Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Thalore |
Class | Cursed |
Level / Exp | 12 / 6% |
Size | medium |
Lifes / Deaths | Killed by Emann the skeleton archer at level 12 on the 17th Dusk 122nd year of Ascendancy at 19:25 3 / 1 |
Primary Stats
Strength | 37 (base 35) |
Dexterity | 18 (base 10) |
Constitution | 12 (base 10) |
Magic | 8 (base 10) |
Willpower | 24 (base 19) |
Cunning | 34 (base 18) |
Resources
Life | 411/411 |
Hate | 100/100 |
Equilibrium | 0 |
Healing Factor | 1.0191526171258 |
Regeneration | 2.2930933885329 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Offense: Mainhand
Damage | 38 |
Accuracy | 27 |
Crit Chance | 12% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 9 |
Accuracy | 27 |
Crit Chance | 12% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Light | +3% |
Lightning | +11% |
Cold | +11% |
Physical | +15% |
Mind | +14% |
All | 0% |
Offense: Damage Penetration
Cold | +5% |
Physical | +20% |
Light | +25% |
Mind | +10% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 3 |
Physical Save | 17 |
Spell Save | 11 |
Mental Save | 22 |
Defense: Resistances
Acid | + 15%( 70%) |
Blight | + 13%( 70%) |
Arcane | + 12%( 70%) |
Cold | + 22%( 70%) |
All | + 7%( 70%) |
Lightning | + 27%( 70%) |
Temporal | + 13%( 70%) |
Physical | + 10%( 70%) |
Darkness | + 7%( 70%) |
Nature | + 13%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Stun Resistance | 48% |
Instadeath Resistance | 100% |
Confusion Resistance | 51% |
Fear Resistance | 28% |
Disarm Resistance | 20% |
Poison Resistance | 11% |
Knockback Resistance | 28% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | grounding pair of iron boots of disengagement (Shrouds) (0 def, 3 armour) grounding pair of iron boots of disengagement (Shrouds) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal Curse of Shrouds Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | bright brass lantern of focus bright brass lantern of focus2.0 T1 lite [Ego] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +5% mind ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Brodalathachik the linen wizard hat (Misfortune) (1 def, 0 armour) Brodalathachik the linen wizard hat (Misfortune) (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+1 eff.) Resists +3% acid +16% cold Max.HP +80.00 Disarm- +20% Teleport- +10% Curse of Misfortune A pointy cloth hat, very wizardly... |
Tool | supercharged elm totem of healing [power 140] (17/19 cooldown) supercharged elm totem of healing [power 140] (17/19 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 140 Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring 'Dawnbright' copper ring 'Dawnbright'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% light Res.pen +25% light ----- def ----- Mind.save +5 (+3 eff.) Confus- +23% ---------- misc Light +2 Rings make your fingers look great! |
On fingers | Zubanor Zubanor0.1 T1 ring jewelry [Rare] Nature While equipped: ----- def ----- Resists +6% blight +3% physical +6% nature Poison- +11% Disease- +11% Stun/Frz- +20% Rings make your fingers look great! |
Around neck | copper amulet 'Brenadegas' copper amulet 'Brenadegas'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +1 Dex dps ---------- Dmg.mod +9% mind +9% acid ---------- misc Light +3 Amulets make your neck look great! |
In main hand | iron waraxe 'Ce'Nudhethra' (Misfortune) (104% power, 2 apr) iron waraxe 'Ce'Nudhethra' (Misfortune) (104% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 darkness Against +5% Living While equipped: dps ---------- Res.pen +15% physical ----- def ----- Defense +5 (+5 eff.) Resists +5% arcane ---------- misc Max.stam +10.00 Curse of Misfortune One-handed war axes. |
On hands | Eroreyon (Madness) (0 def, 1 armour) Eroreyon (Madness) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% acid Die.at -80.00 life HP.reg +2.00 ---------- misc Stam/turn +1.60 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | iron dagger 'Sparkstar' (Shrouds) (98% power, 5 apr) iron dagger 'Sparkstar' (Shrouds) (98% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 99% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +4 lightning +6 mind On Hit: * 11% chance to reduce all saves and defense by 22 While equipped: Stats +1 Dex +2 Wil +2 Cun dps ---------- Res.pen +10% mind ---------- misc Equi/ret +0.12 Curse of Shrouds Sharp, short and deadly. |
Cloak | linen cloak 'Aeruwe' (Shrouds) (1 def, 0 armour) linen cloak 'Aeruwe' (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +15% physical Res.pen +5% physical ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Quenchbliss (Shrouds) (0 def, 0 armour) Quenchbliss (Shrouds) (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +3 Cun +1 Con dps ---------- Crit.mult +5.00% Mind.pwr +15 (+7 eff.) Dmg.mod +11% lightning Res.pen +5% cold ----- def ----- Resists +16% lightning +7% all ---------- misc Hate/m.crit +1.00 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the wizard (speed 424%; cd 14) movement infusion of the wizard (speed 424%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 424% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 140 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
blink rune of the wizard (range 3; phase 13; cd 12) blink rune of the wizard (range 3; phase 13; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 35; cd 14) shatter afflictions rune (absorb 35; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 35 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Beladil the copper amulet Beladil the copper amulet0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag ----- def ----- Armour +2 Resists +6% mind +6% temporal Amulets make your neck look great! |
copper ring of nature (+24%) copper ring of nature (+24%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% nature ----- def ----- Resists +24% nature Rings make your fingers look great! |
iron battleaxe (Nightmares) (113% power, 1 apr) iron battleaxe (Nightmares) (113% power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 113% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Nightmares Massive two-handed battleaxes. |
Glatha (Nightmares) (100% power, 5 apr) Glatha (Nightmares) (100% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 100% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 nature While equipped: ----- def ----- Defense +10 (+9 eff.) Crit.chn- 5.00% Mind.save +3 (+2 eff.) Knockbk- +20% Curse of Nightmares Sharp, short and deadly. |
Glybeth (Nightmares) (97% power, 5 apr) Glybeth (Nightmares) (97% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 97% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 light +8 mind Against +7% Undead On Crit.r2 +20 physical While equipped: Stats +1 Cun dps ---------- Mind.pwr +15 (+7 eff.) ---------- misc Hate/m.crit +1.00 Curse of Nightmares Sharp, short and deadly. |
acidic iron mace of paradox (Misfortune) (103% power, 2 apr) acidic iron mace of paradox (Misfortune) (103% power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +5 temporal On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: ----- def ----- Resists +6% temporal Curse of Misfortune Blunt and deadly. |
Gloomrage (Shrouds) (107% power, 2 apr, arcane element) Gloomrage (Shrouds) (107% power, 2 apr, arcane element)5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Arcane Power 107% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +5 (+5 eff.) Dmg.mod +6% temporal +13% arcane +9% darkness Res.pen +5% darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff 'Shiverrot' (Nightmares) (100% power, 2 apr, blight element) elm vilestaff 'Shiverrot' (Nightmares) (100% power, 2 apr, blight element)5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Crit.mult +5.00% Spell.pwr +3 (+3 eff.) Dmg.mod +10% blight +3% cold ----- def ----- Resists +6% acid +3% blight Heal.mod +10% Poison- +20% ---------- misc Mana/turn +0.12 Max.mana +38.00 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
thick linen cloak of the Shaloren (Shrouds) (1 def, 5 armour) thick linen cloak of the Shaloren (Shrouds) (1 def, 5 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +1 Wil ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +10% cold Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Forestravager the pair of iron boots (Nightmares) (0 def, 3 armour) Forestravager the pair of iron boots (Nightmares) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +5% nature ----- def ----- Armour +3 Fatigue +2% Resists +5% fire +12% nature +9% cold Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Bregesin' (Nightmares) (0 def, 5 armour) pair of iron boots 'Bregesin' (Nightmares) (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +5 Fatigue +2% Resists +6% lightning +5% fire +3% light +6% cold Die.at -80.00 life Max.HP +20.00 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves of dexterity (+2) (Misfortune) (0 def, 1 armour) rough leather gloves of dexterity (+2) (Misfortune) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+5 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron mail armour (Misfortune) (2 def, 4 armour) iron mail armour (Misfortune) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Curse of Misfortune A suit of armour made of mail. |
prismatic rough leather armour of cold resistance (Nightmares) (3 def, 2 armour) prismatic rough leather armour of cold resistance (Nightmares) (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +15% cold +10% light +10% darkness Curse of Nightmares A suit of armour made of leather. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Onos T'oolan the Thalore Cursed level 10
14th Dusk 122nd year of Ascendancy at 20:41 see stats
By Onos T'oolan the Thalore Cursed level 6
10th Dusk 122nd year of Ascendancy at 15:28 see stats
Log
Armoured skeleton warrior hits Onos T'oolan for 12 physical, 17 physical (29 total damage).
Emann the skeleton archer performs a melee critical strike against Onos T'oolan!
Emann the skeleton archer performs a melee critical strike against Onos T'oolan!
Onos T'oolan is crippled.
Emann the skeleton archer hits Onos T'oolan for 66 physical, 34 physical (100 total damage).
Onos T'oolan activates his supercharged elm totem of healing!
Onos T'oolan receives 147 healing.
Onos T'oolan is no longer rampaging.
Talent Dominate is ready to use.
You feel a surge of power as a powerful creature falls nearby.
Emann the skeleton archer is less vulnerable.
Armoured skeleton warrior uses Overpower.
Armoured skeleton warrior hits Onos T'oolan for 12 physical, 3 light, 5 lightning, 11 physical, 10 physical (41 total damage).
Onos T'oolan begins rampaging!
Emann the skeleton archer hits Onos T'oolan for 37 physical, 17 physical (53 total damage).
Onos T'oolan hits Emann the skeleton archer for 29 physical damage.
Talent Slash is ready to use.
Armoured skeleton warrior overcomes the gloom
Armoured skeleton warrior hits Onos T'oolan for 21 physical, 6 light, 11 lightning (37 total damage).
Emann the skeleton archer hits Onos T'oolan for 40 physical damage.
Onos T'oolan the level 12 thalore cursed was pierced to death by Emann the skeleton archer on level 2 of Ruins of Kor'Pul.
Emann the skeleton archer is no longer being stalked by Onos T'oolan.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Emann the skeleton archer killed Onos T'oolan!
Saving game...
Saving done.