Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Thalore |
Class | Mindslayer |
Level / Exp | 15 / 28% |
Size | medium |
Lifes / Deaths | Killed by Gunsnake at level 15 on the 50th Dusk 122nd year of Ascendancy at 14:05 4 / 2Killed by Burn's Sleep at level 15 on the 50th Dusk 122nd year of Ascendancy at 15:01 |
Primary Stats
Strength | 19 (base 11) |
Dexterity | 14 (base 10) |
Constitution | 19 (base 10) |
Magic | 13 (base 10) |
Willpower | 53 (base 35) |
Cunning | 44 (base 38) |
Resources
Life | 467/467 |
Psi | 93/143 |
Healing Factor | 1.0791723257555 |
Regeneration | 0.26979308143887 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 31.719706428051 |
See Invisible | 31.719706428051 |
Offense: Mainhand
Damage | 30 |
Accuracy | 25 |
Crit Chance | 17% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | 7 |
Accuracy | 25 |
Crit Chance | 18% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6.5 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Acid | +20% |
Lightning | +5% |
Nature | +5% |
Cold | +14% |
Physical | +6% |
Fire | +11% |
All | 0% |
Offense: Damage Penetration
Light | +10% |
Cold | +20% |
Defense: Base
Armour (hardiness) | 9 (35.65183292883%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 24 |
Mental Save | 28 |
Defense: Resistances
Acid | + 52%( 70%) |
Blight | + 14%( 70%) |
Arcane | + 14%( 70%) |
Cold | + 15%( 70%) |
All | + 9%( 70%) |
Lightning | + 24%( 70%) |
Light | + 17%( 70%) |
Temporal | + 17%( 70%) |
Physical | + 12%( 70%) |
Fire | + 37%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Silence Resistance | 10% |
Bleed Resistance | 20% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 36.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 542% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 4/5 |
| 0/5 |
| 3/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
Psionic focus | plaguebringer's steel battleaxe (133% power, 2 apr) plaguebringer's steel battleaxe (133% power, 2 apr)3.0 T2 battleaxe 1H weapon [Ego+] Arcane Power 134% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 2 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 5 While equipped: ----- def ----- Disease- +18% Massive two-handed battleaxes. |
Light source | Gleambait the brass lantern Gleambait the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str dps ---------- Res.pen +10% light On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +5% arcane +3% nature Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Xerina (1 def, 0 armour) Xerina (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Apr +4 On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Defense +1 (+1 eff.) Resists +3% acid +9% fire Die.at -40.00 life ---------- misc Equi/ret +0.80 Psi/ret +0.90 Hate/ret +0.90 A pointy cloth hat, very wizardly... |
On feet | Issogar (0 def, 3 armour) Issogar (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Apr +3 ----- def ----- Armour +3 Fatigue +2% Resists +3% nature +1% physical Die.at -60.00 life Max.HP +60.00 Cut- +20% Teleport- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Erelovon the elm totem of healing [power 122] (15 cooldown) Erelovon the elm totem of healing [power 122] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Defense +5 (+3 eff.) Resists +2% physical Phys.save +3 (+1 eff.) Mind.save +3 (+1 eff.) Silence- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | titan's copper ring of corrosion (+20%) titan's copper ring of corrosion (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Phys.save +4 (+2 eff.) Rings make your fingers look great! |
On fingers | Floehunger Floehunger0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold +11% fire Res.pen +20% cold On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +9% lightning +22% fire Rings make your fingers look great! |
Around waist | Bethunne Bethunne1.0 T1 belt armor [Rare] Disrupt While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 51% * 20 arcane resource burn ----- def ----- Resists +9% acid +3% nature +6% blight Spell.save +6 (+3 eff.) A belt that goes around your waist. |
In main hand | thought-forged iron longsword of enduring (121% power, 2 apr) thought-forged iron longsword of enduring (121% power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Nature/Psionic Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 mind On Hit: * 10% chance to reduce all saves and defense by 25 While equipped: Stats +9 Wil +2 Cun +6 Con ----- def ----- Max.HP +17.00 Sharp, long, and deadly. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
In off hand | iron dagger of amnesia (118% power, 5 apr) iron dagger of amnesia (118% power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Psionic Power 118% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Sharp, short and deadly. |
Cloak | Durusachak the linen cloak (1 def, 0 armour) Durusachak the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str +1 Dex +1 Mag ----- def ----- Defense +1 (+1 eff.) Resists +9% light +9% temporal Max.HP +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | stormwoven woollen robe of corrosion (+7%) (0 def, 0 armour) stormwoven woollen robe of corrosion (+7%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +4 Str +4 Mag +4 Wil dps ---------- Dmg.mod +5% lightning +6% physical +10% acid +8% cold ----- def ----- Resists +7% lightning +7% cold +15% acid +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
steel dagger 'Adodhenor' (135% power, 6 apr) steel dagger 'Adodhenor' (135% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Master Power 135% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 mind While equipped: Stats +1 Str +1 Con dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +3% temporal +7% physical Res.pen +6% physical Acc +8 (+4 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 25 ----- def ----- Resists +6% temporal Disarm- +16% Sharp, short and deadly. |
Sparkreek the iron greatsword (127% power, 1 apr) Sparkreek the iron greatsword (127% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Arcane Power 127% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +8 lightning On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Mind.crit +2% Dmg.mod +9% lightning Res.pen +5% lightning ---------- misc Psi/ret +0.04 Massive two-handed swords. |
iron greatsword (129% power, 1 apr) iron greatsword (129% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 130% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
iron greatsword (126% power, 1 apr) iron greatsword (126% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 127% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
iron mace 'Rhygorn' (131% power, 2 apr) iron mace 'Rhygorn' (131% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 131% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +2 Cun +3 Dex ----- def ----- Resists +5% arcane ---------- misc Infravis +2 See.Invis +12 Blunt and deadly. |
mossy mindstar (72% power, 12 apr, mind damage) mossy mindstar (72% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (72% power, 12 apr, mind damage) mossy mindstar (72% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thick linen cloak (1 def, 5 armour) thick linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots 'Eloba' (0 def, 1 armour) pair of rough leather boots 'Eloba' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Cun +1 Str dps ---------- Dmg.mod +3% blight ----- def ----- Armour +1 Silence- +20% Confus- +23% Stun/Frz- +22% ---------- misc Max.vim +30.00 A pair of boots made of leather. |
Glacierbraid (0 def, 2 armour) Glacierbraid (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +4 Mag +5 Wil dps ---------- Spell.pwr +6 (+3 eff.) Melee+ 9 arcane 5 blight Dmg.mod +6% blight +3% cold +3% arcane Res.pen +5% arcane +20% cold Acc +10 (+5 eff.) ----- def ----- Armour +2 Resists +6% blight +6% cold +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
miner's iron helm of dexterity (+2) (0 def, 5 armour) miner's iron helm of dexterity (+2) (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic rough leather armour (3 def, 2 armour) prismatic rough leather armour (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +11% light +11% darkness A suit of armour made of leather. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
45 alchemist agate 45 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 29 turns) sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +3 (+2 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Glibrenor the Lightningpython Glibrenor the Lightningpython2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Res.pen +15% lightning +10% arcane Melee Ret 4 fire ----- def ----- Resists +12% lightning Mind.save +5 (+2 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Burn's Sleep the Thalore Mindslayer level 7
7th Dusk 122nd year of Ascendancy at 20:23 see stats
By Burn's Sleep the Thalore Mindslayer level 10
15th Dusk 122nd year of Ascendancy at 14:22 see stats
By Burn's Sleep the Thalore Mindslayer level 6
79th Pyre 122nd year of Ascendancy at 12:19 see stats
By Burn's Sleep the Thalore Mindslayer level 15
50th Dusk 122nd year of Ascendancy at 15:01 see stats
Log
Burn's Sleep the level 15 thalore mindslayer was struck to death by Gunsnake on level 2 of Ruins of Kor'Pul.
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Gunsnake killed Burn's Sleep!
Saving game...
Saving done.
Resting starts...
Talent Telekinetic Smash is ready to use.
Burn's Sleep activates Skate.
Burn's Sleep activates Beyond the Flesh.
Talent Impale is ready to use.
Talent Thermal Leech is ready to use.
Talent Warding Weapon is ready to use.
Talent Quick as Thought is ready to use.
Talent Kinetic Shield is ready to use.
Burn's Sleep activates Kinetic Shield.
Talent Charged Shield is ready to use.
Talent Kinetic Aura is ready to use.
Burn's Sleep activates Charged Shield.
Burn's Sleep activates Kinetic Aura.
Talent Augmentation is ready to use.
Talent Rune: Acid Wave is ready to use.
Burn's Sleep activates Augmentation.
Talent Gift of the Woods is ready to use.
Rested for 31 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!