.04 Light +3 Hateful Whisper: Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 188 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Splendourwedge the dwarven-steel helm (0 def, 4 armour) Splendourwedge the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Disrupt/Master/Psionic While equipped: Stats +7 Dex +3 Wil +4 Cun dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +7% blight +3% light +12% darkness +8% nature Max.HP +100.00 Silence- +10% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed hardened leather cap (0 def, 3 armour) bladed hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +4 Str ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 84.0 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
eldritch cashmere wizard hat of knowledge (2 def, 0 armour) eldritch cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Spell.pwr +8 (+4 eff.) Mind.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+0 eff.) ---------- misc Mana/turn +1.00 Mana/ret +1.10 Max.mana +76.00 Manaflow: Puts all charms on 40 cooldown Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
spellwoven cashmere wizard hat of the Brotherhood (2 def, 0 armour) spellwoven cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: Stats +7 Mag +2 Con dps ---------- Spell.crit +4% Spell.pwr +2 (+1 eff.) Dmg.mod +9% arcane ----- def ----- Defense +2 (+0 eff.) ---------- misc Mana/turn +0.15 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
stralite mail armour of delving (4 def, 8 armour) stralite mail armour of delving (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Master While equipped: Stats +5 Str ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +10% darkness +7% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+5 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 59.59 to 178.76 lightning damage (119.17 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
multi-hued hardened leather armour of Toknor (9 def, 6 armour) multi-hued hardened leather armour of Toknor (9 def, 6 armour)9.0 T3 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +13.00% Phys.pwr +7 (+2 eff.) Mind.pwr +7 (+2 eff.) ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +10% acid +9% physical +11% cold +8% lightning +9% fire A suit of armour made of leather. |
rejuvenating reinforced leather armour of the deep (12 def, 9 armour) rejuvenating reinforced leather armour of the deep (12 def, 9 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +12 (+4 eff.) Fatigue +8% Resists +9% acid +9% cold HP.reg +4.90 ---------- misc Stam/turn +1.30 Breathe water A suit of armour made of leather. |
Black Mesh (8 def, 2 armour, 120 block) Black Mesh (8 def, 2 armour, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Ivolenn the stralite shield (0 def, 8 armour, 140.5 block) Ivolenn the stralite shield (0 def, 8 armour, 140.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Random Unique] Arcane/Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +10 (+3 eff.) Res.pen +5% mind Melee Ret 4 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 12 On Melee Ret: * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Fatigue +8% Resists +30% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 5.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (260) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Hathiregohek the Kilnwither (18/18, 173% power, 10 apr) Hathiregohek the Kilnwither (18/18, 173% power, 10 apr)3.0 T3 arrow ammo [Rare] Master Power 174% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 18 Ranged+ +16 blight On Hit.r1 +8 blight +20 fire On Crit.r2 +4 darkness +20 fire On Hit: * 20% chance to reduce strength, dexterity, and constitution by 12 Arrows are used with bows to pierce your foes to death. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
316 alchemist agate 316 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Xanenne Xanenne1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Dex ----- def ----- Resists +12% lightning +3% temporal +9% darkness Mind.save +9 (+3 eff.) Max.HP +54.00 Blind- +29% Confus- +17% ---------- misc Light +8 See.Stealth +23 See.Invis +27 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp alchemist's lamp1.0 T3 lite [Normal] While equipped: ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Glorilranor' alchemist's lamp 'Glorilranor'1.0 T3 lite [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.crit +4% Mind.crit +7% Spell.pwr +4 (+2 eff.) Mind.pwr +7 (+2 eff.) S.pwr/crit +4 Dmg.mod +12% acid Res.pen +10% arcane ----- def ----- Defense +6 (+2 eff.) Resists +8% blight +5% darkness Phys.save +10 (+4 eff.) Spell.save +19 (+8 eff.) Mind.save +22 (+7 eff.) ---------- misc Light +4 Infravis +4 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 21 blight damage or heals 31 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching alchemist's lamp scorching alchemist's lamp1.0 T3 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 22 fire ----- def ----- Resists +8% fire ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of stralite shots of amnesia (14/19, 180% power, 5 apr) barbed pouch of stralite shots of amnesia (14/19, 180% power, 5 apr)3.0 T4 shot ammo [Ego++] Master/Psionic Power 181% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +10.5% Capacity 19 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
6 quartz 6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Burn's Sleep the Thalore Mindslayer level 24
18th Haze 122nd year of Ascendancy at 02:08 see stats
By Burn's Sleep the Thalore Mindslayer level 10
2nd Flare 122nd year of Ascendancy at 08:53 see stats
By Burn's Sleep the Thalore Mindslayer level 23
15th Haze 122nd year of Ascendancy at 16:02 see stats
By Burn's Sleep the Thalore Mindslayer level 31
4th Allure 123rd year of Ascendancy at 23:42 see stats
By Burn's Sleep the Thalore Mindslayer level 10
4th Mirth 122nd year of Ascendancy at 03:27 see stats
By Burn's Sleep the Thalore Mindslayer level 20
29th Dusk 122nd year of Ascendancy at 04:42 see stats
By Burn's Sleep the Thalore Mindslayer level 30
76th Haze 122nd year of Ascendancy at 13:46 see stats
By Burn's Sleep the Thalore Mindslayer level 21
8th Haze 122nd year of Ascendancy at 13:17 see stats
By Burn's Sleep the Thalore Mindslayer level 23
16th Haze 122nd year of Ascendancy at 08:44 see stats
By Burn's Sleep the Thalore Mindslayer level 31
5th Allure 123rd year of Ascendancy at 17:17 see stats
By Burn's Sleep the Thalore Mindslayer level 6
79th Pyre 122nd year of Ascendancy at 20:18 see stats
By Burn's Sleep the Thalore Mindslayer level 23
15th Haze 122nd year of Ascendancy at 14:37 see stats
By Burn's Sleep the Thalore Mindslayer level 16
11st Dusk 122nd year of Ascendancy at 12:11 see stats
By Burn's Sleep the Thalore Mindslayer level 32
7th Allure 123rd year of Ascendancy at 03:14 see stats
Log
Poison from Xerawen the multi-hued drake hatchling hits Burn's Sleep for (83 to psi shield), 232 nature, 124 healing (232 total damage) [124 healing].
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Talent Kinetic Strike is ready to use.
Burn's Sleep HEALS from nature damage!
Poison from Xerawen the multi-hued drake hatchling hits Burn's Sleep for (83 to psi shield), 239 nature, 127 healing (239 total damage) [127 healing].
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Burn's Sleep HEALS from nature damage!
Poison from Xerawen the multi-hued drake hatchling hits Burn's Sleep for (83 to psi shield), 245 nature, 129 healing (245 total damage) [129 healing].
Resting starts...
Rested for 1 turns (stop reason: detrimental status effect).
Burn's Sleep is dazed!
Burn's Sleep is not dazed anymore.
Poison from Xerawen the multi-hued drake hatchling hits Burn's Sleep for (62 to psi shield), 267 nature (267 total damage).
Burn's Sleep the level 32 thalore mindslayer was treehugged to death by Xerawen the multi-hued drake hatchling on level 6 of Dreadfell.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Poison from Xerawen the multi-hued drake hatchling killed Burn's Sleep!
Saving game...
Talent Rune: Acid Wave is ready to use.
Burn's Sleep activates Skate.
Burn's Sleep activates Beyond the Flesh.
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!