Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Ogre |
Class | Cursed |
Level / Exp | 12 / 77% |
Size | big |
Lifes / Deaths | Killed by Gloruna the elven warrior at level 12 on the 2nd Dusk 122nd year of Ascendancy at 22:06 3 / 2Killed by Karsa Orlong at level 12 on the 2nd Dusk 122nd year of Ascendancy at 22:11 |
Primary Stats
Strength | 48 (base 37) |
Dexterity | 14 (base 10) |
Constitution | 16 (base 10) |
Magic | 20 (base 10) |
Willpower | 16 (base 14) |
Cunning | 35 (base 24) |
Resources
Life | 467/467 |
Hate | 100/100 |
Healing Factor | 1.3276138362668 |
Regeneration | 6.7044498731472 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
See Invisible | 6 |
Offense: Mainhand
Damage | 61 |
Accuracy | 36 |
Crit Chance | 10% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +25% |
Physical | +12% |
Acid | +6% |
Blight | +12% |
Arcane | +9% |
Cold | +17% |
All | 0% |
Offense: Damage Penetration
Cold | +5% |
Physical | +10% |
Defense: Base
Armour (hardiness) | 5 (38.594633868923%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 21 |
Mental Save | 17 |
Defense: Resistances
Acid | + 14%( 70%) |
Blight | + 22%( 70%) |
Physical | + 13%( 70%) |
Cold | + 23%( 70%) |
All | + 11%( 70%) |
Lightning | + 21%( 70%) |
Light | + 16%( 70%) |
Fire | + 22%( 70%) |
Mind | + 16%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Bleed Resistance | 40% |
Pinning Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 208 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 448% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Fuladil (Shrouds) (0 def, 3 armour) Fuladil (Shrouds) (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Mag +2 Wil +3 Cun +6 Con ----- def ----- Armour +3 ---------- misc Infravis +2 See.Invis +3 Curse of Shrouds A pair of boots made of leather. |
Light source | brass lantern 'Ce'Newyn' brass lantern 'Ce'Newyn'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +10% physical ----- def ----- Phys.save +12 (+6 eff.) Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Nerotta (Madness) (0 def, 1 armour) Nerotta (Madness) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +9% fire +3% light +6% cold Phys.save +6 (+3 eff.) Die.at -60.00 life Curse of Madness A cap made of leather. |
Tool | iron torque of mindblast 'Korizor' [power 105] (8/15 cooldown) iron torque of mindblast 'Korizor' [power 105] (8/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +2% physical +3% fire Spell.save +6 (+3 eff.) Max.HP +60.00 HP.reg +4.00 Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring of power copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +6 (+3 eff.) Rings make your fingers look great! |
On fingers | copper ring of blight (+12%) copper ring of blight (+12%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% blight ----- def ----- Resists +12% blight Rings make your fingers look great! |
Around waist | Winterlash (Shrouds) Winterlash (Shrouds)1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +6% physical Res.pen +5% cold ----- def ----- Resists +6% mind Phys.save +3 (+2 eff.) Die.at -20.00 life HP.reg +0.80 Heal.mod +12% Curse of Shrouds A belt that goes around your waist. |
In main hand | Mardorin the steel greatsword (Nightmares) (127% power, 2 apr) Mardorin the steel greatsword (Nightmares) (127% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Psionic Power 127% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +16 light +13 darkness Against +20% Undead +10% Living While equipped: Stats +1 Dex +3 Mag ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc See.Invis +3 Curse of Nightmares Massive two-handed swords. |
On hands | Frozenraven (Shrouds) (0 def, 1 armour) Frozenraven (Shrouds) (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +12% cold Acc +11 (+4 eff.) Melee Ret 4 cold ----- def ----- Armour +1 Resists +6% lightning +3% cold +3% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | stormwoven linen robe (Madness) (0 def, 0 armour) stormwoven linen robe (Madness) (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: Stats +5 Str +4 Mag +4 Wil dps ---------- Dmg.mod +7% lightning +6% physical +5% cold ----- def ----- Resists +5% lightning +5% cold +7% all Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Gilethel the Bolttreason (Shrouds) (1 def, 0 armour) Gilethel the Bolttreason (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Dmg.mod +18% lightning +6% acid ----- def ----- Defense +1 (+0 eff.) Resists +3% acid Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Bethyleta' copper amulet 'Bethyleta'0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Defense +10 (+5 eff.) Max.HP +20.00 Heal.mod +16% Blind- +20% Cut- +40% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 178 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
iron battleaxe (Corpses) (104% power, 1 apr) iron battleaxe (Corpses) (104% power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 105% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Corpses Massive two-handed battleaxes. |
Shantiz the Stormblade (Nightmares) (111% power, 20 apr) Shantiz the Stormblade (Nightmares) (111% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap Curse of Nightmares This surreal dagger crackles with the intensity of a vicious storm. |
thought-forged iron longsword of daylight (Misfortune) (101% power, 2 apr) thought-forged iron longsword of daylight (Misfortune) (101% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane/Psionic Power 101% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 light +7 mind Against +6% Undead On Hit: * 10% chance to reduce all saves and defense by 18 While equipped: Stats +1 Cun +1 Wil Curse of Misfortune Sharp, long, and deadly. |
grounding rough leather belt (Shrouds) grounding rough leather belt (Shrouds)1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +5% temporal Curse of Shrouds A belt that goes around your waist. |
rough leather belt 'Voidstalker' (Shrouds) rough leather belt 'Voidstalker' (Shrouds)1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +6% cold Melee Ret 6 light On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Resists +3% darkness Spell.save +5 (+3 eff.) ---------- misc Light +1 Size +1 Curse of Shrouds A belt that goes around your waist. |
linen cloak 'Polunor' (Shrouds) (1 def, 0 armour) linen cloak 'Polunor' (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) Spell.pwr +5 (+3 eff.) Dmg.mod +3% arcane ----- def ----- Defense +1 (+0 eff.) Fatigue -3% Resists +6% fire Disease- +20% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Iron Throne (Shrouds) (1 def, 5 armour) thick linen cloak of Iron Throne (Shrouds) (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +10% cold Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
iron mail armour (Shrouds) (2 def, 4 armour) iron mail armour (Shrouds) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Curse of Shrouds A suit of armour made of mail. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
101 alchemist agate 101 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+6 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 271/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 ametrine 10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Karsa Orlong the Ogre Cursed level 10
2nd Summertide 122nd year of Ascendancy at 07:22 see stats
By Karsa Orlong the Ogre Cursed level 7
7th Mirth 122nd year of Ascendancy at 04:25 see stats
By Karsa Orlong the Ogre Cursed level 10
2nd Summertide 122nd year of Ascendancy at 07:31 see stats
By Karsa Orlong the Ogre Cursed level 12
2nd Dusk 122nd year of Ascendancy at 22:11 see stats
Log
Something hits Karsa Orlong for 72 physical, 29 physical, 4 fire (104 total damage).
Melee retaliation hits Elven guard for 2 cold damage.
Elven guard hits Karsa Orlong for 53 physical, 4 acid (57 total damage).
Karsa Orlong uses Infusion: Regeneration.
Karsa Orlong starts regenerating health quickly.
Melee retaliation hits Gloruna the elven warrior for 2 cold, 2 cold (5 total damage).
Gloruna the elven warrior hits Karsa Orlong for 36 physical, 30 physical, 4 fire (70 total damage).
Karsa Orlong is no longer rampaging.
Elven guard misses Karsa Orlong.
Gloruna the elven warrior is not silenced anymore.
Karsa Orlong cleaves through Gloruna the elven warrior!
Karsa Orlong hits Gloruna the elven warrior for 23 physical, 7 light, 6 darkness (36 total damage).
Karsa Orlong hits Elven guard for 45 physical, 8 light, 6 darkness (59 total damage).
Melee retaliation hits Karsa Orlong for 1 acid damage.
Karsa Orlong's armor corrodes!
Karsa Orlong is disarmed!
Melee retaliation hits Gloruna the elven warrior for 2 cold, 2 cold (5 total damage).
Gloruna the elven warrior hits Karsa Orlong for 36 physical, 40 physical (76 total damage).
Karsa Orlong the level 12 ogre cursed was struck to death by Gloruna the elven warrior on level 1 of Rhaloren Camp.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Gloruna the elven warrior killed Karsa Orlong!
Saving game...
Saving done.
Karsa Orlong activates Gloom.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!