Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Ogre |
Class | Doombringer |
Level / Exp | 23 / 23% |
Size | big |
Lifes / Deaths | Killed by Xeronne the faeros at level 22 on the 8th Allure 123rd year of Ascendancy at 05:40 2 / 4Killed by Polugarille the blue ooze at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 04:10 Killed by Glorunor the gigantic corrosive tunneler at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 05:40 Killed by Caladan Brood at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 05:45 |
Primary Stats
Strength | 59 (base 50) |
Dexterity | 17 (base 10) |
Constitution | 22 (base 12) |
Magic | 47 (base 45) |
Willpower | 12 (base 10) |
Cunning | 18 (base 11) |
Resources
Life | 887/887 |
Stamina | 186/186 |
Vim | 201/221 |
Healing Factor | 1.3124166372474 |
Regeneration | 7.5463956641723 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 4 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 93 |
Accuracy | 37 |
Crit Chance | 20% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | 15 |
Accuracy | 37 |
Crit Chance | 16% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Physical | +3% |
Mind | +28% |
Darkness | +10% |
Arcane | +9% |
Cold | +12% |
All | 0% |
Offense: Damage Penetration
Nature | +5% |
Light | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 25 (38.594633868923%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 33 |
Mental Save | 31 |
Defense: Resistances
Blight | + 26%( 70%) |
Arcane | + 22%( 70%) |
Cold | + 46%( 70%) |
All | + 13%( 70%) |
Darkness | + 39%( 70%) |
Light | + 23%( 70%) |
Temporal | + 18%( 70%) |
Lightning | + 18%( 70%) |
Mind | + 37%( 70%) |
Fire | + 18%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 28% |
Teleport Resistance | 10% |
Blind Resistance | 52% |
Silence Resistance | 10% |
Bleed Resistance | 50% |
Pinning Resistance | 52% |
Disarm Resistance | 60% |
Instadeath Resistance | 100% |
Knockback Resistance | 27% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 294 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 107 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 225 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 538% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Brutality | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Oppression | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by Ce'Nath the fire wyrm. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by Caladan Brood. Escort: repented thief (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed sandworm tooth. * You've found the needed honey tree root. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Zerisahad (0 def, 13 armour) Zerisahad (0 def, 13 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +13 Fatigue -6% Resists +5% arcane Spell.save +6 (+3 eff.) Max.HP +35.00 Disease- +20% Stun/Frz- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.40 A pair of boots made of leather. |
Light source | Bethoribeth the Ravenjustice Bethoribeth the Ravenjustice2.0 T1 lite [Rare] Nature While equipped: Stats +1 Dex dps ---------- Dmg.mod +6% acid Apr +1 On Hit (Melee): * 20% chance to reduce damage dealt by 9% * 20% chance to reduce armor by 32% ----- def ----- Max.HP +40.00 ---------- misc Stam/turn +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | dwarven-steel helm 'Treejam' (0 def, 4 armour) dwarven-steel helm 'Treejam' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Wil dps ---------- Res.pen +5% light ----- def ----- Armour +4 Fatigue +4% Resists +9% blight +9% nature Mind.save +7 (+4 eff.) Max.HP +60.00 Silence- +10% Disarm- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | restful dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour) restful dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +10 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% HP.reg +2.00 ---------- misc Stam/turn +0.70 Max.stam +15.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | extending ash totem of healing [power 188] (15 cooldown) extending ash totem of healing [power 188] (15 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | Wheel of Fate Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +2 Cun dps ---------- Crit.mult +5.00% Dmg.mod +14% mind +10% darkness ----- def ----- Resists +14% mind +20% darkness Mind.save +9 (+5 eff.) Blind- +29% ---------- misc Hate/m.crit +2.00 Infravis +4 See.Stealth +10 See.Invis +10 Cannot be unequipped or rerolled until level 24. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | gold ring 'Yaragoregoneg' gold ring 'Yaragoregoneg'0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +8 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Mind.save +14 (+7 eff.) Max.HP +28.00 Disarm- +30% Confus- +28% Pinning- +52% Stun/Frz- +10% Knockbk- +27% Teleport- +10% Rings make your fingers look great! |
Around neck | Eilinorebrerin the steel amulet Eilinorebrerin the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +9% arcane Melee Ret 4 arcane ----- def ----- Resists +5% arcane +11% light +10% darkness Heal.mod +10% Blind- +23% Cut- +50% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 110 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | Golden Three-Edged Sword 'The Truth' (160% power, 9 apr) Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 T3 greatsword 2H weapon Reqs Wil 18 [Unique] Psionic Power 161% Range: 1.6x Uses 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Around waist | rough leather belt 'Lisariarin' rough leather belt 'Lisariarin'1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Defense +25 (+10 eff.) Resists +6% lightning +6% temporal HP.reg +2.00 Disarm- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
In off hand | Ivesetha the steel dagger (107% power, 6 apr) Ivesetha the steel dagger (107% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 107% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 cold On Hit: 20% Curse of Defenselessness 2 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Cun dps ---------- Phys.crit +5.0% Crit.mult +5.00% Melee Ret 4 mind ----- def ----- Mind.save +3 (+2 eff.) Sharp, short and deadly. |
Cloak | Squalorraider the linen cloak (1 def, 6 armour) Squalorraider the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +5 (+2 eff.) Dmg.mod +3% physical Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 35% ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +14% cold Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Belegalle (0 def, 0 armour) Belegalle (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +14% mind +12% cold ----- def ----- Resists +6% fire +6% blight +24% cold +14% mind +9% all Die.at -40.00 life Max.HP +59.00 HP.reg +1.50 Heal.mod +11% ---------- misc Equi/ret +0.04 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the wizard (heal 268; 13 cd) regeneration infusion of the wizard (heal 268; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 268 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Kindlepassion Kindlepassion0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +1 Cun +4 Str dps ---------- Melee Ret 6 mind ----- def ----- Resists +12% lightning +14% light +12% darkness Mind.save +3 (+2 eff.) Blind- +21% Stun/Frz- +22% Amulets make your neck look great! |
steel ring 'Gunuroddandur' steel ring 'Gunuroddandur'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Con dps ---------- Dmg.mod +6% arcane +12% physical On Hit (Melee): * 10% chance to reduce all saves and defense by 10 ----- def ----- Resists +12% physical Spell.save +19 (+8 eff.) HP.reg +3.00 Stun/Frz- +22% ---------- misc Max.stam +13.00 Rings make your fingers look great! |
warbringer's dwarven-steel battleaxe of massacre (151% power, 2 apr) warbringer's dwarven-steel battleaxe of massacre (151% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 151% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +7% physical ----- def ----- Disarm- +14% Massive two-handed battleaxes. |
Lustresaw (157% power, 9 apr) Lustresaw (157% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Disrupt/Master Power 158% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 light While equipped: dps ---------- Res.pen +5% light +8% physical Acc +19 (+7 eff.) Apr +7 ----- def ----- Resists +13% acid +9% light +16% lightning +6% darkness +12% cold +11% fire +10% all Spell.save +13 (+6 eff.) Sharp, short and deadly. |
Haloyandur (152% power, 2 apr) Haloyandur (152% power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Psionic Power 152% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 darkness Against +16% Living On Hit.r1 +8 acid While equipped: ----- def ----- Armour +14 Resists +6% nature +12% blight Massive two-handed mauls. |
arcing dwarven-steel greatmaul of enduring (150% power, 2 apr) arcing dwarven-steel greatmaul of enduring (150% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Arcane/Nature Power 151% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 73 damage While equipped: Stats +10 Con +10 Wil ----- def ----- Max.HP +35.00 Massive two-handed mauls. |
iron greatsword (113% power, 1 apr) iron greatsword (113% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 113% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
gifted thorny mindstar of gales (96% power, 24 apr, mind damage) gifted thorny mindstar of gales (96% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+7 eff.) Dmg.mod +10% lightning +4% cold +6% physical ----- def ----- Defense +11 (+5 eff.) Pinning- +23% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
truestriking steel steamsaw (109% power, 0 apr) truestriking steel steamsaw (109% power, 0 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 109% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +23 Uses 1.0 Steam While equipped: dps ---------- Res.pen +7% physical Acc +10 (+4 eff.) Apr +5 ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
windwalling dwarven-steel steamsaw (65% power, 0 apr) windwalling dwarven-steel steamsaw (65% power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego+] Psionic/Steamtech Power 118% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +44 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Wil ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +10% physical Shield.near.proj +51 Proj.slow +11% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
caustic dwarven-steel waraxe of enduring (124% power, 4 apr) caustic dwarven-steel waraxe of enduring (124% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Nature Power 124% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +14 acid +22 nature While equipped: Stats +7 Con +7 Wil dps ---------- Res.pen +5% acid +10% nature Apr +7 ----- def ----- Max.HP +51.00 One-handed war axes. |
rough leather belt 'Cinderhash' rough leather belt 'Cinderhash'1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Crit.mult +15.00% Phys.pwr +3 (+1 eff.) Dmg.mod +9% fire Melee Ret 2 fire ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Max.psi +20.00 Size +1 A belt that goes around your waist. |
spellcowled cashmere cloak of the Shaloren (2 def, 0 armour) spellcowled cashmere cloak of the Shaloren (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil ----- def ----- Defense +2 (+1 eff.) Spell.save +7 (+3 eff.) ---------- misc Max.mana +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hailreaper (0 def, 3 armour) Hailreaper (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +3% physical Acc +15 (+5 eff.) Apr +1 ----- def ----- Armour +3 Fatigue +2% Resists +3% cold ---------- misc Stam/turn +0.30 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of dwarven-steel boots of evasion (5 def, 4 armour) grounding pair of dwarven-steel boots of evasion (5 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +4 Defense +5 (+2 eff.) Fatigue +3% Resists +7% lightning +5% temporal Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Heattickler' (0 def, 10 armour) pair of dwarven-steel boots 'Heattickler' (0 def, 10 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid +18% fire ----- def ----- Armour +10 Fatigue +3% Resists +8% acid +6% light +8% fire +8% cold +8% lightning Max.HP +20.00 Silence- +20% Pinning- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots (0 def, 3 armour) pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +3 A pair of boots made of leather. |
Emelylrayatira (5 def, 1 armour) Emelylrayatira (5 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 35% ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue +1% Spell.save +3 (+1 eff.) Mind.save +3 (+2 eff.) Max.HP +20.00 Cut- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring hardened leather gloves (0 def, 2 armour) scouring hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 18 arcane resource burn ----- def ----- Armour +2 Spell.save +10 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm hardened leather gloves (0 def, 2 armour) storm hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 7 lightning Dmg.mod +8% lightning ----- def ----- Armour +2 Resists +7% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cyritta (1 def, 0 armour) Cyritta (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Defense +1 (+0 eff.) Resists +16% acid +1% physical +9% cold Phys.save +3 (+1 eff.) Max.HP +80.00 Confus- +20% A pointy cloth hat, very wizardly... |
Giligas the rough leather cap (0 def, 1 armour) Giligas the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Mind.crit +1% Res.pen +10% mind ----- def ----- Armour +1 Fatigue +1% Disarm- +10% Confus- +20% Stun/Frz- +20% A cap made of leather. |
iron helm 'Urykhad' (10 def, 3 armour) iron helm 'Urykhad' (10 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 35% ----- def ----- Armour +3 Defense +10 (+5 eff.) Fatigue +5% Resists +3% temporal +5% cold +3% fire HP.reg +2.00 Blind- +20% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Startooth' (10 def, 1 armour) rough leather cap 'Startooth' (10 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +3 Wil dps ---------- Phys.crit +1.0% Phys.pwr +20 (+7 eff.) ----- def ----- Armour +1 Defense +10 (+5 eff.) Fatigue +1% Resists +6% blight +5% arcane Mind.save +6 (+3 eff.) ---------- misc Stam/turn +2.00 Light +2 A cap made of leather. |
Cuthitodin (10 def, 13 armour) Cuthitodin (10 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +7 Cun +5 Wil dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +13 Defense +10 (+5 eff.) Fatigue +12% Resists +21% acid +6% temporal +3% nature +3% lightning Mind.save +30 (+13 eff.) A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of acid resistance (3 def, 18 armour) impenetrable dwarven-steel mail armour of acid resistance (3 def, 18 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +18 Defense +3 (+1 eff.) Fatigue +12% Resists +21% acid A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of lightning resistance (3 def, 13 armour) impenetrable dwarven-steel mail armour of lightning resistance (3 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +13 Defense +3 (+1 eff.) Fatigue +12% Resists +20% lightning A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+7 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 26.97 to 80.92 lightning damage (53.94 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
arcing quiver of yew arrows (22/22, 135% power, 10 apr) arcing quiver of yew arrows (22/22, 135% power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego] Arcane Power 136% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 22 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 73 damage Arrows are used with bows to pierce your foes to death. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
139 alchemist agate 139 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Sootwrest (dig speed 18 turns) Sootwrest (dig speed 18 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +11% physical Melee Ret 2 darkness ----- def ----- Resists +6% light +3% fire Knockbk- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Iceweeper Iceweeper2.0 T1 lite [Rare] Nature While equipped: Stats +3 Str ----- def ----- Defense +20 (+8 eff.) Resists +9% cold Phys.save +7 (+3 eff.) Heal.mod +14% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp of the zealot alchemist's lamp of the zealot1.0 T3 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 citrine 17 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Caladan Brood the Ogre Doombringer level 10
3rd Flare 122nd year of Ascendancy at 18:35 see stats
By Caladan Brood the Ogre Doombringer level 22
7th Allure 123rd year of Ascendancy at 02:02 see stats
By Caladan Brood the Ogre Doombringer level 22
12nd Regrowth 123rd year of Ascendancy at 06:15 see stats
By Caladan Brood the Ogre Doombringer level 6
77th Pyre 122nd year of Ascendancy at 20:49 see stats
By Caladan Brood the Ogre Doombringer level 10
3rd Flare 122nd year of Ascendancy at 18:34 see stats
By Caladan Brood the Ogre Doombringer level 20
49th Haze 122nd year of Ascendancy at 21:06 see stats
By Caladan Brood the Ogre Doombringer level 19
78th Dusk 122nd year of Ascendancy at 03:41 see stats
By Caladan Brood the Ogre Doombringer level 20
51st Haze 122nd year of Ascendancy at 12:59 see stats
By Caladan Brood the Ogre Doombringer level 9
3rd Mirth 122nd year of Ascendancy at 10:55 see stats
By Caladan Brood the Ogre Doombringer level 21
6th Allure 123rd year of Ascendancy at 11:24 see stats
By Caladan Brood the Ogre Doombringer level 15
22nd Dusk 122nd year of Ascendancy at 18:03 see stats
By Caladan Brood the Ogre Doombringer level 23
13rd Regrowth 123rd year of Ascendancy at 05:45 see stats
Log
Ritch flamespitter is disabled.
Caladan Brood hits Ritch flamespitter for 160 physical, 28 light, 22 darkness, 1 fire, 0 physical, 7 cold, 0 fire (218 total damage).
Caladan Brood starts to bleed.
Fire drake's devouring flames area effect drains life from 3-headed hydra!
Fire drake's devouring flames area effect drains life from Glorunor the gigantic corrosive tunneler!
Fire drake's devouring flames area effect drains life from Caladan Brood!
Fire drake's devouring flames area effect drains life from Ritch flamespitter!
Burning from Caladan Brood hits Fire drake for 0 fire damage.
Caladan Brood receives 1 healing from Devouring flames from Caladan Brood.
Fire drake receives 2 healing from Caladan Brood.
Fire drake receives 2 healing from Glorunor the gigantic corrosive tunneler.
Fire drake receives 4 healing from 3-headed hydra.
Fire drake's devouring flames area effect hits Glorunor the gigantic corrosive tunneler for 14 fire damage.
Fire drake's devouring flames area effect hits Sandworm burrower for 0 fire damage.
Fire drake's devouring flames area effect hits 3-headed hydra for 22 fire damage.
Fire drake's devouring flames area effect hits Ritch flamespitter for 5 fire damage.
Fire drake's devouring flames area effect hits Caladan Brood for (9 abyssal shield), 9 fire (9 total damage).
Glorunor the gigantic corrosive tunneler spits acid!
Glorunor the gigantic corrosive tunneler hits Caladan Brood for (36 abyssal shield), 155 acid (155 total damage).
Glorunor the gigantic corrosive tunneler hits 3-headed hydra for 164 acid damage.
Caladan Brood the level 23 ogre doombringer was melted to death by Glorunor the gigantic corrosive tunneler on level 3 of Sandworm lair.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Glorunor the gigantic corrosive tunneler killed Caladan Brood!
Saving game...
Caladan Brood activates Horrifying Blows.
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!